Pack 1
Pick 1:
Angel of Mercy we have a few choices here and in many formats the correct pick is the splashable removal spell here though I like the splashable large flier instead its not a bomb but its always good.
Pick 2:
Mobilization This both stalls the ground and lets me do something in the lategame. Its very close between this and the
Skyhunter Patrol.
Pick 3:
Quicksand Honestly neither the
Kavu Climber or the
Counsel of the Soratami are quite good enough for me to jump on the colors at this point. Plus I will always play quicksand and like some removal.
Pick 4:
Pacifism Green is certainly open at this point but either pick sends a bad signal and Pacifism is first pick quality so no reason to change colors just yet.
Pick 5:
Lord of the Undead Nothing really good in this pack and this has the most upside if it works.
Pick 6:
Aven Cloudchaser its this or
Ghost warden and I like evasion more then utility at this point.
Pick 7:
Festering Goblin Well its a zombie and there is nothing else I'd want.
Pick 8:
Festering Goblin Only other noteable is the council and I don't really want to splash blue for a ok card.
Pick 9:
Spineless Thug aggro zombies keep on flowing.
Pick 10:
Festering Goblin weak packs for all
Pick 11:
Spineless Thug more weak packs but hey its a theme!
Pick 12-15 nothing important but all white cards.
Pack 2
Pick 1:
Nekrataal I could really use a
gravedigger or 2 about now. Sucks that a
Hypnotic spector also had to be in this pack but maybe as a result I can table the assassinate or Prowler.
Pick 2:
Wild Griffin Best on color card in the pack.
Pick 3:
Gravedigger Ahh exactly what I want to see especially with a Lord of the Undead and Nekrataal.
Pick 4:
Paladin en-Vec Easy pick
Pick 5:
Field Marshal Its this V.S.
Ghost Warden and while I'd usually take the warden its hard to pass this up already having a Mobilization that I'm positive I'm playing.
Pick 6:
Heart of light Sideboard maybe?
Pick 7:
Samite Healer I can either take a Samite Healer I'm not likely to play or a
Stalking Tiger I don't want to play against. Pack 2 is always very difficult in these things it seems the computer always ignores the signals you send.
Pick 8:
Terramorphic Expanse I have lots of WW and BB might as well take some free fixing.
Pick 9:
Angelic BlessingPick 10:
Reviving DosePick 11:
Warrior's HonorPick 12:
Holy dayPick 13:
Angelic BlessingPick 14:
FearPick 15:
PlainsThe last several picks were quite straight forward but several might make my deck which looks like it will be very aggressive.
Pack 3
Pick 1:
Royal assassin I like bombs.
Pick 2:
Balista Squad I still like bombs
Pick 3:
Recover I like this card much more then assassinate. Especially with Lord of the Undead/Gravedigger action.
Pick 4:
Air Elemental.... Seriously WTF?
Pick 5:
Warrior's Honor If I'm going to win with small beaters I need ways to push through extra damage and I already have enough goblins.
Pick 6:
Gravedigger I couldn't ask for a better card here.
Pick 7:
Youthful KnightPick 8:
Vampire Bat I hate this guy but still my decks very aggressive so another turn 1 play isn't a bad thing.
Pick 9:
Steadfast GuardPick 10:
Vedalken Mastermind I'm convinced we don't have a blue drafter at this table...
Pick 11-15 Who cares
Deck
Creatures - 17
Festering Goblin X3
Spineless Thug X2
Youthful Knight
Lord of the Undead
Paladin en-Vec
Field Marshal
Wild Griffin
Royal Assassin
Ballista Squad
Aven Cloudchaser
Nekrataal
Gravedigger X2
Angel of Mercy
Spells - 5
Pacifism
Mobilization
Warrior's Honor X2
Recover
Lands - 18
Swamps - 8
Plains - 8
Quicksand
Terramorphic Expanse
I might want to play 1 less land and 1
Angelic Blessing but I really dislike the card and have a lot of low mana hungry casting costs. Overall I'm quite happy with the deck as its both quick and has a very strong late/midgame with all the gravedigger tricks and inevitability that Mobilization/Lord of the undead can supply.