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4 years ago  ::  May 18, 2009 - 8:07AM #21
Sarge41
Date Joined: Jun 12, 2008
Posts: 224

Tralfamador wrote:

This owns Faeries? I agree; a deck that can potentially run 4 Stifles, and usually plays at least 12 counters, while you're stuck at 4 Hypengenesis, is going to get owned by gigantic (nonexistant) swarm of Dragons and Angels.


Did you even read mntwinsfan's post? Look, drop sprite and your combo stops. Drop a Cannonist, you can't even do your combo at all since you play no disruption. Play thoughtseize, you lose your combo card.

It is realtively fast I give you that, 3 mana cascade win is kinda nice, but it only works if your opponent has 0 combo disruption which is quite rare games 2 and 3.

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4 years ago  ::  May 18, 2009 - 3:01PM #22
iforgot120
Date Joined: Mar 4, 2007
Posts: 1,318

Sarge41 wrote:

Did you even read mntwinsfan's post? Look, drop sprite and your combo stops. Drop a Cannonist, you can't even do your combo at all since you play no disruption. Play thoughtseize, you lose your combo card.

It is realtively fast I give you that, 3 mana cascade win is kinda nice, but it only works if your opponent has 0 combo disruption which is quite rare games 2 and 3.


sarcasm.

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4 years ago  ::  May 30, 2009 - 10:52PM #23
Tralfamador
Date Joined: Dec 4, 2008
Posts: 276

Sarge41 wrote:

Did you even read mntwinsfan's post? Look, drop sprite and your combo stops. Drop a Cannonist, you can't even do your combo at all since you play no disruption. Play thoughtseize, you lose your combo card.

It is realtively fast I give you that, 3 mana cascade win is kinda nice, but it only works if your opponent has 0 combo disruption which is quite rare games 2 and 3.


...No. Stop.

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4 years ago  ::  Jun 04, 2009 - 9:48PM #24
Vizier
Date Joined: Jun 17, 2005
Posts: 583
Its going to have an impact. Any deck that can go off on turn 2 with a 1 card instant win is going to have to be dealt with.
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4 years ago  ::  Jun 05, 2009 - 8:24AM #25
sacub13
Date Joined: Dec 16, 2008
Posts: 2,726
it really isnt that good. most of the good extended decks can match its speed or are at worst one turn slower but much more consistant, and those who cant match the speed are control decks that will certainly be able to stop it no problem.
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4 years ago  ::  Jun 05, 2009 - 9:51AM #26
Vizier
Date Joined: Jun 17, 2005
Posts: 583

sacub13 wrote:

it really isnt that good. most of the good extended decks can match its speed or are at worst one turn slower but much more consistant, and those who cant match the speed are control decks that will certainly be able to stop it no problem.


Without disruption I cant think of any way for zoo to beat this deck. TEPS is 1 turn slower at least and highly vulnerable to some of the bombs or instant death cards that get cascaded into play.


Control decks have a good matchup, yes, but even control decks cant stop a turn 2 simian spirit guide on the draw...well on 2nd thought stifle can stop them. Still this mechanic is going to have an impact on the format. Hypergen isnt the ideal card to cascade into imo.

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4 years ago  ::  Jun 05, 2009 - 10:11AM #27
AkromaAngelofWrath
Date Joined: Nov 6, 2007
Posts: 593

Vizier wrote:

Without disruption I cant think of any way for zoo to beat this deck. TEPS is 1 turn slower at least and highly vulnerable to some of the bombs or instant death cards that get cascaded into play.


Control decks have a good matchup, yes, but even control decks cant stop a turn 2 simian spirit guide on the draw...well on 2nd thought stifle can stop them. Still this mechanic is going to have an impact on the format. Hypergen isnt the ideal card to cascade into imo.


Actually, Zoo does have disruption. Cannonist, for example.

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4 years ago  ::  Jun 05, 2009 - 10:31AM #28
Vizier
Date Joined: Jun 17, 2005
Posts: 583

AkromaAngelofWrath wrote:

Actually, Zoo does have disruption. Cannonist, for example.


Whats your answer to volcanic fallout? Or Rift Bolt? Or Commandeer?

THis deck rapes aggro, best get used to it now rather then later...

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4 years ago  ::  Jun 05, 2009 - 10:37AM #29
sacub13
Date Joined: Dec 16, 2008
Posts: 2,726

Vizier wrote:

Without disruption I cant think of any way for zoo to beat this deck. TEPS is 1 turn slower at least and highly vulnerable to some of the bombs or instant death cards that get cascaded into play.


Control decks have a good matchup, yes, but even control decks cant stop a turn 2 simian spirit guide on the draw...well on 2nd thought stifle can stop them. Still this mechanic is going to have an impact on the format. Hypergen isnt the ideal card to cascade into imo.


ive played against hypergen with TEPS, its not difficult to beat. a simple remand on the hypergen and the combo is ruined. or you can simply go off before they do. even without that though this combo is shaky at best. i dont see it turning into a decent deck for the format, much less warping the format.

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4 years ago  ::  Jun 05, 2009 - 10:44AM #30
Vizier
Date Joined: Jun 17, 2005
Posts: 583

sacub13 wrote:

ive played against hypergen with TEPS, its not difficult to beat. a simple remand on the hypergen and the combo is ruined. or you can simply go off before they do. even without that though this combo is shaky at best. i dont see it turning into a decent deck for the format, much less warping the format.


Its not hypergen decks im worried about. Those are shaky as you said. Its the decks that cascade Bond of Agony and card like that that make me worry...

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