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Flag mntwinsfan December 1, 2008 2:52 PM PST

sully5927 wrote:

No. I'm new but I haven't lost.:D


So, you had no idea what you were talking about, but decided to call my post pointless anyways?

Flag sully5927 December 1, 2008 9:18 PM PST

mntwinsfan wrote:

So, you had no idea what you were talking about, but decided to call my post pointless anyways?


Okay... first off, pretty official is NOT official. Second, despite how much we have been bickering, I think that this deck as well as the dredge one might be a pain to beat. As a newb, I just don't see as these decks could win in a few turns. I you want, you can have my email to give an explanation.

Flag Xero_2285 December 1, 2008 10:53 PM PST

sully5927 wrote:

Okay... first off, pretty official is NOT official.


Sarcasm 101: "Pretty official" = Myself and millions of others use this site to get some of the latest OFFICIAL standings of where our favorite OFFICIAL decks placed in OFFICIAL tournaments around the world. That's official.

sully5927 wrote:

As a newb, I just don't see as these decks could win in a few turns. I you want, you can have my email to give an explanation.


As a n00b, you should listen to others who have more experience than you because we know what we are talking about. You do not. You don't see how these decks can win in a few turns because 1. You have not played them or 2. You haven't played against them. Meaning you are inexperienced in those manners and should playtest to get the answers your looking for. Like all of us before you have already done.

Flag sully5927 December 2, 2008 8:28 AM PST

Xero_2285 wrote:

Sarcasm 101: "Pretty official" = Myself and millions of others use this site to get some of the latest OFFICIAL standings of where our favorite OFFICIAL decks placed in OFFICIAL tournaments around the world. That's official.



As a n00b, you should listen to others who have more experience than you because we know what we are talking about. You do not. You don't see how these decks can win in a few turns because 1. You have not played them or 2. You haven't played against them. Meaning you are inexperienced in those manners and should playtest to get the answers your looking for. Like all of us before you have already done.


Okay...I admit that I should playtest and ask for your help. I admit I've never been to a tournament. The first one that I am planning is the upcoming Legacy in 2009 season of Grand Prix. So obviously I'm going to need some help . Now, I don't know anyone I can test my decks with.
So, what the heck is playtesting?

Flag Magic December 2, 2008 10:28 AM PST

sully5927 wrote:

Okay...I admit that I should playtest and ask for your help. I admit I've never been to a tournament. The first one that I am planning is the upcoming Legacy in 2009 season of Grand Prix. So obviously I'm going to need some help . Now, I don't know anyone I can test my decks with.
So, what the heck is playtesting?


Either you're really new at sarcasm, really new to magic or really knew to holding a conversation. I have no idea what you are saying in this thread. Are you asking for help on something in particular? Are you attempting sarcasm? Are you trolling? What are you trying to gain with your uninsightful posts?

Anyway you dice it, could you rephrase and be specific on what you are hoping to gain/add to this topic.

Flag sully5927 December 2, 2008 11:37 AM PST

Magic wrote:

Either you're really new at sarcasm, really new to magic or really knew to holding a conversation. I have no idea what you are saying in this thread. Are you asking for help on something in particular? Are you attempting sarcasm? Are you trolling? What are you trying to gain with your uninsightful posts?

Anyway you dice it, could you rephrase and be specific on what you are hoping to gain/add to this topic.


Sorry. I was asking what playtesting is; how do I do it?

Flag avenged_sixfold December 2, 2008 12:10 PM PST

sully5927 wrote:

Sorry. I was asking what playtesting is; how do I do it?


playtesting is when you play against other decks and test how yours does.

Flag sully5927 December 2, 2008 2:07 PM PST

avenged_sixfold wrote:

playtesting is when you play against other decks and test how yours does.


I don't know anyone that I can playtest against.

Flag mntwinsfan December 2, 2008 3:09 PM PST

sully5927 wrote:

I don't know anyone that I can playtest against.


Search Google for Magic Workstation.

Flag Wyrath January 20, 2009 5:25 AM PST

mntwinsfan wrote:

Search Google for Magic Workstation.


I think it would be better if he searched Google for "Euthanasia".

