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2 years ago  ::  Mar 05, 2011 - 1:00PM #71
Cathaldus
Date Joined: May 31, 2008
Posts: 3,545
This might help; try going to "Page Layout," then go under "Spacing."  Usually the "After" is set to "10 pt" (meaning that there'll be a large space after each line).  Try setting it to 0 (this solves a lot of formatting issues that I have when using Word).
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2 years ago  ::  Mar 05, 2011 - 4:35PM #72
Tich
Date Joined: May 27, 2006
Posts: 2,105

Mar 5, 2011 -- 1:00PM, Cathaldus wrote:

This might help; try going to "Page Layout," then go under "Spacing."  Usually the "After" is set to "10 pt" (meaning that there'll be a large space after each line).  Try setting it to 0 (this solves a lot of formatting issues that I have when using Word).




Unfortunately that's just another way of doing what I had said in the previous post, and doesn't work either. When I checked it was already set to 0 based on the instructions I gave earlier.

My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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2 years ago  ::  Apr 27, 2011 - 10:55AM #73
Skyshroud7
Date Joined: Feb 15, 2003
Posts: 1,654
Hey tich have you created any mono black control MP Commander decks?
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2 years ago  ::  Apr 27, 2011 - 3:39PM #74
Tich
Date Joined: May 27, 2006
Posts: 2,105
Yes, but as I said in the thread, I'm not sure if this is the best place to discuss EDH too deeply. We have a lot of great EDH resources on this site and they do a good job of listing the EDH essentials.

Honestly though, building a black EDH deck isn't very difficult. The first thing you is fill the deck with pretty much every tutor you own. All those "bad" cards like Diabolic Tutor and Dimir Machinations are must haves because they can tutor/transmute for your essential cards like Cabal Coffers , Yawgmoth's Will , Necropotence . Even Shred Memory tutors for your Demonic Tutor . 99.99% of the time your goal is going to be to power out your Cabal Coffers and probably your Urborg, Tomb of Yawgmoth (which also make cards like Expedition Map awesome) so that you can start throwing out your big spells.

From there, size matters. Use your Decree of Pain s, Promise of Power s, Dregs of Sorrow , etc. If you have any good Eldrazi, throw them in. If the card costs a billion mana and has a massive effect, throw it in (think Dark Depths ). Go big or go home. Mind you, you still have to think about the cards. Do not use Curse of the Cabal because it only affects one player. Do use Myojin of Night's Reach because it's freaking Godlike in the format. Look for big, over costed, over powered effects like these that affect everyone/each opponent. You'll also probably want a lot of colorless removal, like All is Dust , Oblivion Stone , Nevinyrral's Disk etc. Otherwise your deck will be very weak against artifacts and enchantments, which is a huge liability in EDH. Ulamog, the Infinite Gyre is another fine addition to help shore up this weakness. Like I said, most Eldrazi are good.

From there there's just some general things. Throw in all your good mass removal, like Damnation , Mutilate , Black Sun's Zenith , etc. Do not use cards like Massacre that won't be able to touch fatties. If anything, use Massacre Wurm to really screw over token decks, as they can be quite popular. Any planeswalker is good. Sorin Markov knocks away 30+ life instantly, Liliana Vess is more tutoring and her ult wins games, etc. Most draw is fantastic. Ancient Craving and Ambition's Cost are good. Syphon Mind is good. Skeletal Scrying is good. I could go on but you get the idea, draw is draw.

That about sums it up. Field every tutor you possibly can, all your good mass removal, a good deal of draw, and every big, dumb, Timmy card that you own. Not the 6 mana spells, the 8-15 mana spells. I've said it before but I'll say it again, don't even bother playing Black if you're not going to use Cabal Coffers . It's the only reason mono black is even viable.

Still, I'm starting to think that it would be a good idea to expand on the EDH section maybe. It is by the most popular multiplayer format after all. I might just start writing something up.
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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2 years ago  ::  Apr 29, 2011 - 2:48PM #75
Skyshroud7
Date Joined: Feb 15, 2003
Posts: 1,654

Apr 27, 2011 -- 3:39PM, Tich wrote:

Yes, but as I said in the thread, I'm not sure if this is the best place to discuss EDH too deeply. We have a lot of great EDH resources on this site and they do a good job of listing the EDH essentials.

