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Switch to Forum Live View The new Red Deck Wins (includes 'goyf splash)
6 years ago  ::  Nov 10, 2007 - 9:12PM #51
BloodestMoon
Date Joined: Nov 6, 2007
Posts: 244
Is this the same deck as Sadin Aggro?
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6 years ago  ::  Nov 10, 2007 - 10:55PM #52
Right_seid
Date Joined: Oct 10, 2007
Posts: 2,899

BloodestMoon wrote:

Is this the same deck as Sadin Aggro?


the versions with green are very simmilar there is no defined line i think sadin is a slightly higher curve with more green but i am not sure really

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6 years ago  ::  Nov 11, 2007 - 1:53AM #53
Xenobyte
Date Joined: Aug 31, 2006
Posts: 40

Right_Seid wrote:

the versions with green are very simmilar there is no defined line i think sadin is a slightly higher curve with more green but i am not sure really


Actually Sadin aggro on MTGS is almost identical to RDW with goyf, and the only green cards goyf, seal of primodium and ancient grudge flashback, of which the last 2 are in sb. It also runs a couple of horizon canopy for card draw which acts most of the time as a forest that can draw a card and doesn't run treetop village. The interesting part about the deck is the 3x thunderblade charge which works very well in the late game with cheap creatures.

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6 years ago  ::  Nov 11, 2007 - 3:13AM #54
Silversten_
Date Joined: Oct 11, 2007
Posts: 47

videokyd]He in all honesty doesn't make the deck better or worse.


Gargadon actually makes the deck far far stronger. perhaps not the the one matchup against the similar version playing gargadon, but I play several other decks and gargadon is always a problem.

He just lets you laugh in the face of mass removal....want to wrath turn 4? better have a condemn ready for the turn 5 ga wrote:

He in all honesty doesn't make the deck better or worse.[/quote]
Gargadon actually makes the deck far far stronger. perhaps not the the one matchup against the similar version playing gargadon, but I play several other decks and gargadon is always a problem.

He just lets you laugh in the face of mass removal....want to wrath turn 4? better have a condemn ready for the turn 5 gargadon.

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6 years ago  ::  Nov 11, 2007 - 6:57AM #55
Tima
Date Joined: Sep 14, 2006
Posts: 94
I played my Rb Goblin Deck Wins yesterday in a local tournament. We were only 12 players, but still. I got in fourth (though all players in the top 4 had 9 points, so you could say I got first).
I didn't have all my duals so I severly feared color screw, but I did fine. I also didn't have some cruicial cards in my sb (Needle & extirpate), which I needed for 2 matchups, but I still got a prize, so I guess it wasn't too bad.

My list was:
Goblin Deck Wins

2 x * Auntie's Hovel
1 x *Graven Cairns
8 x Mountain
4 x Sulfurous Springs
3 x Keldon Megaliths
3 x Swamp

4 x Greater Gargadon
4 x Keldon Marauders
4 x Knucklebone Witch
4 x Mogg Fanatic
4 x Mogg War Marshal
4 x Sulfur Elemental
3 x Wort, Boggart Auntie

4 x Incinerate
2 x Rift Bolt
4 x Tarfire
2 x Profane Command

Sideboard

4 x Deathmark
3 x Pyroclasm
2 x Cruel Edict
2 x Threaten
4 x Filler


First game: VS GBW midrange.
G1: He got a first turn BOP, but 2 terramorphic expanses slowed him down a bit, while I beat with fanatic and friends. He slaughter pacted my Sulfur Elemental, which slowed me down, but gargadon came out and killed him soon after.
G2: I sided in 2x threaten and 2x edict.
Again I started fast with fanatic and marshall on my first 2 turns. he terrored my fanatic, and on his fourth turn he got a garruk with a beast token.
I threatened his beasty, and attacked garruk with his beast (a misplay. could've gotten him down to 4 life), and 2 more damage from my tokens meant he was at 7. He got a Teneb out next turn, but the 2 incinerates to the face killed him along with 1 damage from my token.
2-0.
1-0 in matches.

Second game: RB Gargadon/Grave Pact deck. This is a deck I knew and feared.
He started suspending a gargadon. I played a fanatic, he played an epochrasite , which practically killed me. I played marauders, and next turn killed the epochrasite so my marauders will get through. He got a 2nd epochrasite, and I played another marauders, but soon he had two 4/4s and a gargadon in play, and I was dead.
G2, I need the sideboard I couldn't get, and he finishes me off quickly with a fatally frenzied gargadon.
0-2.
1-1 in matches.

