Community

 
Jump Menu:
Post Reply
Page 3 of 5  •  Prev 1 2 3 4 5 Next
Switch to Forum Live View Today's Rules Corner
5 years ago  ::  Apr 15, 2008 - 12:45PM #21
2goth4U
Date Joined: Oct 29, 2007
Posts: 9,415

Kedar wrote:

Actually, it does make sense. It's a replacement effect. It doesn't involve a currently-unpayable cost that might let you get a different color. It involves a replacement effect.

As an example...

A Vivid land can, at any time, produce mana of any colour. You might not have the counters on that land, but when you tap it, you have two options: Remove a counter for any colour, or don't. Since you can't choose the impossible cost of removing a counter, you don't, but you still had the option, so it still COULD produce any colour at the exact same time it COULD produce its natural colour.

River of Tears, however, is a different story. When you tap it, you're not choosing what colour you add. It's not 'I'll add when I tap this because I played a land this turn, instead of .' It's 'Because I played a land this turn, the only possible mana I can add is .' The difference is that when you tap River of Tears, it doesn't give you the option of adding or ; it adds one mana of a certain colour based on what you've done so far that turn.

Let me see if I can be more concise...

A Vivid Grove has this:

": Add to your mana pool."
AND
", Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool."

The 'and' means it can do either one at any time.

River of Tears, however, has this (not worded as such, but this is the effect):

": Add to your mana pool."
OR
": Add to your mana pool."

The 'or' means it never has both abilities at the same time, so at any given time, it'll only produce one colour--and so Reflecting Pool can only produce one colour.


but in both cases there is a dependency...

Vivid Grove can always produce
but its ability to tap for any colour is dependant on paying the cost
(ie tapping and removing the counter)
whereas
River of Tears is dependant on the game state
if a land was played it produces and if not it produces

if Vivid Grove had no counters left it could no longer play any colour mana
if I played a land this turn River of Tears could no longer play blue mana

what is the difference?

MtG Rules Advisor &
Goth/Industrial/EBM/Indie/Alternative/80's-Wave DJ

DJ Vortex

DCI Certified Rules Advisor from July 14, 2009 to July 14, 2012
DCI #5209514320

Wit found in Rules Q&A

RPJesus: "Man, screw the rules, I'll play a game of 2HG Archenemy Planechase Emperor EDH draft yet. Once I figure out the rules for it..."
Chaikov: "Of course, casual Magic may be played any way your Pokemon group agrees on..." and "It's not logic. It's Magic!"
GainsBanding: "I only play online.  The Magic Online shuffler is AWESOME!"
Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature."
Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?"
Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation"
Helluminatus: "Just remember, if it looks like a duck, smells like a duck, and quacks like a duck, but the oracle text says creature - Bunny , then by god, it's a bunny."
MadCow21: "Who are you and what have you done with the real Chaikov?"

My Wife's Makeup Artist Page <-- cool stuff - check it out
Quick Reply
Cancel
5 years ago  ::  Apr 15, 2008 - 12:59PM #22
Fallingman
  • BCP5 Worldbuilding Lead
Date Joined: Feb 16, 2007
Posts: 7,482

2goth4U wrote:

but in both cases there is a dependency...

Vivid Grove can always produce
but its ability to tap for any colour is dependant on paying the cost
(ie tapping and removing the counter)
whereas
River of Tears is dependant on the game state
if a land was played it produces and if not it produces

if Vivid Grove had no counters left it could no longer play any colour mana
if I played a land this turn River of Tears could no longer play blue mana

what is the difference?


Vivid Grove can't tap for mana of another color because you can't currently pay the cost of that particular ability. River of Tears can't tap for mana of another color because it no longer has that ability, it has the ability to tap for a different color instead. Reflecting pool only cares about the abilities it currently has, not the abilities that you can currently play.

Look at it this way too: You can't tap a Forest for when it's tapped, and you can't tap a Vivid Grove for any color when it doesn't have a counter. Reflecting Pool will still produce green mana when all your forests are tapped, and it will still produce mana of any color when your Vivid Grove has no counters.

The World of Eldangard - a three act M:tG block by Fallingman
Eldangard
Stormfront
Ragnarok
Quick Reply
Cancel
5 years ago  ::  Apr 15, 2008 - 1:00PM #23
nerdboy50
Date Joined: Nov 10, 2003
Posts: 59
not to stir up another hornet's nest, but how does this work with gemstone caverns without a luck counter?
Quick Reply
Cancel
5 years ago  ::  Apr 15, 2008 - 1:05PM #24
NereusRen
Date Joined: Jul 22, 2003
Posts: 311

2goth4U wrote:

if Vivid Grove had no counters left it could no longer play any colour mana
if I played a land this turn River of Tears could no longer play blue mana

what is the difference?


Reflecting Pool ignores whether you can pay costs or play the ability. Otherwise, having a tapped Forest wouldn't let the Pool provide , which would be extremely counterintuitive.

The only reason you can't get any color out of a Vivid is because you can't pay the cost (remove a counter). Reflecting Pool ignores this.

The reason you can't get U out of River of Tears is because there is a replacement effect that turns it into B. Reflecting Pool does take this into account.

