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Sticky: Rules Q&A - The Keyword FAQ
7 years ago  ::  Sep 02, 2006 - 11:35AM #31
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
Entwine
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Comprehensive Rules entry for this keyword: Show
702.40. Entwine

702.40a Entwine is a static ability of modal spells (see rule 700.2) that functions while the spell is on the stack. "Entwine [cost]" means "You may choose all modes of this spell instead of just one. If you do, you pay an additional [cost]." Using the entwine ability follows the rules for choosing modes and paying additional costs in rules 601.2b and 601.2e-g.

702.40b If the entwine cost was paid, follow the text of each of the modes in the order written on the card when the spell resolves.

Specific Questions

Q: What does entwine do?
A: Entwine is an ability of modal spells (spells with "Choose one--") that allows you to choose both options if you pay the entwine cost.

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Q: If I entwine a spell, in what order do I do the two parts?
A: You follow the instructions of the card in the order the card lists them.

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Q: If I entwine a spell, can I do anything in between the two parts of the spell?
A: No, you cannot. You have to do it all at once. (Yes, it's a shame you can't both attack with that creature you Grab the Reins 'd and sacrifice it, but that's the way these things go.)

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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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7 years ago  ::  Sep 02, 2006 - 11:36AM #32
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
Equip
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Comprehensive Rules entry for this keyword: Show
702.6. Equip

702.6a Equip is an activated ability of Equipment cards. "Equip [cost]" means "[Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery."

702.6b For more information about Equipment, see rule 301, "Artifacts."

702.6c If a permanent has multiple instances of equip, any of its equip abilities may be activated.

Specific Questions

Q: What does Equip do?
A: Equip is an ability of Equipment cards that allows you to pay some cost to attach them to a target creature you control. This attachment is permanent, and an Equip ability can only be played during your main phase, when you have priority and the stack is empty.

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See the main Rules Q&A FAQ entry on Equipment.

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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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7 years ago  ::  Sep 02, 2006 - 11:36AM #33
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
This section has been removed. For information on Imprint, see the Ability Words section.

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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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7 years ago  ::  Sep 02, 2006 - 11:37AM #34
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
Modular
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Comprehensive Rules entry for this keyword: Show
702.41. Modular

702.41a Modular represents both a static ability and a triggered ability. "Modular N" means "This permanent enters the battlefield with N +1/+1 counters on it" and "When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent."

702.41b If a creature has multiple instances of modular, each one works separately.

Specific Questions

Q: What does modular do?
A: A creature with modular X enters the battlefield with X +1/+1 counters on it, and when the creature dies you may put its +1/+1 counters onto a target artifact creature you control.

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Q: When my creature with modular dies, do I put all of its +1/+1 counters on some other artifact creature, or just the ones it got from the modular ability?
A: All of them. +1/+1 counters are +1/+1 counters, no matter where they came from; modular doesn't care.

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Q: When my creature with modular dies, can I split the counters among multiple artifact creatures?
A: No. Either one creature gets all of the counters, or none of them get any.

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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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7 years ago  ::  Sep 02, 2006 - 11:38AM #35
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
Scry
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Comprehensive Rules entry for this keyword: Show
701.18. Scry

701.18a To "scry N" means to look at the top N cards of your library, put any number of them on the bottom of your library in any order, and put the rest on top of your library in any order.


Specific Questions

Q: What does scry mean?
A: To "scry X" means to look at the top X cards of your library, put any number of them on the bottom of your library in any order, and put the rest on top of your library in any order.

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Q: When do I scry for a spell or ability?
A: When a spell or ability resolves, you follow its instructions in the order they appear on the card. If scry comes first on the card, you do it first. If it comes last, you do it last. If it comes in the middle, you do it in the middle.

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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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7 years ago  ::  Sep 02, 2006 - 11:39AM #36
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
Sunburst
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Comprehensive Rules entry for this keyword: Show
702.42. Sunburst

702.42a Sunburst is a static ability that functions as an object is entering the battlefield from the stack. "Sunburst" means "If this object is entering the battlefield from the stack as a creature, it enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. If this object is entering the battlefield from the stack and isn't entering the battlefield as a creature, it enters the battlefield with a charge counter on it for each color of mana spent to cast it."

702.42b Sunburst applies only as the spell is resolving and only if one or more colored mana was spent on its costs. Mana paid for additional or alternative costs applies.

702.42c Sunburst can also be used to set a variable number for another ability. If the keyword is used in this way, it doesn't matter whether the ability is on a creature spell or on a noncreature spell.
Example: The ability "Modular -- Sunburst" means "This permanent enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it" and "When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent."

702.42d If an object has multiple instances of sunburst, each one works separately.

Specific Questions

Q: What does sunburst do?
A: A permanent with sunburst enters the battlefield with a counter on it for each different color of mana that was spent to pay its mana cost. If it's a creature, those counters are +1/+1 counters. If it's not a creature, those counters are charge counters.

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Q: I put a card with sunburst onto the battlefield through some method other than "casting" it. Does it get any counters?
A: No.

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Q: Can I pay more than the cost of the sunburst card so I get more counters?
A: Only if you have some way of increasing the total cost or paying some alternate cost . You can't pay extra for a cost for no reason.

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Q: I use copying card (such as Sculpting Steel ) to copy a permanent with Sunburst. How many counters do I get?
A: You get counters based on the mana you used to cast the copy card.

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Q: There's a March of the Machines on the battlefield, and I cast a noncreature artifact with sunburst. What kind of counters do I get?
A: You get charge counters. The type of counter you get is determined before you begin applying continuous effects like the Machines' animation.