Anyway, would Reckless Charge be good enough in a list including Quirion Dryad? I know it opens up to a 2-1, but it also makes the Dryad a very good top deck (removing its biggest weakness).

Flag mntwinsfan January 20, 2009 8:53 AM PST

Wyrath wrote:

I think it would be better if he searched Google for "Euthanasia".

Anyway, would Reckless Charge be good enough in a list including Quirion Dryad? I know it opens up to a 2-1, but it also makes the Dryad a very good top deck (removing its biggest weakness).


If you were determined to run Quirion Dryad, Reckless Charge would be decent. Dryad is just so suboptimal, though, that I wouldn't even consider playing it. Goyf, Keldon Marauders, and Tin Street Hooligan (unless you play in a metagame with no artifacts) are all better 2-drops than Dryad.

Flag Wyrath January 20, 2009 9:58 AM PST

mntwinsfan wrote:

If you were determined to run Quirion Dryad, Reckless Charge would be decent. Dryad is just so suboptimal, though, that I wouldn't even consider playing it. Goyf, Keldon Marauders, and Tin Street Hooligan (unless you play in a metagame with no artifacts) are all better 2-drops than Dryad.


Yeah, it does look like it sucks way too much. I guess it's just hard to accept that an old love is just not that viable anymore.

Flag Tammuz January 20, 2009 8:24 PM PST
On the matchup note:

Any of the UW controll decks (landstill etc) seem like good matchups... since they lack the ability to deal with early creatures and your not relying on burn spells to carry you all the way (so your not skrewed like Burn decks are when the UW player boards in Ageis of honor for game 2 and 3) you should do well. Also it takes them FOREVER to win, so even if they do bring chill in, it may go to time with a 1-0-1 victory for you.

On the other hand, those Scepter-Standstill decks that are just starting to show up... essentially the deck auto-losses to them: With NO MD answer to scepter/chant lock (except hoping to draw enough instant speed burn spells to kill them around all their counterspells (unlikely in sleigh)), and the post board bringing in the typical UW stuff mentioned above, you got the worst of all worlds here.


Other matchups:

Goblins: actually a decent matchup, with a lot of burn that acts as removal and creatures of your own... lackey and piledriver should never be a serious problem... post board you can bring in pyroclasm if you need it, all in all i think this matchup should favor you.
Flag mntwinsfan January 21, 2009 12:52 PM PST

Tammuz wrote:

On the matchup note:

Any of the UW controll decks (landstill etc) seem like good matchups... since they lack the ability to deal with early creatures and your not relying on burn spells to carry you all the way (so your not skrewed like Burn decks are when the UW player boards in Ageis of honor for game 2 and 3) you should do well. Also it takes them FOREVER to win, so even if they do bring chill in, it may go to time with a 1-0-1 victory for you.

On the other hand, those Scepter-Standstill decks that are just starting to show up... essentially the deck auto-losses to them: With NO MD answer to scepter/chant lock (except hoping to draw enough instant speed burn spells to kill them around all their counterspells (unlikely in sleigh)), and the post board bringing in the typical UW stuff mentioned above, you got the worst of all worlds here.


Other matchups:

Goblins: actually a decent matchup, with a lot of burn that acts as removal and creatures of your own... lackey and piledriver should never be a serious problem... post board you can bring in pyroclasm if you need it, all in all i think this matchup should favor you.


Ah, your post reminded me that I haven't added in more matchup information yet. Thanks for the reminder. I'll be sure to add some of your stuff in as well.

Flag maiden721 February 2, 2009 5:31 PM PST
Is their an affordable mana base for this deck? I've wanted to play it for quite some time, but every time I look at the mana base it turns me off.

All those land cards except fetch lands are incredibly expensive. Would duals suffice? Also, Taiga and the other older lands victim to blood moon effects as duals would be?
Flag mntwinsfan February 3, 2009 1:39 PM PST

maiden721 wrote:

Is their an affordable mana base for this deck? I've wanted to play it for quite some time, but every time I look at the mana base it turns me off.

All those land cards except fetch lands are incredibly expensive. Would duals suffice? Also, Taiga and the other older lands victim to blood moon effects as duals would be?


