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5 years ago ::
Apr 24, 2008 - 7:43PM
#1301
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He runs 'threshers, skreds, siege-gangs, and sulfurous blasts maindeck. And after sideboarding, you can add pyroclasms to that list. I played against someone who had almost the same deck. I lost of course 2-1. First round I lost of course cause I had my damn Flashfreezes on the SB. Second round I won cause I put my FlashFreeze in, and I was able to build up a good size army from BB and hold back and counter anything he tried to played. Also chump blocked Treetop once they started getting annoying. Oh and Mistbind works wonders also lol. Third round lost cause no BB till like turn 4, so had to counter a goyf, and of course had terror in my hand like 2 of them and no counters so a Thresher resolved. Killing my faeries but I terrored it. However I couldn't get a army going cause of Skred and having to chump block treetops, also I played badly so I lost third round. I just wrote this drunk hope you can understand it.
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5 years ago ::
Apr 24, 2008 - 10:38PM
#1302
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Date Joined:
May 27, 2005
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He runs 'threshers, skreds, siege-gangs, and sulfurous blasts maindeck. And after sideboarding, you can add pyroclasms to that list. Its irrelevent, I've played an extremly good R/G mana ramp player and he literally threw a fit and marched right out of the store after the second time I wiped the floor with him.
I believe the faerie players are playing as fish, a common misconception of the current winning faerie lists is that fish are their optimal play level. That is not the case, faeries are best as a control deck and a deck that relies of large expensive spells like mana ramp tends to have a horrid matchup.
The problem is the players are probaly using the "fish" mode of the faerie deck and trying to drop threats and race the cumbersome mana curve of RG. That would seem like the best option because big spells=better late game most of the time but this isn't the case against faeries. The best thing for faeries to do against RG mana is to sit back, drop an early blossom or vendillion and force the opponent to deal with it. This way board sweepers tend to be clumsy since they lack the CA accumilated in the 3 for 1s you can gain from playing faeries using the "fish mode"
This allows the faerie player to only use counters on threats which is something that RG big mana cannot put up with. Despite all its power the deck has a low threat base since each indivisual threat is potentially game-ending. The trick with faeries is to abandon the notation of racing and "counter" the board sweepers by forcing 1 for 1 deals.
Priceless moment with me against RG: I force him to hardcast a cloudthresher with vendillion only to steal it with sower and counter his removal to win the game. I think this was the move that caused the guy to march right out of the store.
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5 years ago ::
Apr 25, 2008 - 5:28AM
#1303
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Date Joined:
Mar 27, 2003
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Its irrelevent, I've played an extremly good R/G mana ramp player and he literally threw a fit and marched right out of the store after the second time I wiped the floor with him.
I believe the faerie players are playing as fish, a common misconception of the current winning faerie lists is that fish are their optimal play level. That is not the case, faeries are best as a control deck and a deck that relies of large expensive spells like mana ramp tends to have a horrid matchup.
The problem is the players are probaly using the "fish" mode of the faerie deck and trying to drop threats and race the cumbersome mana curve of RG. That would seem like the best option because big spells=better late game most of the time but this isn't the case against faeries. The best thing for faeries to do against RG mana is to sit back, drop an early blossom or vendillion and force the opponent to deal with it. This way board sweepers tend to be clumsy since they lack the CA accumilated in the 3 for 1s you can gain from playing faeries using the "fish mode"
This allows the faerie player to only use counters on threats which is something that RG big mana cannot put up with. Despite all its power the deck has a low threat base since each indivisual threat is potentially game-ending. The trick with faeries is to abandon the notation of racing and "counter" the board sweepers by forcing 1 for 1 deals.
Priceless moment with me against RG: I force him to hardcast a cloudthresher with vendillion only to steal it with sower and counter his removal to win the game. I think this was the move that caused the guy to march right out of the store. That's interesting, because I find that in that matchup, Faeries is the beatdown, not the Control. You're countering sweepers, not win conditions (Cloudthresher is a sweeper first, win second), and Spellstutter doesn't counter most of them anyway.
To that end, I feel that the Fish play is how you should be optimally using Faeries to beat Big Mana....
I just read your post again, and you appear to have the wrong definition of 'Fish'. Fish is not a 'race for the throat' deck as you seem to imply; it is playing a few credible threats, and then countering the sweepers to prevent the CA loss.
