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6 years ago ::
Mar 21, 2007 - 9:42PM
#11
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Date Joined:
May 29, 2005
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Gu Evasion AUTOCARD Lands x 194 Breeding Pool 4 Yavimaya Coast 3 Gemstone Mine 7 Forest 1 Pendelhaven Dudes x 253 Llanowar Elves 4 Birds of Paradise 4 Skarrgan Pit-Skulk 3 Dryad Sophisticate 4 Silhana Ledgewalker 4 Scryb Ranger 3 Giant Solifuge Instants x 124 Might of Old Krosa 4 Remand 4 Stonewood Invocation Enchantments x 44 Unstable Mutation SB x 153 Trygon Predator 4 Krosan Grip 4 Trickbind 4 Leyline of Lifeforce
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6 years ago ::
Mar 21, 2007 - 9:48PM
#12
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Date Joined:
Nov 12, 2006
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@Grimm Angel: Did Uktabi Drake do anything for you? I tested him and hated him. This deck doesn't need a Shock .
-4 Drake +2 Scryb Ranger: too good against too many decks to run less than 4, also provides nice tricks with Elves +1 Stonewood Invocation: wins games +1 Pit-Skulk or Call of the Herd: depending on your meta The only time it makes an impact is early game, say the first few turns. So I might agree on taking it out, but maybe only two. The original build included 4 swi and I ended up flooded with pump without any creatures to pump with. So I dropped two. The pitskulk, while good, still ends up being a 1/1 with target ability. And start pumping it, you will be seeing it being targeted. CotH I would add one more, if I had one. I'm actually looking for one and a Solifuge to see how two of the fudge's do and see if the 4th CoTH really would be worth it. I'm actually trying to find ways to make it quicker. Build it better, stronger, faster...but so far I seem lacking in technology hehe
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6 years ago ::
Mar 21, 2007 - 10:01PM
#13
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Date Joined:
Aug 10, 2009
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@Grimm_Angel Defense Grid is better than Leyline of Lifeforce in non-Hasty builds. This is because Leyline still doesn't stop them from countering buffs.
But if you run Solifuges, Groundbreakers, or Timbermares, it's fine.
@DarkAvatar1018 You use Drake like a creature, not like a Shock.
Think about it this way. He's a Skarrgan Pit-Skulk with a built-in Moldervine Cloak, except does 4 damage distributed over two turns instead of one. Only downside is that you lose the Skulk if you don't Cloak him; but a Skulk is useless without Cloak most of the times anyways.
@VGN Yes. Groundbreaker is a finisher against aggro, a starter against control; unless you have Ledgewalker and Armor, then you drop him first.
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6 years ago ::
Mar 21, 2007 - 10:04PM
#14
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Date Joined:
Nov 12, 2006
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@Grimm_Angel Defense Grid is better than Leyline of Lifeforce in non-Hasty builds. This is because Leyline still doesn't stop them from countering buffs.
But if you run Solifuges, Groundbreakers, or Timbermares, it's fine. I'll try defense Grids in my next matchup. I just enjoyed lifeforce because it can potentially come out first turn without the possibility of being countered itself. Although I always expect a first turn commandeer...
I'll have to give it a try though, see which really works better.
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6 years ago ::
Mar 21, 2007 - 10:07PM
#15
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Date Joined:
Aug 10, 2009
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@FunkyRatDemon You should still run Moldervine Cloak. Cut Dryad Sophisticate and a Might of Old Krosa. You can cut a Remand and Stonewood for another 2 creatures, I'm thinking Flying Men, which is a great one drop; or Drifter il-Dal, but that screws over your hope of Remand. Or you can run 3 Moldervine Cloak.
My reasoning is that you don't have enough buff to make each of your creatures worthwhile, and I don't think you have enough creatures and refill (Harmonize, Keen Sense), to mindlessly bash your way to victory, especially if they get chump blocked, Unstable Mutation is unstable for a reason.
