The Extended Decks to Beat Thread Index
What are the Decks to Beat?The Decks to Beat are the top decks in the format. These are the ones that you should expect to play against in tournaments and what you should test against. The Decks to Beat are based on popularity, so it will usually be the most powerful decks, but not always.
Thread links and short descriptions:AffinityAggro
Affinity uses cheap, efficient creatures with Mirrodin block's Affinity ability to quickly power out beats and keep the pressure on. It uses
Arcbound Ravager
,
Frogmite
, and the like for quick beatdown, in addition to using
Thoughtcast
to gain card advantage. Some versions also use Red for
Atog
and
Fatal Frenzy
to end the game in a flash.
Affinity Primer by blackcat77BurnAggro
Mono red burn is an aggro deck that tries to bring down its opponent's life total to 0 as fast as possible. To achieve this, efficient burn spells make up most of the maindeck. It is slightly slower than other aggro decks, but it makes up for this with a painless mana base and making its opponent's removal dead, or, at the very least, have the few creatures that it runs do damage when they die.
Burn Primer by iamajellydonutDeathcloudControl
Deathcloud is a deck similar to The Rock, in that it combines disruption, mana acceleration, and big threats to create a powerful deck. The printing of Lorwyn’s Planeswalkers, particularly
Garruk Wildspeaker
, allowed Rock decks with
Death Cloud
to become very popular and powerful decks. Death Cloud has no effect on the Planeswalkers, so you have a very powerful card on your side of the board while your opponent has nothing. After that, winning is rather easy.
Tarmogoyf
and
Ravenous Baloth
also give the deck powerful anti-aggro tools and an alternate win-condition.
Deathcloud Primer by blackcat77Elves!Combo
Elves! is a combo deck that uses
Glimpse of Nature
to draw through its deck while producing large amounts of mana through
Heritage Druid
or
Birchlore Rangers
.
Nettle Sentinel
is particularly powerful with Heritage Druid and Birchlore Rangers, due to its untapping ability.
Summoner’s Pact
and
Chord of Calling
get the pieces you need to start the combo and let you continue it if you draw them while going off. Once you have built up an army of elves, you can win with a variety of cards, the most popular being
Predator Dragon
.
Elves! Primer by Lynx_The_oneFaeriesControl
Faeries began as a humble tribal deck in post-Lorwyn Standard before becoming a dominant force in Block and Standard with the inclusion of
Bitterblossom
from Morningtide. The Extended version of the deck is a very different animal, but the deck still relies on a number of powerful Faerie synergies, while playing a popular suite of the most powerful blue spells in the format.
Spell Snare
,
Mana Leak
,
Spellstutter Sprite
, and others control your opponent while you drop threats like
Vendillion Clique
and possibly
Bitterblossom
and
Mistbind Clique
.
Faeries Primer by NarcissistNext Level BlueControl
Next Level Blue is a Blue control deck that splashes Green for
Tarmogoyf
. It uses cards like
Spell Snare
,
Stifle
, and
Remand
to gain lots of tempo early, then drops a Goyf and beats for the win.
Vedalken Shackles
and sometimes
Threads of Disloyalty
are used to steal the opponents’ best creatures.
Ancestral Visions
provides excellent card advantage.
Next Level Blue Primer by thehouseReliquary LoamMidrange
Reliquary Loam is a variant of The Rock that uses
Life From the Loam
along with
Raven's Crime
and
cycling
lands
to create a powerful card drawing engine. It also uses powerful disruption like
Path to Exile
and
Thoughtseize
.
Tarmogoyf
,
Knight of the Reliquary
, and
Kitchen Finks
provide the beatdown.
Reliquary Loam Primer by RathiAssassinRGW ZooAggro
RGW Zoo, as the name implies, is an aggro deck using Red, Green, and White. It uses
efficient
creatures
and
burn
to win the game very quickly. This speed makes it arguably the best aggro deck in Extended and gives it a great matchup against control and other aggro decks. Recently, it has become more popular than Domain Zoo due to its improved matchups against Faeries, Burn, and Deathcloud.
RGW Zoo Primer by mntwinsfanTEPSCombo
TEPS, or The Extended Perfect Storm, refers to a small group of decks that seek to win the game through a big
Mind’s Desire
. It uses
card
drawing
and
mana
acceleration
to fuel Desire. Casting a Mind’s Desire with a storm count of 5 or more is almost always enough to win the game. Win conditions vary, but
Tendrils of Agony
and
Grapeshot] + [c]Pyromancer’s Swath
are the most common.
TEPS Primer by mishima_kazuya