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6 years ago ::
Oct 26, 2007 - 1:46AM
#1751
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Date Joined:
Oct 20, 2007
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I am going for the old school  /  control deck since I have neither the time nor the money to try out the new type of  /  control. U/W DeckLAND: 7 x +[plains]+[c]" class="linkedCardName" target="_blank">[c]plains plains &type=card"> 8 x +[island]+[c]" class="linkedCardName" target="_blank">[c]island island &type=card"> 4 x +[nimbus]+[maze]+[c]" class="linkedCardName" target="_blank">[c]nimbus maze nimbus maze &type=card"> 2 x +[adarkar]+[wastes]+[c]" class="linkedCardName" target="_blank">[c]adarkar wastes adarkar wastes &type=card"> 2 x +[calciform]+[pools]+[c]" class="linkedCardName" target="_blank">[c]calciform pools calciform pools &type=card"> 1 x +[urza]+[s]+[factory]+[c]" class="linkedCardName" target="_blank">[c]urza's factory urza's factory &type=card"> DRAW: 4 x +[think]+[twice]+[c]" class="linkedCardName" target="_blank">[c]think twice think twice &type=card"> COUNTER: 2 x +[remove]+[soul]+[c]" class="linkedCardName" target="_blank">[c]remove soul remove soul &type=card"> 4 x +[rune]+[snag]+[c]" class="linkedCardName" target="_blank">[c]rune snag rune snag &type=card"> 4 x +[cancel]+[c]" class="linkedCardName" target="_blank">[c]cancel cancel &type=card"> 4 x +[dismal]+[failure]+[c]" class="linkedCardName" target="_blank">[c]dismal failure dismal failure &type=card"> REMOVAL: 4 x +[condemn]+[c]" class="linkedCardName" target="_blank">[c]condemn condemn &type=card"> 4 x +[oblivion]+[ring]+[c]" class="linkedCardName" target="_blank">[c]oblivion ring oblivion ring &type=card"> 4 x +[wrath]+[of]+[god]+[c]" class="linkedCardName" target="_blank">[c]wrath of god wrath of god &type=card"> WIN-CON: 2 x +[aeon]+[chronicler]+[c]" class="linkedCardName" target="_blank">[c]aeon chronicler aeon chronicler &type=card"> 2 x +[draining]+[whelk]+[c]" class="linkedCardName" target="_blank">[c]draining whelk draining whelk &type=card"> 1 x +[akroma,]+[angel]+[of]+[wrath]+[c]" class="linkedCardName" target="_blank">[c]akroma, angel of wrath akroma, angel of wrath &type=card"> 1 x +[mobilization]+[c]" class="linkedCardName" target="_blank">[c]mobilization mobilization &type=card"> I am considering a few cards: porphory nodes , mulldrifter and careful consideration . I do not know what I would replace my deck with for these. Additionally, I am reluctant to get rid of the dismal failure because they have been instrumental in winning fairly often, also, I only have 1 cryptic command to take a slot, and I don't have the right land base to handle it. Speaking of land problems, looking at my current list, does my land base seem alright? Will it work? I have been testing it, and varies often. Sometimes I could not ask for a better hand, and others which start out looking fine end up as horrib piles of poo. I am taking this to my FNM (hoping to finally take 1st). Help is always appreciated. Thanks to all.
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6 years ago ::
Oct 26, 2007 - 7:26AM
#1752
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Date Joined:
Oct 11, 2007
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6 years ago ::
Oct 26, 2007 - 1:35PM
#1753
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Date Joined:
Jun 24, 2006
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A UW Faerie deck that abuses Counterbalance , Faerie Harbinger and Momentary Blink . ( The creator's webpage, with discussion) "Hey, Look What I Found"// 12 x creatures 4 x *Faerie Harbinger 2 x *Spellstutter Sprite 2 x *Venser, Shaper Savant 2 x *Mistblind Clique 1 x *Sower of Temptation 1 x *Scion of Oona // 26 x spells 4 x *Counterbalance 4 x *Momentary Blink 4 x *Telling Time 4 x *Rune Snag 3 x *Oblivion Ring 3 x *Faerie Trickery 3 x *Wrath of God 1 x *Crib Swap // 23 x land 9 x *Island 4 x *Wanderwine Hub 4 x *Faerie Conclave 4 x *Adarkar Wastes 2 x *Calciform Pools // Sideboard 4 x *Aven Riftwatcher 4 x *Whirlpool Whelm 2 x *Crib Swap 1 x *Wrath of God 1 x *Sower of Temptation 1 x *Changeling Hero 1 x *Spellstutter Sprite 1 x *Faerie Trickery 61 cards, but interesting. Could use Snow + Sheets, which helps Counterbalance . Edit:Thinking more about Flores' build, I wonder about a few alternative card choices: Sower of Temptation Perilous Research Sower + Perilous allows you sacrifice a stolen creature, draw 2, and then steal something else with Blink. Perilous also lets you sac Epochrasite early for cards and get him back sooner as a 4/4. If Valkyrie is in play, you can activate it's ability at EoT targeting a creature stolen by Sower, sac the thing to Perilous (+1 CA), get the creature back (now permanently), and then steal something else by Blinking the Sower (+1.5 CA). That's +2.5 CA, in addition to the +2 CA you got the first time you played the Sower. If Valkyrie and Mulldrifter are in play, you can activate Valkyrie's ability targeting Mulldrifter , sac Mulldrifter to Perilous Research (draw 2) and then return Mulldrifter (draw another 2). That's +3 CA for   ... Another degenerate play that the original deck includes is to Evoke Mulldrifter , target it with Valkyrie, and draw 4 for   when all is said and done. Draw another 2 for +   if you play Perilous Research to sac with the Evoke trigger on the stack. Another card that seems worth considering, probably sideboard, is Vesuvan Shapeshifter . You can play this face-down and then Blink it into a 4/4 Epochrasite , or a Mulldrifter , or another Sower of Temptation , or the opponent's best creature, etc. You can also just hard-cast it as a copy of something like Mulldrifter or Sower of Temptation for CA. Handy to have in the Pickles matchup, and copying Adarkar Valkyrie makes both the copy and the original fairly invincible. Maybe: +3 Sower of Temptation +2 Perilous Research -1 Adarkar Valkyrie -1 Mulldrifter -1 or 2 Aeon Chronicler -1 or 2 Purity I'd also be tempted to try replacing the 4x Rune Snag with Cancel 's or 3x Cryptic Command . Jiaozy suggest MD WoG, but with this deck's curve and accel, Austere Command might be playable as a 1-sided alternative. Edit2:Testing this. The Sowers indeed seem very good with the rest of the deck. Spoiler:
