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Switch to Forum Live View Alara Reborn: Best Multiplayer Cards
4 years ago  ::  May 12, 2009 - 4:21AM #51
RedoxNL
Date Joined: Nov 22, 2007
Posts: 221
I think it is a bit silly to claim that MP-usefulness should be based on the card in a vacuum on one hand, and to mention Darksteel Colossus as a better finisher on the other. I doubt there are decklists that include DSC without a way to speed up his arrival.

The "problem" with a large vanilla creature is that it can be chumped while everyone is frantically trying to off you, or the creature if that is easier. The nice part of DSC is that an 11/11 indestructible trampler is quite likely to deal with anyone in short order, giving your opponents little time to come get you. In that sense, a finisher like DSC has the advantage of being 1 package, whereas LoE will need help to be as lethal as quickly as DSC, which is inherently weaker.

But, I think LoE more than compensates for this by costing a mere 5 mana and having no anti-reanimation clauses. Just a pity that you can't Wrath the board through him to clear the way. With Dauntless Escort, you can tho ^^.

Lastly, there is a difference between optimising a deck for any given card (Mind's Desire, for example) and making the deck work well with it. Having a way of giving LoE trample is making it work well, but running tinker/sol ring for DSC is optimising a strategy. Akroma sucks without support as well, without reanimation (combo!) she arrives at turn 8 or later and if you have no plan (read: support cards) to get there, you won't. Therefore, I think it is rather useless to claim that a finisher cannot be supported for it to be good.
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4 years ago  ::  May 12, 2009 - 1:23PM #52
feignedfrailty
Date Joined: Feb 10, 2007
Posts: 177

RedoxNL wrote:

I think it is a bit silly to claim that MP-usefulness should be based on the card in a vacuum on one hand, and to mention Darksteel Colossus as a better finisher on the other. I doubt there are decklists that include DSC without a way to speed up his arrival.

The "problem" with a large vanilla creature is that it can be chumped while everyone is frantically trying to off you, or the creature if that is easier. The nice part of DSC is that an 11/11 indestructible trampler is quite likely to deal with anyone in short order, giving your opponents little time to come get you. In that sense, a finisher like DSC has the advantage of being 1 package, whereas LoE will need help to be as lethal as quickly as DSC, which is inherently weaker.

But, I think LoE more than compensates for this by costing a mere 5 mana and having no anti-reanimation clauses. Just a pity that you can't Wrath the board through him to clear the way. With Dauntless Escort, you can tho ^^.

Lastly, there is a difference between optimising a deck for any given card (Mind's Desire, for example) and making the deck work well with it. Having a way of giving LoE trample is making it work well, but running tinker/sol ring for DSC is optimising a strategy. Akroma sucks without support as well, without reanimation (combo!) she arrives at turn 8 or later and if you have no plan (read: support cards) to get there, you won't. Therefore, I think it is rather useless to claim that a finisher cannot be supported for it to be good.


I kind of regret using the words "stand-alone" earlier because it seems that it has become somewhat of a lynch pin for counter arguments. Let me clarify: I am in no way saying that cards should be evaluated in a vacuum. I am simply trying to point out that in MP play, the "single package-ness" of the card determines the amount of CA generated or lost.

Is LoE's size-to-cost ratio enough to compensate for the CA lost in playing both him and the cards required to make him a finisher? I am not making an argument of support or deck building, I am making an argument of CA.


:D

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4 years ago  ::  May 12, 2009 - 3:26PM #53
nastynate
Date Joined: Oct 25, 2005
Posts: 60

feignedfrailty wrote:

Is LoE's size-to-cost ratio enough to compensate for the CA lost in playing both him and the cards required to make him a finisher? I am not making an argument of support or deck building, I am making an argument of CA.


Yes, emphatically YES! Lord of extinction's size is more than enough compensation for his lack of built-in card advantage (which you are drastically overrating), especially when one considers that the cards that best feed his growth (damnation, deed, syphon mind, etc.) generate card advantage themselves. I cannot fathom where you see any CA lost in that.

Not every good card will have built-in card advantage, and there's absolutely nothing wrong with that. In fact some really powerful cards like tinker , black lotus , and natural order generate card disadvantage, and they are still well worth the sacrifice because of their raw power and the tempo boost they provide. LoE is just such a tempo boost (it is larger than anything else at any casting cost), without any inherent card disadvantage. Would you play a five mana 20/20? What about a five mana 40/40? How big does it have to be before you'd consider it worth running?

