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4 years ago ::
Jun 16, 2009 - 7:06PM
#1
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Date Joined:
Jun 10, 2009
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This thread is for discussion of this week's Feature Article, which goes live Wednesday morning on magicthegathering.com.
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4 years ago ::
Jun 16, 2009 - 9:29PM
#2
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Date Joined:
Jun 11, 2005
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Though I don't know a whole lot about programming, I can certainly appreciate the transparency displayed here, especially since there have been so many problems with MTGO. I found the article interesting and informative, and it makes me want to purchase the product.
I can't wait to buy it in a few hours!
Thanks!
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4 years ago ::
Jun 16, 2009 - 10:39PM
#3
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Date Joined:
Oct 28, 2006
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Excellent article. This could be the best partnership Wizards has ever made. (Though that's not saying much.)
Free MTGO Tournaments you should be playing: Pauper (all commons) - Tuesday Nights, prizes by MTGOTraders Peasant (Pauper + 5 uncommons, with paper rarity) - Sunday Nights, prizes by MTGOTraders Silverblack (Modern-era Commons and Uncommons - Most Wednesday nights, prizes by MTGO Bazaar Heirloom ("Cheap" cards only, e.g. rares under 20 cents) - Sunday afternoons, sponsored by MTGOTraders Check the superbly-made Gatherling site for more. Other games you should try: Spectromancer - Online card game by Richard Garfield, available cheap on Steam. DC Universe Online - action-based MMO. Free to play. Surprised me how well designed it is. Simunomics - Free-to-play economy simulation game.
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4 years ago ::
Jun 16, 2009 - 10:59PM
#4
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Good article, and answers the one question I wanted answering:
Q: "Will I buy this?"
A: "No."
I understand all the reasons behind all the automatic things they did - automatically attacking the person across from you in 2HG, using timestamps, and disallowing non-basic lands. Okay, so that last one started to get under my skin - I can't think of a deck I've built that didn't have non-basic lands. The Cube my playgroup uses to draft from is stuffed with weird lands. I love lands.
And then to find out that it automatically taps my land FOR ME, and just does it so I can play the largest number of spells in my hand? Nah, no thanks.
Again, I understand all the reasons. This just isn't a product aimed at me.
Rules Advisor - 10/24/2010
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4 years ago ::
Jun 17, 2009 - 12:20AM
#5
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Anyone else think that the release of this game and the fact that damage doesn't stack and the new M10 rules sort of went hand in hand?
Maybe the development of this game caused discussion of M10 rules changes? Or were the rules changes independent of this game?
Am I correct to assume that assigning battle damage in this game is as it was pre-M10?
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4 years ago ::
Jun 17, 2009 - 12:26AM
#6
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Date Joined:
May 20, 2009
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cant wait to demo it. i really loved this article. very rarely do game companies explain their game this thoroughly to the public.
are you from the Portland,OR/Vancouver,WA area? Join http://community.wizards.com/pdxmagic the PDX magic group.
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4 years ago ::
Jun 17, 2009 - 12:53AM
#7
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Date Joined:
Apr 16, 2008
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In fact some of them (such as the phased-out and removed-from-game zones) are implemented but not used. That's the one that got me. They removed every card that referenced the RFG Zone? WHY? Is not having to learn of the existence of one more zone worth throwing out the hundreds of cards that use it? Of course with the limited card pool it's probably closer to "dozens", but still.
I'm still buying it, but only because it's $10 and looks pretty.
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4 years ago ::
Jun 17, 2009 - 2:18AM
#8
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Date Joined:
Oct 11, 2007
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It won't replace my buddies, but it would be really good fun to pick up and play on days when we can't meet up. It looks much better for casual play than MTGO. I'd buy it today, if only it was out for the PC. [/sad panda]
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4 years ago ::
Jun 17, 2009 - 2:22AM
#9
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Date Joined:
Mar 16, 2004
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Yep, I'd buy it if it existed for the PC. Don't have an XBox, though, and it's not the first console I'll be getting if I do get one. (EDIT: Hmm, the Wizards press release from February says the game is coming to the PC. Cool. I look forward to hearing more about the PC version.) But I do very much like that the article author included the source code to several functions behind a programmer cut. That's quite impressive. To the person moaning about the absence of the RFG zone: calm down, for goodness' sake. He said that they've implemented the zone, so that future card packs can use it. If it's not used on any of the cards in the first pack, that doesn't make much difference to me. The "simultaneous priority" system is quite interesting, but I can see how it makes sense. And having to play counterspells within a couple of seconds makes perfect sense and is very much within computer-game tradition. Missing out on nonbasic lands, as well as such things as Llanowar Elves, is sad, but I can believe that most of the game of Magic is still there. I'm interested to read about the AI in the upcoming article.
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4 years ago ::
Jun 17, 2009 - 2:43AM
#10
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Date Joined:
Oct 28, 2006
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Anyone else think that the release of this game and the fact that damage doesn't stack and the new M10 rules sort of went hand in hand? No offense, but duh. Of course they go together. Rebranding, repositioning, rules revision, new platform. In fact the game has reportedly been ready for a while, implying that it was intentionally held back so the rules announcement would come first, which itself was timed a few weeks before M10's release.
Am I correct to assume that assigning battle damage in this game is as it was pre-M10? Doubtful. Actually it's not even clear you can double-block at all. But with the "shared priority" rule you both make plays before damage and I sincerely doubt that combat damage will stack. (Considering he said the stack is largely disguised anyway.) So Duels probably has it's own timing rules that are likely closer to new rules than old ones.
That's the one that got me. They removed every card that referenced the RFG Zone? WHY? Is not having to learn of the existence of one more zone worth throwing out the hundreds of cards that use it? Of course with the limited card pool it's probably closer to "dozens", but still.[/quote] It might be a visual real estate thing. Maybe they didn't want to display an exile zone? Although without spells to bring cards back I suppose you could just make them disappear and not worry about it.
Still, unnecessary. Pacifism is at least as understandable as Path to Exile, often better, and certainly more interactive.
--
I had speculated as much on nonbasic mana sources. It's not that they're necessarily hard to implement but it's an unnecessary layer of complexity. Two or even three-color decks are still playable, and it's not like Quick n' Toast was going to be one of the deck options anyway.
Free MTGO Tournaments you should be playing: Pauper (all commons) - Tuesday Nights, prizes by MTGOTraders Peasant (Pauper + 5 uncommons, with paper rarity) - Sunday Nights, prizes by MTGOTraders Silverblack (Modern-era Commons and Uncommons - Most Wednesday nights, prizes by MTGO Bazaar Heirloom ("Cheap" cards only, e.g. rares under 20 cents) - Sunday afternoons, sponsored by MTGOTraders Check the superbly-made Gatherling site for more. Other games you should try: Spectromancer - Online card game by Richard Garfield, available cheap on Steam. DC Universe Online - action-based MMO. Free to play. Surprised me how well designed it is. Simunomics - Free-to-play economy simulation game.
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