So, you had no idea what you were talking about, but decided to call my post pointless anyways?
Okay... first off, pretty official is NOT official. Second, despite how much we have been bickering, I think that this deck as well as the dredge one might be a pain to beat. As a newb, I just don't see as these decks could win in a few turns. I you want, you can have my email to give an explanation.
Okay... first off, pretty official is NOT official. Second, despite how much we have been bickering, I think that this deck as well as the dredge one might be a pain to beat. As a newb, I just don't see as these decks could win in a few turns. I you
Okay... first off, pretty official is NOT official.
Sarcasm 101: "Pretty official" = Myself and millions of others use this site to get some of the latest OFFICIAL standings of where our favorite OFFICIAL decks placed in OFFICIAL tournaments around the world. That's official.
sully5927 wrote:
As a newb, I just don't see as these decks could win in a few turns. I you want, you can have my email to give an explanation.
As a n00b, you should listen to others who have more experience than you because we know what we are talking about. You do not. You don't see how these decks can win in a few turns because 1. You have not played them or 2. You haven't played against them. Meaning you are inexperienced in those manners and should playtest to get the answers your looking for. Like all of us before you have already done.
Sarcasm 101: "Pretty official" = Myself and millions of others use this site to get some of the latest OFFICIAL standings of where our favorite OFFICIAL decks placed in OFFICIAL tournaments around the world. That's official.As a n00b, you should list
Sarcasm 101: "Pretty official" = Myself and millions of others use this site to get some of the latest OFFICIAL standings of where our favorite OFFICIAL decks placed in OFFICIAL tournaments around the world. That's official.
As a n00b, you should listen to others who have more experience than you because we know what we are talking about. You do not. You don't see how these decks can win in a few turns because 1. You have not played them or 2. You haven't played against them. Meaning you are inexperienced in those manners and should playtest to get the answers your looking for. Like all of us before you have already done.
Okay...I admit that I should playtest and ask for your help. I admit I've never been to a tournament. The first one that I am planning is the upcoming Legacy in 2009 season of Grand Prix. So obviously I'm going to need some help . Now, I don't know anyone I can test my decks with. So, what the heck is playtesting?
Okay...I admit that I should playtest and ask for your help. I admit I've never been to a tournament. The first one that I am planning is the upcoming Legacy in 2009 season of Grand Prix. So obviously I'm going to need some help:rolleyes: . Now, I do
Okay...I admit that I should playtest and ask for your help. I admit I've never been to a tournament. The first one that I am planning is the upcoming Legacy in 2009 season of Grand Prix. So obviously I'm going to need some help . Now, I don't know anyone I can test my decks with. So, what the heck is playtesting?
Either you're really new at sarcasm, really new to magic or really knew to holding a conversation. I have no idea what you are saying in this thread. Are you asking for help on something in particular? Are you attempting sarcasm? Are you trolling? What are you trying to gain with your uninsightful posts?
Anyway you dice it, could you rephrase and be specific on what you are hoping to gain/add to this topic.
Either you're really new at sarcasm, really new to magic or really knew to holding a conversation. I have no idea what you are saying in this thread. Are you asking for help on something in particular? Are you attempting sarcasm? Are you trolling? Wh
Either you're really new at sarcasm, really new to magic or really knew to holding a conversation. I have no idea what you are saying in this thread. Are you asking for help on something in particular? Are you attempting sarcasm? Are you trolling? What are you trying to gain with your uninsightful posts?
Anyway you dice it, could you rephrase and be specific on what you are hoping to gain/add to this topic.
Sorry. I was asking what playtesting is; how do I do it?
Sorry.:) I was asking what playtesting is; how do I do it?
I think it would be better if he searched Google for "Euthanasia".
Anyway, would Reckless Charge be good enough in a list including Quirion Dryad? I know it opens up to a 2-1, but it also makes the Dryad a very good top deck (removing its biggest weakness).
I think it would be better if he searched Google for "Euthanasia".Anyway, would Reckless Charge be good enough in a list including Quirion Dryad? I know it opens up to a 2-1, but it also makes the Dryad a very good top deck (removing its biggest weak
I think it would be better if he searched Google for "Euthanasia".
Anyway, would Reckless Charge be good enough in a list including Quirion Dryad? I know it opens up to a 2-1, but it also makes the Dryad a very good top deck (removing its biggest weakness).
If you were determined to run Quirion Dryad, Reckless Charge would be decent. Dryad is just so suboptimal, though, that I wouldn't even consider playing it. Goyf, Keldon Marauders, and Tin Street Hooligan (unless you play in a metagame with no artifacts) are all better 2-drops than Dryad.
If you were determined to run Quirion Dryad, Reckless Charge would be decent. Dryad is just so suboptimal, though, that I wouldn't even consider playing it. Goyf, Keldon Marauders, and Tin Street Hooligan (unless you play in a metagame with no arti
If you were determined to run Quirion Dryad, Reckless Charge would be decent. Dryad is just so suboptimal, though, that I wouldn't even consider playing it. Goyf, Keldon Marauders, and Tin Street Hooligan (unless you play in a metagame with no artifacts) are all better 2-drops than Dryad.
Yeah, it does look like it sucks way too much. I guess it's just hard to accept that an old love is just not that viable anymore.
Yeah, it does look like it sucks way too much. I guess it's just hard to accept that an old love is just not that viable anymore.
Any of the UW controll decks (landstill etc) seem like good matchups... since they lack the ability to deal with early creatures and your not relying on burn spells to carry you all the way (so your not skrewed like Burn decks are when the UW player boards in Ageis of honor for game 2 and 3) you should do well. Also it takes them FOREVER to win, so even if they do bring chill in, it may go to time with a 1-0-1 victory for you.
On the other hand, those Scepter-Standstill decks that are just starting to show up... essentially the deck auto-losses to them: With NO MD answer to scepter/chant lock (except hoping to draw enough instant speed burn spells to kill them around all their counterspells (unlikely in sleigh)), and the post board bringing in the typical UW stuff mentioned above, you got the worst of all worlds here.
Other matchups:
Goblins: actually a decent matchup, with a lot of burn that acts as removal and creatures of your own... lackey and piledriver should never be a serious problem... post board you can bring in pyroclasm if you need it, all in all i think this matchup should favor you.
