|
7 years ago ::
Aug 31, 2006 - 1:28PM
#21
|
Date Joined:
Aug 11, 2006
|
Actually, there's a very fundamental difference between the two. The DDOP is more a quick-reference guide to decks from various formats, and it is skewed towards paper-Magic. This thread appears to be specifically designed for the ever-changing MTGO metas -- and it's specifically oriented towards Karsten's Online Tech article.[/quote] QFT. This thread is next to the original deck-o-pedia for the above reasons mainly, plus it makes it a lot easier for me to link to my own thread when I'm writing a column and have to link 10-20 decks to their corresponding posts in this thread every week.
|
|
|
|
7 years ago ::
Sep 03, 2006 - 11:02PM
#22
|
Date Joined:
Aug 11, 2006
|
Format: STANDARD Decklist: Spoiler:
Show
The goal of this deck is to use Birds of Paradise and Llanowar Elves to accelerate into a turn 2 Hypnotic Specter or Ohran Viper. Those creatures are very good, since if a control deck cannot deal with them right away, the card advantage they provide will likely win you the game. When you play them on turn 2 on the play, there is not much many control decks can do about them. This deck would have never worked pre-Coldsnap with only four Hypnotic Specters as great 3-drops, but Ohran Viper makes it viable. The deck also ran Dark Confidant, Giant Solifuge and Umezawa’s Jitte, which should basically go into every aggro deck that can support them, so that’s no surprise. Rounding out the deck were a couple Genju of the Cedars, Putrefy, Giant Solifuge, and a splash for the powerful game-ending Demonfire.
|
|
|
|
7 years ago ::
Sep 03, 2006 - 11:10PM
#23
|
Date Joined:
Aug 11, 2006
|
Format: STANDARD Decklist: Spoiler:
Show
Zoo is basically the simplest deck in the format. It has the most efficient creatures - 2/2 and 2/3 for one mana, 3/3 for two mana, the most impressible drops - and highly efficient burn spells including Char and Lightning Helix. The goal is to take early game initiative and then bury the opponent in an overabundance of burn spells to the head. You can't argue with the deck's all-out efficiency and it can definitely get some unbeatable turn 4 kill draws. The objections to the deck are largely based on its sometimes unreliable 3-color mana base.
|
|
|
|
7 years ago ::
Sep 04, 2006 - 7:07AM
#24
|
Date Joined:
Aug 11, 2006
|
Format: STANDARD Decklist: Spoiler:
Show
Akira Asahara is the Enduring Ideal master. He had made it to the top 8 of last year’s World Championships with an Enduring Ideal deck and I think everyone who like the epic card should trust his builds since he knows the deck inside out. Once Enduring Ideal fans online saw the innovative deck he played at the Japanese Nationals, they quickly copied it and took it to the Premier Events. The main innovation of this deck is the addition of the trio of Counterbalance, Scrying Sheets, and Sensei’s Divining Top. Counterbalance and Scrying Sheets become powerhouses once you can control the top cards of your deck. Last week, many players had showed up with Blue-White, Blue-Black, of Blue-White-Black control decks with a lot of countermagic, Sensei’s Divining Top, Counterbalance and Scrying Sheets. This deck plays those cards as well, but they don’t reside in a classic control deck, but in an Enduring Ideal combo deck. The deck works like this. In the early game, you dig for an Enduring Ideal with Sensei’s Divining Top, Scrying Sheets, and Court Hussar. Wrath of God takes out an opposing assault along the way. Hopefully, you can accelerate into a turn 5-6 Enduring Ideal with Coldsteel Heart or Azorius Signet and then the fun begins. What you search out then of course depends on the situation, but a Zur’s Weirding is often a good start, since that allows you to control your opponent’s draws. Or you can go for the combo of Dovescape and Meishin, the Mind Cage, shutting down your opponent’s spells. The kill mechanism is Form of the Dragon. The best thing about this new version is that even though Enduring Ideal prevents you from playing spells, it does not prevent you from countering every card your opponent plays with Counterbalance and Sensei’s Divining Top. Those cards still work under the Epic restriction.
|
|
|
|
7 years ago ::
Sep 04, 2006 - 7:27AM
#25
|
Date Joined:
Aug 11, 2006
|
Format: STANDARD Decklist: Spoiler:
Show
The deck is very innovative and was originally created as a joke budget deck. The original version played Phyrexian Ironfoot and Sunscour instead of Wrath of God and Yosei, the Morning Star, but once they learned that the deck was actually quite competitive they took the plunge and got the more expensive cards. Even then, the deck remains a budget option. The game plan is to use recurring Martyr of Sands and Kami of False Hope to stay at a high life total. Debtor’s Knell, Adarkar Valkyrie, and most importantly the forecast ability of Proclamation of Rebirth allow the deck to reuse the same Kami of False Hope over and over again as a form of Fog-lock. The deck is very good against most aggro decks (Zoo, Hand in Hand, Gruul, Snakes, Satanic Sligh, GBr Aggro, etc.). Those decks already have problem overcoming a full suite of Wrath of God, Faith’s Fetters, and Condemn. But tagging on a recurring Kami of False Hope and a Martyr of Sands for 18 life is just unfair. How can a creature deck beat that?! The deck eventually wins by beating down with Yosei, the Morning Star or Adarkar Valkyrie. By staying mono-white, you can play an all-snow mana base, which allows you to take advantage of Scrying Sheets. To get maximum leverage out of Scrying Sheets, you have Sensei’s Divining Top which will make sure a snow land keeps floating on top. The bad matchups of the deck are Izzetron, Solar Flare, and Sea Stompy, or basically every deck with disruption. Countermagic is not even that problematic, since it can’t stop Proclamation of Rebirth’s forecast, but a Persecute on white is quite mean. That’s why there are Ivory Masks in the sideboard. The latest tech has been to add black for Ghost-Lit Stalker and Mortify; this improves the matchups against control.
