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5 years ago  ::  Jan 30, 2008 - 4:42PM #51
ix_deadend
Date Joined: Mar 25, 2007
Posts: 1,064

Aldwyn wrote:

Other than that I'm questioning how much I need Thoughtseize. It has been helpful for sure in my metagame (I don't think I've sided them out in tournaments) but do you guys think having Thoughtseize and Psionic Blast too much pain? I could probably see myself cutting at least one Thoughtseize for another Psionic Blast just to keep it level. What do you think?


the pain is worth it in my experience and isn't too much if you play it properly. i did cut 1 thoughtseize to make room for my 2nd vendilion clique though. right now i'm running 3 seize and 3 blast MD.

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5 years ago  ::  Jan 30, 2008 - 5:05PM #52
iRebel
Date Joined: Sep 28, 2005
Posts: 415

Aldwyn wrote:

Seeing as the thread has moved (and it did need to) I think it's time I posted what I've got cooking for post-Morningtide:

4x Faerie Conclave
4x Secluded Glen
4x Underground River
2x River of Tears
2x Mutavault
2x Swamp
6x Island

4x Oona's Prowler
4x Spellstutter Sprite
4x Pestermite
4x Scion of Oona
2x Vendilion Clique
2x Mistbind Clique
2x Venser, Shaper Savant

4x Thoughtseize
4x Rune Snag
4x Cryptic Command
2x Psionic Blast

On the choices:

2x Mistbind Clique & 2x Psionic Blast : These are where I cut the two cards for Vendilion Clique . The way I have found my games play out is that I typically have 3-4 Faeries out by turn 4. At this point I don't want to try and overextend by pushing the Clique into play with the potential for my plan to go seriously wrong. The deck seems to perform much better sitting back on counters from that turn and Venser/Command and such are much more likely plays for me. Also I found that Mistbind just clogs up the hand an awful lot at times so by decreasing it by one it means I can draw it at the right time. I'm sure I'll play the others in the side board if I need them.

Psionic Blast was cut because I was taking an awful lot of damage from Thoughtseize and such and I didn't relish having it all the time.

2x Mutavault : Seems like it should be decent and they replace Desert which I haven't deemed necessary in a while.

Other than that I'm questioning how much I need Thoughtseize. It has been helpful for sure in my metagame (I don't think I've sided them out in tournaments) but do you guys think having Thoughtseize and Psionic Blast too much pain? I could probably see myself cutting at least one Thoughtseize for another Psionic Blast just to keep it level. What do you think?


I've never had issues with the life loss from running 4x of each MD. I've actually used the damage from Psi-Blast to help me pull out some matches; I drop it when I'm at 2 or less and they're at 4 or less and force the draw instead of losing the game. Gives me one more chance to win the match, or prevent either of us from winning it and taking a draw.

I've flirted with removing them before, but honestly both of them to me are so useful that I can't justify removing more than one of either, if I remove either. That said, I think 3 TS 3 PB are better than 4 TS and 2 PB. Psi-Blast is very very useful so 3/3 probably would be better.

I'm still looking to fit in Bitterblossom too; I think it has potential. Just where does it go is my problem, Lol.

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5 years ago  ::  Jan 30, 2008 - 5:31PM #53
ix_deadend
Date Joined: Mar 25, 2007
Posts: 1,064

iRebel wrote:

I'm still looking to fit in Bitterblossom too; I think it has potential. Just where does it go is my problem, Lol.


testing so far has it a bad choice for the control build of UB fae. too slow and it's a sorcery speed spell. may be worth adding in the 1 drop build though.

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5 years ago  ::  Jan 30, 2008 - 5:54PM #54
iRebel
Date Joined: Sep 28, 2005
Posts: 415

ix_deadend wrote:

testing so far has it a bad choice for the control build of UB fae. too slow and it's a sorcery speed spell. may be worth adding in the 1 drop build though.


My initial thought is the exact opposite, actually. Dropping it turn 2, after ripping out their two drop with Thoughtseize, turns Sprite into a hard counter for the remainder of the game.

Now granted, that's the ideal scenario but nevertheless you see where I'm going with it. I dunno. I suspect you may be right at the end of the day.

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5 years ago  ::  Jan 30, 2008 - 7:25PM #55
Aldwyn
Date Joined: Apr 1, 2005
Posts: 180
@iRebel and ix_deadend
Yep, I figured as much and I'm happy enough that I had similar feelings. I reckon 3 and 3 is the right way to go for now and I'm sure I can put the extra Thoughtseize in the board if it's necessary for certain matchups that may arise in my metagame.

As for Bitterblossom, I can't say that I've tested much with it but to be honest if it's competing for any of the slots, I think it has to be Prowler in the deck. And right now Prowler in my mind is always going to be doing way more against my opponent than the Bitterblossom is. I can see Bitterblossom fitting somewhere, I think you'll have to have an even more controlling UB deck than the typical one right now.
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5 years ago  ::  Jan 30, 2008 - 7:53PM #56
Raedien
Date Joined: Apr 16, 2007
Posts: 5,521
As much as I love Bitterblossom , and believe me - I do, it really doesn't do enough for a spot in "classic" UB Fae.

