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Switch to Forum Live View Online Tech's deck-o-pedia, post-Time Spiral
6 years ago  ::  Dec 07, 2006 - 2:03PM #41
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: STANDARD

Decklist:Spoiler: Show

This deck is all 187 and haste creatures and Momentary Blink, originally made by Shaheen Soorani. You can win on tempo with Stone Rain and Avalanche Riders, or on relentless card advantage. The best cards in this deck are Lightning Angel and – believe it or not – Riftwing Cloudskate. There are all kinds of cute tricks you can play to cheat in this deck. Echo might be on the stack and you conveniently Blink Avalanche Riders. You credit card the echo for a turn, still have a man who can attack, and nuke a second land (even though ... sigh ... the above version only runs Riders in the 'board)
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6 years ago  ::  Dec 08, 2006 - 11:46AM #42
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: EXTENDED

Decklist:Spoiler: Show

Tsuyoshi Fujita piloted this deck to the top 8 of Pro Tour Los Angeles 2005, and it has remained popular ever since. People will always turn up with red decks and try and burn you out. The essense of a Boros deck is about 20 creatures, 20 lands, and 20 burn spells, give or take a few. The deck runs the best red and white fast creatures, along with cheap burn spells, and tries to reduce the opponent’s life total to zero as quickly as possible. The deck even has some land destruction in Molten Rain ("Time Walk", according to Fujita). The mana is pretty consistent, because of the 12 saclands that can fetch Sacred Foundry. The deck is highly aggressive, starting with a 2-power creature on turn one, then another 2-power creature on turn two, and more more guys on turn three. Then the Boros player tries to keep the initiative and attacks his opponent down to a low life total with the white creatures, clearing the path with burn spells. After the opponent is down to ten life or less this deck will just throw some burn spells in the face to end it once and for all.

I used to advocate a Boros version with eight pro-red creatures and a small green splash for Kird Ape. But right now I am showing Fujita's updated version. It is a deck he's calling Deadguy Boros, trying to replicate the success of Deadguy Red builds of Red Deck Wins. Icatian Javlineers are as close as you can get to a useful Mogg Fanatic, and they are a great answer to all the Dark Confidants you will see. Rift Bolt is in for Firebolt simply for the mana to damage ratio and because there aren't enough two-toughness creatures in the format to worry about, while the increase in Zoo has increased the number of three-toughness creatures by a good bit. Maindeck Molten Rains are a Fujita staple. Blistering Firecat is 7 damage for four mana, and almost no decks right now run kill cards that can deal with it.
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6 years ago  ::  Dec 08, 2006 - 12:10PM #43
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: EXTENDED

Decklist 1 (note: this is an "old" pre-Planar Chaos decklist):Spoiler: Show
By Ryan Gin, 1st Place PTQ Oklahoma City - 1/13


4 x Ancient Spring
4 x Sulfur Vent
4 x Geothermal Crevice
4 x Gemstone Mine

4 x Chromatic Sphere
4 x Chromatic Star
3 x Sensei's Divining Top
4 x Burning Wish
3 x Mind's Desire
4 x Rite of Flame
4 x Seething Song
4 x Cabal Ritual
2 x Infernal Tutor
4 x Chrome Mox
2 x Sins of the Past
1 x Chain of Vapor
1 x Tendrils of Agony
4 x Lotus Bloom

SIDEBOARD
3 x Empty the Warrens
3 x Defense Grid
3 x Duress
1 x Hull Breach
1 x Mind's Desire
1 x Sins of the Past
1 x Channel the Suns
1 x Pyroclasm
1 x Tendrils of Agony

Decklist 2:Spoiler: Show

Decklist 3: Spoiler: Show

This combo deck works on mana "rituals" (Rite of Flame, Seething Song, Cabal Ritual, Chrome Mox, Channel the Suns, Lotus Bloom) and Mind's Desire (along with Burning Wish and Infernal Tutor to search for the storm card). The aim is to sit there and do nothing for a while, and then go off usually around turn 3-4, in which everything happens. You sacrifice your Invasion saclands for lots of mana, play some rituals, use Chromatic Star to fix your mana and dig deeper in your deck, and then play a Mind's Desire for around 6 copies. You hope to flip another Desire or a Sin's of the Past (which can re-use the Desire already in your graveyard), which will be for an even higher storm count and so on. Eventually the kill is Tendrils of Agony, or if things don't go as planned, Burning Wish for Empty the Warrens can also do some harm. The name TEPS stands for The Extended Perfect Storm.
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6 years ago  ::  Dec 08, 2006 - 12:22PM #44
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: EXTENDED

Decklist:Spoiler: Show

This deck tries to get the complete Urzatron set in place quickly. Once you have managed to get one of each Urza land in play, you can put all that mana to good use with Mindslaver and Decree of Justice.