|
|
|
|
7 years ago ::
Sep 04, 2006 - 7:42AM
#26
|
Date Joined:
Aug 11, 2006
|
Format: STANDARD Decklist: Spoiler:
Show
“Ghost Dad” was built on the idea that Shoals are cool, and that triggering Tallowisp and Thief of Hope is profitable. The deck focuses its efforts on breaking Tallowisp. In order to accommodate the Tallowisp engine, it has to compromise unconditionally adopted cards like Mortify for the potential card advantage of Pillory of the Sleepless in the course of its design. Cards that can trigger Tallowisp or Thief of Hope are the Shoals, Thief of Hope, Ghost Council of Orzhova, Kami of Ancient Law, Thief of Hope and Plagued Rusalka. Yup, almost the entire deck is Spirit or Arcane. Ghost Dad is one of the best decks you can possibly play against Red-based beatdown. However, Ghost Dad can force interaction only if the opponent is willing to play on the same field of battle. For example, it is great at holding down creatures with Pillory of the Sleepless, but against Heartbeat of Spring combo, its main out is the one Strands of Undeath and the hope that a single Kami of Ancient Law will be enough.
|
|
|
|
7 years ago ::
Sep 04, 2006 - 8:14AM
#27
|
Date Joined:
Aug 11, 2006
|
Format: STANDARD Decklist: Spoiler:
Show
The key card of this deck is the maindeck Cryoclasm. It might seem very strange to play a situational card maindeck. In fact, if I ever had to give someone a good example of what is a typical sideboard card, it would probably be Cryoclasm. However, it does make sense in the current Standard format, since 80% of the decks decks play Islands or Plains. The reason why Crycolasm is so good is its mana cost. We’ve had all kinds of four mana Stone Rain variants from Demolish to Wrecking Ball, but the casting cost of three mana is key. This deck can now play eight three mana land destruction spells, which allows you to consistently get the turn 1 Llanowar Elves or Birds of Paradise, turn 2 Cryoclasm or Stone Rain opening. The difference between destroying a land on turn 2 and on turn 3 is huge. It can mean the difference between winning and losing. The deck is rounded out with typical Sea Stompy cards; some big creatures, utility in Umezawa’s Jitte and Remand, and a surprise Ninja of the Deep Hours.
|
|
|
|
7 years ago ::
Sep 11, 2006 - 8:14AM
#28
|
Date Joined:
Aug 11, 2006
|
Format: STANDARD Decklist: Spoiler:
Show
GhaziGlare has a number of viable game plans. The deck can function as a reasonable G/W beatdown deck with mana acceleration and efficient threats such as a fast Watchwolf and Kodama of the North Tree. And Umezawa's Jitte, of course. The deck can also win via marrying token creatures (produced by Vitu-Ghazi, the City-Tree or Selesnya Guildmage) and Glare of Subdual into an overwhelming board advantage. And the deck can also go for the double Yosei, the Morning Star lock, especially post-board. GhaziGlare has many unique elements, such as the underrated Congregation at Dawn, which fetches 3 Loxodon Hierarch to win the game against any burn deck.
|
|
|
|
7 years ago ::
Sep 18, 2006 - 2:40AM
#29
|
Date Joined:
Aug 11, 2006
|
Format: STANDARD Decklist: Spoiler:
Show
Ghost Husk is a BW Aggro deck packing its namesake cards: Ghost Council of the Orzhova and Nantuko Husk. The deck is built to abuse the hell out of the synergy between Nantuko Husk, Promise of Bunrei and Orzhov Pontiff. Husk+Promise allows you to sacrifice the tokens to make a big Husk. Husk+Pontiff gives you an easy sacrifice outlet to trigger the haunt. Promise+Pontiff results in four 2/2 tokens. The rest of the deck includes top creatures such as Dark Confidant and disruption such as Castigate.
|
|
|
|
7 years ago ::
Sep 18, 2006 - 5:59AM
#30
|
Date Joined:
Aug 11, 2006
|
Format: STANDARD Decklist: Spoiler:
Show
This deck is a crossover between Satanic Sligh and Boros Deck Wins. Its main colors are red and white, splashing black for Dark Confidant and sometimes Hit/Run. Bob Maher’s Invitational card is apparently so good that it draws the Boros legion to the dark side.
|
|
|