I really can't explain myself any more clearly than I already have, and if you continue to disagree, so-be-it. At this point there's really nothing else I can say that will convince you otherwise. My part in this particular debate is concluded.

Anyone else want to chime in, or suggest a card from Alara Reboon that might have been overlooked up until this point?

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4 years ago  ::  May 12, 2009 - 8:40PM #54
fractal
Date Joined: Oct 23, 2003
Posts: 2,225
Lord of Extinction is a fine card, but... I would rather have, for example, a Spiritmonger . It's smaller for the same cost, but way more versatile, and harder to stop or kill. For sheer size, pay one more mana, and get Multani, Maro Sorcerer . He's bigger early (when a vanilla creature is most likely to get through), and Shroud protects him from spot removal.
Thanks to everyone who helped with the design of the plane of Golamo in the Great Designer Search 2!

My Decks Show
These are the decks I have assembled at the moment:

Tournament Decks (4) Show
Kicker Aggro (Invasion Block)
Sunforger / Izzet Guildmage Midrange (Ravnica/Time Spiral/Xth Standard)
Dragonstorm Combo (Time Spiral/Lorwyn/Xth Standard)
Bant Midrange (Lorwyn/Shards/M10 Standard)

Casual Multiplayer Decks (50) Show
Angel Resurrection
Casual Soul Sisters
Sindbad 's Adventures with Djinn of Wishes
Sphinx-Bone Wand Buyback
Morph (No Instants or Sorceries)
Cabal Coffers Control
Zombie Aggro
Hungry, Hungry Greater Gargadon / War Elemental
Flashfires / Boil / Ruination - Boom!
Call of the Wild
Teysa, Orzhov Scion with Twilight Drover , Sun Titan , and Hivestone Slivers
Rebels
Cairn Wanderer Knights
Only Gold and Spells
Captain Sisay Toolbox
Spellweaver Helix Combo
Merfolk Wizards
Izzet Guildmage / The Unspeakable Arcane Combo
Niv-Mizzet, the Firemind and his Wizards
Creatureless Wild Research / Reins of Power Madness
Creatureless Pyromancer Ascension
Anarchist Living Death
Anvil of Bogardan Madness
Shamen with Goblin Game / Wound Reflection Combo
Mass damage Quest for Pure Flame
Valakut, the Molten Pinnacle / Clear the Land with 40+ Lands
Doubling Season Thallid s
Juniper Order Ranger Graft/Tokens
Elf Archer Druids
Equilibrium / Aluren Combo
Experiment Kraj Combo
Reap Combo
False Cure / Kavu Predator Combo
Savra, Queen of the Golgari Sacrifice/Dredge
Elf Warriors
Eight-Post
Sneak Attack Where Ancients Tread
Zur the Enchanter with Opal creatures
Tamanoa / Kavu Predator / Collapsing Borders
Esper Aggro
Mishra, Artificer Prodigy and his Darksteel Reactor
Theft and Control
Unearth Aggro
Soul's Fire Vampires
Devour Tokens
Phytohydra with Powerstone Minefield
Treefolk
Friendly? Questing Phelddagrif
Slivers
Dragon Arch Fun

I'm probably forgetting a few...

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4 years ago  ::  May 12, 2009 - 10:10PM #55
Capitan_Esteban
Date Joined: Mar 1, 2009
Posts: 207

fractal wrote:

Lord of Extinction is a fine card, but... I would rather have, for example, a Spiritmonger . It's smaller for the same cost, but way more versatile, and harder to stop or kill. For sheer size, pay one more mana, and get Multani, Maro Sorcerer . He's bigger early (when a vanilla creature is most likely to get through), and Shroud protects him from spot removal.