The deck has some control elements, including Remand, Condescend, and Wrath of God, but they are mainly used to stall the opponent. They buy precious time in which you can find the Urzatron and fire off a game-winning Mindslaver. Fact or Fiction and Thirst for Knowledge are your card drawers that get you closer towards completing the Tron. Lastly, Repeal gets rid of annoying permanents.
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6 years ago  ::  Dec 08, 2006 - 12:31PM #45
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: EXTENDED

Decklist:Spoiler: Show This deck attempts to lock the opponent with the Iscochron Scepter plus Orim's Chant combo. By copying this instant in your opponent's every upkeep, you prevent him from attacking or casting sorceries all game long. A new element to this combo comes in the form of Teferi, Mage of Zhalfir. Teferi plus Scepter/Chant is the full lock. Thanks to Teferi, your opponent can only play spells at sorcery speed, and thanks to Scepter/Chant your opponent cannot do that. Barring something bizarre like Blinkmoth Well against the Scepter or double Barbarian Ring against Teferi, the game is over once you get those cards down.

Apart from the combo pieces, the deck runs some countermagic (such as good old Counterspell) and disruption (such as Fire/Ice), both of which are excellent under an Isochron Scepter as well. Thirst for Knowledge and Fact or Fiction dig for the combo, and Cunning Wish gets Orim's Chant.
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6 years ago  ::  Dec 08, 2006 - 12:41PM #46
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: EXTENDED

Decklist:Spoiler: Show The above is an old version before Tenth. This matters because the deck has gotten a boost with Tenth Edition: Mogg Fanatic fits in well.

Goblins are as old as mankind, and the mana curve of turn 1 Skirk Prospector, turn 2 Goblin Piledriver, turn 3 Goblin Warchief, turn 4 Goblin Matron into Goblin Ringleader, and go nuts is classic. It's synergetic, fast, and it works.

But Time Spiral has offered some extra tweaks for this archetype: you have Mogg War Marshal, which is the awesome 2-drop this deck had been dreaming for. Two power for two mana is fine, and it has great synergy with Skirk Prospector and Goblin Piledriver.

Other versions have frequently been running Empty the Warrens (this innocent-looking card becomes broken in combination with Rite of Flame/Chrome Mox, as well as Goblin Warchief/Goblin Piledriver). Jim Davis however decided to play without Empty and promptly made it to the Top 8 of GP Dallas.
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6 years ago  ::  Dec 08, 2006 - 12:49PM #47
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: EXTENDED

Decklist 1 (note: this is an "old" pre-Planar Chaos decklist):Spoiler: Show

Decklist 2:Spoiler: Show

Jurand: I like this deck because it has a decent chance vs any deck : aggro ,
combo and control as long as you play well you should have all the answers. I think zoo tarmogoyf variants are very popular and I have a good matchup vs
that with my deck.

This deck can best be classified as "aggro-control". Including gems such as Meddling Mage and Lightning Helix, it runs the best available cards in blue, red, and white, and its game plan is a mixture of disruption and aggression.

Trinket Mage can get Pyrite Spellbomb, Tormod's Crypt,  Engineered Explosives, Pithing Needle, any Artifact Land, and Sensei's Divining Top. The latter is an important target, being one half of a combo with Counterbalance. Counterbalance provides a permanent solution to problem cards like Life from the Loam and it tends to contain decks with cheap spells in general. Against Boros Deck Wins, Silver Knight picks up Umezawa's Jitte to cruise to victory. Furthermore, Lightning Helix and Exalted Angel are pure gold against Boros.

