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Switch to Forum Live View "Banned" Cards in Multiplayer Casual
5 years ago  ::  Sep 03, 2008 - 5:04AM #31
Nechrond
Date Joined: May 23, 2008
Posts: 163

Tich wrote:

Depends. I can say the same thing about my Contamination decks. Simply add Nether Spirit , Entomb , Buried Alive if need be, and all the other black accel/tutor goodies.


True. That and an aggro deck would also defeat most combo teams. Which was exactly my point.

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5 years ago  ::  Sep 03, 2008 - 6:45AM #32
Karthage
Date Joined: Sep 23, 2007
Posts: 795

Nechrond wrote:

And then it turns out the opponents' team consists of one guy playing Arcane Laboratory -based control and his pet tortoise playing a precon aggro deck and your mono-black combo-team fails miserably.


This is your answer? Really? You think a vintage level combo deck fears that?

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5 years ago  ::  Sep 03, 2008 - 8:54AM #33
Melpomene
Date Joined: Oct 20, 2004
Posts: 353
The important thing in all of this is to feel out and get a handle on the group you're playing with. Casual Multiplayer is not a competitive environment unless you make it one. If your group of friends enjoys trying to flash out wins by turn three, then there is little cause for you to stress about bringing your extended.dec monster to the table. If, on the other hand, you have a group of friends whose skill level ranges from the slightly competative to the just-started-playing-and-has-added-a-few-cards-to-a-precon and you bring that deck, then you deserve all the jeers and hatred that follow.

These people, by rights, aught to be your friends. Or, failing that, people who may one day be your friends. The object of these games isn't to win but to challenge each other and experiment with fun and amusing decks. Just remember that nobody likes a Spike in a casual group. If your casual multiplayer goal is to beat your friends all the time every time (like you would at FNM), then you need to have a long, serious look at your personal life.
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5 years ago  ::  Sep 03, 2008 - 10:02AM #34
Thanagar
Date Joined: Mar 2, 2007
Posts: 50
I think the group I Play in has only ever banned 1 card, wait 2 cards.

Shahrazad and Gleemax

cards like Limited Resources either get disenchanted, countered, or people find ways to get around that.

although we do strongly hate land destruction. our motto is, go ahead and Armageddon just know that you may be our target for a good while.
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5 years ago  ::  Sep 03, 2008 - 11:38PM #35
Nechrond
Date Joined: May 23, 2008
Posts: 163

Karthage wrote:

This is your answer? Really? You think a vintage level combo deck fears that?


This is your answer? Really? You think that mono-black combo is vintage level?
What the Hell is mono-black combo going to do against first turn Island , Sol Ring , Mox Diamond , Arcane Laboratory ?
HINT: Ichorid is an aggro deck, not a combo deck.

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5 years ago  ::  Sep 04, 2008 - 5:39AM #36
Karthage
Date Joined: Sep 23, 2007
Posts: 795

Nechrond wrote:

This is your answer? Really? You think that mono-black combo is vintage level?
What the Hell is mono-black combo going to do against first turn Island , Sol Ring , Mox Diamond , Arcane Laboratory ?
HINT: Ichorid is an aggro deck, not a combo deck.


I dunno, but since you keep changing the deck you play around from combo hate to aggro back to combo hate, how about a nice red elemental blast or a force to the laboratory, followed by oath, painters combo, or a storm combo.

The format will degenerate into combo against combo, and that's not fun. You are helping to prove this point by constantly changing from crappy deck to crappy decks. What happens when you AREN'T playing mono black combo with your laboratory control, perhaps a deck like painters combo with red elemental blasts and force of wills. Your screwed. You aren't going to hate out combo decks.

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5 years ago  ::  Sep 04, 2008 - 6:17AM #37
Nechrond
Date Joined: May 23, 2008
Posts: 163

Karthage wrote:

I dunno, but since you keep changing the deck you play around from combo hate to aggro back to combo hate, how about a nice red elemental blast or a force to the laboratory, followed by oath, painters combo, or a storm combo.


I'm sorry, I thought this was the multiplayer forum so I was talking about a 2-player team. My mistake.

Karthage wrote:

The format will degenerate into combo against combo, and that's not fun. You are helping to prove this point by constantly changing from crappy deck to crappy decks. What happens when you AREN'T playing mono black combo with your laboratory control, perhaps a deck like painters combo with red elemental blasts and force of wills. Your screwed. You aren't going to hate out combo decks.


Painter in multiplayer decks is a mistake, since too many multiplayer decks run Gaea's Blessing . Anyway, the most you can prove is that if you allow just anything in multiplayer, the format will degenerate into Vintage. Now pay close attention: EVEN IN VINTAGE, ENOUGH AGGRO AND CONTROL DECKS SURVIVE.

Also, as I've stated before:
1) Multiplayer != FFA
2) It's the responsibility of the players to know when to grab a simple deck, and when to draw the big guns.

ENDOFDISCUSSION

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5 years ago  ::  Sep 04, 2008 - 3:48PM #38
MAmga
Date Joined: Aug 9, 2008
Posts: 943
I banned chimney imp because it see far too much play than it should
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5 years ago  ::  Sep 10, 2008 - 10:00AM #39
All_Hallows_Eve
Date Joined: Sep 10, 2008
Posts: 479
My group has never banned any cards and I can say we never will.
If someone uses a card that is considered too powerful, or a card that takes the fun out of the game they will be teamed up on by everyone until they stop using it.

Happened to me with my Enter the Dungeon deck. I even got sick of that one. Had to take it apart.

I don't think a group should have to go to the extremes of banning cards. There are always ways to deal with one im game.
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5 years ago  ::  Sep 13, 2008 - 6:00AM #40
helphelpe
Date Joined: Jun 26, 2004
Posts: 974
I have (or I should say HAD) a g/w Persist deck with Cataclysm . If that spell resolved, then I had 90% chance of winning the game thanks to the persist mechanic and Gaea's Cradle . Yes, I was often ganged up on a bit but I could easily block creatures and survive.

After about 10 games of playing with that deck (spread out over a couple of weeks) I asked around in my playgroup: Do you find Cataclysm an unfun card to play against?? (Since I always played it I didn't know how it was to be playing against it.) The general cocensus was that it was kind off lame because it forces people to play something against it in all their decks, be it counterspells or getting lands back effects and holding back land in their hands. I took it out of the deck, because the deck still functions great without it and it makes the games more fun for all my opponents.

So eventhough my playgroup doesn't outright ban cards, we do keep the fun of other players in mind when building decks.
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