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6 years ago ::
Nov 28, 2006 - 10:04AM
#21
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Date Joined:
Jun 28, 2004
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Has anyone tried a red/blue Sligh deck, yet? I've been building a mono-blue aggro deck, but it's not quite the same as Sligh. I will be able to give some testing results on Flying Men , Drifter il-Dal , and the like, but that'll be in a mono-blue deck.
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6 years ago ::
Nov 28, 2006 - 11:10AM
#22
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i must say i somewhat dislike cloak... i guess it does fit this particular deck ok, but i just never really like the 3/3 with haste that dies if it's partner is killed in tempo-heavy aggro decks.
EDIT: PM me or post in the archetype thread when this gets a few posts and i'll link it (if i haven't already by then)
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6 years ago ::
Nov 28, 2006 - 4:39PM
#23
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Date Joined:
Aug 10, 2009
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i must say i somewhat dislike cloak... i guess it does fit this particular deck ok, but i just never really like the 3/3 with haste that dies if it's partner is killed in tempo-heavy aggro decks.
EDIT: PM me or post in the archetype thread when this gets a few posts and i'll link it (if i haven't already by then) I agree whole hartedly. also the number of times you lose card advantage due to them killing the target in responce isnt worth the stubbornness of the cloak staying in play. also 2 creatures are harder to block then 1.
as for the 2 color debate, yes dual colors can work, and quite effectivly, it just ignores a cardnal rule of sligh and that is its consistancy. I could build pure black or pure blue decks and still have them match sligh's curve to perfection, but they wouldnt be sligh.
for instance black: Spoiler:
Show
One-drops: 10 4 Festering Goblin 4 Plagued Rusalka 2 Mindlash Sliver
Two-drops: 8 4 Dark Confidant 4 Dauthi Slayer
Three drops: 4 4 hypnotic spector
Four-drops: 2 2 Plague Sliver
X burn/removal: 3 3 Consume Spirit
land /artifact destruction: 0
Low cc burn spells: 13 4 Last Gasp 3 Cruel Edict 2 Enfeeblement 4 Sudden Death
Splash-color land: 0
Mana sources: 20 20 swamp
note I used the same basic curve of my last deck, I followed the rule on DD as it's supposed to always hit your opponents creatures (this is more fool proof). the deck will work quite well. and there is all kinds of reasons i could call it sligh, but it's black, thus not sligh.
mono U Spoiler:
Show
creatures: 24 One-drops: 11 3 flying men 2 Drifter il-Dal 4 Sage of Epityr 3 Martyr of Frost
Two-drops: 8 1 Imaginary Pet 3 Dimir Guildmage 4 Voidmage Prodigy
Three drops: 3 3 Vexing Sphinx
Four-drops: 2 2 Clone
X burn/removal: 3 3 Gigadrowse
land /artifact destruction: 0
Low cc burn spells: 13 4 Psionic Blast 4 Time Ebb 2 Frozen Solid 3 Temporal Eddy
Splash-color land: 4 4 watery grave
Mana sources: 20 16 Islands
as for multi colored deckists: RU Spoiler:
Show
creatures: 24 One-drops: 11 4 Sage of Epityr 2 drifter il-dal 2 Karplusan Wolverine 3 Mogg Sentry
Two-drops: 7 4 Krovikan Mist 3 goblin skycutter
Three drops: 4 4 goblin flectomancer
Four-drops: 2 2 Ib Halfheart, Goblin Tactician
X burn/removal: 4 2 demonfire 2 gigadrowse
land /artifact destruction: 0
Low cc burn spells: 12 4 char 4 electrolyze 4 Psionic Blast
lands: 4 pain 4 shock 6 islands 6 mountians
creatures could use some work, was thinking about izzet GM and using other DD spells
RW Spoiler:
Show
1 drops: 12 4 Savannah Lions 4 infantry vetran 4 Karplusan Wolverine
2 drops 8 4 Boros Swiftblade 2 Soltari Priest 2 Serra Avenger
3 drops 4 4 Skyknight Legionnaire
4 drops 2 2 Flame-Kin Zealot
X spells 2 2 demonfire
cheap burn 12 4 lightning helix 4 sudden shock 4 seal of fire
20 land 4 pain 4 shock 4 mountians 8 plains
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6 years ago ::
Nov 28, 2006 - 4:56PM
#24
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Date Joined:
Jun 18, 2006
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Great thread, makes me want to play the deck! I might try to throw together a RG version tonight.
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6 years ago ::
Nov 28, 2006 - 7:49PM
#25
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Date Joined:
Aug 10, 2009
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There is no deck that will be optimal in today's metagame that is not multicolored. If you aren't splashing that's a mistake, the current sets are designed for splashing. A manabase of 21 can currently consist of: 4 Duals 4 Pains 4 Terramorphic (not great for aggro, but works if you're psychotic) 6 basic #1 3 basic #2 This set up with get you through games without color screw 99% of games you play. Zoo does amazingly well with 3 colors. Sure it gets color screwed, but it's won so many titles that you can't say that two coloring will ruin a deck's consistency. Red just doesn't have the most efficient creatures. It has nothing that you can compare to savannah lions, or scab-clan, or kird ape. If you don't splash your deck will be worse than a deck that takes the "risk." In any case, very few sligh cards even cost   so even splashing basics won't cause much harm as long as you get that one  source. I tested sligh when TS came out, and mono-red just doesn't compare with   or   .
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6 years ago ::
Nov 29, 2006 - 9:13AM
#26
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Date Joined:
Aug 10, 2009
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yes and this is why bloodmoon is such an awesome SB card right now. in fact I'd MD at least 1 if prepairing for a toury. this is easier to do in mono red, and mono red avoids the weakness to cards like this (and the weakness of not being able to use this card to your advantage easily). honestly I agree it's easy to splash right now, and splash effectivly. I currently am running a 3 color deck and rarely see any mana problems. but a few accurately placed LD cards or bloodmoon and I could be in alot of trouble. next subject, working on sliver sligh  current build: creatures: 14 1 drops 4 mindlash sliver 2 drops 4 ghostflame sliver 3 drops 4 sedge sliver 4 drops 2 bonesplitter sliver unknown 10 spells 14 4 char 4 sudden death 4 seal of fire 2 demonfire lands: whatever needed now come the options I can either add white to use sidewinder sliver completing the 1 cc as slivery as possible, also this gives access to lightning helix. I could add some non sliver 1 and 2 mana creatures... I could leave it RB and just add more DD and such. opinions.
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6 years ago ::
Nov 29, 2006 - 9:48PM
#27
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Date Joined:
Aug 10, 2009
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I have to say no on sliver sligh. There aren't enough really good slivers to run it, and there are just better creatures. Slivers lose to targeted removal, because they can't recover as easily as other creatures, and are generally very weak on their own. Plus, you would need to go into 3-4 colors to even get a good sligh creature curve, and your creatures would be sub-par.
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6 years ago ::
Nov 29, 2006 - 11:59PM
#28
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Date Joined:
Apr 27, 2006
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Seeing as you probably haven't read my post on the other Sligh thread:
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6 years ago ::
Nov 30, 2006 - 3:00PM
#29
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Date Joined:
Mar 25, 2005
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@The_Dark_Confidant No, I saw it. Your statement is entirely accurate, she makes an okay 5-drop. (At this point in the game, would you rather have Demonfire to hit your opponent for 4 or Lyzolda? Or how about a Lightning Serpent with an X of 4, a 6/1 trampler with haste. In R/B along, Dread Slag would probably be a better 5-drop, coming in at 5/5 or 9/9) However, we don't run 5-drops. A Sligh deck is going to run 20-21 land, with rare exception. Even R/B, which runs more lands that normal, isn't going to be able to consistently cast and use Lyzolda as a 5-drop that does anything other than deal 2 damage and draw a card. And if a sligh deck wants a card that does that, we have Orcish Cannonade for all builds, or Electrolyze for R/U, both of which are much cheaper and thus, better suited for us. So my final analysis for Lyzolda is that she is just too slow. If her sac ability cost 1, she'd probably be highly playable, in all honesty.
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6 years ago ::
Nov 30, 2006 - 3:27PM
#30
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Date Joined:
Aug 10, 2009
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slivers arent completely optimal but I think sedge sliver is the best 3 drop we have. also I like mindlash. maybe it's too combo ish to be sligh, but Im liking it and it's playing like sligh
What burn to use? This depends alot on what type of aggro you have in your meta. if you play against alot of RG WG or zoo type aggro then your shocks and seal of fire arent going to be helpful and you will need to resort to char/volcanic hammer. if you play against alot of low toughness creatures (like skies mono u or mirror matches) you will be much better off using shock and seal of fire.
burn for diffrent decks: obviously you want lightning helix as your staple for anything with RW. you want to staple electrolyze and psionic blast. a solid RG build wants to staple pyroclasm (most of your creatures should be larger then 2 toughness). bg want more shock and seal to lower CC from dark confidant. lightnig rift and grapeshot work well together, esp in decks with dark confidant in them. fiery temper and lightning axe have some nice synergy, also helpful with any other discard effects. goblin skyhunter is my favorite DD spell against flying decks.
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