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4 years ago  ::  Jun 14, 2009 - 11:09AM #51
mntwinsfan
  • Metalhead
Date Joined: Jul 19, 2007
Posts: 4,955

Jonika wrote:

Am I wrong in thinking that it would be pretty good in Zoo? It helps out with mana, especially with fetchlands rotating. I realize it is slower at first, but the fact that the creatures are free, have flash, and are uncounterable should make up for it in the long run.

Edit:

Aether Vial is lolsauce in Merfolk, Fish, and Bant.


It could. My only experience with Aether Vial in Zoo is in Legacy. It's not playable there, but there is a pretty big difference between Legacy and Extended.

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4 years ago  ::  Jun 16, 2009 - 10:51AM #52
Makaro
Date Joined: Sep 13, 2008
Posts: 676

GoTexans wrote:

My only issue with Jitte is it really swings games in aggro vs. aggro matchups. If you put two decks against eachother that run Jitte chances are the one that draws it, plays it, and activates it first will win. It kind of feels like a race to see who gets their Jitte first. Is it broken? Not really it's just really really good. Just because something is used in a lot of different decks doesn't mean it's broken, just really good. Extended has such a diverse metagame, if only 1 deck was running Jitte and that deck was dominating the format then I could agree with everyone who wants Jitte banned. However this is not the case.


I agree with this, and I don't think Jitte being banned would be a bad thing. I hate it when aggro matchups just go down to "who draws Jitte first". That being said, it's not breaking the format so I think it's okay for Jitte to be legal.

I hope Top stays banned. It really does draw out matches when people are topping 1 or 2 times every turn. Even if an average top activation takes 10 seconds (very generous, I might add) it can add 5 minutes or more on to a game*.

Vial can stay banned. It's pretty broken and it's going to rotate in a year and a half anyways, so I don't think anyone will miss it.

*Not scientific numbers, if you take issue with my statement then attack my position, not the numbers

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4 years ago  ::  Jun 17, 2009 - 4:00PM #53
Sarge41
Date Joined: Jun 12, 2008
Posts: 224

Makaro wrote:

Vial can stay banned. It's pretty broken and it's going to rotate in a year and a half anyways, so I don't think anyone will miss it.


Agree.

iamajellydonut wrote:

Apparently it has been a while since anyone played with Top. It takes a **** load of time on its own. Fetches were just icing.


This definitely, Top itself just drags out games and technically you could just abuse it for the draw, which some people did on time.


Right now, as much as I hate Goyf and Jitte for being extremely powerful, they are not format morphing. Aether Vial is good in a lot of decks, Affinity just making it insane. Skullclamp has its obvious reasons. Disciple just makes Affinity too fast.

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4 years ago  ::  Jun 20, 2009 - 1:32PM #54
gamegeek2
Date Joined: Sep 19, 2006
Posts: 2,859
Isn't PT Austin post-Zendikar, with Onslaught out?
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4 years ago  ::  Jun 20, 2009 - 5:43PM #55
Joseph_Silver
Date Joined: Jun 17, 2006
Posts: 859
Goyf is pretty easy to deal with, but Jitte is just plain annoying. It's not as big of a problem as Timmy makes it out to be, but it's still very annoying.

I mean, if they banned Top because it made games too long and not because it was overpowered, perhaps they'll ban Jitte because it's an auto-include in all aggro decks?
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4 years ago  ::  Jun 21, 2009 - 8:23AM #56
Flopfoot
Date Joined: Jul 16, 2007
Posts: 7,983
One of the problems with top is that too many people were cheating when using it. That's not gonna change just because of fetchlands.

Vial is simply too powerful.

Hypergenesis doesn't seem that bad. There have almost always been combo decks in Magic, they're a part of the game.
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4 years ago  ::  Jun 21, 2009 - 12:43PM #57
mntwinsfan
  • Metalhead
Date Joined: Jul 19, 2007
Posts: 4,955

iamajellydonut wrote:

Apparently it has been a while since anyone played with Top. It takes a **** load of time on its own. Fetches were just icing.


Fetchlands rotating will still decrease the amount of time spent Topping, though. Also, Top will see less play than it did before; probably only with Counterbalance and maybe in some combo decks.

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4 years ago  ::  Jun 21, 2009 - 2:54PM #58
AlienFinger79
Date Joined: Nov 29, 2007
Posts: 2,551
How much does the rotation of fetch-lands impact the power-level of Tarmogoyf?

I realize that it will still be an extremely powerful card, and among the top threats in the format. I'm just wondering.
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4 years ago  ::  Jun 23, 2009 - 3:19PM #59
Vizier
Date Joined: Jun 17, 2005
Posts: 584

Flopfoot wrote:

One of the problems with top is that too many people were cheating when using it. That's not gonna change just because of fetchlands.

Vial is simply too powerful.

Hypergenesis doesn't seem that bad. There have almost always been combo decks in Magic, they're a part of the game.


Cheating? How? Drawing more than 3 cards or something? I play online only so that isnt a concern there.

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4 years ago  ::  Jun 23, 2009 - 3:22PM #60
mntwinsfan
  • Metalhead
Date Joined: Jul 19, 2007
Posts: 4,955

Vizier wrote:

Cheating? How? Drawing more than 3 cards or something? I play online only so that isnt a concern there.


Yeah, looking at more than three cards, putting one (or more) into your hand, stuff like that. I'm not sure how to fix that problem, but a card being easy to cheat with is definitely not a valid reason for banning it.

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