On the matchup note:Any of the UW controll decks (landstill etc) seem like good matchups... since they lack the ability to deal with early creatures and your not relying on burn spells to carry you all the way (so your not skrewed like Burn decks are
Any of the UW controll decks (landstill etc) seem like good matchups... since they lack the ability to deal with early creatures and your not relying on burn spells to carry you all the way (so your not skrewed like Burn decks are when the UW player boards in Ageis of honor for game 2 and 3) you should do well. Also it takes them FOREVER to win, so even if they do bring chill in, it may go to time with a 1-0-1 victory for you.
On the other hand, those Scepter-Standstill decks that are just starting to show up... essentially the deck auto-losses to them: With NO MD answer to scepter/chant lock (except hoping to draw enough instant speed burn spells to kill them around all their counterspells (unlikely in sleigh)), and the post board bringing in the typical UW stuff mentioned above, you got the worst of all worlds here.
Other matchups:
Goblins: actually a decent matchup, with a lot of burn that acts as removal and creatures of your own... lackey and piledriver should never be a serious problem... post board you can bring in pyroclasm if you need it, all in all i think this matchup should favor you.
Ah, your post reminded me that I haven't added in more matchup information yet. Thanks for the reminder. I'll be sure to add some of your stuff in as well.
Ah, your post reminded me that I haven't added in more matchup information yet. Thanks for the reminder. I'll be sure to add some of your stuff in as well.
Is their an affordable mana base for this deck? I've wanted to play it for quite some time, but every time I look at the mana base it turns me off.
All those land cards except fetch lands are incredibly expensive. Would duals suffice? Also, Taiga and the other older lands victim to blood moon effects as duals would be?
Is their an affordable mana base for this deck? I've wanted to play it for quite some time, but every time I look at the mana base it turns me off. All those land cards except fetch lands are incredibly expensive. Would duals suffice? Also, Taiga
Is their an affordable mana base for this deck? I've wanted to play it for quite some time, but every time I look at the mana base it turns me off.
All those land cards except fetch lands are incredibly expensive. Would duals suffice? Also, Taiga and the other older lands victim to blood moon effects as duals would be?
You could play Stomping Ground over Taiga and not have it hurt you too much unless your metagame is heavily aggro.
You could play Stomping Ground over Taiga and not have it hurt you too much unless your metagame is heavily aggro.
I've been trying to break into legacy for a while, and now some guys at the shop were I play are looking into it as well. They've been looking into Dreadstill, where as I am a Sligh fan.
Thoughts on my list I've thrown together? The guys I play with are willing to lend my the Gofys, Fetchlands, Lavamancers, and Jittes.
I've been trying to break into legacy for a while, and now some guys at the shop were I play are looking into it as well. They've been looking into Dreadstill, where as I am a Sligh fan.Thoughts on my list I've thrown together? The guys I play with
Obviously, if you can get Taigas, do so. I'd also play Wasteland . (not sure why most actual lists don't have it) If you can get a singleton Plateau/Sacred Foundry, you can include Wild Nacatl .
Obviously, if you can get Taigas, do so. I'd also play [c]Wasteland[/c]. (not sure why most actual lists don't have it) If you can get a singleton Plateau/Sacred Foundry, you can include [c]Wild Nacatl[/c].
If you don't see a lot of nonbasic hate in your metagame, the inclusion of Wild Nacatl, a Sacred Foundry, and maybe Lightning Helix is a good idea.
Otherwise, I would go: -1 Jitte -1 Fireblast -1 Forest
+3 Figure of Destiny
I'm not a huge fan of Countryside Crusher, but I do recognize that it is a good card. Ashenmoor Gouger is a possible replacement.
If you don't see a lot of nonbasic hate in your metagame, the inclusion of Wild Nacatl, a Sacred Foundry, and maybe Lightning Helix is a good idea. Otherwise, I would go: -1 Jitte-1 Fireblast -1 Forest+3 Figure of DestinyI'm not a huge fan of Countr
I thought Figure would be a little to slow of the Legacy Environment, I mean, I know I basicly want to tap out every turn, but wouldn't it be better spent on removal?
I guess I could cut some Mountains for Wasteland. I'm always seeing them proxy up lots of non-basics.
Foundries could be hard for me to get, I'm trying to build on a budget. A lot of the stuff I'm not borrowing from people I snagged off Team-Drafting and FNM prize.
I thought Figure would be a little to slow of the Legacy Environment, I mean, I know I basicly want to tap out every turn, but wouldn't it be better spent on removal?I guess I could cut some Mountains for Wasteland. I'm always seeing them proxy up lo
I thought Figure would be a little to slow of the Legacy Environment, I mean, I know I basicly want to tap out every turn, but wouldn't it be better spent on removal?
I guess I could cut some Mountains for Wasteland. I'm always seeing them proxy up lots of non-basics.
Foundries could be hard for me to get, I'm trying to build on a budget. A lot of the stuff I'm not borrowing from people I snagged off Team-Drafting and FNM prize.
Figure of Destiny is actually really good. Your curve is low enough to do other things besides pump him, and he is a 1-drop that demands an answer and turns in to a huge threat.
Figure of Destiny is actually really good. Your curve is low enough to do other things besides pump him, and he is a 1-drop that demands an answer and turns in to a huge threat.
Should I nix the Crushers for the FoDs then? Since Crusher works against being able to pump FoD, while using removal? I'll definitely have to cut the Fireblasts to 2 or 3.
I was liking Crusher because he both gets big for free, and fills up the yard for Lavamancer, and makes sure I draw gas.
Should I nix the Crushers for the FoDs then? Since Crusher works against being able to pump FoD, while using removal? I'll definitely have to cut the Fireblasts to 2 or 3.I was liking Crusher because he both gets big for free, and fills up the yard
Should I nix the Crushers for the FoDs then? Since Crusher works against being able to pump FoD, while using removal? I'll definitely have to cut the Fireblasts to 2 or 3.
I was liking Crusher because he both gets big for free, and fills up the yard for Lavamancer, and makes sure I draw gas.
You can play the Crusher if you want. I prefer FoD, though.
You can play the Crusher if you want. I prefer FoD, though.
The basics are more of a line of defense against Bloodmoon, which a lot of the people I was testing against were using. I could probably cut back on the Mountains a bit, but I like having something extra to sac for fire blast.
Ok, I did some playing around, and this seems to be doing alright:[deck=R/g Sligh]Land:3*Wooded Foothills3*Bloodstained Mire4*Stomping Ground2*Sacred Foundry3*Wasteland3*Mountain1*Forest1*Plains-----Creatures:4*Countryside Crusher4*Tarmogoyf4*Kird Ap
I would go -1 Land, -1 Fireblast, and -1 Jitte for 3 Price of Progress unless you play in a metagame with few nonbasics.
