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Switch to Forum Live View Persist-Cloning a Tatterkite
4 years ago  ::  Aug 02, 2009 - 1:17PM #21
cyphern
Date Joined: Jan 19, 2003
Posts: 17,752

Kedar wrote:

[INDENT]613.14. Some replacement effects are not continuous effects. Rather, they are an effect of a resolving spell or ability that replace part or all of that spell or ability’s own effect(s). Such effects are called self-replacement effects. When applying replacement effects to an event, self-replacement effects are applied before other replacement effects.[/INDENT]

Any questions?


[s]Persist doesn't have a self-replacement effect. An example of a self replacement effect is Consign to Dream .

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4 years ago  ::  Aug 02, 2009 - 1:19PM #22
Kedar
Date Joined: Sep 16, 2007
Posts: 6,460

cyphern wrote:

Persist doesn't have a self-replacement effect. An example of a self replacement effect is Consign to Dream .


I would say it does involve a self-replacement effect because it replaces how the permanent enters play to a non-standard configuration; if putting a counter on it comes into play is a replacement effect if it comes from an outside source , I would call it a self-replacement effect when the ability putting something into play says to do it in a non-standard way.

Can you cite proof that I'm wrong?

EDIT: Nice ninja-edit; I'll leave this up for others to read though, so if they have proof they'll cite it.

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4 years ago  ::  Aug 02, 2009 - 1:22PM #23
Kedar
Date Joined: Sep 16, 2007
Posts: 6,460

ecoris wrote:

Edit: Do you claim that Persist involves a self-replacement effect or are you just pointing out that I forgot to mention that by "replacement effects" I only meant usual replacement effects, not self-replacement effects.


I'm claiming that, since it has an effect that replaces its own event of 'put it into play' with 'put it into play with a -1/-1 counter,' it's a self-replacement effect. Bramblewood Paragon uses the same style of wording (it says 'comes into play with,' not 'if it would come into play, instead it comes into play with') and is considered a replacement, so the template does not preclude the wording of Persist from being a replacement (and, in this case, self-replacement).

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4 years ago  ::  Aug 02, 2009 - 1:28PM #24
cyphern
Date Joined: Jan 19, 2003
Posts: 17,752

I would say it does involve a self-replacement effect because it replaces how the permanent enters play to a non-standard configuration; if putting a counter on it comes into play is a replacement effect if it comes from an outside source, I would call it a self-replacement effect when the ability putting something into play says to do it in a non-standard way.

Can you cite proof that I'm wrong?


I take back what i said. It looks like it may indeed be a self-replacement effect. I just got in the habit of looking for self-replacement effects to be worded like what Consign to Dream says, and overlooked the possibility that this could be one as well.

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4 years ago  ::  Aug 02, 2009 - 1:44PM #25
ecoris
Date Joined: Feb 27, 2007
Posts: 725

Kedar wrote:

it has an effect that replaces its own event of 'put it into play' with 'put it into play with a -1/-1 counter,'


I disagree. There is no initial event that gets replaced. It simply instructs you to "put it into play with a -1/-1 counter".
Self-replacement effects are conditional (see the first post).

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4 years ago  ::  Aug 02, 2009 - 1:59PM #26
Kedar
Date Joined: Sep 16, 2007
Posts: 6,460

ecoris wrote:

I disagree. There is no initial event that gets replaced. It simply instructs you to "put it into play with a -1/-1 counter".
Self-replacement effects are conditional (see the first post).


Hmm, I thought 'first post' meant your first post, not first in the thread. So, there's proof that it's not a self-replacement effect.

I disagree with the ruling, however. It is affecting how it comes into play, and anything else that does so is considered a replacement effect. I don't see why this one is not considered self-replacement, since it fits the requirements for self-replacement.

(It is, however, a replacement effect, as stated in the same ruling you reference that says it's not self-replacement, so I don't see how you can agree with part but disagree and say it's not a replacement.)

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4 years ago  ::  Aug 02, 2009 - 2:23PM #27
GoblinBasar
Date Joined: Nov 27, 2006
Posts: 961

cyphern wrote:

I take back what i said. It looks like it may indeed be a self-replacement effect.


Gavon Duggan has stated on the MTGRULES-L list that Persist's "comes into play with a -1/-1 counter" is not a self replacement effect. See rocketnia's quotes in the first post.

ecoris wrote:

Self-replacement effects are conditional (see the first post).


I realize that Gavin said so in the very same post that I refer to above, but I can't see the need for this to be so based on the rules. It may be the case that all existing self replacement effect (or all replacement effect that are ruled to be self replacement effects) are of this form, but 613.14 alone in no way indicates that this form is necessary.
613.14 would make a hypothetical "Target player discards a card but exiles it instead of putting it into his graveyard." a self replacement effect.

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4 years ago  ::  Aug 02, 2009 - 3:09PM #28
ecoris
Date Joined: Feb 27, 2007
Posts: 725
First of all, self-replacement effects are very different from other replacement effects. They can only apply to the effect of the spell/ability they are part of.

Brablewood Paragon has a replacement effect that modifies how warriors enter the battlefield under your control. That event could be about to happen for a lot of different reasons (resolving a creature spell, putting a creature onto the battlefield using Elvish Piper, reanimating a creature, ...). It modifies event A into A*; it has (not literally) the form "if A, do A* instead." where A* is the modifed event.

Self-replacement effects are fundamentally different: The initial event A is provided by the spell/ability itself. And the self-replacement effect can only apply to that particular event. It makes no sense to have it do so unconditionally. In that case the effect would have the form "Do A, do A* instead of A."
I claim that Persist does not have this form; it's just "Do A*.". Why would it be any more complex that that?

We can also compare Rampant Growth to Root Maze . By your logic Rampant Growth has a self-replacement effect, since entering the battlefield tapped is a "non-standard configuration" to use your (not the rules') language.


GoblinBasar wrote:

613.14 would make a hypothetical "Target player discards a card but exiles it instead of putting it into his graveyard." a self replacement effect.


They would not use such a wording, see Remand .

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4 years ago  ::  Aug 02, 2009 - 3:18PM #29
ecoris
Date Joined: Feb 27, 2007
Posts: 725

Kedar wrote:

(It is, however, a replacement effect, as stated in the same ruling you reference that says it's not self-replacement, so I don't see how you can agree with part but disagree and say it's not a replacement.)


How can it possibly be a (non-self) replacement effect when it is not a continuous effect?

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4 years ago  ::  Aug 02, 2009 - 3:22PM #30
Kedar
Date Joined: Sep 16, 2007
Posts: 6,460

ecoris wrote:

First of all, self-replacement effects are very different from other replacement effects. They can only apply to the effect of the spell/ability they are part of.


...and putting a -1/-1 counter on a creature as it comes into play from Persist is applying to the effect of the ability of which it's part, because the counter comes from Persist as well.

ecoris wrote:

How can it possibly be a (non-self) replacement effect when it is not a continuous effect?


Ask the same guy who says it's not a self-replacement when it works like other replacement effects and comes from the same ability as the event it's replacing. He's the one who said it's replacement but not self-replacement.

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