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Switch to Forum Live View Ichorid.dec/Frigorid Primer
7 years ago  ::  Apr 08, 2006 - 4:40PM #1
hiirasteve
Date Joined: Sep 26, 2004
Posts: 127
Ichorid .dec

Ichorid.dec (or simply Ichorid, or Frigorid) abuses the Dredge mechanic with high-Dredge creatures and lots of draw. It works by dumping your entire library into the grave, then using Ichorid s to smash lots of face over and over again. Supporting roles like Psychatog give you extra win conditions, as well as a Wonder to give your win condition of choice wings. Frigorid has become quite a cornerstone in the Ravinca block metagame, and there are reasons why. It's quick. Frigorid is probably one of the fastest aggro decks in existence, and can readily destroy control and combo alike. Moving on...

// Mana
1 Riftstone Portal
1 Swamp
1 Island
1 Overgrown Tomb
4 Watery Grave
4 Cephalid Coliseum
3 Polluted Delta
2 Bloodstained Mire
3 Chrome Mox

// Engine
4 Careful Study
4 Zombie Infestation
3 Deep Analysis
3 Tolarian Winds
1 Golgari Thug
4 Stinkweed Imp
4 Golgari Grave-Troll
4 Putrid Imp
4 Psychatog
4 Ichorid
1 Wonder

// Crap
4 Cabal Therapy

Riftstone Portal- Played soley for SB Ray of Revelation, which is always a good idea (to counter the popularity and relative difficulty of CAL).

Bascis/Tomb/Grave- The basics are the only non-pain causing lands in the deck. The shocklands are great, fetchable lands that fix the base very well.

Cephalid Coliseum- Threshold isn't very difficult to achieve in this deck, as such Cephalid Coliseum is the perfect choice. The threshold ability can let you Dredge huge amounts into your graveyard, and the discard lets you get rid of any unwanted fat in your hand.

Fetchlands- Pretty obvious, fetches the shocklands.

Mox- lets you do some crazy stuff turns two and three, allows for a first turn Zombie Infestation, which is definite a solid secondary win condition.

Careful Study- Decent draw power for a one cc spell (only topped by Cephalid Coliseum), and definitely a cost efficient one. Can net a big Dredge, and lets you finish with just as much Dredge targets in the grave as when you started. Also gives you a good quick discard outlet first turn without casting Imp/Tog.

Zombie Infestation- Gives you another win condition, basically. An incredibly powerful discard engine, giving you flying (Wonder in the grave) 2/2 Zombie tokens to smash face (or to sac to Therapy flashback). First turn Infestation is quite a powerful play.

Deep Analysis- Usually, you won't be hardcasting this (thankfully). DA is solid card advantage that (assuming the Flashback cost) is extremely cost efficient. The three life hurts (in conjunction with all the pain/shocklands), but is entirely worth it.

Tolarian Winds- A great card in the first two or three turns, but after that becomes almost dead. Winds is a great play when you've got a bunch of Dredge stuff in your hand, but otherwise can severely hurt. Not bad, but a far cry from game-ending.

Golgari Thug/Stinkweed Imp/Grave-Troll- High Dredge costs = the life of this deck.

Tog/Imp- Both are discard outlets, with Tog being the far superior one. Tog gives you yet another win condition (with Wonder), considering you can Dredge your whole library and then remove them all from the game (typically nets at least a 18/18), not to mention any excess in your hand. Imp is turn one discard, 'nuff said.

Ichorid- Recurs, smashes face, dies. Rinse and repeat as necessary. Beats face and flies with Wonder.

Wonder- Makes your little freak show fly into your opponents face.

Thearpy- In a clutch it's a discard outlet for you-but normally, you can get rid of troublesome Deeds or grave hate . Synergistic with Ichorid/zombie tokens (from Infestation).

Sideboarding
When sideboaring for Frigorid, you must keep one thing in mind-the cards you sideboard in cannot slow the deck down at all. One of this deck's defining features is it's aggression-if it slows down for even a turn, you could easily lose the upper hand. Ichorid needs to gain the lead and keep it-for good. Of course, with this in mind, one of the greatest anti-Ichorid tools ever is Leyline of the Void . A game starting with this in play is bad. Very bad. Ways around it include playing a Godless Shrine and splashing white for Vindicate or any assortment of enchantment hate. The rest of the sideboard is up to you-I don't know your metagame.
Popular answers to various situations include Darkblast , Duress , Coffin Purge (vs. mirror match), and Ray of Revelation (vs. CAL).
Where did all my posts go?
RIP Team ABS
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7 years ago  ::  Apr 08, 2006 - 11:07PM #2
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

hiirasteve]The best thing about Adam's deck is that it uses Ray of Revelation, which addresses the problem with one card that can shut down Frigorid in the right situation- Leyline of the Void . RoR destroys it quickly, and it's definitely worth splashing one color to be almost invincible. Adam's deck is pretty close to optimal in general wrote:

The best thing about Adam's deck is that it uses Ray of Revelation, which addresses the problem with one card that can shut down Frigorid in the right situation- Leyline of the Void . RoR destroys it quickly, and it's definitely worth splashing one color to be almost invincible. Adam's deck is pretty close to optimal in general; for all intensive purposes, let's use use it as an example.