Running three Wasteland and splashing White will make for a very bad manabase. Three colors is sometimes fine, but Wasteland will hurt you more than it will help.
I would go -1 Land, -1 Fireblast, and -1 Jitte for 3 Price of Progress unless you play in a metagame with few nonbasics. Running three Wasteland and splashing White will make for a very bad manabase. Three colors is sometimes fine, but Wasteland wi
i mean, if this is sligh then your goal is do damage this turn, not next turn, so the last two would be best. if you want damage next turn, lavacore is bigger than gouger (you can easily play it before you attack on turn 3, and keep it around forever after that), and war grows faster than crusher (hit him with burn and you get that many +1/+1 coutners on him, if he attacks he doubles his counters, if others attack with him he becomes freakin huge).
just curious... (especially about why ball lightning is not being considered)
just a question on the 3 mana slot for creatures,I see people usually choosing between either [c]countryside crusher[/c] or [c]ashenmoor gouger[/c], but what about these other choices.[c]war elemental[/c][c]lavacore elemental[/c][c]viashino sandstalk
War Elemental : Simply put, it does not have an effective body for the mana cost. My Kird Ape is bigger, but for just one mana. Lavacore Elemental : Way too risky. Ashenmoor Gouger does not carry the same kind of risk at all. Therefore it is much better. Viashino Sandstalker : A creature that requires a constant supply of mana, while only being barely effective? This is Sligh. Again, Gouger is not only more effective, but it doesn't slow down your deck either. Ball Lightning : It stays in play for one turn only. One turn. I'm better off using burn spells - it is just cheaper. And you can aim them.
Now that that is settled, I actually have a question. Can Goyf Sligh actually be considered a viable choice for serious play these days? I am in doubt, which is why I am asking.
[c]War Elemental[/c]: Simply put, it does not have an effective body for the mana cost. My [c]Kird Ape[/c] is bigger, but for just one mana.[c]Lavacore Elemental[/c]: Way too risky. [c]Ashenmoor Gouger[/c] does not carry the same kind of risk at all.
Now that that is settled, I actually have a question. Can Goyf Sligh actually be considered a viable choice for serious play these days? I am in doubt, which is why I am asking.
In a lot of metagames, no. Combo is a horrible matchup and Chalice of the Void and CounterTop are tough for you to deal with. However, Goyf Sligh is excellent against Goblins and a lot of slower control decks (ie, Landstill). Basically, it can be a very good deck choice, but only in the right metagame.
In a lot of metagames, no. Combo is a horrible matchup and Chalice of the Void and CounterTop are tough for you to deal with. However, Goyf Sligh is excellent against Goblins and a lot of slower control decks (ie, Landstill). Basically, it can be
Chalice and Countertop are why I would run 4 Krosan Grip in the sideboard, i recon.
Still, almost all of the cards are good in a lot of decks anyhow... Hm, I'll probably try it out. I love fast decks, but I hate combo decks. Hm...
Chalice and Countertop are why I would run 4 Krosan Grip in the sideboard, i recon. Still, almost all of the cards are good in a lot of decks anyhow... Hm, I'll probably try it out. I love fast decks, but I hate combo decks. Hm...
Ball Lightning : It stays in play for one turn only. One turn. I'm better off using burn spells - it is just cheaper. And you can aim them.
(sligh has always been about dmg this turn, since you could lose the game in any way shape or form next turn.) I really don't think you answered the question well. Please explain:
Why would I want 4 damage for 3 red mana NEXT TURN vs 6 damage for 3 red mana THIS TURN.
(sligh has always been about dmg this turn, since you could lose the game in any way shape or form next turn.)I really don't think you answered the question well. Please explain:Why would I want 4 damage for 3 red mana NEXT TURN vs 6 damage for 3 re
(sligh has always been about dmg this turn, since you could lose the game in any way shape or form next turn.)
That's not really true. Paul Sligh's Orcish Librarian deck (the first Sligh deck) played no creatures with Haste and less burn than this deck.
I really don't think you answered the question well. Please explain:
Why would I want 4 damage for 3 red mana NEXT TURN vs 6 damage for 3 red mana THIS TURN.
Isn't it obvious? Ball Lightning may deal 6 damage this turn, but Ashenmoor Gouger will deal 4 next turn, 4 the turn after that, and so on. Ball Lightning is also far easier to kill than Gouger.
That's not really true. Paul Sligh's Orcish Librarian deck (the first Sligh deck) played no creatures with Haste and less burn than this deck. Isn't it obvious? Ball Lightning may deal 6 damage this turn, but Ashenmoor Gouger will deal 4 next turn
Notice: The goyf sligh will be leaving the DtB section soon.
I've been working on a mini-primer for RGW Zoo (like the deck that T8ed at Chicago) that I was going to put in the second post, as it is very similar to Goyf Sligh. Would you rather I put it there or make a new thread?
:( I've been working on a mini-primer for RGW Zoo (like the deck that T8ed at Chicago) that I was going to put in the second post, as it is very similar to Goyf Sligh. Would you rather I put it there or make a new thread?
I've been working on a mini-primer for RGW Zoo (like the deck that T8ed at Chicago) that I was going to put in the second post, as it is very similar to Goyf Sligh. Would you rather I put it there or make a new thread?
Go ahead and make a new thread for it. I really do like this thread you write great primers keep it up. I just had to drop it off the DtB becuase its been a little weak in its showings. It will stay a DTW and I wouldn't doubt it if this thread or another one of your variants makes it back to a DTB. It might feel like a personal hit to you but I assure you it has nothing to do with your thread and it's just about the decks results. I'm sure I speak for the community when I say, thanks for all your work.
Go ahead and make a new thread for it. I really do like this thread you write great primers keep it up. I just had to drop it off the DtB becuase its been a little weak in its showings. It will stay a DTW and I wouldn't doubt it if this thread or ano
Go ahead and make a new thread for it. I really do like this thread you write great primers keep it up. I just had to drop it off the DtB becuase its been a little weak in its showings. It will stay a DTW and I wouldn't doubt it if this thread or another one of your variants makes it back to a DTB. It might feel like a personal hit to you but I assure you it has nothing to do with your thread and it's just about the decks results. I'm sure I speak for the community when I say, thanks for all your work.
No, I'm fine with it being moved out. I think it's a good decision.
The Zoo thread will be up within a week. Hopefully the Top 8 at the Grand Prix will make people more aware of the deck and it will get some tournament results.