Plus Multani can even be given evasion through other means along with being protected from shroud. Brawn in the graveyard, Overrun effects, the Dragon enchantment cycle returned for free from the grave Dragon Fangs Dragon Wings Dragon Shadow

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4 years ago  ::  May 13, 2009 - 6:05AM #56
Nevik_Ecir
Date Joined: Nov 2, 2008
Posts: 779

Capitan_Esteban wrote:

Plus Multani can even be given evasion through other means along with being protected from shroud. Brawn in the graveyard, Overrun effects, the Dragon enchantment cycle returned for free from the grave Dragon Fangs Dragon Wings Dragon Shadow


As can LoE with Whispersilk Cloak . Shroud & Evasion, but what is your point?

That Multani can be made better with other cards? But LoE can't? Nastynate has said everything I would say about this card, but I'll stress the raw power once more. 5 mana for probably the biggest creature printed outside of an Unset is huge and the fact that people are arguing that it is a good card astounds me.

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4 years ago  ::  May 13, 2009 - 1:38PM #57
fractal
Date Joined: Oct 23, 2003
Posts: 2,225

Nevik_Ecir wrote:

As can LoE with Whispersilk Cloak . Shroud & Evasion, but what is your point?

That Multani can be made better with other cards? But LoE can't? Nastynate has said everything I would say about this card, but I'll stress the raw power once more. 5 mana for probably the biggest creature printed outside of an Unset is huge and the fact that people are arguing that it is a good card astounds me.


Again, Multani is bigger when it matters. I've gotten Llanowar Elf , Werebear , Gaea's Cradle -> turn 3 Multani. Then on turn 4 you start killing the people without chump blockers. That would never work with Lord of Extinction ; he'd be like a 2/2 unless someone was playing Traumatize .

I'm not saying that I don't think he's good. He fills a fine role as a big dumb threat, and needs less support than, say, War Elemental or Phytohydra , both cards I've had good results with. Give him a Lightning Greaves or Whispersilk Cloak , and he's terrifying. Still, so are lots of guys, and they're often more interesting/fun, too. And they don't die to Time Spiral .

Thanks to everyone who helped with the design of the plane of Golamo in the Great Designer Search 2!

My Decks Show
These are the decks I have assembled at the moment:

Tournament Decks (4) Show
Kicker Aggro (Invasion Block)
Sunforger / Izzet Guildmage Midrange (Ravnica/Time Spiral/Xth Standard)
Dragonstorm Combo (Time Spiral/Lorwyn/Xth Standard)
Bant Midrange (Lorwyn/Shards/M10 Standard)

Casual Multiplayer Decks (50) Show
Angel Resurrection
Casual Soul Sisters
Sindbad 's Adventures with Djinn of Wishes
Sphinx-Bone Wand Buyback
Morph (No Instants or Sorceries)
Cabal Coffers Control
Zombie Aggro
Hungry, Hungry Greater Gargadon / War Elemental
Flashfires / Boil / Ruination - Boom!
Call of the Wild
Teysa, Orzhov Scion with Twilight Drover , Sun Titan , and Hivestone Slivers
Rebels
Cairn Wanderer Knights
Only Gold and Spells
Captain Sisay Toolbox
Spellweaver Helix Combo
Merfolk Wizards
Izzet Guildmage / The Unspeakable Arcane Combo
Niv-Mizzet, the Firemind and his Wizards
Creatureless Wild Research / Reins of Power Madness
Creatureless Pyromancer Ascension
Anarchist Living Death
Anvil of Bogardan Madness
Shamen with Goblin Game / Wound Reflection Combo
Mass damage Quest for Pure Flame
Valakut, the Molten Pinnacle / Clear the Land with 40+ Lands
Doubling Season Thallid s
Juniper Order Ranger Graft/Tokens
Elf Archer Druids
Equilibrium / Aluren Combo
Experiment Kraj Combo
Reap Combo
False Cure / Kavu Predator Combo
Savra, Queen of the Golgari Sacrifice/Dredge
Elf Warriors
Eight-Post
Sneak Attack Where Ancients Tread
Zur the Enchanter with Opal creatures
Tamanoa / Kavu Predator / Collapsing Borders
Esper Aggro
Mishra, Artificer Prodigy and his Darksteel Reactor
Theft and Control
Unearth Aggro
Soul's Fire Vampires
Devour Tokens
Phytohydra with Powerstone Minefield
Treefolk
Friendly? Questing Phelddagrif
Slivers
Dragon Arch Fun

I'm probably forgetting a few...

EDH Decks (4) Show
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4 years ago  ::  May 13, 2009 - 5:11PM #58
feignedfrailty
Date Joined: Feb 10, 2007
Posts: 177

nastynate wrote:

Yes, emphatically YES! Lord of extinction's size is more than enough compensation for his lack of built-in card advantage (which you are drastically overrating), especially when one considers that the cards that best feed his growth (damnation, deed, syphon mind, etc.) generate card advantage themselves. I cannot fathom where you see any CA lost in that.

Not every good card will have built-in card advantage, and there's absolutely nothing wrong with that. In fact some really powerful cards like tinker , black lotus , and natural order generate card disadvantage, and they are still well worth the sacrifice because of their raw power and the tempo boost they provide. LoE is just such a tempo boost (it is larger than anything else at any casting cost), without any inherent card disadvantage. Would you play a five mana 20/20? What about a five mana 40/40? How big does it have to be before you'd consider it worth running?

I really can't explain myself any more clearly than I already have, and if you continue to disagree, so-be-it. At this point there's really nothing else I can say that will convince you otherwise. My part in this particular debate is concluded.


Aw, too bad. I was really beginning to enjoy our joust. I suppose I shall conclude myself by saying that your arguments have failed to take into account the hands and competence of your opponents. Assuming that you have competent opponents, the probability of LoE's survival is significantly lower than the probability of your opponents not only drawing, but holding answers for LoE. How many times are can you honestly expect to steam-roll your opponents and get away with it? In the end, MTG is a game of numbers and chances; those numbers and chances, like in the case of any other finisher in MP, are stacked against LoE. The only difference is that LoE does not have any abilities that increases its chances of survival or any abilities that increases the chances of bringing you a win.

Yes, I know..."But it's big!" right? That is the central argument supporting LoE. "It's big, it's BIG!". My response would be: "So what?" Between myself and every single other competent player, the chances of having or drawing an answer for LoE are so great that I would not feel threatened in any way. I myself can't wait to shut down someone's $8+ card with my $0.10 pacifism . Politically, LoE is a good card...it creates alliances united under a common goal aimed to shoot it down.

Yes, "not every card has built in CA, and there's absolutely nothing wrong with that"...in duels in which the wins come quickly. Some of the really powerful cards (like tinker , black lotus , and natural order ) you mentioned often trade CA for speed and power and can get away with it because the game in likely to end soon after. But the "craziness" of their impact is significantly reduced in MP. Whereas sac'ing black lotus into a tinker into a DSC is almost a guaranteed to be a quick win in duels, this guarantee is reduced in MP play. In spite of all the speed and power, the win will not come as quick in MP (if at all).

In regards to both our general arguments, saying "But it's big. But it's BIG!" over and over again just isn't convincing enough for me to justify it being better than some of the other cards on this list that provide more CA (thereby increasing your chances to win). In the end, some playgroups will let you get away with consistently winning with LoE, some playgroups won't. The competence of my opponents places me in the latter.

Alas, I will retire my argument as well and leave the community to continue, if they so desire, the debate. It has been a pleasure :D .

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4 years ago  ::  May 13, 2009 - 10:58PM #59
nastynate
Date Joined: Oct 25, 2005
Posts: 60

Alas, I will retire my argument as well and leave the community to continue, if they so desire, the debate. It has been a pleasure.


I has been nice to have a civilized conversation (and disagreement) on a forum without it degenerating into nonsense (as it so often does). You've been most sportsmanlike.

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4 years ago  ::  May 14, 2009 - 7:54AM #60
scumbling1
Date Joined: Mar 26, 2007
Posts: 1,795

CadaverousBl00m wrote:

Because it's a very subtle and hard-to-remove rattlesnake card. If you've got a choice of throwing some beef at somebody's head, you're probably going to look at the guy rocking the Wall of Denial and think "hmm... ain't no way I'm getting through that. I think I'll swing at Dave instead".
Of course, we can probably argue the same for Lord of Extinction as well, in a roundabout way!


Thanks for the response!

But still, I don't see the value in WoD. I can imagine seeing a guy rocking the Wall and thinking "Cool: I can swing at this guy with a few creatures and not fear losing any." A rattlesnake card is something like No Mercy , which punishes those who attack you. Wall of Denial doesn't create any consequences for an attacking player unless they are attacking with a single creature.

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