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Switch to Forum Live View [Deck Discussion]-Jund Tokens
5 years ago  ::  Oct 26, 2008 - 3:47AM #41
Drahcir_Nagrom
Date Joined: Feb 25, 2008
Posts: 2,023
^I don't really care for Vithian Stinger, but if you have had success with it, let us know. I would rather see Rip-Clan Crasher in that slot. It is slightly weaker against a Wrath, but that is almost negated by the haste. This would add more green to your manabase though, but don't forget that you really need green to make Jund Battlemage carry his own weight anyway. You might drop a mountain or two for Jungle Shrine .

Actually, Viscera Dragger could replace it too, because it would give you decent sized creature or could be cycled early on. It also has the Unearth that you are looking for and can give you an unexpected win by Cycling during your opponent's turn. Finally, it would possibly smooth out your curve, which seems to be 3 drop heavy. I think I'm the only one who likes it so far, but it definitely has potential.

I really like the choice of Predator Dragon as the finisher in your deck, which seems to be very aggressive. I can definitely agree with your thoughts on Goblin Assault as well; I'm looking to replace it in my deck, possibly with Blightning.
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5 years ago  ::  Oct 26, 2008 - 10:43PM #42
callsignAPOLLO
Date Joined: Sep 4, 2007
Posts: 8
About the vithian stinger; I've been playing with a jund token deck for a couple days now and vithian stingers are kicking my butt!
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5 years ago  ::  Oct 26, 2008 - 10:48PM #43
Drahcir_Nagrom
Date Joined: Feb 25, 2008
Posts: 2,023

callsignAPOLLO wrote:

About the vithian stinger; I've been playing with a jund token deck for a couple days not and vithian stinger are kicking my butt!


I imagine it could pose some problems for token decks, and it could possibly be an inclusion in the sb for the mirror, but I wouldn't want it main in this deck. I would rather run Blood Cultist though.

If you are having trouble with it, make sure you are packing plenty of Magma Spray main or in your sb. I would also try to make sure that your whole deck isn't a bunch of X/1's because you will have trouble Vs. any pinger/target reamoval/sweeper. Try to mix up your threats so that a single card does not hose your entire strategy.

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5 years ago  ::  Oct 27, 2008 - 2:49AM #44
callsignAPOLLO
Date Joined: Sep 4, 2007
Posts: 8
What about archdemon of unx; it seems to agree with the strategy. Its drawback is the cost but if might be more affordable and balance out the black side of the deck.
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5 years ago  ::  Oct 27, 2008 - 3:09AM #45
callsignAPOLLO
Date Joined: Sep 4, 2007
Posts: 8
nalx i think you might have more devour fuel than necessary, i tried your config on mtgo and i had alot more devour fuel than i could use.
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5 years ago  ::  Oct 27, 2008 - 3:40AM #46
Drahcir_Nagrom
Date Joined: Feb 25, 2008
Posts: 2,023
My biggest concerns with the Archdemon of Unx are that it is a finisher that does not bring you back from a losing position or empty board into a winning one( Broodmate Dragon ) or it doesn't win the game right then( Predator Dragon ). Actually it is a rather ****-poor topdeck if you just got wrathed or otherwise don't have any creatures out, because he will sacrifice himself before you can swing with it. It just seems like it's too dependent. If you want to try it out, go for it and let us know what you find.
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5 years ago  ::  Oct 27, 2008 - 3:44AM #47
callsignAPOLLO
Date Joined: Sep 4, 2007
Posts: 8
No i've been playing with predator dragon and it IS far superior, i was mainly suggesting the Archdemon as a budget choice
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5 years ago  ::  Oct 27, 2008 - 4:13AM #48
Drahcir_Nagrom
Date Joined: Feb 25, 2008
Posts: 2,023
It's like 8 bucks for a set of Predator Dragon. If people can't afford that, they should really reconsider trying to get into competitive magic. Archdemon is cheap for a reason: it's pretty bad.
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5 years ago  ::  Oct 27, 2008 - 10:44PM #49
callsignAPOLLO
Date Joined: Sep 4, 2007
Posts: 8
This is my ALA block jund token deck:

4 Savage Lands
6 Swamp
8 Mountain
6 Forest

24 Lands

2 Mycoloth
4 Elvish Visionary
4 Sprouting Thrinax
4 Thunder-Thrash Elder
4 Jund Battlemage
4 Predator Dragon

22 Creatures

3 Magma Spray
4 Dragon Fodder
2 Resounding Thunder
4 Bone Splinters
1 Necrogenesis

14 Spells

SB:
4 Blightning
4 Naturalize
1 Magma Spray
2 Resounding Thunder
4 Fleshbag Marauder

Curve:
1: 7
2: 9
3: 14
4: 0
5: 2
6: 4

Okay now for all the explanations etc...