Thanks for the kind words.
EDIT: Does anyone know how to change the title of the thread to [DTW] rather than [DtB]? I already tried the Advanced Edit thing.
No, I'm fine with it being moved out. I think it's a good decision. The Zoo thread will be up within a week. Hopefully the Top 8 at the Grand Prix will make people more aware of the deck and it will get some tournament results.Thanks for the kind
Would the deck be better if it moved in a more RG Beatz sort of direction?Right now it really is very sligh with just a splash of green for goyf.What if we added [card]Skyshroud Elite[/card], [card]rancor[/card], [card]Elvish spirit guide[/card] and
Interesting thought. I could definitely see playing Skyshroud Elite and Rancor in a creature-heavy list; it's been done before. Not so sure on Elvish Spirit Guide, though.
Interesting thought. I could definitely see playing Skyshroud Elite and Rancor in a creature-heavy list; it's been done before. Not so sure on Elvish Spirit Guide, though.
I usually ran ESG to put out root maze + ape or elite in the same turn. More of a control-ish sort of approach. I'm not sure how good root maze is in this format though.
ESG is really just for acceleration, and I'm not sure if its needed in this format.
Magus of the moon might even be helpful. PoP still works even under blood moon effects, so it could act like a 1-2 punch.
I usually ran ESG to put out [card]root maze[/card] + ape or elite in the same turn. More of a control-ish sort of approach. I'm not sure how good root maze is in this format though.ESG is really just for acceleration, and I'm not sure if its neede
;18079603']I usually ran ESG to put out root maze + ape or elite in the same turn. More of a control-ish sort of approach. I'm not sure how good root maze is in this format though.
ESG is really just for acceleration, and I'm not sure if its needed in this format.
Magus of the moon might even be helpful. PoP still works even under blood moon effects, so it could act like a 1-2 punch.
Yeah, Root Maze isn't really all that good in Legacy.
On a different note, is there anything anybody would like me to add to the primer? I think I have most of the major matchups covered except Landstill, which I haven't been able to test against yet. Anyone have results for this matchup?
Yeah, Root Maze isn't really all that good in Legacy. On a different note, is there anything anybody would like me to add to the primer? I think I have most of the major matchups covered except Landstill, which I haven't been able to test against y
Bumping this because it needs to be on the first page. A recent PM got me thinking about RG again.
Are there any lists that run a more RG Beats approach, with more creatures?
I threw something together that uses a more creature based strategy. I'm not sure it would still be considered "Gofy Sligh" though, since a lot of the Sligh elements have been removed.
4 Lightning Bolt 4 Incinerate/Chain Lightning 4 Magma Jet 4 Rancor 4 Naturalize/Seal of Primordium/More Burn
Maybe to spark some more discussion about the deck...
Bumping this because it needs to be on the first page. A recent PM got me thinking about RG again.Are there any lists that run a more RG Beats approach, with more creatures?I threw something together that uses a more creature based strategy. I'm no
For that list, I would actually play both Grim Lavamancer and Mogg Fanatic and just cut the Naturalize/Seal of Primordium/More Burn. My reasoning is that they are both must-plays and you want plenty of creatures for Rancor anyways.
Also, Chain Lightning is better than Incinerate.
For that list, I would actually play both Grim Lavamancer and Mogg Fanatic and just cut the Naturalize/Seal of Primordium/More Burn. My reasoning is that they are both must-plays and you want plenty of creatures for Rancor anyways. Also, Chain Ligh
Is magma jet better than incinerate? Damage VS card selection.
Has anyone considered fire in place of magma jet or incinerate?
^^Ok, all that makes sense.Is magma jet better than incinerate? Damage VS card selection.Has anyone considered [card]fire[/card] in place of magma jet or incinerate?
Is magma jet better than incinerate? Damage VS card selection.
Has anyone considered fire in place of magma jet or incinerate?
The scry really is invaluable. As I'm sure you now, bad topdecks can just kill you.
Hmm. I could see Fire//Ice being played in the right metagame. In general, though, I prefer Jet.
The scry really is invaluable. As I'm sure you now, bad topdecks can just kill you. Hmm. I could see Fire//Ice being played in the right metagame. In general, though, I prefer Jet.
The scry really is invaluable. As I'm sure you now, bad topdecks can just kill you.
Hmm. I could see Fire//Ice being played in the right metagame. In general, though, I prefer Jet.
Yeah, drawing that 4th land in a row kinda blows. BUT I put mongrel in there for that reason. He eats bad topdecks and poops them on your opponent's front lawn.
I like fire/ice in a gobbo metagame, since it can potentially kill 2 gobbos in one go. And it can still hit that piledriver. However, outside of that I'm not sure it is much better in the "2 mana for 2 damage" slot.
Yeah, drawing that 4th land in a row kinda blows. BUT I put mongrel in there for that reason. He eats bad topdecks and poops them on your opponent's front lawn.I like fire/ice in a gobbo metagame, since it can potentially kill 2 gobbos in one go.
I see your point about Wild Mongrel (I've forgotten how much I love playing with that card), but I still think that Magma Jet is necessary.
Fire//Ice also seems good against Elves (which is more prevalent than you would think). It will almost always be able to hit two creatures. Other than Elves and Goblins, though, Fire//Ice isn't really better than Jet against anything.
I see your point about Wild Mongrel (I've forgotten how much I love playing with that card), but I still think that Magma Jet is necessary. Fire//Ice also seems good against Elves (which is more prevalent than you would think). It will almost alway
I wouldn't be hating on Burning Tree Shaman since it is rather strong against Top. "I'll top, ow. Top, ow. Top, ow." Also figure of destiny is awesome but probably not a 4of in the deck. I haven't really tested it yet.
Also, a list that splashes for nacatl, helix, and teeg, etc is not really RGW Zoo. I think it deserves to be in this thread. RGW Zoo implies more creatures.
Here is my list right now, tell me what you think:
I wouldn't be hating on [c]Burning Tree Shaman[/c] since it is rather strong against Top. "I'll top, ow. Top, ow. Top, ow." Also figure of destiny is awesome but probably not a 4of in the deck. I haven't really tested it yet.Also, a list that splashe
I heard of a recent sanctioned tournament, which was won by a Goyf Sligh that had Flame Burst and Hellspark Elemental . Especially the Elemental, I think, could be an interesting contribution to this deck.
Thoughts?
