Yay for updates! Yay for getting almost all of the ones I'd submitted fixed!
Some individual comments:
It seems that
Balduvian Warlord/
False Orders don't work well in duplicates. That is, if a creature has one blocker, you can use
False Orders to make it unblocked, but if it has two blockers, you
can't use two
False Orders to make it unblocked. This doesn't necessarily need to be changed, however.
I can understand why
Hull Breach was reverted, since it wasn't supposed to be functionally changed. At the same time, though, I feel sad that it was printed before the "one or both" technology had been thought up. Destroying the two targets simultaneously wasn't a significant part of its design, and I'm sure that if they'd thought of "one or both" at that time, they'd have used it. Since they didn't, though, it has to keep its current, less elegant, wording.
Liquid Fire's wording of choosing a number as a cost is
interesting.
The
Ogre Enforcer wording is better, but it seems somewhat unclear. The ability should just be looking at the damage that has currently accumulated on the creature (such that regeneration resets the count). As worded, though, it could also be read as looking at what damage-dealing has happened to it.
The 0 damage thing seems odd. If something is dealt 0 damage, it's not dealt damage at all (
Blaze for 0 won't
Death Pits of Rath or let you target the creature with
Needle Drop). With the new change, however,
assigning 0 damage
is assigning damage.
The multiplayer ante thing intrigues me. Clearly the current rule is wrong (or simply can't be applied, if ante and multiplayer are considered mutually exclusive). However, I don't see a way to word it such that a player who leaves the game no longer has a stake in it
and only a winning player can gain ownership of cards, unless they make it so that, in a draw game, some players still win "more" than others.
Looking through my reported issues, I see only two things from the newest batch that weren't addressed:
The first one might have been addressed.
Orcish Squatters did get a mention in the "assigns no combat damage" section, so maybe it just wasn't given its own entry for the other issue.
The second one doesn't seem to be addressed at all.
There were also some issues I'd submitted earlier that still haven't been addressed, but with those, it seems that it may be intentional.