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6 years ago ::
Oct 27, 2007 - 4:37PM
#1754
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Most of you guys are probably out at your states but over here in Ireland, mine is already over. And I tied for first (we split after the cut and I was equal on tiebreakers with the other guy on top). Here's the deck, which is a slightly modified version of the Snow Control deck from the Starcity Tournament last week: 4x Scrying Sheets 4x Boreal Shelf 2x Mouth of Ronom 1x Urza's Factory 6x Snow-Covered Island 8x Snow-Covered Plains 4x Martyr of Sands 4x Aeon Chronicler 1x Purity 1x Crovax, Ascendant Hero 4x Wrath of God 3x Oblivion Ring 3x Condemn 3x Porphyry Nodes 2x Sacred Mesa 2x Fathom Trawl 4x Coldsteel Heart 2x Jace Beleren 2x Ajani Goldmane Sideboard 1x Urza's Factory 1x Condemn 1x Oblivion Ring 1x Porphyry Nodes 2x Austere Command 3x Take Possession 2x Pull from Eternity 2x Willbender 1x Vesuvan Shapeshifter 1x Sacred Mesa The turnout for the event was pretty poor (only about 15-20 people) so there were 4 rounds. I ended up 3-0-1 after the swiss. 1st Round - G/B Elves Poor version of probably the Elf deck that won the same Starcity tournament. Wasn't running planeswalkers and so it was pretty cut and dried. Just ground him out both games by getting a bunch of lifegain and then killing him with Sacred Mesa. 2nd Round - G/B Elves See above pretty much with a bit of Aeon Chroniclers being huge to crush through. 3rd Round - G/W Aggro Not Kithkins at all and was a really interesting take on the archetype. It didn't play Tarmogoyf (I'm sure somebody is surprised) but it probably wouldn't have benefitted in the deck. Instead it ran Troll Ascetic, Masked Admirers and Ohran Viper for card advantage, Teeg, Spectral Force and Loxodon Warhammers plus accel. Game 1 he came rushing out of the gates with plenty of acceleration the first two turns. Seeing a bunch of creatures in play, I slapped the nodes down. This held off 3 turns of creatures because he was afraid to overcommit to the board with Nodes in play. This gave me plenty of time to stabilise after the 2 Spectral Force he played. At one point he was on 42 life, but Crovax plus Pegasus ate through that life total. Number of dead Spectral Force due to Pegasus Tokens - 2 Sideboard plan was: -2 Jace -2 Fathom Trawl -1 Aeon Chronicler +1 Oblivion Ring +1 Condemn +1 Porphyry Nodes +2 Austere Command (Sure I'd seen Teeg, but he was playing Oblivion Ring and Warhammer. Warhammer was the most annoying card out of his entire deck) Game 2 was a blowout. I mulliganed to 5 after getting a land glut and no land on consecutive draws. 5 card hand was 2 Martyrs, a plains, a wrath and a coldsteel heart. I did manage to get him down to 13 with the Martyrs (including a 3rd one), but I soon ran out of cards as soon as he dropped Spectral Forces. Game 3 was really, really close. He went through all 3 Teegs in his deck, and for a while I had a feeling I wasn't going to get by him. The key was Scrying Sheets. It allowed me to draw so many cards that would have been dead draws otherwise. I stabilised at 4 after 3 Teegs, 3 Ascetics, 3 Forces. Awesome game that I really enjoyed and I was glad that I'd managed to play it as well as I did. Round 4 - R/G GreaterGoyf We Id'ed to make sure we were in the top 4 (turnout was so small that we couldn't cut to top 8) since we were the only ones on 9 at this stage. We played it out and it was 2-1 to him but close. The crux of the match hinged on whether or not I drew Martyr when I had a bunch of white cards in my hand. If I did, he generally couldn't win. Still it's a close one. Overall I was impressed with the deck and if you weren't sure of the some of the changes, here's the main ones: +1/+1 Urza's Factory: Was definitely required for the deck. Cutting one snow card didn't really affect the probability of drawing out snow cards from the sheets and it was so necessary in control on control games. In those matches I found that you didn't want to play Mesa simply because they would steal it with Take Possession or just Oblivion Ring it. Factory was better because you could grind out their answers with other things and then drop the Factories for the win. I didn't play a control deck on the day as you saw, but in testing Factory was crucial. +2 Fathom Trawl: Originally it was Foresee and I found that incredibly clunky. Sure the odd time it would set up an awesome draw where you'd get two decent cards and then scry another 2 lands off your deck but this didn't happen nearly as much as you'd think. Trawl is however an awesome card for both getting to your answers and also for building a hand for Martyr and Chronicler. This generally equalled an extra 9 life for a Martyr once I cast it. I think the deck was decent and performed well against aggro as I expected it to do. It has so many answers to aggro that provided you hit the right cards for the right matchups, you simply cannot lose. I would've liked to have played more control matches to see how the deck fares there because I think that's the main area where it would need work. Still I'll take my result and the Doran/Playmat.