Third game: Wg kithkin.
He starts first game with turn 1 Burrenton Forge-Tender , which is really tough to handle. I think my SE can kill him turn 3, but he drops a wizened cenn with a buttload of creatures. I luckily draw a second sulfur elemental, and I end my third turn with 3 mana open. Fourth turn he beats me to 1 life with his army + surge of thoughtweft. EOT I play sulfur elemental, with another one in my turn, which kills his army. I beat with them and burn ftw.
G2: Sided in 4x deathmark + 3x pyroclasm. Again he starts with a Forge-Tender turn 1, with a fanatic on my side. His other 1/1 meets my fanatic, and my third turn I profane command his pro:red creature, bringing back my fanatic. He gets a knight of meadowgrain next turn, which beats me for 2 and he gains 2 life, but next turn I play my sulfur elemental, attack with my fanatic and kill his knight with the fanatic.
I burn the stuff he tries to play, and I swing ftw.
2-0.
2-1 in matches.

Game 4: This one is extremely tough. He plays Sonic Boom (MUC).
He starts the first game with a desert, which knocks me off my hopes of taking advantage of my speed first game. I get a marshall in, and suspend a gargadon, but I can't beat for much with the desert in. When I get a sulfur elemental in play, he flashes in a teferi and blocks it. I tarfire the teferi, but things are looking bad for me.
Game 2: I need my side again, but I only have 2x cruel edict to side in. I start pretty fast with him drawing no deserts. He plays a morph, and willbends an incinerate to kill my Sulfur Elemental He stabilizes the game at ~10 life. Luckily I draw my megaliths, which beats him for 1 a turn. Then I get a profane command for 5, which drops him to 4 and brings my fanatic back. I can't attack because of his gnomes, and he beats me with his masticore for 5 a turn. My megaliths get him to 1 life, and he makes 2 misplays which cost him the game. He didn't sacrifice his gnomes on his turn, and I ping him on my upkeep. In response, he sacs the gnomes, and I ping with my fanatic, and it's game.
Game 3: Again, I start fast but he gains control of the board when he's low on life. He gets a masticore which kills my creatures slowly. He's on 5 life, I'm on 15, and I only have a 1/1 goblin token in play. He decides to attack with both Guile and the masticore, and after counting my mana and the number of burn spells in my graveyard, I decide not to block. I go down to 4, and get him down to 4 on EOT. I make a mistake of using the megaliths in my upkeep, but I topdeck a tarfire anyway, and I kill him (1 from token, 1 from megaliths, 2 from tarfire).
2-1.
3-1 in matches, I go 4th in the entire tournament (though everybody had 3-1 in matches), and win 3 boosters.
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6 years ago  ::  Nov 12, 2007 - 7:34AM #56
ownage
  • Rakdos Intolerant
Date Joined: Apr 5, 2007
Posts: 563
Two things:

A budget list of rdw/sligh (the op can use if they like, I want critique on it)

Red Deck Wins for $30 or $55

22 x Mountain

Creatures (24 x )
4 x Mogg Fanatic
4 x Martyr of Ashes
4 x Blood Knight
4 x Keldon Marauders
4 x Mogg War Marshal
4 x Sulfur Elemental

Other (14 x )
4 x Incinerate
4 x Rift Bolt
4 x Ghostfire
2 x Thunderblade Charge

Blackborder total price: $28 x .70/$55 (ADD 4 GARGADON for Martyr of Ashes for RDW 55)


And, the best version, in my opinion:

Sadin's RDW/Gruul

Lands
3 x Forest
1 x Horizon Canopy
4 x Karplusan Forest
2 x Keldon Megaliths
10 x Mountain
1 x Pendelhaven

Creatures
4 x Greater Gargadon
4 x Keldon Maurauders
3 x Martyr of Ashes
4 x Mogg Fanatic
4 x Mogg War Marshal
4 x Tarmogoyf

Spells
4 x Incinerate
4 x Rift Bolt
4 x Tarfire
1 x Threaten
3 x Thunderblade Charge