So, yeah. Play Fish, not fast-aggro.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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5 years ago ::
Apr 25, 2008 - 6:55AM
#1304
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Date Joined:
Apr 20, 2005
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Has anyone noticed any cards from shadowmoor that are going to help this deck?
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5 years ago ::
Apr 25, 2008 - 7:23AM
#1305
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Date Joined:
Mar 25, 2007
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Has anyone noticed any cards from shadowmoor that are going to help this deck? no non-land card whatsoever i think.
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5 years ago ::
Apr 25, 2008 - 8:12AM
#1306
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Date Joined:
Feb 27, 2007
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Yes. Only Sunken Ruins . If I want to side in 4 Deathmark vs a Doran deck what should I take out? Pestermite? Vendilion Clique? Would you side in flashfreeze vs Doran?
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5 years ago ::
Apr 25, 2008 - 8:15AM
#1307
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Date Joined:
Nov 15, 2007
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 With shadowmoor coming I think faeries have a huge amount of advantage i'm thinking adding Oona's gatewarden because its a one/one of one and it has wither perfect one drop. Also what about Oona,queen of fae its perfect it eliminates huge threats in the opponets deck and gives your board advantage. As a draw outlet i was thinking of either jace beleren or that new scarscale ritual. And what about memory plunder i think it has great potential and what about beseech the queen to fetch the important pieces of the deck. It may be just me but Knacksaw clique loooks amazing.:P
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5 years ago ::
Apr 25, 2008 - 8:24AM
#1308
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Date Joined:
Jun 15, 2006
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With shadowmoor coming I think faeries have a huge amount of advantage i'm thinking adding Oona's gatewarden because its a one/one of one and it has wither perfect one drop. Also what about Oona,queen of fae its perfect it eliminates huge threats in the opponets deck and gives your board advantage. As a draw outlet i was thinking of either jace beleren or that new scarscale ritual. And what about memory plunder i think it has great potential and what about beseech the queen to fetch the important pieces of the deck. It may be just me but Knacksaw clique loooks amazing.:P
Y HALO THAR TROLL
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5 years ago ::
Apr 25, 2008 - 9:30AM
#1309
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Date Joined:
May 19, 2007
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Its irrelevent, I've played an extremly good R/G mana ramp player and he literally threw a fit and marched right out of the store after the second time I wiped the floor with him.
I believe the faerie players are playing as fish, a common misconception of the current winning faerie lists is that fish are their optimal play level. That is not the case, faeries are best as a control deck and a deck that relies of large expensive spells like mana ramp tends to have a horrid matchup.
The problem is the players are probaly using the "fish" mode of the faerie deck and trying to drop threats and race the cumbersome mana curve of RG. That would seem like the best option because big spells=better late game most of the time but this isn't the case against faeries. The best thing for faeries to do against RG mana is to sit back, drop an early blossom or vendillion and force the opponent to deal with it. This way board sweepers tend to be clumsy since they lack the CA accumilated in the 3 for 1s you can gain from playing faeries using the "fish mode"
This allows the faerie player to only use counters on threats which is something that RG big mana cannot put up with. Despite all its power the deck has a low threat base since each indivisual threat is potentially game-ending. The trick with faeries is to abandon the notation of racing and "counter" the board sweepers by forcing 1 for 1 deals.
Priceless moment with me against RG: I force him to hardcast a cloudthresher with vendillion only to steal it with sower and counter his removal to win the game. I think this was the move that caused the guy to march right out of the store. So, my strategy just needs tweaking.
Hypothetical situation: Say you have bitterblossom out and 4 tokens. You have 5 untapped lands and opponent casts pyroclasm. Let's say you have a Rune Snag and Cryptic Command in your hand as counters. Do you counter it, or let it kill your tokens?
Also, what do you do post-board, assuming you're bringing in 4 flashfreezes? What do you typically take out for them? Spellstutters?
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5 years ago ::
Apr 25, 2008 - 11:54AM
#1310
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Date Joined:
Sep 28, 2005
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With shadowmoor coming I think faeries have a huge amount of advantage i'm thinking adding Oona's gatewarden because its a one/one of one and it has wither perfect one drop. Also what about Oona,queen of fae its perfect it eliminates huge threats in the opponets deck and gives your board advantage. As a draw outlet i was thinking of either jace beleren or that new scarscale ritual. And what about memory plunder i think it has great potential and what about beseech the queen to fetch the important pieces of the deck. It may be just me but Knacksaw clique loooks amazing.:P
Learn what the hell Faeries is about first. thanks.
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