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7 years ago ::
Nov 03, 2006 - 12:17PM
#11
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Date Joined:
Aug 11, 2006
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Format: STANDARD Decklist: Spoiler:
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This deck is a straightforward red-green aggro build. Turn 1 Kird Ape, turn 2 Tarmogoyf, smash, smash, smash, and finish with Char, Seal of Fire, etc. That's all there is to it. This version is fairly consistent at executing its game plan. If I was an aggro player at heart, Gruul would be my deck of choice.
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7 years ago ::
Nov 03, 2006 - 12:21PM
#12
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Date Joined:
Aug 11, 2006
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Format: STANDARD Decklist: Spoiler:
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The core of this deck is creature control in Wrath of God and Phyrexian Arena. It offsets Arena's life loss with Faith's Fetters. The deck also includes some discard against combo decks and tries to win the long game with Angel of Despair or Urza's Factory.
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7 years ago ::
Nov 03, 2006 - 12:23PM
#13
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Date Joined:
Aug 11, 2006
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Format: STANDARD Decklist (note: this is an "old" pre-Planar Chaos decklist): Spoiler:
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7 years ago ::
Nov 03, 2006 - 12:27PM
#14
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Date Joined:
Aug 11, 2006
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Format: STANDARD Decklist: Spoiler:
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Zoo is basically the simplest deck in the format. It has the most efficient creatures - 2/1 and 2/3 for one mana, 3/3 for two mana - simply the most impressible drops. Furthermore, it has highly efficient burn spells including Char and Lightning Helix. The goal is to take early game initiative and then bury the opponent in an overabundance of burn spells to the head. You can't argue with the deck's all-out efficiency and it can definitely get some unbeatable turn 4 kill draws. The objections to the deck are largely based on its sometimes unreliable 3-color mana base, but the Ravnica duals solve a lot of these issues.
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7 years ago ::
Nov 03, 2006 - 12:31PM
#15
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Date Joined:
Aug 11, 2006
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Format: STANDARD Decklist: Spoiler:
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7 years ago ::
Nov 03, 2006 - 12:34PM
#16
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Date Joined:
Aug 11, 2006
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Format: STANDARD Decklist (note: this is an "old" pre-Planar Chaos decklist): Spoiler:
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The game plan is to use recurring Martyr of Sands to stay at a high life total. The forecast ability of Proclamation of Rebirth allows the deck to reuse the same Martyr of Sands over and over again and get up to an unbeatably high life total. The deck is very good against most aggro decks. Those decks already have problem overcoming a full suite of Wrath of God and Condemn. But tagging on a recurring Martyr of Sands for 18 life is just unfair. The deck eventually wins by decking the opponent. Between various Jester's artifacts and Howling Mine, your opponent goes through his deck faster than you. By staying mono-white, you can play an all-snow mana base, which allows you to take advantage of Scrying Sheets. The bad matchups of the deck are decks with Persecute, such as Solar Flare. Countermagic is not even that problematic, since it can’t stop Proclamation of Rebirth’s forecast, but a Persecute on white is quite mean.
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7 years ago ::
Nov 03, 2006 - 12:41PM
#17
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Date Joined:
Aug 11, 2006
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Format: STANDARD Decklists: Spoiler:
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Ah, good old Magnivore. As long as you can still get the god draw of turn 2 Boomerang, turn 3 Stone Rain, people will keep on playing you. There haven’t been many changes to the Vore deck that was reasonable popular in the last Standard season. The plan is still to use sorcery land destruction and Wildfire to keep the opponent low on lands, thereby keeping him from casting any spells. Eventually a Magnivore the size of a Polar Kraken – the deck plays that many sorceries - comes down to end it all. Avalanche Riders and Ancestral Visions are also relatively new features. If this deck wins the die roll and gets a turn 3 land destruction card, it should win most of the time. But even if that perfect draw doesn’t show up, Magnivore can play a good game and the high amount of card drawing will make sure the land destruction will keep on flowing. Vore has a good matchup against basically any control decks with fragile mana bases and expensive win conditions. It fares less well when paired against a turn 1 Kird Ape or Savannah Lions, but it can still put up a good fight, especially after sideboard when the anti-aggro suite (Repeal, Sulfur Elemental, ...) comes in.
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7 years ago ::
Nov 03, 2006 - 12:45PM
#18
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Date Joined:
Aug 11, 2006
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Format: STANDARD Decklist: Spoiler:
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This aggressive tempo-oriented blue-green deck abuses the synergy between Scryb Ranger and Spectral Force, which offers the possibility of attacking with an 8/8 trampler every turn. Apart from that, the deck hopes to get the turn 1 Llanowar Elf/Birds of Paradise, turn 2 Call of the Herd/Yavimaya Dryad opening, and maintain that pressure with cards like Remand and Pact of Negation. There are many other versions of this deck, mostly more aggressive ones. There are a lot of good blue/green cards, so the possibilities are endless.
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7 years ago ::
Nov 03, 2006 - 12:48PM
#19
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Date Joined:
Aug 11, 2006
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Format: STANDARD Decklist: Spoiler:
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The core of this deck is creature control in Wrath of God/Mortify. It has card advantage in Dark Confidant and offsets its life loss with Loxodon Hierarch. Most people would never dare to run a deck with 6-drops and Dark Confidant in the same 60 cards (and run Phyrexian Arena instead for card draw), but this is a typical example of crazy Japanese deck design. It seems to work in this deck; the 2/1 creature is important; with Call of the Herd and Phyrexian Totem this deck can pose more of an aggro stance, beating control decks before they take over in the long game. Lately new versions have been cropping up online that splash red for Demonfire and Detritivore.
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7 years ago ::
Nov 03, 2006 - 12:49PM
#20
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Date Joined:
Aug 11, 2006
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Format: STANDARD Decklist (note: this is an "old" pre-Planar Chaos decklist): Spoiler:
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