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4 years ago  ::  Jul 15, 2009 - 8:17AM #21
Purple_pixie
Date Joined: May 9, 2009
Posts: 508

Skyshroud7 wrote:

I just played last night against a Hive Mind + Warp World deck. Crazy. Just crazy.


That is just wrong.

That is epicly wrong ....



I love it.

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4 years ago  ::  Jul 15, 2009 - 11:23PM #22
karnblack
Date Joined: Sep 23, 2003
Posts: 225
I'm glad you posted about this because I too am building a multiplayer Warp World deck and was about to make a new thread.

I too was inspired by last week's article and built the deck as listed to check it out, and it is pretty amazing. I also tried it with 4 Mogg War Marshal s before I got my hands on the Murderous Redcap s and still seemed to work pretty well.

After today's article I decided to update my deck, but I thought some of the choices were odd. It seems like the Kitchen Finks wouldn't be as good as the Redcaps, but they might be better for multiplayer. That point is moot though since I don't have any Finks and I don't want to pay the prices they're currently going for. I also didn't like the reduction of the Siege-Gang Commander s.

At any rate here's the build I'm currently considering:

Warp World

Land (22 x )
13 x *Forest
9 x *Mountain

Creatures (28 x )
3 x *Bloodbraid Elf
4 x *Bogardan Hellkite
2 x *Broodmate Dragon
3 x *Elvish Visionary
3 x *Farhaven Elf
1 x *Karrthus, Tyrant of Jund
2 x *Keeper of Progenitus
4 x *Murderous Redcap
4 x *Siege-Gang Commander
1 x *Woodfall Primus
1 x *Wort, the Raidmother

Other Spells (10 x )
3 x *Fertile Ground
3 x *Trace of Abundance
4 x *Warp World


I haven't tested this build so I don't know if it'll be as awesome as the one from last week, but I'm trying to make it more versatile. I've read that some are comparing it to a Jund ramp deck and it does seem like one in some respects, but being able to just go off and kill a player or two or three seems like a really nice bonus especially in multiplayer.

I find myself wanting to pick up a Regal Force or two and throwing them into the deck since I cut down on the drawing and thinning by a couple of cards. Someone also mentioned Reliquary Tower which seems like it would fit nicely in the deck as well.

A singleton Loaming Shaman might be useful as well. I think Eternal Witness would definitely be better than Nucklavee , but I think I'm going to try to keep my deck as a Standard deck as much as possible because I don't have many of those.

So what do you think I should add or remove? This is before I've done any playtesting with it so it may become obvious as I play with the deck what I need to change, but I'd like to hear everyone's opinions.

I do have the cards to bring the following cards up to full playsets of 4 each:

Bloodbraid Elf
Elvish Visionary
Farhaven Elf
Fertile Ground
Keeper of Progenitus
Trace of Abundance

I also have another Woodfall Primus and am planning on picking up a couple of Regal Force s.

So how should I tweak my deck?
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4 years ago  ::  Jul 16, 2009 - 6:06AM #23
Nevik_Ecir
Date Joined: Nov 2, 2008
Posts: 779
Honestly, karnblack, your decklist looks very, very similar to what I'm going to do with mine.

I know I'm going to try and squeeze in a couple Regal Force s, and insead of Trace of Abundance I'm going to go with Darksteel Ignot .

Thanks for the idea of the Eternal Witness , I have a spare one lying around that I'm going to use in this deck along with a single Loaming Shaman .

I've yet to put mine together yet, but I will soon and will post my decklist and let you guys know how it plays out in my MP group.
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4 years ago  ::  Jul 16, 2009 - 11:53AM #24
RedoxNL
Date Joined: Nov 22, 2007
Posts: 221
I'd pick the best aura and go with 4 of those and 2 of the other instead of 3/3. In this case, I'd go for 4x fertile ground as it's the easiest to cast and unless you have much LD in your meta, it's functionally equal to trace anyway. In general I wonder whether you have enough accel with only 3 of farhaven elf/fertile ground/trace of abundance.