Sorry for bumping this old topic.I heard of a recent sanctioned tournament, which was won by a Goyf Sligh that had [c]Flame Burst[/c] and [c]Hellspark Elemental[/c]. Especially the Elemental, I think, could be an interesting contribution to this deck
I heard of a recent sanctioned tournament, which was won by a Goyf Sligh that had Flame Burst and Hellspark Elemental . Especially the Elemental, I think, could be an interesting contribution to this deck.
Thoughts?
Flame Burst is bad, but Hellspark Elemental is at least mildly playable here. Keldon Marauders is just better, though.
Flame Burst is bad, but Hellspark Elemental is at least mildly playable here. Keldon Marauders is just better, though.
I would like to see the rationale behind flame burst. I agree with mntwinsfan about it looking really suboptimal. I wonder if the potential mid-game damage is worth it. I would guess not, but I'd like to hear some discussion.
I would like to see the rationale behind flame burst. I agree with mntwinsfan about it looking really suboptimal. I wonder if the potential mid-game damage is worth it. I would guess not, but I'd like to hear some discussion.
I heard of a recent sanctioned tournament, which was won by a Goyf Sligh that had Flame Burst and Hellspark Elemental . Especially the Elemental, I think, could be an interesting contribution to this deck.
;18560599']I would like to see the rationale behind flame burst. I agree with mntwinsfan about it looking really suboptimal. I wonder if the potential mid-game damage is worth it. I would guess not, but I'd like to hear some discussion.
The thing to remember is that you have to draw three before it becomes any better than Incinerate, and four copies before you'll deal more damage than four Incinerate.
The thing to remember is that you have to draw three before it becomes any better than Incinerate, and four copies before you'll deal more damage than four Incinerate.
;18560599']I would like to see the rationale behind flame burst. I agree with mntwinsfan about it looking really suboptimal. I wonder if the potential mid-game damage is worth it. I would guess not, but I'd like to hear some discussion.
Well, there was a reason as to why I questioned it. A guy from my store was watching some match live on the web, he said, but I honestly have no idea.
Finally developed my own decklist:
Lands (20):
6x Mountain 2x Barbarian Ring 4x Taiga 4x Wooded Foothills 4x Bloodstained Mire
4x Lightning Bolt 4x Chain Lightning 3x Fireblast 3x Price of Progress 4x Lightning Bolt 4x Magma Jet
Sideboard (15):
4x Red Elemental Blast 3x Krosan Grip 3x Flamebreak 2x Shattering Spree 2x Tormod's Crypt 1x Price of Progress
Any thoughts?
Well, there was a reason as to why I questioned it. A guy from my store was watching some match live on the web, he said, but I honestly have no idea.Finally developed my own decklist:Lands (20): 6x Mountain 2x Barbarian Ring4x Taiga 4x Wooded Foothi
Consider going down to three Fireblast and/or Price of Progress. They're mostly late-game cards.
/agree
Its a hard tradeoff though. I want to run more creatures to be able to play rancor, but in order to make room for more creatures I need to take out rancor.
To be honest though, I really like creatures (I know, character flaw), and I'd probably run either 4 wild nacatl or 4 skyshroud elite in place of rancor.
However.... I knowing myself, I'd probably drop 1 fireblast and 1 PoP for 2 rancor, at least to test it out.
/agreeIts a hard tradeoff though. I want to run more creatures to be able to play rancor, but in order to make room for more creatures I need to take out rancor.To be honest though, I really like creatures (I know, character flaw), and I'd probably
Consider going down to three Fireblast and/or Price of Progress. They're mostly late-game cards.
Hm? It's actually been doing pretty well in my playtests. Rancor, that is.
Putting two Rancor on a Fanatic is just priceless. To have a single huge, trampling attacker can be somewhat... useful.
The two others - yeah, I think you're right. I feel that I end up with three of those combined in a way in my hand far too often.
Hm? It's actually been doing pretty well in my playtests. Rancor, that is.Putting two Rancor on a Fanatic is just priceless. To have a single huge, trampling attacker can be somewhat... useful.The two others - yeah, I think you're right. I feel that
Hm? It's actually been doing pretty well in my playtests. Rancor, that is.
Putting two Rancor on a Fanatic is just priceless. To have a single huge, trampling attacker can be somewhat... useful.
The two others - yeah, I think you're right. I feel that I end up with three of those combined in a way in my hand far too often.
Either you have a really weird metagame or your testing is faulty. I have tested Rancor very extensively and it's just not worth it with 16 creatures. You can play it if you want, but I don't recommend it.
Either you have a really weird metagame or your testing is faulty. I have tested Rancor very extensively and it's just not worth it with 16 creatures. You can play it if you want, but I don't recommend it.
Well, since my metagame consits of about 50% combo decks, it's all about dealing as much damage as possible as quickly as possible.
Rancor and burn do that.
Well, since my metagame consits of about 50% combo decks, it's all about dealing as much damage as possible as quickly as possible.Rancor and burn do that.
EDIT: tbh, i kinda just threw this together on a rainy day. played it some, and it wasn't nearly as bad as expected :P
it's not really sligh and doesn't follow the usual form, but instead of making a new thread, i'll just post it here:10 Land Red:// Lands 1 [IA] Forest (2) 1 [MI] Mountain (1) 4 [b] Taiga 4 [ON] Wooded Foothills// Creatures 4 [OD] Wild
Tonyto: As a stompy player I really, really recommend replacing Land Grant wih a land. Sometimes you're going to have to keep a one land hand, but a hand with just a Land Grant instead of an actual land is always very risky. Biggest threat is obviously Force of Will, but it can also be Duressed or Thoughtseized. It will be very difficult to win after that. Anyway, if you're interested in playing a kind of Berserk Stompy, there's a fine list in the Berserk Stompy thread. It may be a little bit outdated already, but you might still find it useful.
Tonyto: As a stompy player I really, really recommend replacing Land Grant wih a land. Sometimes you're going to have to keep a one land hand, but a hand with just a Land Grant instead of an actual land is always very risky. Biggest threat is obvious
Flame Burst is bad, but Hellspark Elemental is at least mildly playable here. Keldon Marauders is just better, though.
mntwinsfan, I have found a reason for using Hellspark over Marauders. Consider counterspells. Hellspark doesn't care about counterspells. Hellspark doesn't care about Force, Chalice or CounterTop. It unearths none the less.
Oh, and I've taken out some cards in my deck, amongst them Rancor. I will update it at some point...