The treads a very fine line and without a way to exploit the multiple tokens and in conjunction with things like Thoughtseize and Psionic Blast it's too much damage.

If you run Familiar's Ruse it becomes a lot more playable though.
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5 years ago  ::  Jan 31, 2008 - 6:15AM #57
ix_deadend
Date Joined: Mar 25, 2007
Posts: 1,064

iRebel wrote:

My initial thought is the exact opposite, actually. Dropping it turn 2, after ripping out their two drop with Thoughtseize, turns Sprite into a hard counter for the remainder of the game.

Now granted, that's the ideal scenario but nevertheless you see where I'm going with it. I dunno. I suspect you may be right at the end of the day.


that was the same initial thought i had when i first saw the spoiler for it. but i've been testing it on mws for quite some time now and all i can say is this:

1. it does not and should not replace oona's prowler for the same argument as vendilion clique. please don't embarrass yourself by arguing this.
2. it, together with thoughtseize and psionic blast provide way too much life loss. the seize+blast pain is tolerable but adding the blossom blows it out of proportions. if ever it's run it should replace one of the two.
3. it is uber slow. the thoughtseize turn 1 + blossom turn 2 scenario has happened to me once after more than 10 different rounds of 3 games each. even if you get it down on turn 2, the earliest the first token can attack is turn 4. the damage clock is affected minimally at best, and if i wanted spellstutter to be a sure hard counter i would just run the 1 drop build.
4. considering that our primary goal is always the turn 6 kill, this shouldn't count for much. but if the game does reach mid-late game, bitterblossom is pretty cool (spellstutter, mistbind clique benefits).

my current assessment is that it is not good enough to be put in the MD. perhaps it has a place in the SB however against aggressive decks that can stop faeries. elves, which is a pretty even match-up is one of them.

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5 years ago  ::  Jan 31, 2008 - 7:21AM #58
Juzam_Jim
Date Joined: Jan 17, 2008
Posts: 71
Hello everyone!

I'm currently playing an Elemental deck, but I would like to have another deck to play aswell, and since I'm a big fan of control decks, I'm currently on the look out for which direction to go.

I actually don't know if this is the right place to post this, since it's a combination of Faeries and Rogues. However seeing that the Rogue threat mostly is about aggo-decks I thought this would be the place to post. If it is not, then I'm sorry

I must admit that I'm falling a little bit in love with the combination of Bitterblossom , Oona's Blackguard and Spellstutter Sprite , and I'll see if a control deck revolving around these would be viable.

The main problem I could see occuring is not drawing a Bitterblossom , which of course would shut down the whole system if it only relies on the combination of these cards. This problem of course is minimized by adding more Faeries/Rogues.
Mistbind Clique and Scion of Oona are great control cards but I don't know how great they would actually be in a deck most likely not running many faeries besides the tokens.

The rest of the deck is control. This means that Bitterblossom and the other creatures I mentioned are my win conditions.
Rune Snag , Spellstutter Sprite , Familiar's Ruse are all great counters for this deck and will probably be used.

Then there's Damnation. A great choice for a control deck, but would it be stupid to use it in a deck like this? It does negate Spellstutter Sprite , Oona's Blackguard etc. but on the other hand I'd still be getting creatures with Bitterblossom .

My last issue is the damage taken myself. Bitterblossom , Thoughtseize , Psionic Blast and Underground River is too much damage. What should be taken out? Blast or Thoughtseize?

This might seem to be a bit vague post, but what I really want to know is if anyone has been experimenting with a build like this or perhaps another kind of faerie/rogue control, then I'd like to know some more.
Also if you don't have experience with such an exact type, but you have some ideas then I'd be glad to hear about them
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5 years ago  ::  Jan 31, 2008 - 8:57AM #59
iRebel
Date Joined: Sep 28, 2005
Posts: 415

ix_deadend wrote:

that was the same initial thought i had when i first saw the spoiler for it. but i've been testing it on mws for quite some time now and all i can say is this:

1. it does not and should not replace oona's prowler for the same argument as vendilion clique. please don't embarrass yourself by arguing this.


I wasn't going to :-)

Anyway, I'll be able to proxy it up tomorrow before FNM and see how it works.

Juzam_Jim: Yeah, this really isn't the place for Rogues or Faerie-Rogues since their philosophies are different from classical UB Faeries. There's a link in the OP to a thread about Faerie-Rogues though, so that may be what you're looking for.

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5 years ago  ::  Jan 31, 2008 - 9:47AM #60
Yawgmoth-s_will
Date Joined: Oct 18, 2003
Posts: 282
Well, since everyone's so PRO-prowler, what do you guys wanna take out for Vendilion Clique. We all agree it's a great card, and should be run at 2 or 3 in the deck. My decklist suggests that being one of the only options. What are you guys taking out for it?

-Yawg
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