Firstly, I made a Jund Token deck days after Alara came out because I thought it would be strong but it wasn't...

Now, after lots of fine tuning and some big changes I have a deck that is working quite well for me!

Let's see why....


Card by card:

Why:

Some cards need no further explanation but I felt I would explain some of my card choices.

Thunder-Thrash Elder This card boosts the power of this deck ALOT but more importantly, it lets you take advantage of your 1/1's early. I found my deck moved twice as slow without this card.

Necrogenesis This card works really well with the theme of the deck and is low cost but you would never want two in your hand at the same time which is why I only recommend one.

Mycoloth This card fills a nice gap in the curve and CAN win you the game BUT probably won't. It's just too slow; but it makes for a great punching bag and if the game goes long sometimes the influx of tokens can be a gamechanger.


Why Not:

Fleshbag Marauder Instead of Bone Splinters ? In my experience Bone Splinters is far more effective at removing a meaningful creature than Fleshbag Marauder because you can choose your target.

Rip-Clan Crasher This is a great card but it's better to have 2 1/1's in this deck at turn two than this. I also find that the extra card from Elvish Visionary is a bigger boon at turn two given the annoying one and two mana creatures in Alara, and you won't have much of a problem with sacrificing it later.

Goblin Deathraiders This would combine well with Kresh The Bloodbraided but I'm inclined not to use it for the same reasons as Rip-Clan Crasher .

Why nothing with Unearth? In my experience you get a sortof weak creature for more mana than usual and it takes too much time and mana to unearth later on; but that's just in my experience.

Branching Bolt This offers less flexibility than Resounding Thunder but I've rarely been able to cycle Resounding Thunder and Branching Bolt can be more deadly; I should probably sideboard this card.

Kresh The Bloodbraided This card comes close to being a great pick but it's just too costly and vulnerable in my opinion.

Goblin Assault This looks great at first glance but I later realized that it's just a pain in the butt. Nalx put it best...

Nalx wrote:

Not liking Goblin Assault because it forces your goblin tokens to attack each turn which could be dead by any 1/2 or higher creature your opponent controls. It also forces your Dragon Fodder tokens to suicide as well.


Turn by turn:

Turn 1: Ideally you just put down a Savage Lands . If you're going second and your opponent is off to a fast start a magma spray could be in order.

Turn 2: If you have a Thunder-Thrash Elder in your hand use Dragon Fodder . If you can't do that use Elvish Visionary or Necrogenesis . Both work well; but use Elvish Visionary if you don't have any more land in your hand.

Turn 3: Thunder-Thrash Elder isn't really worth using in my opinion, if you only have one 1/1 in play at this point. If you used a Dragon Fodder in the second turn then Thunder-Thrash Elder scores you a 7/7 on turn 3! Otherwise pick Jund Battlemage or Sprouting Thrinax depending upon the situation.

Turn 4: This is the turn where you will usually play some removal or compensate for what your opponent is throwing at you; try to use this time to build up land and remove threats.

Turn 5: By this time what you do really depends upon the game. However, here's where a Mycoloth might come in handy especially if you haven't devoured anything yet.

Turn 6: Around here is where you ideally end the game with a well placed Predator Dragon !





I hope you found my little guide helpful; if anyone wants I can try to update it when I get a chance.


My name on Magic Online is callsignHUSKER

ps: I just started playing online so I could really use some cards if anyone can spare some.

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5 years ago  ::  Oct 28, 2008 - 2:18PM #50
callsignAPOLLO
Date Joined: Sep 4, 2007
Posts: 8
Lynx, I think some of your card choices aren't the best. Earlier in the thread the discussed the Archdemon and I've tried using it; it's pretty lame in practice for the reasons discussed already.

The Capsule is also overvalued in my mind because of its drawbacks and mana cost, magma spray or resounding thunder is probably more bang for your buck.

Also, in my experience even against control decks Goblin assault = Goblin suicide.


Do you play online by the way?

-CallsignHUSKER
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