Honestly though, building a black EDH deck isn't very difficult. The first thing you is fill the deck with pretty much every tutor you own. All those "bad" cards like Diabolic Tutor and Dimir Machinations are must haves because they can tutor/transmute for your essential cards like Cabal Coffers , Yawgmoth's Will , Necropotence . Even Shred Memory tutors for your Demonic Tutor . 99.99% of the time your goal is going to be to power out your Cabal Coffers and probably your Urborg, Tomb of Yawgmoth (which also make cards like Expedition Map awesome) so that you can start throwing out your big spells.

From there, size matters. Use your Decree of Pain s, Promise of Power s, Dregs of Sorrow , etc. If you have any good Eldrazi, throw them in. If the card costs a billion mana and has a massive effect, throw it in (think Dark Depths ). Go big or go home. Mind you, you still have to think about the cards. Do not use Curse of the Cabal because it only affects one player. Do use Myojin of Night's Reach because it's freaking Godlike in the format. Look for big, over costed, over powered effects like these that affect everyone/each opponent. You'll also probably want a lot of colorless removal, like All is Dust , Oblivion Stone , Nevinyrral's Disk etc. Otherwise your deck will be very weak against artifacts and enchantments, which is a huge liability in EDH. Ulamog, the Infinite Gyre is another fine addition to help shore up this weakness. Like I said, most Eldrazi are good.

From there there's just some general things. Throw in all your good mass removal, like Damnation , Mutilate , Black Sun's Zenith , etc. Do not use cards like Massacre that won't be able to touch fatties. If anything, use Massacre Wurm to really screw over token decks, as they can be quite popular. Any planeswalker is good. Sorin Markov knocks away 30+ life instantly, Liliana Vess is more tutoring and her ult wins games, etc. Most draw is fantastic. Ancient Craving and Ambition's Cost are good. Syphon Mind is good. Skeletal Scrying is good. I could go on but you get the idea, draw is draw.

That about sums it up. Field every tutor you possibly can, all your good mass removal, a good deal of draw, and every big, dumb, Timmy card that you own. Not the 6 mana spells, the 8-15 mana spells. I've said it before but I'll say it again, don't even bother playing Black if you're not going to use Cabal Coffers . It's the only reason mono black is even viable.

Still, I'm starting to think that it would be a good idea to expand on the EDH section maybe. It is by the most popular multiplayer format after all. I might just start writing something up.





Yes you should and you are the god father of black.

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2 years ago  ::  Apr 29, 2011 - 3:13PM #76
Tich
Date Joined: May 27, 2006
Posts: 2,105
Ok you twisted my arm. I think I'm going to make a new thread for it though and just have my guide link to it.
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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2 years ago  ::  Aug 29, 2011 - 8:19PM #77
ATLCane
Date Joined: Aug 18, 2011
Posts: 114
Will-O'-The-Wisp is a great one drop flyer with regenerate. Awesome guide btw.
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2 years ago  ::  Aug 29, 2011 - 8:28PM #78
Tich
Date Joined: May 27, 2006
Posts: 2,105
I actually used to have that creature listed in my guide, but I decided to remove it some time ago. I want to keep this guide focused on cards that I would personally play, and I don't see myself ever using nor suggesting that other players use the Wisp. It's too small and too situational to ever be a true multiplayer force. I appreciate the input as always, but I'm doing my best to shy away from weaker cards if possible. That's why I've listed cards like Korlash, Heir to Blackblade instead. It can actually end games over time, even though it's not around on turn 1 to protect you. I want this guide to be more of a "read this and your decks will win more games." I don't think Wisp wins more games. That's actually a much better way of expressing it now that I think about it. Yeah, this guide is focused on cards that "win games" and I'd like to limit the other cards that I list.
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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2 years ago  ::  Aug 29, 2011 - 9:00PM #79
ATLCane
Date Joined: Aug 18, 2011
Posts: 114
Interesting. You list Reassembling Skeleton as a great combo for cards likes Attrition and Contamination (which I agree with). I see Will-O'-The-Wisp as being another candidate to combo with those. 
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2 years ago  ::  Aug 30, 2011 - 3:22AM #80
Tich
Date Joined: May 27, 2006
Posts: 2,105
Regenerate doesn't work like that unfortunately. It doesn't return prevent creatures from being sacrificed nor does it return them from the graveyard to play. Wisp can only be sacrificed once to those effects and then it will be gone forever (baring reanimation). Reassemblign Skeleton on the other hand has a much stronger ability. He is an amazing combo creature that can abuse any sacrifice effect. 
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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