Sideboard
3 x Ancient Grudge
3 x Lash Out
3 x Magus of the Moon
1 x Martyr of Ashes
2 x Seal of Primordium
3 x Threaten
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6 years ago  ::  Nov 14, 2007 - 9:55PM #57
Extraburn
Date Joined: Sep 19, 2007
Posts: 15

ownage wrote:

And, the best version, in my opinion:

Sadin's RDW/Gruul

Lands
3 x Forest
1 x Horizon Canopy
4 x Karplusan Forest
2 x Keldon Megaliths
10 x Mountain
1 x Pendelhaven

Creatures
4 x Greater Gargadon
4 x Keldon Maurauders
3 x Martyr of Ashes
4 x Mogg Fanatic
4 x Mogg War Marshal
4 x Tarmogoyf

Spells
4 x Incinerate
4 x Rift Bolt
4 x Tarfire
1 x Threaten
3 x Thunderblade Charge

Sideboard
3 x Ancient Grudge
3 x Lash Out
3 x Magus of the Moon
1 x Martyr of Ashes
2 x Seal of Primordium
3 x Threaten


That SadinGruul decklist is the same exact one if IIRC that came 2nd in NY Sates.

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6 years ago  ::  Nov 16, 2007 - 3:54AM #58
deathrazor
Date Joined: May 11, 2007
Posts: 21
my own RDW

16 x *Mountain
2 x *Pendelhaven
2 x *Keldon Megaliths

4 x *Greater Gargadon
4 x *Mogg War Marshal
4 x *Mogg Fanatic
4 x *Keldon Marauders
4 x *Changeling Berserker

4 x +[Thunderblade]+[Charge]+[c]+[c]+[Blood]+[Knight]+[c]" class="linkedCardName" target="_blank">x [c] Thunderblade Charge / Blood Knight Thunderblade Charge / Blood Knight &type=card">
4 x *Incinerate
4 x *Rift Bolt
4 x *Shock
4 x *Threaten

SB

4 x *Manabarbs
4 x *Cryoclasm
4 x *Ghostfire
3 x *Magus of the Moon



please critic on my current list.. its open for opinions or suggestions..

additional question: does magus of the moon remove the abilities of non-basic lands? for example it removes the ability of fungal reaches to be pumped or the ability or urborg, tomb of yawgmoth that turns all lands swamp? thanks!
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6 years ago  ::  Nov 16, 2007 - 7:19AM #59
Karthage
Date Joined: Sep 23, 2007
Posts: 795

deathrazor wrote:

my own RDW

16 x *Mountain
2 x *Pendelhaven
2 x *Keldon Megaliths

4 x *Greater Gargadon
4 x *Mogg War Marshal
4 x *Mogg Fanatic
4 x *Keldon Marauders
4 x *Changeling Berserker

4 x +[Thunderblade]+[Charge]+[c]+[c]+[Blood]+[Knight]+[c]" class="linkedCardName" target="_blank">x [c] Thunderblade Charge / Blood Knight Thunderblade Charge / Blood Knight &type=card">
4 x *Incinerate
4 x *Rift Bolt
4 x *Shock
4 x *Threaten

SB

4 x *Manabarbs
4 x *Cryoclasm
4 x *Ghostfire
3 x *Magus of the Moon



please critic on my current list.. its open for opinions or suggestions..

additional question: does magus of the moon remove the abilities of non-basic lands? for example it removes the ability of fungal reaches to be pumped or the ability or urborg, tomb of yawgmoth that turns all lands swamp? thanks!


I do believe the magus does stop it all, as mountains don't have many special abilities. I recommend replacing ghost fire with sudden shock or guerilla tactics in the sideboard, I also recommend sulfur elemental or inner-flame accolyte over the changeling berzerkers, they don't really fit with the curve and it seems like 20 lands would have trouble reaching 4 mana. I also recommend rift bolt over thunderblade charge.

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6 years ago  ::  Nov 16, 2007 - 8:58AM #60
Talaisan
Date Joined: Mar 7, 2006
Posts: 478
My two cents. Browbeat is almost always a great draw. 5 damage for 3 mana isn't really awesome, but it's still pretty good. And otherwise it's card advantage. Its only real disadvantage is that it's a sorcery. I run 4, and they're most of the top end of my curve, followed by 4 timbermares. I play a very elemental-heavy deck, almost more sligh than RDW, but the utility of a spell that switches from early game 5 life to late game card advantage is just too good not to use.
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