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4 years ago ::
Feb 02, 2009 - 6:37PM
#1
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Date Joined:
Oct 10, 2007
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With a nod to The Ferrett once more... Now that prerelease is over, and the cards are all spoiled (and no-one has anywhere to hide anymore), IYHO, what are the best cards in Conflux for multiplayer? I've heard nods to Blood Tyrant already. I just know that I'm going to be seeing Rotting Rats by the playset in my group in the very near future, though. What an awesome MP card. And common! Fire away! -------------------------------------------------- Votes4 - Giltspire Avenger 4 - Rotting Rats 3 - Ethersworn Adjudicator 3 - Meglonoth 2 - Blood Tyrant 2 - Child of Alara 2 - Exotic Orchard 2 - Master Transmuter 2 - Volcanic Fallout 1 - Banefire 1 - Charnelhoard Wurm 1 - Gluttonous Slime 1 - Infectious Horror 1 - Malfegor 1 - Martial Coup 1 - Mirror-Sigil Sergeant 1 - Nyxathid 1 - Path to Exile 1 - Progenitus 1 - Rakka Mar 1 - Reliquary Tower 1 - Scepter of Fugue 1 - Scornful Aether-Lich 1 - Skyward Eye Prophets
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4 years ago ::
Feb 02, 2009 - 6:40PM
#2
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Date Joined:
Oct 25, 2008
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4 years ago ::
Feb 02, 2009 - 7:42PM
#3
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Date Joined:
Aug 17, 2007
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Meglonoth has some serious potential. I'm also partial to martial coup and banefire .
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4 years ago ::
Feb 02, 2009 - 9:39PM
#4
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Date Joined:
May 26, 2008
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Volcanic Fallout for superior board wiping.
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4 years ago ::
Feb 03, 2009 - 2:40PM
#5
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Date Joined:
Dec 28, 2008
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Volcanic Fallout for superior board wiping. this x 4!
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4 years ago ::
Feb 04, 2009 - 2:52AM
#6
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Date Joined:
Feb 10, 2007
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I'm actually a big fan of skyward eye prophets . Giltspire Avenger is a good rattlesnake its a shame though, I remember when choosing the best MP cards from a set used to be challenging. With blood tyrant and infectious horror , i feel like a lot of subtlety has been lost.
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4 years ago ::
Feb 04, 2009 - 5:29AM
#7
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Date Joined:
May 27, 2006
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I disagree Feigned. Infectious Horror is very weak at 2/2 for four mana. Even if he gets a swing off, he's very apt to die as he does. In a sense, he's too little too late. Blood Tyrant has the same problem. While he may SEEM strong, just think about what else could be done with the mana ( Prince of Thrulls , Plague Wind ). He is going to hit the table, and for one full round anyone who can kill him, will. There are plenty of other devastating effects for his mana cost. In a sense, he is also too little too late. I'm not convinced that either of them are the top MP cards. The Giltspire Avenger on the other hand, is amazing. Not only is a rattlesnake that still allows other people to be attacked at will, but Exalted promotes attacking with one, strong creature while leaving defense. This attack + defend + rattlesnake strategy all mixed in one card makes it a high multiplayer pick. Almost all of this applies to Meglonoth as well. Malfegor I'm on the fence on. All too often I'd rather just Decree of Pain , because he does nothing to THEIR hand. Since he will be the ONLY threat, he will be removed if at all possible.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706
My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879
My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211
My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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4 years ago ::
Feb 04, 2009 - 6:08AM
#8
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The obvious ones have been stated ie. Rotting Rats I can't wait to get some of these guys! Blood Tyrant is nuts. Especially when you Zombify him on turn 4 after a Buried Alive . I have to agree with Tich that the Giltspire Avenger is bonkers. He is what the Royal Assassin wished he could be. He gives bonuses to your other creatures while sitting there. He doesn't stall games, he just make people not want to attack you. Whereas the Assassin made everyone afraid to attack because you could just destroy their creature anyway. Is he the best I don't think so. I think the Charnelhoard Wurm should get some sort of mention. I don't think he's the best either, but a fairly easy way to recur any card in your 'yard is awesome, especially in MP. Not to mention he does hit for 6. Child of Alara may be the best. Wrath effects are always nice, especially when they hit for 6.
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4 years ago ::
Feb 06, 2009 - 2:15AM
#9
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Date Joined:
Nov 22, 2007
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I think the child is quite good, simply because it's a 6/6 trample that begs to be killed. Martial Coup is probably very good as well, I'll put it in some white/x control decks for sure. Malfegor needs a specific deck I think, something that isn't bothered too much by discarding cards. This automatically leads to something like madness or easy recursion from the gy. I have a Worm Harvest deck (see the topic in this forum) that probably qualifies for the last one. I imagine it will be quite satisfying to return Malfegor into play and punish everyone with indestructible heavy hitters. Sure, it won't help against other token decks but I have Damnation and Pernicious Deed as well ^^. You can never have too much mass destruction in multiplayer, imho. It also seems that turbo decks have another toy in Font of Mythos .
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4 years ago ::
Feb 06, 2009 - 5:20AM
#10
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Date Joined:
Jun 26, 2004
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The most obvious cards are those with "each player" or "each opponent" on them (and since they have all been named I wont name them). I truly like Rakka Mar because repeatable token making is pretty strong in multiplayer so she has to be dealt with or I will get an army. If you play her with 1 red open you can always make sure you do still get a token if she sees play (you get priority before others so split second has no sway). And for anyone who ever gets him in play (which I will do this weekend :D ): Progenitus And just plain good (but going to the farm remains better often ): Path to Exile
Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
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