Umm... Ray doesn't answer the LL at all. with a free LL in play, you'll never have the access to the white mana needed to cast it, and never get the chance to flash it back either. He ran that for CAL's prominence and a few other odds and ends. Coffin Purge was being run for similar reasons at the time as well I believe. Personally I believe Echoing Truth or even just splashing a Godless Shrine to be a better option currently.

Another list you could use would be Michael Krumb's winning list from GP Charlotte:
Spoiler: Show


4 Polluted Delta
3 Bloodstained Mire
1 Swamp
4 Watery Grave
4 Cephalid Coliseum
2 Overgrown Tomb
--------------------
18 land

2 Wonder
4 Golgari Grave-Troll
4 Ichorid
4 Psychatog
4 Putrid Imp
4 Stinkweed Imp
----------------------
22 creatures

4 Cabal Therapy
4 Deep Analysis
4 Zombie Infestation
4 Chrome Mox
4 Tolarian Winds
-----------------------
20 other spells

4 Moment's Peace
4 Firemane Angel
4 Coffin Purge
3 Ray of Revelation
--------------------
15 sideboard cards


Don't forget to mention that Zombie Infestation is often just as strong of a win condition as Ichorids or Tog either. I get wins against slower decks like Tog and Stick simply off of turn 1 Infestations more often than with any other method.

One last piece of tech to mention here is Krosan Reclamation and possibly Compost for the mirror.
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7 years ago  ::  May 14, 2006 - 4:46PM #3
Vizier
Date Joined: Jun 17, 2005
Posts: 583
Is this the bulk of the information on this deck or is there another thread im missing?
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7 years ago  ::  May 14, 2006 - 5:26PM #4
Offkorn
  • Eye of Grog
Date Joined: Oct 13, 2004
Posts: 97

RoP2uu]Umm... Ray doesn't answer the LL at all. with a free LL in play, you'll never have the access to the white mana needed to cast it, and never get the chance to flash it back either.


Not true, Ichorid usually runs 1 Godless Shrine if it ru wrote:

Umm... Ray doesn't answer the LL at all. with a free LL in play, you'll never have the access to the white mana needed to cast it, and never get the chance to flash it back either.[/quote]
Not true, Ichorid usually runs 1 Godless Shrine if it runs Ray.

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7 years ago  ::  May 14, 2006 - 5:49PM #5
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
How often can you actually remove Leyline before you lose so much tempo that you can't come back.
I don't see how outside of siding in bounce/enchant kill and then going dredge nuts off of a Tolarian Winds.
I've played this deck....Leyline's a *****.
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7 years ago  ::  May 14, 2006 - 7:07PM #6
Vizier
Date Joined: Jun 17, 2005
Posts: 583
anyone have some links to replays of this deck? I made it online and its met some success but i feel like im not making the most out of the deck and id like to watch an expert use it.
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7 years ago  ::  May 15, 2006 - 10:40AM #7
Offkorn
  • Eye of Grog
Date Joined: Oct 13, 2004
Posts: 97

Magic4Real4Life]How often can you actually remove Leyline before you lose so much tempo that you can't come back.
I don't see how outside of siding in bounce/enchant kill and then going dredge nuts off of a Tolarian Winds.
I've played this deck....Leyline's a *****.


That's interesting, as I've seen Ichorid win several times even with a leyline out, usualy through Zombie Infes wrote:

How often can you actually remove Leyline before you lose so much tempo that you can't come back.
I don't see how outside of siding in bounce/enchant kill and then going dredge nuts off of a Tolarian Winds.
I've played this deck....Leyline's a *****.[/quote]
That's interesting, as I've seen Ichorid win several times even with a leyline out, usualy through Zombie Infestation.

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7 years ago  ::  May 15, 2006 - 11:42AM #8
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Offkorn]Not true, Ichorid usually runs 1 Godless Shrine if it runs Ray.


Which in itself is a relatively recent thing. A month ago when this was written, very few decks could hardcast their Rays without a Riftstone Portal .

And yes, it is possible for Ichorid to win with a LL out. Due in no small part to the fact that the opponent played a LL I'm certain...

As for video replays... I don't know that this has been in a PT Top 8 yet, which is about what it'd take. If you have MTGO, you can watch the Ichorid deck in the Auction of Champions bit from the Invitationals, but that was Vangaurd so still doesn't really count. That's the only thing I can think of right now wrote:

Not true, Ichorid usually runs 1 Godless Shrine if it runs Ray.[/quote]
Which in itself is a relatively recent thing. A month ago when this was written, very few decks could hardcast their Rays without a Riftstone Portal .

And yes, it is possible for Ichorid to win with a LL out. Due in no small part to the fact that the opponent played a LL I'm certain...

As for video replays... I don't know that this has been in a PT Top 8 yet, which is about what it'd take. If you have MTGO, you can watch the Ichorid deck in the Auction of Champions bit from the Invitationals, but that was Vangaurd so still doesn't really count. That's the only thing I can think of right now though.

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7 years ago  ::  May 15, 2006 - 1:48PM #9
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Actually, the sideboard is rather sqizzed already... here's what I belive the best SB for Ichorid:
4 Coffin Purge
4 Firemane Angel
4 Moment's Peace
3 Ray of Revelation
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7 years ago  ::  May 15, 2006 - 2:43PM #10
Offkorn
  • Eye of Grog
Date Joined: Oct 13, 2004
Posts: 97
If your meta is Affinity heavy, Kataki is a decent replacement for MP.
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