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6 years ago  ::  Oct 21, 2007 - 8:07PM #1
Dscottncc
Date Joined: Dec 3, 2004
Posts: 65
Hey guys, i want to put together a Red/White Multiplayer deck to suprise my friends. The creatures i'm thinking about adding are

Sunrise Sovereign
Jareth, Leonine titan
Hamletback Goliath
Giant harbringer
arbiter of knollridge
stinkdrinker daredevil


Now, I'm wondering what spells to add with these fellas. Guess i'm just looking at where to start with a giant deck. Also i might need a few more creatures.

Some of the spells i was thinkin about were.

Giant's ire
favor of the mighty
energy bolt
mana flare
reflect damage
sigil of the new dawn
rule of law


As you can tell, i have no idea where i want to go with this deck,, i just know that i want to make a deck with those creatures included, so i need some more ideas from yall.
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6 years ago  ::  Oct 21, 2007 - 10:29PM #2
Teturact
Date Joined: Aug 24, 2007
Posts: 3
Why no Brion Stoutarm ?
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6 years ago  ::  Oct 22, 2007 - 12:02AM #3
Axterix
Date Joined: Jan 17, 2005
Posts: 1,882
For creatures...

More critters to get giants out faster:
Grinning Ignus can provide some mana boostage to get giants out sooner.
Soulbright Flamekin a way to turn 6 mana into 8 red.
Sisters of the Flame means more red mana.

Now, my experience with my giant deck has been that people like to kill these creatures. For this reason, I'd also suggest Deathrender .

Some other giant choices:
Oathsworn Giant is pretty nice, providing vigilance and +0/+2 for all your other creatures.
Hammerheim Deadeye can provide some flying protection, but is a bit costly.
Thundercloud Shaman makes for a nice way to clear the area of non-giants. And he's relatively affordable for a giant.
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6 years ago  ::  Oct 22, 2007 - 2:26PM #4
Dscottncc
Date Joined: Dec 3, 2004
Posts: 65
Thanks guys, Brion and the guy that gets rid of the fliers will have to be additions to the creature base.

I thought about mana production, and i might put in some seething song or other spells to help me with production, i don't want it to be that creature heavy and take away from the giant theme by adding in other creatures.

What about some other spells to add to it, i'm not sure where i want to go with spells.

disenchant possibly and maybe that white instant that stops me from being the target of spells??

I have older cards as well, I want to mix in some old with some new, doesn't have to be standard legal or anything.
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6 years ago  ::  Oct 22, 2007 - 4:08PM #5
krichaiushii
Date Joined: Jul 17, 2003
Posts: 4,147
Aura of Silence , Ghostly Prison , Sol Ring , Rolling Thunder , and Shivan Gorge all might bear considering.

Rule of Law can draw fire in MP games, as it slows things down for too many people - its ALMOST as bad as playing global land destruction.

Maybe Safe Haven / Momentary Blink and Desolation Giant ? Temporarily hide your guys, sweep the board, then smash face when your guys come back?

Pyroclasm might keep you around long enough for the giants to reach play.
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.

www.zombiehunters.org for all your preparation needs.

http://shtfschool.com/ - why prepping is useful, from one who has been there.
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6 years ago  ::  Oct 26, 2007 - 3:26PM #6
From_The_Ashes
Date Joined: Sep 3, 2007
Posts: 1
Since there isn't any[i][/i] second turn giants in Lorwyn I think Kithkin Greatheart would be a big help.
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6 years ago  ::  Oct 26, 2007 - 5:48PM #7
Axterix
Date Joined: Jan 17, 2005
Posts: 1,882
2 x nd turn giant . Also available in black , green , and bl ue .
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6 years ago  ::  Oct 27, 2007 - 12:21PM #8
Dscottncc
Date Joined: Dec 3, 2004
Posts: 65
I hear ya on the second turn thing, but is it really that big of deal in Multiplayer?? From my experience, not a lot happens on the first 5 turns in multiplayer as far as game breaking decisions.
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6 years ago  ::  Oct 27, 2007 - 1:48PM #9
Heroic_Ezekial
Date Joined: Oct 10, 2007
Posts: 191
If your group doen't play weenies then you can just concentrate on late game. In your case, you may want to bring The fat .
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6 years ago  ::  Oct 27, 2007 - 2:44PM #10
Dscottncc
Date Joined: Dec 3, 2004
Posts: 65
Oh ya,, Hamletback is the man. Finally got my deck together fellas,, let me know what to change. My group plays for late game fun and we are all casual players.

creatures

sunrise sovereign x4 A must for any giant deck
jareth, leonine titan x2 old stud who strikes fear into my buddies
hamletback goliath x4 This guy can get pretty huge
avian changeling x2
arbiter of knollridge x2 In case things go bad early
stinkdrinker daredevil x4 Even with manaflare, i like this dude
oathsworn giant x3 big guys not tapping, i think so

spells

pandemonium x2
giant's ire x3 Steady damage with a draw engine
mana flare x2 Mainly in there for energy bolt, but also for the fatties
energy bolt x3 main source of dmg or lifegain
rule of law x2 Opponents won't be able to take adv of manaflare
orim's thunder x2 Gotta have a way to rid the art/ench
swords to plowshare x2
spirit loop x3 More lifegain.

land

plains x8
mountains x9
boros garrison x3


Now i thought about adding in bedlam or sigil of the new dawn and some others, but not sure what i should take out or add. I was also going to run the desolation giant ghostway combo but that took up to many spell slots and figured to cost me some mana.
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