EDIT: Did that.
mntwinsfan, I have found a reason for using Hellspark over Marauders. Consider counterspells. Hellspark doesn't care about counterspells. Hellspark doesn't care about Force, Chalice or CounterTop. It unearths none the less.Oh, and I've taken out some
Is there no better card? I can't think of one but I'm just wondering.
Not if you want a card that's still at least mildly useful against other decks.
I will probably keep playing Mogg Fanatic after the rules changes because of Bridge From Below and creatures like Dark Confidant, Goblin Lackey, etc. In a metagame without Ichorid, though, I'd strongly consider taking out Fanatic.
Not if you want a card that's still at least mildly useful against other decks.I will probably keep playing Mogg Fanatic after the rules changes because of Bridge From Below and creatures like Dark Confidant, Goblin Lackey, etc. In a metagame withou
I really like this deck build. Thanks for the post.
No particular reason, I guess. It's a decent option if you want to play a 3-drop, but I advise against it. Goyf Sligh is good because it has so much reach, and adding more creatures just takes away from that.
No particular reason, I guess. It's a decent option if you want to play a 3-drop, but I advise against it. Goyf Sligh is good because it has so much reach, and adding more creatures just takes away from that.
// Sideboard SB: 3 [ALA] Relic of Progenitus SB: 3 [TSP] Krosan Grip SB: 4 [FUT] Magus of the Moon SB: 3 [TSP] Ancient Grudge SB: 2 [8E] Pyroclasm
This is my list. I at the moment have no access to Jitte, so those are Rancor for now. // Lands 4 [ON] Wooded Foothills 4 [R] Taiga 4 [ON] Bloodstained Mire 5 [RAV] Mountain (1) 3 [CHK] Forest (1)// Creatures 4 [MOR] Countryside Cru
That looks fine for a creature-heavy build. You'll want to go down to one Forest and add more Mountains, though. Also, you should consider cutting a Countryside Crusher for a Mogg Fanatic. 3 mana is a tad high for this deck.
That looks fine for a creature-heavy build. You'll want to go down to one Forest and add more Mountains, though. Also, you should consider cutting a Countryside Crusher for a Mogg Fanatic. 3 mana is a tad high for this deck.
That looks fine for a creature-heavy build. You'll want to go down to one Forest and add more Mountains, though. Also, you should consider cutting a Countryside Crusher for a Mogg Fanatic. 3 mana is a tad high for this deck.
Really? He always seemed good while I was playing. My opponent either killed him on the spot, or fell on their back foot. trying to dodge his 4/4-6/6 giant body. I'll try it out.
-4 Crusher +1 Mogg Fanatic +3 Hellspark Elemental
Also, do you consider that less burn heavy builds are better?
Really? He always seemed good while I was playing. My opponent either killed him on the spot, or fell on their back foot. trying to dodge his 4/4-6/6 giant body. I'll try it out.-4 Crusher+1 Mogg Fanatic+3 Hellspark ElementalAlso, do you consider tha
Really? He always seemed good while I was playing. My opponent either killed him on the spot, or fell on their back foot. trying to dodge his 4/4-6/6 giant body. I'll try it out.
-4 Crusher +1 Mogg Fanatic +3 Hellspark Elemental
Crusher is a good card, I just think that 3 is a better number to help your curve.
Knighty wrote:
Also, do you consider that less burn heavy builds are better?
Not really, no. They can be in the right metagames, but in general playing lots of burn is good.
Crusher is a good card, I just think that 3 is a better number to help your curve. Not really, no. They can be in the right metagames, but in general playing lots of burn is good.
I would say that if you wanted to play less burn look into RGW Zoo. It is basically the best non-tribal aggro deck out there.
This is Sligh at the very heart. If you are looking for a more R/G Beatz strategy the Zoo lists are probably the best.
I would say that if you wanted to play less burn look into RGW Zoo. It is basically the best non-tribal aggro deck out there.This is Sligh at the very heart. If you are looking for a more R/G Beatz strategy the Zoo lists are probably the best.
Correct. Zoo is simply better than Goyf Sligh if you want a creature-based deck.
Well, one could argue that Zoo is a better deck on all accounts, not just an aggro deck that runs less burn.
It has a better mid and late game and way more tools to deal with problems. Sligh on every level has issues winning past the first few turns, it always has.
This deck is really good on a budget though. The only money cards are goyf and taiga.
Well, one could argue that Zoo is a better deck on all accounts, not just an aggro deck that runs less burn.It has a better mid and late game and way more tools to deal with problems. Sligh on every level has issues winning past the first few turns,
The main reason I want to play this deck instead of Zoo, is that Blood Moon and magus of the moon are nothing to this deck. Dragon Stompy has been on the rise and this deck seems to have a pretty good MU against them (Atleast in my experience). Plus pound, for pound. This deck beats goblins which makes the second of the decks in my meta trifecta. It goes: Goblins, Dredge,Dragon Stompy. So it is more of a metagame choice, as Threshold has been failing me recently.
The main reason I want to play this deck instead of Zoo, is that Blood Moon and magus of the moon are nothing to this deck. Dragon Stompy has been on the rise and this deck seems to have a pretty good MU against them (Atleast in my experience). Plus
The main reason I want to play this deck instead of Zoo, is that Blood Moon and magus of the moon are nothing to this deck. Dragon Stompy has been on the rise and this deck seems to have a pretty good MU against them (Atleast in my experience). Plus pound, for pound. This deck beats goblins which makes the second of the decks in my meta trifecta. It goes: Goblins, Dredge,Dragon Stompy. So it is more of a metagame choice, as Threshold has been failing me recently.
I'd try to make a decent R/G Beatz list. Sure, the deck loses StP, PtE, and some utility creatures, but I'd wager you can make a decent deck without those. Especially given your meta.
I posted a rough list on the second page of this thread. It wouldn't play like Sligh though, which is an important distinction.
I'd try to make a decent R/G Beatz list. Sure, the deck loses StP, PtE, and some utility creatures, but I'd wager you can make a decent deck without those. Especially given your meta.I posted a rough list on the second page of this thread. It woul
The main reason I want to play this deck instead of Zoo, is that Blood Moon and magus of the moon are nothing to this deck. Dragon Stompy has been on the rise and this deck seems to have a pretty good MU against them (Atleast in my experience). Plus pound, for pound. This deck beats goblins which makes the second of the decks in my meta trifecta. It goes: Goblins, Dredge,Dragon Stompy. So it is more of a metagame choice, as Threshold has been failing me recently.