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6 years ago ::
Mar 21, 2007 - 10:09PM
#16
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Date Joined:
Aug 10, 2009
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@Grimm_Angel I don't like Leyline because drawing two hurts you alot. I like Grid because drawing two helps you alot. Leyline protects only your creatures. Grid defends all of your spells.
See the basic logic?
The onyl downside to Grid is that you can't pump your creatures out of turn (not a problem if you run Might of Old Krosa)
And yes, 4 Scryb Ranger is mandatory for every deck except Hasty. She's too good not to be used. She and Ledgey are the two cards that carry Evasion, along with the 8 Armor core.
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6 years ago ::
Mar 21, 2007 - 10:19PM
#17
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Date Joined:
Nov 12, 2006
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@Grimm_Angel I don't like Leyline because drawing two hurts you alot. I like Grid because drawing two helps you alot. Leyline protects only your creatures. Grid defends all of your spells.
See the basic logic?
The onyl downside to Grid is that you can't pump your creatures out of turn (not a problem if you run Might of Old Krosa)
And yes, 4 Scryb Ranger is mandatory for every deck except Hasty. She's too good not to be used. She and Ledgey are the two cards that carry Evasion, along with the 8 Armor core. But I don't like logic! It makes my head hurt...
And is there anything better than Scryb Ranger?
...maybe I should take out two groundbreakers...they often get in the way.... Does pie come with it? And should I exchange the giant growth's with MoOK?
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6 years ago ::
Mar 21, 2007 - 10:28PM
#18
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Date Joined:
May 29, 2005
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@FunkyRatDemon You should still run Moldervine Cloak. Cut Dryad Sophisticate and a Might of Old Krosa. You can cut a Remand and Stonewood for another 2 creatures, I'm thinking Flying Men, which is a great one drop; or Drifter il-Dal, but that screws over your hope of Remand. Or you can run 3 Moldervine Cloak.
My reasoning is that you don't have enough buff to make each of your creatures worthwhile, and I don't think you have enough creatures and refill (Harmonize, Keen Sense), to mindlessly bash your way to victory, especially if they get chump blocked, Unstable Mutation is unstable for a reason. Last time I checked, people still play nonbasic lands. Dyrad has always proven its weight in salt. Might of Old Krosa has proved itself awesome, I'm never unhappy to draw into it. 25 Creatures is plenty for me. BoP originally was Flying Men, yet the mana accel I felt was needed. Drifter is horrible, its upkeep cost is hard for this deck. Unstable Mutation is quicker then Moldervine, thats why I prefer it. Keen Sense and Harmonize i don't feel give enough band for th commitment; Keen Sense albeit good, still doesn't pump, so is not for me; Harmonize means "Don't play a creature spell this turn" so i on't use it (its not Aggro-Control).
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6 years ago ::
Mar 22, 2007 - 3:42AM
#19
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Date Joined:
Jun 21, 2006
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Last time I checked, people still play nonbasic lands. Dyrad has always proven its weight in salt. Might of Old Krosa has proved itself awesome, I'm never unhappy to draw into it. 25 Creatures is plenty for me. BoP originally was Flying Men, yet the mana accel I felt was needed. Drifter is horrible, its upkeep cost is hard for this deck. Unstable Mutation is quicker then Moldervine, thats why I prefer it. Keen Sense and Harmonize i don't feel give enough band for th commitment; Keen Sense albeit good, still doesn't pump, so is not for me; Harmonize means "Don't play a creature spell this turn" so i on't use it (its not Aggro-Control). a 2/1 creature for 2 with only evasion deosn't seem to be good enough for the current build. They die to every removal, and cards like scryb ranger have another ablitty, and pro blue. having scryb and ledgewalker as 2 drops is better.
archetype name is needed for findig it easily as long
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6 years ago ::
Mar 22, 2007 - 4:40AM
#20
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Date Joined:
Aug 10, 2009
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