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Switch to Forum Live View [DtB] UGr/Ur Dreadstill
4 years ago  ::  Aug 11, 2009 - 12:43PM #31
Alexfrog
Date Joined: Jan 24, 2006
Posts: 9
Not sure about removing Daze, I dont have enough experience to know how good it is.
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4 years ago  ::  Aug 11, 2009 - 2:47PM #32
SJUD
Date Joined: Apr 17, 2008
Posts: 510
My playgroup is putting together a gauntlet of the top decks and I'm wondering your opinion on 3 or 4 Standstills and counterbalance. Is there a meta where the numbers should be different? I see lists with 3/3 3/4 4/3 4/4 of Standstill and CB.
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4 years ago  ::  Aug 11, 2009 - 6:21PM #33
Xero_2285
  • UnCon Prizewinner 2008
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Date Joined: Apr 17, 2007
Posts: 717

SJUD wrote:

My playgroup is putting together a gauntlet of the top decks and I'm wondering your opinion on 3 or 4 Standstills and counterbalance. Is there a meta where the numbers should be different? I see lists with 3/3 3/4 4/3 4/4 of Standstill and CB.


If your just looking for a basic shell, would use 4/4 Factory/Standstill and usually 3/2 CB/Top. would use 3/3 Factory/Standstill and it'
s really up to the player but normally 3/2 or 4/3 CB/Top. Those two card slots interchange pretty well.

If you expect to see a lot of combo you should probably go with 4/3 CB/Top as standstill does not help very much against this kind of decks unless it hits the board on second turn and they didn't resolve any threats before then, but even then you normally want to keep mana open against combo unless you can drop a CB.

In a more aggro based meta either CB/Top or Factory/Standstill can be useful. A second turn Factory into Standstill can hold off their first turn creature and forces them to break the Still, and a Force to a Vial forces them to play cards so CB/Top can be really useful.

In a more control oriented meta definitely go 4/3 CB/Top and 3/3 Factory/Still because you will be siding out Still every game two and CB/Top will help you counter their counters and normally most of their threats. For instance, a resolved CB/Top shuts down the Dreadnought/Stifle plan for this deck, CB can even trigger with Trickbind on the stack.

For my build I'm working on now I'm playing 3/3 Factory/Still and 4/3 CB/Top, if that helps you at all.

I play Legacy only, and a little EDH.

2009
UGr Dreadstill
    1st place KC Legacy Nationals
UGR Tempo Thresh
    ***th place GP Chicago
BUG Vial Affinity
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4 years ago  ::  Aug 11, 2009 - 11:40PM #34
SJUD
Date Joined: Apr 17, 2008
Posts: 510
Ok I was testing the UGR build in the last post vs Lorestill and was getting crushed. Sower and Vendillion clique are beating along with the fact that they can operate under Standstill just as well as I can.

I agree that Daze seemed subpar as he would just play into Daze to force the tempo loss. How do you feel about adding a fourth Spell Snare and some Fire/Ice to kill Sower, win Goyf wars, more ways to kill Factorys.
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4 years ago  ::  Aug 12, 2009 - 10:46AM #35
Xero_2285
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SJUD wrote:

I agree that Daze seemed subpar as he would just play into Daze to force the tempo loss. How do you feel about adding a fourth Spell Snare and some Fire/Ice to kill Sower, win Goyf wars, more ways to kill Factorys.


I want more reach in this deck but I'm not sure the inclusions of cards like Lightning Bolt or Fire // Ice are worth the cards you would be taking out considering the fact that they would only show up every once in a while and seem situational to an extent. I can't say for sure because I have not tested them yet but there have been a few decks that have used them to some good. Fire/Bolt do seem good to some extents.... needs moar testing.

I would love a 4th Snare as that card is great but I think it might be too many or you would have to change the counter suit (probably for the worse) to fit it in.

I play Legacy only, and a little EDH.

2009
UGr Dreadstill
    1st place KC Legacy Nationals
UGR Tempo Thresh
    ***th place GP Chicago
BUG Vial Affinity
Petal Powered Ichorid
EDH MonoU Arcum'sLattice

I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
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4 years ago  ::  Aug 12, 2009 - 2:24PM #36
Alexfrog
Date Joined: Jan 24, 2006
Posts: 9
A problem with 4 standstill is that there are decks out there that are better under standstill than you are, like any Life from the Loam deck, Merfolk (with a threat or an Aether Vial), and against other standstill decks its often 50-50 who is better positioned. 3 seems good.