In that case, Goyf Sligh is fine. I still think you should cut a Crusher for a Mogg Fanatic, as it's good against Dredge and Goblins.
In that case, Goyf Sligh is fine. I still think you should cut a Crusher for a Mogg Fanatic, as it's good against Dredge and Goblins.
In that case, Goyf Sligh is fine. I still think you should cut a Crusher for a Mogg Fanatic, as it's good against Dredge and Goblins.
I did as you said. Turned out great. Went 5-0 today, beating Dredge, Dragon stompy, Goblins, Merfolk, and going 2-1 with solidarity. My opponent was like "You can actually win this matchup?" To be fair, both games I won I startout with the ballest hands ever. Game 3, he fizzled on a turn 4 combo attempt.
I did as you said. Turned out great. Went 5-0 today, beating Dredge, Dragon stompy, Goblins, Merfolk, and going 2-1 with solidarity. My opponent was like "You can actually win this matchup?" To be fair, both games I won I startout with the ballest ha
I did as you said. Turned out great. Went 5-0 today, beating Dredge, Dragon stompy, Goblins, Merfolk, and going 2-1 with solidarity. My opponent was like "You can actually win this matchup?" To be fair, both games I won I startout with the ballest hands ever. Game 3, he fizzled on a turn 4 combo attempt.
I have duals and most of the cheaper cards but Jitte, Tarmogyf and Chain Lightning would be upwards of 280 bucks in cards. Any cheaper subsitutes or ways of getting the cards cheaper?
I've been out of magic for a while, so I don't quite get the Tarmgoyf obsession. How big does he become in general on turn 3, 4 etc.?
Any tips would be helpful.
Any Tips for making this on a budget?I have duals and most of the cheaper cards but Jitte, Tarmogyf and Chain Lightning would be upwards of 280 bucks in cards. Any cheaper subsitutes or ways of getting the cards cheaper?I've been out of magic for a
I have duals and most of the cheaper cards but Jitte, Tarmogyf and Chain Lightning would be upwards of 280 bucks in cards. Any cheaper subsitutes or ways of getting the cards cheaper?
I've been out of magic for a while, so I don't quite get the Tarmgoyf obsession. How big does he become in general on turn 3, 4 etc.?
Any tips would be helpful.
I am going to be honest and say that if you want to be competitive in Legacy, A playset of Tarmogoyfs is a must.
I am going to be honest and say that if you want to be competitive in Legacy, A playset of Tarmogoyfs is a must.
I am going to be honest and say that if you want to be competitive in Legacy, A playset of Tarmogoyfs is a must.
Or, at the very least, don't play a Green deck if you don't have Tarmogoyf.
As for Goyf getting big, just think of how quickly a deck like this will grow it. Goyf Sligh usually has Goyf at 3/4 very early in the game.
Or, at the very least, don't play a Green deck if you don't have Tarmogoyf. As for Goyf getting big, just think of how quickly a deck like this will grow it. Goyf Sligh usually has Goyf at 3/4 very early in the game.
// Sideboard SB: 3 [ALA] Relic of Progenitus SB: 3 [TSP] Krosan Grip SB: 4 [FUT] Magus of the Moon SB: 3 [TSP] Ancient Grudge SB: 2 [8E] Pyroclasm
I'll post my updated list fairly soonish. BTW What do you all think of Magus maindeck? For an unknown meta that is.
This might be a little late to reply but this is my old list but this is what I ran that day: // Lands4 [ON] Wooded Foothills4 [R] Taiga4 [ON] Bloodstained Mire5 [RAV] Mountain (1)3 [CHK] Forest (1)// Creatures3 [MOR] Countryside Crusher4 [FUT] Tarmo
Magus of the Moon is iffy in an unknown metagame, but if you know your metagame is particularly susceptible to it (3-4 colored decks, general lack of basics, small amounts of Red removal, etc.), then it can be devastating.
Magus of the Moon is iffy in an unknown metagame, but if you know your metagame is particularly susceptible to it (3-4 colored decks, general lack of basics, small amounts of Red removal, etc.), then it can be devastating.
For an unknown meta at like a local store? I wouldn't run Magus main. You don't know if the meta is budgety with a lot of WW or Burn (and the like) or if it is full of top decks with lots of non-basics. Even if it is filled with some decks with expensive manabases you should still do decent pre-SB and you will always have access to him in the side.
For an unknown meta at a large event, Magus could definitely be MD. A large event will attract a lot of people which means more expensive manabases which means Magus is better.
I like your list. How did rancor work for you?
Tekzilla]Any Tips for making this on a budget?
If you really wanted to make a budget list it is certainly doable. You'd probably need more green though, since no one creature will make up for goyf.
Chain Lightning can be incinerate . You don't need jitte, or you can use rancor . You can try wild mongrel or werebear in place of mongrel, but they can only do s wrote:
Any Tips for making this on a budget?[/quote] If you really wanted to make a budget list it is certainly doable. You'd probably need more green though, since no one creature will make up for goyf.
Chain Lightning can be incinerate . You don't need jitte, or you can use rancor . You can try wild mongrel or werebear in place of mongrel, but they can only do so much.
For an unknown meta at like a local store? I wouldn't run Magus main. You don't know if the meta is budgety with a lot of WW or Burn (and the like) or if it is full of top decks with lots of non-basics. Even if it is filled with some decks with ex
Sooo, I played against an aggro loam player and got DEMOLISHED. Wasn't even close. Ehh, what the hell do we do about that deck.
Crusher has been awesome.Sooo, I played against an aggro loam player and got DEMOLISHED. Wasn't even close. Ehh, what the hell do we do about that deck.
I find the combination of Devastating Dreams, Chalice of the Void, and big dudes very hard to beat with Goyf Sligh. There's not really much you can do maindeck. Well, Tin Street Hooligan would help a bit, I suppose. You can side in stuff like Tormod's Crypt, Relic of Progenitus, and Ground Seal against Aggro Loam.
I find the combination of Devastating Dreams, Chalice of the Void, and big dudes very hard to beat with Goyf Sligh. There's not really much you can do maindeck. Well, Tin Street Hooligan would help a bit, I suppose. You can side in stuff like Torm
I know this thread is kind of dead, but I'm looking to make a return to Legacy, running a budget version of this deck, since I have the Gofys and this looks like the best deck I could probably build.
Sideboard is up in the air, I'll probably just grab a bunch of random hate cards for my first time there, then refine based on what I'm seeing.
