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Switch to Forum Live View Online Tech's deck-o-pedia, post-Time Spiral
7 years ago  ::  Nov 02, 2006 - 1:25PM #1
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
This thread is designed as an easy, quick-reference guide to decks from all online formats that are covered in my Online Tech column. The entries simply provide a brief overview of the deck, a sample decklist, and sometimes some extra information. These are not intended to be full, in-depth primers. They are merely used so that I can link to them in my column. The goal is to make every deck that I cover in my column into a hyperlink to the corresponding post in this thread. Doing this allows readers to view a short description of an unfamiliar deck when they read my column. Plus, anyone else can read this thread to learn more about the popular decks.


In this thread you will find popular recent Standard decks and old unpopular decks. The second part is either an old archetype that has fallen out of grace (so no one plays it anymore since the introduction of Future Sight), or I just haven't gotten an updated list yet (probably because no one plays it).

The old Online Tech's deck-o-pedia holds archives of pre-Time Spiral decks. Any questions, suggestions, or comments, please PM me.

Index:

TIME SPIRAL BLOCK CONSTRUCTED
Aeons of Flourishing
Billy B/R
B/R/u Control
G/B/W Goyf Discard
G/R(u/b) Big Mana
G/W Tarmagoyf Aggro
G/W/r Tarmagoyf Aggro
G/W/u Tarmagoyf Aggro no Blink
Mishra
Mono Black Discard Fat
Mono Blue Pickles
Mono Green Aggro
Mono Red Dragonstorm
Pedro Reanimator
Red Deck Wins
Sliver Pair
Tabernacle Bust
U/B/w Korlash
U/B/w Teachings
U/b Pickles
U/G Shifter
U/G Tarmagoyf Aggro
UGw Blink Goyf
U/R/G Goyf madness
U/W Pickles
Virulent Sliver Beats
White Weenie
W/R/U Control
5C Turbo Relic Control
*OLD*R/g Aggro
*OLD*G/R Scryb&Force

POPULAR RECENT STANDARD DECKS
Angelfire
Black Rack Discard
Black/White The Rack discard
Black/Green Discard The Rack
Blink Riders
B/R/W Arena Control
B/R/U Korlash Control
B/W Control
Dragonstorm
Dralnu du Louvre
GhaziGlare
Glittering Wish Control
Izzetron
Mono Black Korlash mid-range
Mono Blue Pickles
Mono Green Aggro
NarcoBridge
Orzhov Discard Aggro
Project X
Red Deck Wins
R/G Aggro
Satanic Sligh
Snake Blink
Solar Flare
Touch-BlinkU/G Aggro
U/G PickleTron
U/G Scryb&Force
U/R Perilous Storm
Vore
Zoo

OLD OR UNPOPULAR STANDARD DECKS
Bad Moon Beats
Battle of Wits
Beach House update
BGR Aggro
Boros Deck Wins
DemonGlare
Dralnu with Pickles combo
G/B(/U) Dredge
Goblin Storm
RB Ignite the Warrens
R/G/W LD
R/W Sliver Deck Wins
KarstenBotBabyKiller
MartyrTron
Mono Red Ignite the Warrens
Panda Connection
R/B Gargadon
Searing Martyr
Snow White
Soggy Pickles
Solar Pox
TeysaTraitor
This Girl
U/B Snow control
U/G/W Control
U/G/W PickleBeats
U/R Snow
U/R/B Tron
U/R/G Tron
U/R/W Firemane Control
U/R/W Resurrection
U/W CounterMesa
U/W Locket Control
U/W Snow control
U/W Tron
White Weenie


EXTENDED DECKS
8-Post Wildfire (ok)
Affinity (ok)
Aggro Flow Rock (ok)
Aggro Loam (ok)
Aggro-Rock
Balanced Ideal (ok)
Balancing Tings (ok)
Beat Stick (ok)
Blue-Black Psychatog
Blue-White TrinketPost
Blue-White Tron (ok)
Boros Deck Wins (ok)
B/W Aggro
CAL
Deathcloud Aggro
Dead Cloud Rock (ok)
Dirty Kitty
Domain Zoo (ok)
Dragonstorm
Flow Deck Wins
Flow Rock
GiftsRock
GiftsTron (ok)
Goblin Storm (ok)
G/W Hate
GWb Slide
G/W/U TrinketHate (ok)
Heartbeat combo
Ichorid
Mono Green Aggro
MUC Tron
Omelette aux Lotus
Pet Cemetary (ok)
Red-Green Beats
Scepter-Chant (ok)
StuffyConscience (ok)
TEPS (ok)
Tooth and Nail
Trinket Angel
CounterTopTog (ok)
U/G Opposition
U/W TrinketTron
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7 years ago  ::  Nov 02, 2006 - 1:35PM #2
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: STANDARD

Decklist :
Spoiler: Show

Glare of Subdual might not be quite Opposition, but with Selesnya Guildmage and Vitu-Ghazi, the City-Tree, it comes close enough for most creature decks.

GhaziGlare is not the fastest beatdown deck, but given mana, Glare can produce an offense capable of winning in two to three turns once its game is set. The usual duo of Scryb Ranger and Spectral Force is also present. It is not the best control deck, but the key tools can buy the time necessarily to keep the opponent out of his trump zone.
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7 years ago  ::  Nov 02, 2006 - 1:45PM #3
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: STANDARD

Decklist (note: this is an "old" pre-Planar Chaos decklist):Spoiler: Show

This deck is all about synergy. It has most of the tools of older brother Solar Flare, but runs an internally powerful early game that almost can't be matched by any other deck in the format. Smallpox, for the low-low cost of BB, basically destroys an opponent's land, caused him to discard, and showed his man an Edict, while at the same time turning on your draw engine? Because of Flagstones of Trokair, you break the symmetry of sacrificing a land, and with Haakon, Stromgald Scourge and creatures that would rather be reanimated than hard cast, you break the symmetry of the discard. Smallpox is anything but traditionally symmetrical.

You win the late game on the card advantage engine is based on Haakon, Stromgald Scourge. Essentially the goal is to use Haakon to rebuy Court Hussars, foregoing the white kick if you want to enable you to replay Court Hussars as often as you want.
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7 years ago  ::  Nov 03, 2006 - 11:40AM #4
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: STANDARD

Decklists:Spoiler: Show
Spoiler: Show Solar Flare first became popular on Magic Online, until Paul Cheon won US Nationals with it (July 2006). On first sight, you might want to classify this deck as an average blue control deck, but it’s not. It doesn’t even play any countermagic besides the Remands! Solar Flare is more of a “hybrid good stuff” deck that just brings the highest card quality to the table. It takes the concept of card advantage to a new level, since almost every single card in the deck provides card advantage of some kind, from Wrath of God to Persecute. The game plan of Solar Flare is to keep opposing threats off the board and then drop a big win condition as quickly as possible. It can accelerate into a turn 4-5 Angel of Despair via Signets or by using the degenerate Compulsive Research plus Body Double draw. The sideboard has cards that allow you to tune the flavor of the deck to your liking: you have some anti-creature cards against aggro decks and some discard/uncounterable spells that can come in to tweak the numbers against opposing control strategies or combo decks, just as the situation calls for.

Solar Flare is pretty good against Dragonstorm (because of Persecute) and against slow mid-range decks, because of the card advantage and awesome late game Angel of Despairs. It is fairly weak against very fast beatdown decks like Zoo and Gruul; Solar Flare is too slow to handle that.
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7 years ago  ::  Nov 03, 2006 - 11:48AM #5
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: STANDARD

Decklist:Spoiler: Show The idea behind this deck is to play Dragonstorm with a storm count of four and search 4 Bogardan Hellkite out of your deck, dealing 20 damage to your opponent right away. In case you have drawn a Bogardan Hellkite, you can still search Hunted Dragons or Tarox Bladewing out of your deck as a backup. Since the deck is focused around generating a high storm count for a 9 mana spell, it has to play some mana producers. Rite of Flame, Seething Song, and Lotus Bloom are cornerpieces in this strategy.