Do you really feel you need all those 3-ofs and wouldn't rather have 4? In general I take a multitude of 3'ofs as a sign of indecision and lack of focus :P.

@Nevik
Why darksteel ignot? Do you specifically need indestructible? If not, then i'd go for 2-mana costing artifacts such as Gruul Signet to not mess up your curve. Not like you need more than those 2 colours anyway (fertile ground should be enough for the rare occasion that you want to cast Karrthus).

I forgot to mention Eternal Witness in my first post here but I"ll certainly use 2 of those in the MP, non-standard, version of the deck.
Even though I won't be able to test my deck in a while, I'll soon post a list with what I'll be going with, perhaps with some goldfishing tests .
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4 years ago  ::  Jul 16, 2009 - 11:16PM #25
karnblack
Date Joined: Sep 23, 2003
Posts: 225
Okay, here's another build I'm considering:

+1 Bloodbraid Elf
+1 Elvish Visionary
+1 Farhaven Elf
+1 Fertile Ground
+1 Trace of Abundance

-2 Keeper of Progenitus
-1 Murderous Redcap
-1 Woodfall Primus
-1 Wort, the Raidmother

Warp World

Land (22 x )
13 x *Forest
9 x *Mountain

Creatures (26 x )
4 x *Bloodbraid Elf
4 x *Bogardan Hellkite
2 x *Broodmate Dragon
4 x *Elvish Visionary
4 x *Farhaven Elf
1 x *Karrthus, Tyrant of Jund
3 x *Murderous Redcap
4 x *Siege-Gang Commander

Other Spells (12 x )
4 x *Fertile Ground
4 x *Trace of Abundance
4 x *Warp World


It's more focused and gets rid of the versatility in favor of going more aggro.

I'll probably add a couple of Regal Force s in place of a couple of Elvish Visionary when I get a chance to pick them up.

Thoughts?


Edit:

Updated deck:

+1 Island
+4 Mulldrifter

-1 Forest
-4 Elvish Visionary

Warp World

Land (22 x )
12 x *Forest
1 x *Island
9 x *Mountain

Creatures (26 x )
4 x *Bloodbraid Elf
4 x *Bogardan Hellkite
2 x *Broodmate Dragon
4 x *Farhaven Elf
1 x *Karrthus, Tyrant of Jund
4 x *Mulldrifter
3 x *Murderous Redcap
4 x *Siege-Gang Commander

Other Spells (12 x )
4 x *Fertile Ground
4 x *Trace of Abundance
4 x *Warp World


I wanted to cascade into ramp and not card draw. I'm going to stick with this build for now...I think. With the Mulldrifters I may not need Regal Forces.
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4 years ago  ::  Jul 17, 2009 - 8:07AM #26
Nevik_Ecir
Date Joined: Nov 2, 2008
Posts: 779
Here is my current decklist with some early observations below.

Warp World

61 x cards
CREATURES:
4 x *Bogardan Hellkite
3 x *Siege-Gang Commander
4 x *Farhaven Elf
1 x *Eternal Witness
4 x *Elvish Visionary
1 x *Karrthus, Tyrant of Jund
1 x *Wort, the Raidmother
4 x *Bloodbraid Elf
1 x *Regal Force
3 x *Broodmate Dragon
1 x *Loaming Shaman
2 x *Keeper of Prgenitus
PERMANENTS:
3 x *Darksteel Ingot
3 x *Fertile Ground
SPELLS:
4 x *Warp World
LANDS:
13 x *Forest
9 x *Mountain