I know this thread is kind of dead, but I'm looking to make a return to Legacy, running a budget version of this deck, since I have the Gofys and this looks like the best deck I could probably build.Here's the list:[deck]Lands:4 Arid Mesa3 Scalding T
Only because I'm trying to make use of the fact I have some Plains in my deck. Helix could just as easily be Incinerate. That and Sligh and Zoo are very related deck types. My deck at it's core is R/g Sligh, with Green giving me Gofy, Nacatl, enabling Ape and giving me access to Enchantment hate. And then of course I have the 2 Jitte which I hear are good with creatures, and it enables my hoard of 1-drops to compete.
Only because I'm trying to make use of the fact I have some Plains in my deck. Helix could just as easily be Incinerate. That and Sligh and Zoo are very related deck types. My deck at it's core is R/g Sligh, with Green giving me Gofy, Nacatl, enab
I know this thread is kind of dead, but I'm looking to make a return to Legacy, running a budget version of this deck, since I have the Gofys and this looks like the best deck I could probably build.
I could cut the 3 Tarn for some more basics, probably 2 Forest and either 1 Plains or Mountain. But I'd rather be able to fetch up more of my non-basics early on. I only need 4 land to be able to do everything I could want to do in a turn and all my lands save 1 are Mountains (sans Fetchlands). I know if my non-basics weren't Shocklands, it'd be another story entirely, but I can pretty easily make do letting 1 Shockland come into play tapped. Based on the games I played a year ago, while pretty much starting the game with 15 life was rarely a serious issue since I could quickly make up the difference with a lot of early game tempo from efficient beaters. I think it helped none of them really ran Red.
I don't see how you can compare Path to Jet, if you're looking it in terms of creature removal, yeah, Path blows Jet out of the water, but Scry 2 is powerful, and the fact I can dome the face or shoot down a weenie is just gravy.
In a way, the same is kind of true for Lavamancer VS FoD. Lavamancer is better for repeatable damage (even though it COULD weaken Goyf), but FoD is a curve filler. Both act as threats that need to be answered, but FoD can apply more pressure.
Could you explain the logic a bit to me?
I could cut the 3 Tarn for some more basics, probably 2 Forest and either 1 Plains or Mountain. But I'd rather be able to fetch up more of my non-basics early on. I only need 4 land to be able to do everything I could want to do in a turn and all my
I could cut the 3 Tarn for some more basics, probably 2 Forest and either 1 Plains or Mountain. But I'd rather be able to fetch up more of my non-basics early on. I only need 4 land to be able to do everything I could want to do in a turn and all my lands save 1 are Mountains (sans Fetchlands). I know if my non-basics weren't Shocklands, it'd be another story entirely, but I can pretty easily make do letting 1 Shockland come into play tapped. Based on the games I played a year ago, while pretty much starting the game with 15 life was rarely a serious issue since I could quickly make up the difference with a lot of early game tempo from efficient beaters. I think it helped none of them really ran Red.
I don't see how you can compare Path to Jet, if you're looking it in terms of creature removal, yeah, Path blows Jet out of the water, but Scry 2 is powerful, and the fact I can dome the face or shoot down a weenie is just gravy.
In a way, the same is kind of true for Lavamancer VS FoD. Lavamancer is better for repeatable damage (even though it COULD weaken Goyf), but FoD is a curve filler. Both act as threats that need to be answered, but FoD can apply more pressure.
Could you explain the logic a bit to me?
I don't really know how tight your budget is but I would reccomend getting wooded foothills as a 4 of over scalding tarn so you have the option to fetch all your nonbasics and basics when you need them vs wasteland. I don't know how much legacy you've played recently but wasteland is in most decks atm.
Your going to need path for big threats like goyf and tombstalker. etc And you already have 12 other burn spells
Lavamancer is a house against your toughest matchup merfolk. And FoD doesn't have evasion before turn 6 which you should have already won by then.
I don't really know how tight your budget is but I would reccomend getting wooded foothills as a 4 of over scalding tarn so you have the option to fetch all your nonbasics and basics when you need them vs wasteland. I don't know how much legacy you'v
I'm kind of stuck when it comes to getting other Fetchlands. I have the Fetchlands I do have thanks to doing well in Standard and winning packs, and opening Fetches / trading for the Fetches I wanted, but no one is willing to part with the older Fetches. I've also played next to zero games of "Legacy", I've played VS decks that were fairly strong, and were Legacy legal, but they weren't Legacy good. However, I'm not too worried about Wasteland since it's fairly reasonable for me to run off of Mountains alone, and all my Fetches can grab me a source of Red+X. Mesa can get either my singleton Gardens or Grounds / Foundry, but I only really need to Fetch up a Grounds.
As far as my budget goes, I'm kind of easing into Legacy I've got about $40 I can spend on top of what I've already got, and I do already own Paths, and I do have at least 1 Lavamancer hanging around some where.
If I do well in my last night of FNM, I could use the store credit to pick up a few singles, or at least use it to offset costs. Based on my past records, I should be able to get enough credit if don't take a participation pack to pick up a second Garden. And I could out right by 3 Foothills, but what makes my chances of getting more Lavamancers (if I'm lucky I have 2).
Why is Merfolk the rough match up? I'd think my burn easily kills the Merfolk, and my beats just out tempo them. Last time I played Legacy, I was getting owned by turn 2 Dreadnaughts or getting wrecked by turn 2 Dredge wins. Everything else I handled fine, unless I encountered a new comer who was on a tighter budget than I was and was opting for a strait Burn Deck. That was before I decided to actually use that possible White splash.
I guess my best possible mana base I could swing for would be:Show
My big problem is, I'm trying to stock pile the cash so I can get the good duals. I found a guy willing to give me a reasonable deal on 4 of each of the relevant duals for this deck (he'll only sell them as 4-of, since he either wants them or doesn't want any, and it's all 3 or nothing. Apparently just isn't his favorite color scheme), so I'd rather try to touch as little of my budget funds as possible. It just doesn't sit well with me blowing up my budget on my mana base that I'm going to turn around and spend still more to fix my Shockland dilemma.
As far as FoD VS Lavamancer though, I don't need FoD to get evasion. I've had no issues smashing face with him as a 4/4. I burn out blockers and use enough force with each swing so they can't risk double blocking FoD, least I have a Blast in hand.
On my Budget:
Show
I'm kind of stuck when it comes to getting other Fetchlands. I have the Fetchlands I do have thanks to doing well in Standard and winning packs, and opening Fetches / trading for the Fetches I wanted, but no one is willing