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Sticky: Zerg's EDH Deckbuilding Guide
5 years ago  ::  Sep 02, 2008 - 12:05PM #11
Conall
Date Joined: Mar 30, 2004
Posts: 2,171
Before talking about what works/doesn't work, how about a very brief section convering the absolute basics of a generic deck:

Basic Pointers:

- Deck should contain 35-40 land,
- only 10-15 spells with 0-2 cc,
- 15-25 creatures.

etc.
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5 years ago  ::  Sep 02, 2008 - 3:00PM #12
zammm
Date Joined: Jul 3, 2003
Posts: 27,370

Zerg0nator wrote:

Also, thanks to whoever sticky'd this! :D


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5 years ago  ::  Sep 02, 2008 - 3:17PM #13
kedi
  • Kiss me, kill me
Date Joined: Jul 16, 2003
Posts: 2,169
Kiss you Zerg.
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5 years ago  ::  Sep 02, 2008 - 6:40PM #14
Zerg0nator
Date Joined: May 24, 2003
Posts: 2,371

Conall wrote:

Before talking about what works/doesn't work, how about a very brief section convering the absolute basics of a generic deck:

Basic Pointers:

- Deck should contain 35-40 land,
- only 10-15 spells with 0-2 cc,
- 15-25 creatures.

etc.


Good idea. I wrote this just as a collection of various advice for EDH deckbuilding. Organization wasn't really my first concern, but since it's all official and sticky now, I guess a list like that needs to be put in. :P

I'll do it within a couple days probably, meanwhile if anyone else has any generic pointers feel free to post suggestions.

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5 years ago  ::  Sep 02, 2008 - 8:24PM #15
tempesteye
  • Seasoned Tactician
Date Joined: Jul 11, 2003
Posts: 9,037
You might want to consider a short addendum to what works/doesn't work: Stuff that's absolutely broken in MP (aka auto includes). I'm thinking things like Seedborn Muse in Green, or Myojin of Night's Reach in Black. Spells that become very powerful in a 4+ player game.

Guess what? Chicken butt.

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5 years ago  ::  Sep 03, 2008 - 8:16AM #16
Conall
Date Joined: Mar 30, 2004
Posts: 2,171
Maybe we divide the entire article into Duel Play and Multiplayer sections?
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5 years ago  ::  Sep 04, 2008 - 8:26PM #17
Zerg0nator
Date Joined: May 24, 2003
Posts: 2,371

Conall wrote:

Before talking about what works/doesn't work, how about a very brief section convering the absolute basics of a generic deck:

Basic Pointers:

- Deck should contain 35-40 land,
- only 10-15 spells with 0-2 cc,
- 15-25 creatures.

etc.


Added a "deck composition" section to cover the above and explain why it's a good idea.

Maybe we divide the entire article into Duel Play and Multiplayer sections?


Personally, I build my EDH decks to work in both environments and I don't know too many people who have a deck specifically designed for single-player, so I question whether reorganizing the entire guide to fit that format is useful.

Besides, I wouldn't do that simply because it's too much work and I'd have to rewrite too much :P

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5 years ago  ::  Sep 25, 2008 - 12:05AM #18
Degrassi
Date Joined: May 6, 2008
Posts: 96
i'm always looking for more casual ways to play this game, and EDH seems like the next answer. Thanks for the primer, it will def. help me get into it.
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5 years ago  ::  Oct 07, 2008 - 9:26AM #19
pandafarmer
Date Joined: May 22, 2004
Posts: 567
Nice work. I've been playing EDH for about a year now, and this still gave me some things to think about. Thank you!
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5 years ago  ::  Oct 23, 2008 - 12:37PM #20
urielxvi
Date Joined: Jun 14, 2006
Posts: 103

Zerg0nator]Tempo Cards
Sacrificing card advantage for tempo is a bad idea in EDH. Dark Ritual, Chrome Mox, Fireblast, Lotus Bloom, etc, are all unplayable.


I disagree...

Dark Ritual, Cabal Ritual are both very playable, opening hand they are amazing, and if you are playing black, you are playing Yawgmoth's Will, both cards are broken in your GY

Chrome Mox and Mox Diamond are also very playable, in decks that are 3+ colors, or decks that run tolrian academy

Seething song is awesome in all mono red decks...

I do agree that cards like fireblast and shard volley are bad in EDH wrote:

Tempo Cards
Sacrificing card advantage for tempo is a bad idea in EDH. Dark Ritual, Chrome Mox, Fireblast, Lotus Bloom, etc, are all unplayable.[/quote]
I disagree...

Dark Ritual, Cabal Ritual are both very playable, opening hand they are amazing, and if you are playing black, you are playing Yawgmoth's Will, both cards are broken in your GY

Chrome Mox and Mox Diamond are also very playable, in decks that are 3+ colors, or decks that run tolrian academy

Seething song is awesome in all mono red decks...

I do agree that cards like fireblast and shard volley are bad in EDH though.

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