Some players include Lightning Angel or Remand, others have put Worship in the sideboard, and the usual little other tweaks like one card more of this, one card less of that, but overall most versions look very similar to the ones above.
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6 years ago  ::  Dec 08, 2006 - 12:54PM #48
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: EXTENDED

Decklist (note: this is an "old" pre-Planar Chaos decklist):Spoiler: Show

The core of the deck is an aggressive green-red base. Kird Ape, Wild Mongrel, Firebolt, the usual cards you would expect from such a deck. The chemical X for this deck is Destructive Flow. There are so many matchups where an early Flow is an autowin, take a look for example at the manabase of Urza decks. Aggro-Flow Rock breaks the symmetry of Destructive Flow by keeping only basic lands in play. It uses saclands to fix the mana by getting basic lands. Elves of Deep Shadow allows for a turn 2 Destructive Flow (a.k.a. game over). Splashing black also allows the deck to run Dark Confidant.
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6 years ago  ::  Dec 08, 2006 - 1:06PM #49
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: EXTENDED

For reference: an old pre-Future Sight Decklist (the newer list with Moeba and Dredge is below):Spoiler: Show

This deck attempts to break the dredge mechanic with Ichorid (and, to a lesser extent, Psychatog). The plan is to get a dredge card (preferably Golgari Grave-Troll) in the graveyard via Putrid Imp or Zombie Infestation. Then you never draw a card again. Dredge, dredge, dredge, and get as many Ichorids and black creatures into your graveyard as possible. Every upkeep you return the Ichorids in play, smash, and after combat sacrifice them to flashback Cabal Therapy for good measure. The onslaught of 3/1s (plus Psychatogs, Zombie tokens, and assorted other creatures) should overwhelm the opponent in short order.

Ichorid was the best deck in the Extended season about a year ago. But it had faded out of existence when people started playing graveyard hate like Morningtide, Leyline of the Void, or – more recently – Tormod’s Crypt. This is an obvious weakness in the deck’s strategy, but lately people have been cutting back on graveyard hate because Ichorid wasn’t that popular. And even if people played graveyard hate now, it was usually Tormod’s Crypt, for which this deck has 4 Pithing Needle at the ready after board. That’s why Ichorid has resurfaced lately.

NEW!!
Recently, with the introduction of Future Sight, a new option has presented itself for Ichorid: the addition of Narcomoeba and Bridge from Below. Akin to the Standard deck, it fits well in this Extended deck that also tries to mill many cards in the graveyard asap. Add for example 2-3 Dread Return, 1-2 Flame-Kin Zealot, 4 Bridge from Below, and 3-4 Narcomoeba to the above deck, as well as some Breakthrough and Tolarian Winds to mill even faster. You can cut 1-2 Deep Analysis, 4 Zombie Infestation, 1-2 Wonder, 2 Wild Mongrel, and then maybe some Moxen or Psychatog, something like that, and you have a fine approximation of how such a current list looks like. And now I have an actual list to show as well ->

Spoiler: Show
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6 years ago  ::  Dec 08, 2006 - 1:24PM #50
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: EXTENDED

Decklist (note: this is an "old" pre-Planar Chaos decklist):Spoiler: Show The creator of the deck, Sylvain Lauriol, is the current French National champion. The plan of the deck is to make the Oddysey eggs stick on the board, sacrifice them to draw lots of cards, and then bring them back with Second Sunrise off Lotus Bloom (which you can conveniently get via Reshape for zero). You start by paying two mana to sacrifice an Egg and use the remaining two to either play a new Egg or sacrifice another one. Any Lotus will also come back into play and provide the mana for Second Sunrise. You recur the Sunrises with Conjurer's Bauble and you can search for it with Mystical Teachings. Since the Baubles come back with every Sunrise, you will never run out of them.

The normal win is the Pyrite Spellbomb in the maindeck. The second win is with Cephalid Coliseum, just letting your opponent draw his deck. It might take a lot of time and mana, but you will never run out of cards in your library yourself because of Conjurer's Bauble. The third kill is is Cunning Wish for Brain Freeze out of the sideboard, which also has Wipe Away to deal with any pesky permanent.

The deck is very complicated, and usually kills on turn four.
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