The distinction between replacement effects and other things which affect the type of mana produced is somewhat arbitrary, but completely intentional and unlikely to be changed. It is there to get the most intuitive results when using cards like Reality Twist . If your opponent controls Reality Twist and you control Forests and Reflecting Pools, do you expect to be able to produce any ? Most people would say no.

The same reasoning applies to River of Tears, which has the same type of ability as Reality Twist: a replacement effect that changes what type of mana a certain land produces when its activated ability resolves. It just happens to be on the same land it modifies.

nerdboy50]not to stir up another hornet's nest, but how does this work with gemstone caverns without a luck counter?


Gemstone Caverns also has a replacement effect, so Reflecting Pool takes it into effect in the same way. You can only get colors from Reflecting Pool if the Caverns do have the luck counter. (You can tell it has a replacement effect because of the word "ins wrote:

not to stir up another hornet's nest, but how does this work with gemstone caverns without a luck counter?[/quote]
Gemstone Caverns also has a replacement effect, so Reflecting Pool takes it into effect in the same way. You can only get colors from Reflecting Pool if the Caverns do have the luck counter. (You can tell it has a replacement effect because of the word "instead.")

Quick Reply
Cancel
5 years ago  ::  Apr 15, 2008 - 1:07PM #25
GoblinNick
Date Joined: Oct 4, 2007
Posts: 83
Reflecting Pool only cares about what types of mana your lands could produce for each mana ability on that card. At any time, River of Tears can only produce one color, the vivid lands can (they may not be able to produce colored mana, but they could) produce all 5 colors or *EDIT* it's appropriate color.
Quick Reply
Cancel
5 years ago  ::  Apr 15, 2008 - 1:15PM #26
ecoris
Date Joined: Feb 27, 2007
Posts: 725

GoblinNick wrote:

the vivid lands can (they may not be able to produce colored mana, but they could) produce all 5 colors or 1 colorless.


A vivid land can't produce colorless mana.

Quick Reply
Cancel
5 years ago  ::  Apr 15, 2008 - 1:27PM #27
nerdboy50
Date Joined: Nov 10, 2003
Posts: 59

NereusRen wrote:

Gemstone Caverns also has a replacement effect, so Reflecting Pool takes it into effect in the same way. You can only get colors from Reflecting Pool if the Caverns do have the luck counter. (You can tell it has a replacement effect because of the word "instead.")


while I am inclined to agree with you, I am sure this fact is confused by the bulleted rulings on the reflecting pool gatherer page. http://ww2.wizards.com/gatherer/CardDet … x?&id=4936

# 10/4/2004 Any replacement effects are considered by Reflecting Pool when determining the types of mana a land can produce.

# 10/4/2004 It checks for types the land could produce under all possible conditions. For example, if a land can only produce mana if you pay a cost or if some condition is met, Reflecting Pool can still generate mana of that color.


Wouldn't that condition be a luck counter?

These two rules seem contradictory to say the least.

Quick Reply
Cancel
5 years ago  ::  Apr 15, 2008 - 1:34PM #28
j12601
Date Joined: Jan 12, 2008
Posts: 249

nerdboy50 wrote:

not to stir up another hornet's nest, but how does this work with gemstone caverns without a luck counter?


Gemstone Caverns , much like River of Tears has a replacement effect. The caverns produce colorless mana. [i]IF[/i] you have a luck counter on it, instead add one mana of any color to your pool.

Without a luck counter, the caverns only tap for colorless, so Reflecting Pool will only tap for colorless.

Quick Reply
Cancel
5 years ago  ::  Apr 15, 2008 - 2:29PM #29
NereusRen
Date Joined: Jul 22, 2003
Posts: 311

nerdboy50 wrote:

# 10/4/2004 It checks for types the land could produce under all possible conditions. For example, if a land can only produce mana if you pay a cost or if some condition is met, Reflecting Pool can still generate mana of that color.[/i]

Wouldn't that condition be a luck counter?

These two rules seem contradictory to say the least.


I agree that separating replacement effects from the ruling about "all possible conditions" can seem arbitrary. Perhaps examples of only producing mana under "some condition" will help: Gaea's Cradle allows Reflecting Pool to produce even if you control no creatures. Tainted Peak allows Reflecting Pool to produce or even if you control no swamps. These fall under the ruling about "all possible conditions." Notice how neither of these use the word "instead."

Does that help draw a distinction? If you are looking for an intuitive reason why replacement effects are treated differently from other "conditions," you might not find one that satisfies you. It just works best in the most common cases (e.g. Naked Singularity ) at the time the ruling was made.

Quick Reply
Cancel
5 years ago  ::  Apr 15, 2008 - 3:54PM #30
jackal_ronin
Date Joined: Sep 11, 2004
Posts: 68
I've always been better at iterative thinking.
card -- reflecting pool produces?
Timberland Ruins - any color
Tinder Farm -
shimmering grotto - or any color
Saltcrusted Steppe -
temple of the false god -
meteor crater - or what ever color you have permanents of
cabal coffers -
primal beyond - any color and it can be used for what ever

If I'm wrong anywhere, correct me.
Quick Reply
Cancel
Page 3 of 5  •  Prev 1 2 3 4 5 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing