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Switch to Forum Live View What's the biggest Jerk Move you've ever done?
4 years ago  ::  Dec 23, 2008 - 3:57PM #21
Jerot
Date Joined: Mar 20, 2008
Posts: 2,602

DeadManSeven wrote:

Them: Godless Shrine tapped, go.
Me: Swamp , Rack you, go.
Them: Orzhov Basillica , go.
Me: Swamp , Smallpox .
Them: ...That's harsh.

Pox and its varients are dirty cards, for the most part. I miss Smallpox, it provoked a lot of 'That does what? ...For how much?' responses.


Lol.

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4 years ago  ::  Dec 23, 2008 - 3:58PM #22
Tammit67
Date Joined: Oct 11, 2005
Posts: 541

DeadManSeven wrote:

Them: Godless Shrine tapped, go.
Me: Swamp , Rack you, go.
Them: Orzhov Basillica , go.
Me: Swamp , Smallpox .
Them: ...That's harsh.

Pox and its varients are dirty cards, for the most part. I miss Smallpox, it provoked a lot of 'That does what? ...For how much?' responses.


replace the swamps with islands or steam vents, and smallpox with boomerang. Repeat basically every turn, utilizing stone rains and such... God I miss Magnivore!

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4 years ago  ::  Dec 23, 2008 - 4:09PM #23
sisomic
Date Joined: Oct 11, 2005
Posts: 2,137

VeJi wrote:

Not as effective, but it's an option. Trust me, when someone can't take something back, they won't make the mistake again, which helps immensely.


I agree that it helps prevent them from making the same mistake again, but if you really want to help them, make them understand why it was a wrong play and what the right play is. Simply telling them that they shouldn't try to remove a faerie when you know they have a scion and 3 mana open doesn't exactly tell them why it is not a good idea. It also doesn't help them learn to play around fae because no they don't know what to do.

I agree that it helps, but you can help them more by letting them take it back and play it correctly.

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4 years ago  ::  Dec 23, 2008 - 4:19PM #24
Right_seid
Date Joined: Oct 10, 2007
Posts: 2,899
if your goal is to teach someone to be a better player the most important thing is they know the mistakes they make whether you let them take their plays back or not (after you explain the mistake) is largely irrelevant

but in this situation the person already knows they made the wrong play on their own (otherwise why would they ask for a re-do) so teaching is not really the issue
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4 years ago  ::  Dec 23, 2008 - 4:26PM #25
VeJi
Date Joined: Aug 29, 2008
Posts: 4,558

Right_Seid wrote:

if your goal is to teach someone to be a better player the most important thing is they know the mistakes they make whether you let them take their plays back or not (after you explain the mistake) is largely irrelevant

but in this situation the person already knows they made the wrong play on their own (otherwise why would they ask for a re-do) so teaching is not really the issue


Exactly. Thank you for writing that for me.

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4 years ago  ::  Dec 23, 2008 - 4:38PM #26
sisomic
Date Joined: Oct 11, 2005
Posts: 2,137

Right_Seid wrote:

if your goal is to teach someone to be a better player the most important thing is they know the mistakes they make whether you let them take their plays back or not (after you explain the mistake) is largely irrelevant

but in this situation the person already knows they made the wrong play on their own (otherwise why would they ask for a re-do) so teaching is not really the issue


I understand that makes them a better player, but I meant to make them even better, teach them the other half. They know what the mistake was (because they asked for the redo), but since they made the mistake, they probably do not know the (most?) correct play is. By giving them the redo, they will hopefully play the correct play and then from there see what that play meant, etc.

There is more to that mistake than the play itself. They have to understand the effects of both decisions. They should already know the lasting affect of the mistake, but do they know how the correct play will affect them later in the game?

Anyways, I apologize to everyone else for the derailment and ask that you all just continue with the topic.

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4 years ago  ::  Dec 23, 2008 - 4:44PM #27
VeJi
Date Joined: Aug 29, 2008
Posts: 4,558
My situation doesn't teach them anything they didn't know. If the situation involves a play error they aren't aware of, of course I'd tell them what to do. But not let them take it back in most scenarios.
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4 years ago  ::  Dec 23, 2008 - 4:47PM #28
DuoShin85
Date Joined: Mar 18, 2008
Posts: 1,048
I was just playing my recently-made Naya Kithkin deck (with the lovely Thoctar of course). Best two out of three, each game I EOTed Naya tapped the opponent's creatures. They I attacked the opponent for his/her remaining life exactly (7 and 14 respectively).

Second game was the funniest. I had a Cenn, Stalwart, and Thoctar on the field. I had Naya and a freshly drawn Wilt-Leaf Liege in hand with a land. I was thinking of playing the liege before the naya. Fortunately, I changed my mind and passed the turn (opponent had a Packmaster with wolf tokens). My opponent tapped all of his mana to make wolf tokens to stall. EOT, I naya tapped them all. I played the liege my turn, and I attacked for game. The opponent stormed out while I laughed.
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4 years ago  ::  Dec 23, 2008 - 5:07PM #29
Pandraz
Date Joined: Feb 5, 2005
Posts: 220
Casting Cruel Ultimatum.
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4 years ago  ::  Dec 23, 2008 - 5:25PM #30
marionette_master
Date Joined: Jun 21, 2007
Posts: 341
I don't know,
T1: Secluded Glen (revealing bitterblossom) > Ancestral Vision?
or maybe
T1: Secluded Glen (revealing bitterblossom) > Thoughtseize?


In all seriousness though, my friend and I both played ext 2HG with Erayo affinity with 4x main deck Arcane Laboratory .

When we had to stop that, I played ext turbo fog ( Isochron Scepter + Moment's Peace ) and he played Decree of Justice tron. Ya we won a lot. Sadly the store stopped 2hg all together . The shop now caters more toward Yugioh. I can't blame the shop owner some of those Yugioh cards sell for as much as whole magic decks.
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