Regarding Daze, the tempo loss does hurt, unless you are light on lands in your hand. Daze definitely makes Top worse, as you dont have as much mana available.

I could see removing Daze for say, a Spell Snare and a removal spell like Bolt or Fire/Ice, or to include the extra Counterbalance/Top.



A note: I played 4 games against a friend's Ad Nauseum Tendrils deck last night, winning all 4. He had a couple bad hands however. Fast dreadnought is vrey good against it, especially when combined with counters. One game I hit for 15 on turn 3 with Dreadnought + Factory + Factory pump, then he cast Ad Nauseum at 5 life the next turn and died.
Daze was actually good in that matchup, it countered things like Chrome Mox with no land, and Dark Ritual off the one mana source.
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4 years ago  ::  Aug 12, 2009 - 3:39PM #37
Xero_2285
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Date Joined: Apr 17, 2007
Posts: 717
Here's a sample list I'm "thinking" about running without Daze so it's not set in stone or anything. The Shackles seems great with the amount of Islands we do run and it's another 3 casting cost card for CB since I bumped it up to 4. I can easily lose the Shackles at anytime for the 2 Daze. Getting 2 for 1'd all day Saturday at my local shop I think made me learn my lesson on the 4th Dreadnought and 2nd Trickbind main (though they are still really good against a lot of decks). I would like to get some thoughts on this before I go to my next tourney just in case I decide to change it before then.

UGr Dreadstill

Creatures
3 x Phyrexian Dreadnought
4 x Tarmogoyf
2 x Trinket Mage
Spells
4 x Brainstorm
4 x Force of Will
3 x Spell Snare
4 x Stifle
1 x Trickbind
3 x Standstill
4 x Counterbalance
3 x Sensei's Divining Top
2 x Engineered Explosives
2 x Vedalken Shackles
Lands
3 x Mishra's Factory
3 x Wasteland
3 x Polluted Delta
3 x Flooded Strand
4 x Island
3 x Tropical Island
2 x Volcanic Island
SB:
3 x Firespout
3 x Krosan Grip
2 x Red Elemental Blast
1 x Pyroblast
2 x Blue Elemental Blast
1 x Sower of Temptation
1 x Gilded Drake
1 x Tormod's Crypt
1 x Relic of Progenitus



EDIT: Changed SB, -2 Wipe Away , +1 Sower +1 Gilded Drake.
I play Legacy only, and a little EDH.

2009
UGr Dreadstill
    1st place KC Legacy Nationals
UGR Tempo Thresh
    ***th place GP Chicago
BUG Vial Affinity
Petal Powered Ichorid
EDH MonoU Arcum'sLattice

I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
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4 years ago  ::  Sep 15, 2009 - 10:21AM #38
Xero_2285
  • UnCon Prizewinner 2008
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Date Joined: Apr 17, 2007
Posts: 717

Figured I drop by an updated list since it's been a while and I'm working on another deck at the moment, enjoy:


UGR Dreadstill
3x Phyrexian Dreadnought
4x Tarmogoyf
2x Trinket Mage


4x Brainstorm
4x Force of Will
3x Daze
3x Spell Snare
4x Stifle
1x Trickbind
1x Krosan Grip
3x Standstill
3x Counterbalance
2x Sensei's Divining Top
1x Pithing Needle
1x Engineered Explosives


3x Mishra's Factory
3x Wasteland
3x Polluted Delta
3x Flooded Strand
4x Island
3x Tropical Island
2x Volcanic Island


SB:
4x Lightning Bolt
3x Firespout
2x Red Elemental Blast
1x Pyroblast
2x Krosan Grip
1x Pithing Needle
1x Tormod's Crypt
1x Relic of Progenitus

I play Legacy only, and a little EDH.

2009
UGr Dreadstill
    1st place KC Legacy Nationals
UGR Tempo Thresh
    ***th place GP Chicago
BUG Vial Affinity
Petal Powered Ichorid
EDH MonoU Arcum'sLattice

I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
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Cancel
4 years ago  ::  Sep 15, 2009 - 12:16PM #39
gamegeek2
Date Joined: Sep 19, 2006
Posts: 2,859

back to four goyf. good job :D

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4 years ago  ::  Sep 15, 2009 - 6:58PM #40
mntwinsfan
  • Metalhead
Date Joined: Jul 19, 2007
Posts: 4,955

I love what the new fetches do for this deck.  Being able to fetch any basic is very important in some situations.

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