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4 years ago ::
Apr 12, 2009 - 12:22AM
#31
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Date Joined:
Dec 16, 2008
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Since this thread is already going, I was thinking of maybe building a deck for extended. I was looking at the old Rescue archetype and was wondering if that would be a cheaper deck to build that could still preform somewhat ok.
Link in case you don't know what it is.
http://forums.gleemax.com/showthread.php?t=1046558 for a cheap deck, ive had alot of success with Eggs. its not a common archetype, but it usually wins turn 3 or 4 and is dirt cheap. the only relatively expensive spells in the deck are the 4 lotus bloom s. only problem is it really sucks against control. other than that though the only big problem is that people tend to get angry and leave the game when you go off because its so complicated and takes a while to go off.
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4 years ago ::
Apr 12, 2009 - 7:42AM
#32
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Date Joined:
Jul 19, 2007
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Since this thread is already going, I was thinking of maybe building a deck for extended. I was looking at the old Rescue archetype and was wondering if that would be a cheaper deck to build that could still preform somewhat ok.
Link in case you don't know what it is.
http://forums.gleemax.com/showthread.php?t=1046558 Rescue is a pretty bad deck.
Do you have any staples (Lands, Tarmogoyf, Chrome Mox, etc.), or would you be building from scratch? Affinity is a pretty good budget deck; it does great against Blue control but really struggles with combo and artifact hate in sideboards.
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4 years ago ::
Apr 12, 2009 - 1:16PM
#33
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Date Joined:
Mar 25, 2008
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It would be scratch, though I think I have a couple artifact lands.
Eggs you say? Link please? And For affinity, I know the deck and I will look into it, those ravagers might have to wait a bit though.
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4 years ago ::
Apr 12, 2009 - 2:44PM
#34
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Date Joined:
Dec 16, 2008
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It would be scratch, though I think I have a couple artifact lands.
Eggs you say? Link please? And For affinity, I know the deck and I will look into it, those ravagers might have to wait a bit though. http://www.wizards.com/Magic/Magazine/A … ly/boab/11
its a fun deck, but its very very complicated and as i said earlier it gets owned by control.
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4 years ago ::
Apr 14, 2009 - 7:51PM
#35
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Date Joined:
Mar 25, 2008
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http://www.wizards.com/Magic/Magazine/A … ly/boab/11
its a fun deck, but its very very complicated and as i said earlier it gets owned by control. I read it, and I am still confused on how it works. I read the explanation and well yeah, can someone help me understand it?
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4 years ago ::
Apr 14, 2009 - 9:10PM
#36
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Date Joined:
Dec 16, 2008
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I read it, and I am still confused on how it works. I read the explanation and well yeah, can someone help me understand it? once you get the hang of it it is actually quite easy to play. but it takes practice. i will go card by card now and explain it.
ghost quarter : very important to the combo. you need at least 1 at some point in the combo to have any shot at going off for the win unless you have 2 lotus blooms in play. it allows you to use up a land, sac it and replace it with another untapped land, thus thinning out your library and giving you another card to bring back with the sunrise. NOTE: if you do not have the ghost quarter in play when its time to go off, do not play another land unless you absolutely have to. wait for the quarter
island and swamp explain themselves
chromatic sphere and chromatic star : you need at least 1 of these to go off, the more the better. with a few of these in play, you can turn an untapped island into massive card draw and any color mana you want. also, star is the ideal target for reshape .
conjurer's bauble : comes in handy both late in the combo and early as well. ideally you tap it to put a reclaim at the bottom after you reclaimed for a sunrise. eventually this will be the only artifact other than the spellbomb that you sacrifice.
edge of autumn : very useful in this deck. when you have the sunrise in hand, use this to net an extra card for the next cycle and eventually that leads to another untapped land.
lotus bloom : this card is absolutely necessary to go off. you will not be able to go off without at least 1. can get it turn 3 with reshape for the turn 3 win. having 2 in play makes going off very easy.
manamorphose : the only real use for this card in this deck is to sac a bloom for green, turn that into white and draw. but its usefull, and this can work to turn 2 untapped islands into the white for second sunrise with help from a star or 2.
ponder : great card for this deck. useful turns 1-3 for setting up the combo, useful mid combo to dig for the sunrise that is avoiding you
pyrite spellbomb : the wincon. in the first few cycles of the combo, i tend to use it for card drawing, at least until i get to the point where the combo is stably going off. then you sac it every cycle for 2 damage, eventually for the win.
reclaim : this deck would not work without it. play it for a single green and get that sunrise back. mix in conjurers bauble and you get the sunrise instantaniously. a ghost quarter sacrifice immediately after that helps you potentially draw the reclaim again.
reshape : the key to the turn 3 win. i like to sac the bloom once it comes off suspend to this to go hunting for a second bloom, but chromatic star is also a great target to tutor for or to sac.
second sunrise : the most important card. sac as much as you can before playing it. reclaim it whenever possible.
serum visions : best used mid combo. draws a card and keeps bad draws away.
spoils of the vault : last resort effort to grab the sunrise. only use when you have no other options and the alternative is leaving all your permenants in the graveyard.
sunbeam spellbomb : the alternate wincon. infinite life.
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4 years ago ::
Apr 15, 2009 - 12:02AM
#37
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Date Joined:
Mar 25, 2008
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How does it go infinate? Wouldn't you eventually run out of reclaim to grab your second sunrise?
Edit: Nevermind I learned that reading is Tech.
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4 years ago ::
Apr 15, 2009 - 1:30AM
#38
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An off the wall suggestion: build UW Tron or Blink Lark / Blink Riders for post rotation. Tron is, naturally, the safest bet. That will give you plenty of time to assemble the pieces and give you a ton for practice with your deck for next season. SPOILER ALERT
Show
Meddling Mage is in ARB.
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4 years ago ::
Apr 15, 2009 - 12:38PM
#39
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Date Joined:
Aug 22, 2004
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Hmm, I have all the cards for eggs too, I didn't know people played that in extended. I'll have to try that out sometime.
Well Extended night is tonight again and I'm going back. I can't decide whether to play burn again or my homebrew merfolk. If the people use most of the same decks from last time I think my Merfolk should do very well because I tuned it to the metagame from last week. Burn should be consistent, but I have a feeling people are going to have a lot of hate for it considering the popularity of it last week. That's the main reason I'm leaning towards merfolk. That and I want to test out my Jittes and Stifles I've been holding onto for a long time :D .
True post count: 9,900 Thanks Wotc for not counting archived posts. If I post without capital letters than means I'm posting from my phone. For some reason it hates typing capital letters. Go_Texans on MTGO.
Texans 12-4 Wildcard: W Texans 19 Bengals 13 Divisional: L Texans 28 Patriots 41 Another awesome season!
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4 years ago ::
Apr 15, 2009 - 12:52PM
#40
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Date Joined:
Dec 16, 2008
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Hmm, I have all the cards for eggs too, I didn't know people played that in extended. I'll have to try that out sometime.
Well Extended night is tonight again and I'm going back. I can't decide whether to play burn again or my homebrew merfolk. If the people use most of the same decks from last time I think my Merfolk should do very well because I tuned it to the metagame from last week. Burn should be consistent, but I have a feeling people are going to have a lot of hate for it considering the popularity of it last week. That's the main reason I'm leaning towards merfolk. That and I want to test out my Jittes and Stifles I've been holding onto for a long time :D . playing eggs all depends on your meta. are there alot of fae or control players? if there are only 1 or 2 you will have success using eggs. if there are more it will fail. thats why people dont use it too often. it was used by a few people at pro tour berlin but beyond that i dont know.
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