To ensure a consistent combo, the deck holds Telling Time, Sleight of Hand, and Remand, which allow you to dig for Dragonstorm or Seething Song, whatever you need to pull of the huge stormy turn. Telling Time and Sleight of Hand are particularly good in this deck, because they allow you to put any dragons you see on the bottom of your deck instead of in your hand; right where you want them to be. The game plan against control decks with countermagic is Gigadrowse. Usually, you first sit there charging up your Dreadship Reef for a couple turns. When the time is right, you unload it and tap down all your opponent’s lands at the end of his turn with Gigadrowse; then you go off on your own turn. There are a couple good answers to the Dragonstorm strategy, such as Trickbind, Persecute, or Shadow of Doubt.

The sideboard of the above deck can be adjusted to your own personal preferences; options include Word of Seizing (vs Teferi), Tormod's Crypt (vs Dredge), or Riptide Pilferer (vs the mirror).
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7 years ago  ::  Nov 03, 2006 - 11:53AM #6
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: STANDARD

Decklist:Spoiler: Show The essense of a Boros deck is approximately 1/3rd creatures, 1/3rd lands, and 1/3rd burn spells, give or take a few. People will always turn up with red decks and try and burn you out. The deck is highly aggressive and consistent, starting with a 2-power creature on turn one, then another 2-power creature on turn two, and more more guys on turn three. Then the Boros player tries to keep the initiative and attacks his opponent down to a low life total with the white creatures, clearing the path with burn spells. After the opponent is down to ten life or less this deck will just throw some burn spells in the face to end it once and for all. It is also the simplest deck; even if you play badly, you can still win with a good draw. Slow decks that take time to take control will usually die to all the highly efficient burn spells. The strength of this deck is its consistency and straight forward game plan: quick creatures and burn. The weakness of this deck is that life gain is hard to beat. It won’t beat a deck with Faith’s Fetters and/or Lightning Helix.

The unique elements of the above version version are the new Planar Chaos creatures Calciderm and Stonecloaker. They are high-end, but give the deck some late game staying power. Stonecloaker saves one of your guys in response to a removal spell, and at the same time may remove a Mystical Teachings from the game. Calciderm is just as good as Blastoderm has always been; 5/5 untargetable for 4 mana poses a lot of problems for many decks.
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7 years ago  ::  Nov 03, 2006 - 11:56AM #7
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: STANDARD

Decklist:Spoiler: Show
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7 years ago  ::  Nov 03, 2006 - 12:05PM #8
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: STANDARD

Decklists:
Spoiler: Show
The goal is to assemble the Urzatron: one Urza’s Tower, one Urza’s Mine and one Urza’s Power Plant. Compulsive Research, Remand, Repeal, and Electrolyze draw cards so that you get closer to all the Tron pieces. Once the Tron is in place, you can use all that colorless mana by playing Bogardan Hellkite or a huge Demonfire. An interesting part of this new version is maindeck Sulfur Elemental. Apart from killing Savannah Lions, it's also decent against control decks as an uncounterable threat due to the split second.
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7 years ago  ::  Nov 03, 2006 - 12:08PM #9
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: STANDARD

Decklist (note: this is an "old" pre-Planar Chaos decklist):Spoiler: Show
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7 years ago  ::  Nov 03, 2006 - 12:15PM #10
FrankKarsten
Date Joined: Aug 11, 2006
Posts: 234
Format: STANDARD

Decklist (note: this is an "old" pre-Planar Chaos decklist):Spoiler: Show

Blue-white control decks have been around for a long time, and this is no different. You have countermagic and card drawing in blue, and Wrath of God and Condemn in white to deal with creatures that managed to slip under the countermagic. The main kill condition of the deck is Sacred Mesa. Reinstorm (Dan Rein, who played the above list), would like to give credit to lunar4lyfe (Chen Li) for his help.
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