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5 years ago ::
May 23, 2008 - 8:14PM
#1
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Date Joined:
May 18, 2008
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so ive realized all ive done is mixed mill, control, and aggro all together. i think an aggro merfolk deck is the most effective, so wat do i need to do to make one of those? this is my current decklist:
Creatures x 14 3x stonybrook angler 3x Streambed aquitects 3x judge of the currents 3x merrow reejerey 2x merrow harbinger
spells, etc x 22 3x cancel 4x oblivion ring 3x summon the school 4x aquitects will 4x pacifism 4x merrow commerce
lands x 25 12x island 10x plains 1x mystic gate
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5 years ago ::
May 23, 2008 - 9:08PM
#2
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Control and aggro may work best. Beat them down quickly with small, efficient creatures while stopping their threats. That's what the classic Fish did and it was mostly merfolk. Try adding some Lord of Atlantis s to your deck. Two or three of those might help speed it up.
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5 years ago ::
May 23, 2008 - 9:38PM
#3
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Date Joined:
May 18, 2008
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Control and aggro may work best. Beat them down quickly with small, efficient creatures while stopping their threats. That's what the classic Fish did and it was mostly merfolk.
Try adding some Lord of Atlantis s to your deck. Two or three of those might help speed it up. i cant seem to find that card at the game shop that mostly sells magic cards. if i do i will be putting it in. im wondering if i should put in stonybrook banneret or sivergill douser to add some more creatures. also wondering about stony brook schoolmaster. everyone says my deck is all over the place so idk if i need to focus on 1 thing or both or ah its difficult lol
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5 years ago ::
May 23, 2008 - 9:40PM
#4
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Date Joined:
May 18, 2007
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i cant seem to find that card at the game shop that mostly sells magic cards. if i do i will be putting it in. im wondering if i should put in stonybrook banneret or sivergill douser to add some more creatures. also wondering about stony brook schoolmaster. everyone says my deck is all over the place so idk if i need to focus on 1 thing or both or ah its difficult lol Merrow Reejerey , an uncommon from Lorwyn, is a great addition that performs the same role as LoA, and Silvergill adpet is a better add then douser...the cantrip is better than you might think. Also, the banneret is a good add, but only if you have 4 or more merfolk or wizard spells at four or more on the curve.
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5 years ago ::
May 23, 2008 - 9:48PM
#5
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Date Joined:
May 18, 2008
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Merrow Reejerey , an uncommon from Lorwyn, is a great addition that performs the same role as LoA, and Silvergill adpet is a better add then douser...the cantrip is better than you might think. Also, the banneret is a good add, but only if you have 4 or more merfolk or wizard spells at four or more on the curve. i honestly dont c a point in silvergill adept. i mean hes ok, drawing cards is always good. but i feel like with the way my deck is now, a set of schoolmaster and 2 more reejerey should be ok. heres what i plan on doing. taking out playset of pacifism.putting in playset of stonybrook schoolmaster. taking out 1 more card (not sure what yet) to add another reejerey. if i can find lord of atlantis i have no idea what ill do >.>
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5 years ago ::
May 23, 2008 - 9:55PM
#6
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Date Joined:
May 18, 2007
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i honestly dont c a point in silvergill adept. i mean hes ok, drawing cards is always good. but i feel like with the way my deck is now, a set of schoolmaster and 2 more reejerey should be ok. heres what i plan on doing. taking out playset of pacifism.putting in playset of stonybrook schoolmaster. taking out 1 more card (not sure what yet) to add another reejerey. if i can find lord of atlantis i have no idea what ill do >.> Sorry, I failed to read your decklist...facepalm.
Anyway, acquitects will is just an islandwalk enabler that cantrips...replace the wills with adpets if you can find them, a 2/1 for two that replaces itself and is pumped by your lords is better...then, when you find the LoA, you can replace those with the new lords.
In case your interested, the build I'm playtesting is this (it's standard-legal and not quite budget, so be warned.)
Merfolk
Show
I know the commands and land base are hecka expensive, and the shadowmoor cards are unconventional, but the things to pay attention to are: 8 Lords. Six removal Spells and eight counters (crucial to an aggro-control deck.) four one-drops (the acceptable choices are the mystic and Ancestral Vision right now...you can take or leave that one, Ponder is a nice "one drop". Adept as a three of, which has been about the right number for me.
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