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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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7 years ago  ::  Sep 02, 2006 - 11:39AM #37
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
Bushido
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702.43. Bushido

702.43a Bushido is a triggered ability. "Bushido N" means "Whenever this creature blocks or becomes blocked, it gets +N/+N until end of turn." (See rule 509, "Declare Blockers Step.")

702.43b If a creature has multiple instances of bushido, each triggers separately.

For general information about the combat phase, check the Combat, Attacking, Blocking, and Combat Damage entries in the Main Rules Q&A FAQ.

Specific Questions

Q: What does bushido do?
A: When a creature with bushido X blocks or becomes blocked, it gets +X/+X until the end of the turn.

--------------------------------------------------------------------------------

Q: My bushido creature gets blocked by more than one creature at once--do I get the bonus more than once?
A: No. Bushido triggers only once per block, no matter how many creatures are blocking.

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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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7 years ago  ::  Sep 02, 2006 - 11:40AM #38
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
Soulshift
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Comprehensive Rules entry for this keyword: Show
702.44. Soulshift

702.44a Soulshift is a triggered ability. "Soulshift N" means "When this permanent is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost N or less from your graveyard to your hand."

702.44b If a permanent has multiple instances of soulshift, each triggers separately.

Specific Questions

Q: What does soulshift do?
A: When a creature with soulshift X goes to a graveyard from the battlefield, you may return a target Spirit card with converted mana cost X or less from your graveyard to your hand.

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Q: If a creature with soulshift goes to the graveyard at the same time as some other creatures, can the soulshift return one of the creatures that died at the same time?
A: Yes. By the time you choose targets, all of those other creatures are in the graveyard too, making them legal targets. (Note that they still have to be Spirits!)

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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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7 years ago  ::  Sep 02, 2006 - 11:40AM #39
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
Splice
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Comprehensive Rules entry for this keyword: Show
702.45. Splice

702.45a Splice is a static ability that functions while a card is in your hand. "Splice onto [subtype] [cost]" means "You may reveal this card from your hand as you cast a [subtype] spell. If you do, copy this card's text box onto that spell and pay [cost] as an additional cost to cast that spell." Paying a card's splice cost follows the rules for paying additional costs in rules 601.2b and 601.2e-g.
Example: Since the card with splice remains in the player's hand, it can later be cast normally or spliced onto another spell. It can even be discarded to pay a "discard a card" cost of the spell it's spliced onto.

702.45b You can't choose to use a splice ability if you can't make the required choices (targets, etc.) for that card's instructions. You can't splice any one card onto the same spell more than once. If you're splicing more than one card onto a spell, reveal them all at once and choose the order in which their instructions will be followed. The instructions on the main spell have to be followed first.

702.45c The spell has the characteristics of the main spell, plus the text boxes of each of the spliced cards. The spell doesn't gain any other characteristics (name, mana cost, color, supertypes, card types, subtypes, etc.) of the spliced cards. Text copied onto the spell that refers to a card by name refers to the spell on the stack, not the card from which the text was copied.
Example: Glacial Ray is a red card with splice onto Arcane that reads, "Glacial Ray deals 2 damage to target creature or player." Suppose Glacial Ray is spliced onto Reach Through Mists, a blue spell. The spell is still blue, and Reach Through Mists deals the damage. This means that the ability can target a creature with protection from red and deal 2 damage to that creature.

702.45d Choose targets for the added text normally (see rule 601.2c). Note that a spell with one or more targets will be countered if all of its targets are illegal on resolution.

702.45e The spell loses any splice changes once it leaves the stack (for example, when it's countered, it's exiled, or it resolves).

Specific Questions

Q: What does splice do?
A: Splice onto X allows you to "splice" your spells onto one another, customizing your spells and getting multiple different effects from a single spell. When you cast an X spell, you may reveal any number of cards with Splice onto X in your hand and pay their splice costs in addition to the card's normal mana cost. If you do, that spell has all of those other spell's effects in addition to its own.

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Q: I don't get it--why would I splice the card onto some other spell when I could just cast it?
A: When you splice a card onto some other spell, the card with splice stays in your hand, meaning you'll be able to cast it or splice it onto some other spell later. You can use this to essentially re-use your spells over and over--with a single Glacial Ray in your hand, all of your other Arcane spells will deal 2 damage in addition to what they normally do, as long as you can pay for the splicing.

--------------------------------------------------------------------------------

Q: When do I have to say I'm splicing some cards onto my spell?
A: As you're casting it. After that, it's too late; you can't go back and splice cards on retroactively.

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Q: Can I splice the same card onto the same spell more than once?
A: No, you can only splice a particular card onto a spell once. (Though if you have multiple copies of a card in hand, you can splice each of them onto the spell once.)

--------------------------------------------------------------------------------

Q: I somehow copy a spell that has had spells spliced onto it. (Using, say, Twincast .) Do I get the stuff that's spliced onto the spell, too?
A: Yes, you do.

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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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7 years ago  ::  Sep 02, 2006 - 11:41AM #40
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
Defender
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Comprehensive Rules entry for this keyword: Show
702.3. Defender

702.3a Defender is a static ability.

702.3b A creature with defender can't attack.

702.3c Multiple instances of defender on the same creature are redundant.

For general information about the combat phase, check the Combat, Attacking, Blocking, and Combat Damage entries in the Main Rules Q&A FAQ.

Specific Questions

Q: What does defender do?
A: A creature with defender can't attack.

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Q: "Defender"? So what happened to walls?
A: All walls have received errata to have defender; the wall creature type no longer has any rules associated with it. That means that turning creatures into walls won't stop them from attacking, and changing your walls into something else won't allow them to attack. (Except for Mistform Wall .)

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Magic Area FAQ & Index | Magic General FAQ | Card Comparisons | The Wording Clinic
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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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