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5 years ago ::
Apr 22, 2008 - 9:49AM
#21
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- 1 Mystical Gold Star™
- Perkily Plural
Date Joined:
Apr 14, 2004
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Rule 100.2 is all fine and dandy, but it has no real effect, unless you are claiming that the Rules of the game are able to affect the game before it even starts![/quote] The rules of any game apply to all aspects of the game, including set-up.
The only issue we have with Relentless Rats is that the ability looks like a static ability not covered by 402.8, which seems to imply that it should only "work" while the Rats are in play.
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5 years ago ::
Apr 22, 2008 - 9:52AM
#22
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Please tell me more... Basically, it comes down to Relentless Rats ability is a static ability. Static abilities are meaningless outside of the game. The deck check is done BEFORE the game actually starts (as indicated by 101.1). At the time the deck check is done, Relentless Rats ability doesn't exist.
While it's fine for a card to overrule a rule when it directly conflicts with it. You do have to be playing a game of Magic for it to happen. An ability of a card can't affect another game (un-cards excepted), it can't affect a game that has already ended and it can't affect a game that hasn't even started yet. Relentless Rats ability, in order to function, would have to function before the game even starts.
I'm just a Pigment of your imagination.
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5 years ago ::
Apr 22, 2008 - 10:32AM
#23
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Date Joined:
Feb 22, 2008
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Why aren't you autocarding? I know you know how to. I don't... Know... Why....
Hm. In any case, I asked this mostly because it interests me, but partly because I just want to build a few decks that annoys the hell out of the judge. He still owes me money.
www.kherkeep.com
Seriously-it's good ****. Everyone cool is here.
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5 years ago ::
Apr 22, 2008 - 10:45AM
#24
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Date Joined:
Jan 19, 2003
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5 years ago ::
Apr 22, 2008 - 11:43AM
#25
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Date Joined:
Aug 13, 2001
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Rule 100.2 is all fine and dandy, but it has no real effect, unless you are claiming that the Rules of the game are able to affect the game before it even starts! You talk like there was something mysterious about that. The rules of nearly every game I know discuss things like how to set the game up, and no-one bats an eye; why would this be any different?
Jeff Heikkinen DCI Rules Advisor since Dec 25, 2011
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5 years ago ::
Apr 22, 2008 - 12:27PM
#26
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Date Joined:
Mar 22, 2001
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The deck check is done BEFORE the game actually starts (as indicated by 101.1). Ummm.... show me where it is so indicated: [INDENT]101.1. At the start of a game, each player shuffles his or her deck so that the cards are in a random order. Each player may then shuffle his or her opponents' decks. The players' decks become their libraries.[/INDENT] Where is this mysterious "deck check" that you speak of, and how does this rule which begins "At the start of a game..." describe anything happening "BEFORE the game actually starts" ?
While it's fine for a card to overrule a rule when it directly conflicts with it. You do have to be playing a game of Magic for it to happen. And you don't consider that act of starting a game to be part of the game? How do you start one, then? It can't be by following the rules of the game, since it isn't a game yet. In fact, nothing except the rules that apply to "a game" say anything about how to start one.
[sarcasm mode off]
Really, you are being just a little pedantic here. You don't like how it fits in the process. I can understand that. But you are making many unfounded claims trying to back it up.
Relentless Rats ability, in order to function, would have to function before the game even starts. Any time the rule-of-four would have any meaning has to be considered part of a game; otherwise that rule has no meaning. Relentless Rats modifies that rule, and does so at a time that has to be considered part of the game. I agree it isn't spelled out completely, but there is no need. It works fine.
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5 years ago ::
Apr 22, 2008 - 1:00PM
#27
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Whatever. Believe what you want.
I didn't come up with this. It was brought up a long time ago and the original discoverer was given a nod for it in the last Stump the Judge contest on this forum without them even having to submit it.
So go ahead. Say what you want. If I haven't explained it clearly enough, fine. I really don't care. This thread isn't about Relentless Rats. It's about all things that cause Rules issues. Relentless Rats is merely one of them.
I'm done with this.
I'm just a Pigment of your imagination.
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5 years ago ::
Apr 22, 2008 - 1:08PM
#28
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I'd say Ahlyis is right. When the DCI floor rules would check your deck's legality, a Relentless Rats deck wouldn't meet the requirements. DCI floor rules are independent of any M:tG rulings. But whatever. Until I find a judge that tries to stop a player from playing that deck, I won't bother with this issue.
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5 years ago ::
Apr 22, 2008 - 1:16PM
#29
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Date Joined:
Jan 19, 2003
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If I haven't explained it clearly enough, fine. Actually, i thought you explained it quite well.
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5 years ago ::
Apr 22, 2008 - 1:27PM
#30
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I'm sorry. I lied. Apparently I'm not quite done yet. :P I've been trying to remember exactly what the issue was and I think Lemt nailed it. In any Sanctioned event, deck checks are done prior to the match starting, let alone any individual game. In fact, here's what I believe is the relevant rule from the DCI Floor Rules for MtG: 120. RULES FOR CONSTRUCTED TOURNAMENTS
121. Deck Size Limits Constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, players must be able to sufficiently randomize their deck within the time allotted.
With the exception of basic land cards, a player’s combined deck and sideboard may not contain more than four of any individual card, counted by its English card title. All cards named Plains, Island, Swamp, Mountain, and Forest are basic. (The five basic snow lands, also known as “Snow-Covered lands”—Snow-Covered Plains, Snow-Covered Island, Snow-Covered Swamp, Snow-Covered Mountain, and Snow-Covered Forest—are also basic lands. Note that basic snow lands, also known as “Snow-Covered lands” lands are permitted only in formats that allow the Ice Age™, Alliances™, and/or Coldsnap™ sets.) How is Relentless Rats ability able to override that Rule? Even if you claim that the "game" has started and Relentless Rats abilities are able to override the Comp Rules, I still don't see how you get it to override the DCI Floor Rules. There's no provision in the DCI Floor Rules for cards outranking the rules like 103.1 in the MtG Comp Rules.
I'm just a Pigment of your imagination.
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