Creatures:
Bogardan Hellkite - Kind of obvious and awesome wincon.
Siege-Gang Commander - 4 permanents for the price of one. Only running 3 because my 1 Wort is in this for testing.
Farhaven Elf - 2 permanents for the price of one. And mana accel.
Eternal Witness - I like her 'cause she is green for the Regal Force, but dislike her 'cause my Bloodbraids can cascade into her.
Elvish Visionary - Cheap cantrips = good.
Karrthus, Tyrant of Jund - This guy is going to destroy one player when he hits the board with 2 Double Dragons being flipped alongside a few Hellkites
Wort, the Raidmother - Conspiring a Warp World is awesome! Thank you Redox for this suggestion. She is also green along with her little buddies to fuel the Regal.
Bloodbraid Elf - This guy is really only for mana accel. He is also green to fuel the Regal. I wish there were something better I could use with an actual CitP affect. I've even thought of replacing this guy with Wood Elves .
Regal Force - I have drawn 15+ cards with this guy hitting the table before.
Broodmate Dragon - 2 Dragons for the price of one! Sign me up.
Loaming Shaman - I like him for the obvious reasons, hate him cuz my Cascader can grab him.
Keeper of Prgenitus - I like this guy over Mana Reflections since he is a creature and helps fuel the Regal.

PERMANENTS:
Darksteel Ingot - I like being able to hardcast Double Dragon or Karrthus if need be and it is indestrucible to boot which helps in my meta.
Fertile Ground - Similar to above.
*NOTE* I'm tinkering with numbers currently and I will fine-tune this as I play it.
SPELLS:
Warp World - Kind of obvious.
LANDS:
If I had the old duels I would run them with the Ravnica shocklands and swap out my Farhaven Elves with Wood Elves, but alas I don't.
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4 years ago  ::  Jul 17, 2009 - 8:33AM #27
Skyshroud7
Date Joined: Feb 15, 2003
Posts: 1,654
Fists of Ironwood would be cool in here
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4 years ago  ::  Jul 17, 2009 - 10:16AM #28
Mown
Date Joined: Apr 28, 2008
Posts: 16,683
Should have 4x Burning Wish , and a Bosijeuo0saud (that Kamigawa land that makes spells uncounterable.)

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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4 years ago  ::  Jul 17, 2009 - 12:45PM #29
RedoxNL
Date Joined: Nov 22, 2007
Posts: 221
Why Burning Wish? That's 4 more slots that can't be flipped into play and once you cast your first Warp World, you should be able to proceed either through drawing a new one or returning the one you used.

The land you meant is called Boseiju, Who Shelters All and I'll include it as I do have some counterspells in my meta (hi Cryptic Command ).

Warp My World (60)


Lands (22 x )
4 x Stomping Ground
4 x Fire-Lit Thicket
8 x Forest
5 x Mountain
1 x Boseiju, Who Shelters All

Creatures (22 x )
4 x Wood Elves
1 x Loaming Shaman
1 x Eternal Witness
2 x Goblin Chieftain
4 x Carven Caryatid
3 x Murderous Redcap
4 x Siege-Gang Commander
1 x Wort, the Raidmother
2 x Bogardan Hellkite

Spells(16 x )

2 x Mana Reflection
2 x Rise of the Hobgoblins
4 x Lotus Bloom
4 x Fertile Ground
4 x Warp World


Unfortunately space limitations forced me to cut down to 1 witness, 3 murderous redcaps and no room for mogg war marshals or woodfall primus. Untested as yet (not even complete hehe) but this seems ok to me. No idea how the lotus will play but there's some synergy at least .

@Nevik
No Murderous Redcaps? Think you'd rather have 4 SGC than 4 hellkites.

@karnblack
Seems a good one to switch to mulldrifters instead of visionary for bloodbraid elf so you only hit accel. Have you tested it yet? Do you miss gy recursion of warp world?
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4 years ago  ::  Jul 17, 2009 - 12:56PM #30
Skyshroud7
Date Joined: Feb 15, 2003
Posts: 1,654
I still think the enchantment I suggested is pro.

Its 3 for 1.
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