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6 years ago ::
Oct 28, 2007 - 8:23PM
#1755
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Date Joined:
Sep 17, 2006
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Oriss doesn't see any play, does she? There used to be a B/W deck comboing her with Undertaker , but I was wondering if there was anything near viable in U that could help her to lock the opponent.
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6 years ago ::
Oct 28, 2007 - 10:09PM
#1756
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That's not  Control, it's a full-on Martyr deck.
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Again, it's more of a Martyr deck.
Neither of these decks run a single Counter or any of Control's draw spells/engines (Except Aeon Chronicler / Jace , but those are widely played in Martyr decks as well.) The only thing that makes it anything like  Control is that it plays removal and splashes for Blue. (Though the second list could arguably be called U/W Control. And by arguably, I mean that people vying for this Archetype t ostay in DtB will use this as an example, though it holds little to no similarity to any other decklist in the thread.)
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6 years ago ::
Oct 29, 2007 - 12:21AM
#1757
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Date Joined:
Jun 24, 2006
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That's not  Control, it's a full-on Martyr deck.
Again, it's more of a Martyr deck.
Neither of these decks run a single Counter or any of Control's draw spells/engines (Except Aeon Chronicler / Jace , but those are widely played in Martyr decks as well.) The only thing that makes it anything like  Control is that it plays removal and splashes for Blue. (Though the second list could arguably be called U/W Control. And by arguably, I mean that people vying for this Archetype t ostay in DtB will use this as an example, though it holds little to no similarity to any other decklist in the thread.) I would say what makes them  Control decks is that both are undeniably  , and both are undeniably Control decks.
We are a big tent. If it has Island s, Plains and plays a control strategy, it is welcome here (AFAIC). Counterspells are optional. Wrath of God is optional. Let a thousand flowers bloom...
And I think you are mistaken that they "hold little to no similarity to any other decklist in the thread". You will find decks with Martyr of Sands discussed in the last page or two. You will also find decks with Aven Riftwatcher , Venser, Shaper Savant , Momentary Blink , Rule of Law , Mystical Teachings , and just about every other or card that might be useful in a control deck that includes Island s and Plains .
One could equally argue that there is no need for separate threads with all the different variants of UW control. From the point of view of providing examples for a testing gauntlet, what is essential is that representatives of the most competitive variants be regularly updated on the front page, which hasn't happened in a long time here, unfortunately (although the first post does try to do this for the obsolete meta of a year ago, it has not been updated in many months).
From the point of view of discussing the card choices in a deck (the deck-builder's point of view), if it is
a)  , and b) Control
there is a large overlap, and one person's ideas and experience may help another, even if the decks have somewhat different focus. That, at least, has been my experience in the past, and why I find this thread so instructive.
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6 years ago ::
Oct 29, 2007 - 1:37AM
#1758
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Date Joined:
May 29, 2006
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...but the fact that she can't use her ability to prevent damage to herself the turn she is played makes her less attractive. Not really; she is still very attractive. 
But seriously, no, Oriss is far too clunky and card-consuming to get off the ground, even with Undertaker (which is by far the best way to recur her in T2).
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6 years ago ::
Oct 29, 2007 - 1:55AM
#1759
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Date Joined:
Jun 24, 2006
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Not really; she is still very attractive.  For some reason, the artwork has always given me the impression that she has 4 arms.
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6 years ago ::
Oct 29, 2007 - 8:03AM
#1760
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Date Joined:
Sep 17, 2006
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For some reason, the artwork has always given me the impression that she has 4 arms.
 At first glance, me too. But I still find her extraordinarily attractive
(We should go ahead and just turn this into the Official Say Creepy Things About Oriss thread)
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