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5 years ago  ::  Mar 29, 2008 - 9:08PM #1161
butchmapa
Date Joined: May 13, 2007
Posts: 43
I think I'll give Magus of the Disk a try.

I'm running a sub-optimal Kithkin-Lark build. Basically starts out as a Kithkin weenie deck (Knight of Meadowgrain, Harrier, Bombardier, Tactician, Entity) then as the game progresses, becomes more control-ish with a small chance to combo out.

It's actually decent against faeries. Against Gobbos and Elves, it can hold its own (just sacrifice the Kithkin until you stabilize with WoG). (As for why I play it-- I play casual, and we've all got to have tribes!)

How about Hoofprints of the Stag against Faeries? Too slow?
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5 years ago  ::  Mar 29, 2008 - 10:02PM #1162
iRebel
Date Joined: Sep 28, 2005
Posts: 415

butchmapa wrote:

I think I'll give Magus of the Disk a try.

I'm running a sub-optimal Kithkin-Lark build. Basically starts out as a Kithkin weenie deck (Knight of Meadowgrain, Harrier, Bombardier, Tactician, Entity) then as the game progresses, becomes more control-ish with a small chance to combo out.

It's actually decent against faeries. Against Gobbos and Elves, it can hold its own (just sacrifice the Kithkin until you stabilize with WoG). (As for why I play it-- I play casual, and we've all got to have tribes!)

How about Hoofprints of the Stag against Faeries? Too slow?


As a long time Faeries player, Hoofprints really doesn't scare or phase us. You'll get a 4/4 flyer that we can chump block with BB tokens, steal with sower, bounce, tap, psi-blast, etc. Or we'll just counter/bounce the Hoofprints with 3 counters on it.

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5 years ago  ::  Mar 29, 2008 - 11:06PM #1163
dreadknot10
Date Joined: Oct 30, 2007
Posts: 11

butchmapa wrote:

I think I'll give Magus of the Disk a try.

I'm running a sub-optimal Kithkin-Lark build. Basically starts out as a Kithkin weenie deck (Knight of Meadowgrain, Harrier, Bombardier, Tactician, Entity) then as the game progresses, becomes more control-ish with a small chance to combo out.

It's actually decent against faeries. Against Gobbos and Elves, it can hold its own (just sacrifice the Kithkin until you stabilize with WoG). (As for why I play it-- I play casual, and we've all got to have tribes!)

How about Hoofprints of the Stag against Faeries? Too slow?


since your playing against faeries, and running a sub-kithkin, why not run Brigid, Hero of Kinsbaile , it can hurt faeires, you can bring it back, just a little protection and your set

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5 years ago  ::  Mar 30, 2008 - 12:30AM #1164
DeadManSeven
Date Joined: Nov 18, 2006
Posts: 1,207
How good is a resolved Brigid against Fae? It seems like she'd kind of lock them out of attacking, you just have to keep their Sowers under control.

I did some testing today with the combo taken out of the deck completely (no Mirror Entities and one less 'Lark and Body Double), and in their place went some draw (Jace and Careful Consideration) and a couple of extra counters (2x Remove Soul), and it went pretty solidly - I'd take a sound beating, Wrath, and then counter/bounce threats with usually a full grip of cards, and then an evoked Reveillark being enough for the win. I think I like this method a lot better than having the combo, because of the extra control, and I should be able to bluff having the combo anyway since everyone just automatically assumes I play Reveillark anyway*. Is anyone else running this kind of list, and is there anything interesting to add about it?

Also, Riftwatcher is the man for stomping on aggro. One that hits play puts you back into the game, one that gets Blinked makes you invincible.



* Rough transcript from pre-game this week...

Him: Ah, Reveillark.
Me: I'm not playing that this week, I'm playing The Rack.
Him: Sure, whatever.
Me: Seriously, not lying. I'm bad at bluffing.
Him: Play or draw?
Me: Play. Swamp, Rack you.
Him: ...Crap.
My decks comes in two sizes: 40 and 100.
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5 years ago  ::  Mar 30, 2008 - 12:30AM #1165
Ink
Date Joined: Apr 30, 2003
Posts: 121
Another question, since Mirror Entity is the combo, why do many pro versions of the deck run 0-2 of them? Why not 3 or even 4 since the combo relies on it being in the grave or in play?
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5 years ago  ::  Mar 30, 2008 - 12:32AM #1166
DeadManSeven
Date Joined: Nov 18, 2006
Posts: 1,207

Ink wrote:

Another question, since Mirror Entity is the combo, why do many pro versions of the deck only run 1-2 of them? Why not 3 or even 4 since the combo relies on it being in the grave or in play?


It's not very helpful on its own (unlike the other two combo pieces) and the deck doesn't need it to win. Having only a couple means you can fit in other spells, and you only ever need one Mirror Entity to kick off the combo anyway.

My decks comes in two sizes: 40 and 100.
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5 years ago  ::  Mar 30, 2008 - 12:34AM #1167
KKEYSER4063
Date Joined: May 29, 2006
Posts: 1,213

DeadManSeven wrote:

...and one less 'Lark and Body Double...


Lark is a 4-of. Always.

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5 years ago  ::  Mar 30, 2008 - 3:47AM #1168
Erasmus_02
Date Joined: Mar 6, 2005
Posts: 683

Ink wrote:

Another question, since Mirror Entity is the combo, why do many pro versions of the deck run 0-2 of them? Why not 3 or even 4 since the combo relies on it being in the grave or in play?


because this -isn't- a combo deck.

It's a control deck. Mirror entity is just a win condition, all the other creatures control the game.

When you draw mirror entity you:

1) make your flyers all 5/5 and swing ftw in one turn.
2) combo out and gain 20,000 life and bounce your opponents board.

Lots of good control decks will run only 1 copy of an alternative win like that. Your larks and other evasive beats will do the trick in most games, and 1 or 2 mirror entity just gives you access to those broken plays in games that go long.

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5 years ago  ::  Mar 30, 2008 - 6:16AM #1169
radiohazard
Date Joined: Mar 17, 2007
Posts: 527
Has anybody tried using Dreamscape Artist as a sac outlet?

I have in conjunction with Flagstones Of Trokair . On turn 3 you'll have 5 mana, which is just nuts in the Lark Blink deck.

Try it - it's really good.
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5 years ago  ::  Mar 30, 2008 - 7:20AM #1170
StormStormStorm
Date Joined: Dec 26, 2007
Posts: 22
I wouldn't cut Venser for he's quite good in the Faeries matchup, especially if the Faerie player misplays his Mistbind Clique with only one Faerie on board...

And having 7 counterspells isn't that bad either, as not every deck you'll be playing against is aggro.
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