You could play Stomping Ground over Taiga and not have it hurt you too much unless your metagame is heavily aggro.

Flag Anubuss February 3, 2009 7:07 PM PST
I've been trying to break into legacy for a while, and now some guys at the shop were I play are looking into it as well. They've been looking into Dreadstill, where as I am a Sligh fan.

Thoughts on my list I've thrown together? The guys I play with are willing to lend my the Gofys, Fetchlands, Lavamancers, and Jittes.

R/g Sligh

Land:
4 x *Wooded Foothills
4 x *Bloodstained Mire
4 x *Stomping Ground
6 x *Mountain
2 x *Forest
-----
Creatures:
4 x *Countryside Crusher
4 x *Tarmogoyf
4 x *Kird Ape
4 x *Mogg Fanatic
3 x *Grim Lavamancer
-----
Spells:
4 x *Fireblast
4 x *Price of Progress
4 x *Magma Jet
1 x *Umezawa's Jitte
4 x *Lightning Bolt
4 x *Chain Lightning
-----
Board:
1 x *Umezawa's Jitte
3 x *Krosan Grip
3 x *Tormod's Crypt
3 x *Sulfuric Vortex
3 x *Pyrostatic Pillar
2 x *Pithing Needle
Flag IthilanorStPete February 3, 2009 7:11 PM PST
Obviously, if you can get Taigas, do so. I'd also play Wasteland . (not sure why most actual lists don't have it) If you can get a singleton Plateau/Sacred Foundry, you can include Wild Nacatl .
Flag mntwinsfan February 3, 2009 7:23 PM PST
If you don't see a lot of nonbasic hate in your metagame, the inclusion of Wild Nacatl, a Sacred Foundry, and maybe Lightning Helix is a good idea.

Otherwise, I would go:
-1 Jitte
-1 Fireblast
-1 Forest

+3 Figure of Destiny

I'm not a huge fan of Countryside Crusher, but I do recognize that it is a good card. Ashenmoor Gouger is a possible replacement.
Flag Anubuss February 3, 2009 8:00 PM PST
I thought Figure would be a little to slow of the Legacy Environment, I mean, I know I basicly want to tap out every turn, but wouldn't it be better spent on removal?

I guess I could cut some Mountains for Wasteland. I'm always seeing them proxy up lots of non-basics.

Foundries could be hard for me to get, I'm trying to build on a budget. A lot of the stuff I'm not borrowing from people I snagged off Team-Drafting and FNM prize.
Flag mntwinsfan February 4, 2009 9:08 AM PST

Anubuss wrote:

I thought Figure would be a little to slow of the Legacy Environment, I mean, I know I basicly want to tap out every turn, but wouldn't it be better spent on removal?

I guess I could cut some Mountains for Wasteland. I'm always seeing them proxy up lots of non-basics.

Foundries could be hard for me to get, I'm trying to build on a budget. A lot of the stuff I'm not borrowing from people I snagged off Team-Drafting and FNM prize.


Figure of Destiny is actually really good. Your curve is low enough to do other things besides pump him, and he is a 1-drop that demands an answer and turns in to a huge threat.

Flag Anubuss February 4, 2009 10:17 AM PST
Should I nix the Crushers for the FoDs then? Since Crusher works against being able to pump FoD, while using removal? I'll definitely have to cut the Fireblasts to 2 or 3.

I was liking Crusher because he both gets big for free, and fills up the yard for Lavamancer, and makes sure I draw gas.
Flag mntwinsfan February 4, 2009 10:47 AM PST

Anubuss wrote:

Should I nix the Crushers for the FoDs then? Since Crusher works against being able to pump FoD, while using removal? I'll definitely have to cut the Fireblasts to 2 or 3.

I was liking Crusher because he both gets big for free, and fills up the yard for Lavamancer, and makes sure I draw gas.


You can play the Crusher if you want. I prefer FoD, though.

Flag Anubuss February 7, 2009 11:04 PM PST
Ok, I did some playing around, and this seems to be doing alright:

R/g Sligh

Land:
3 x *Wooded Foothills
3 x *Bloodstained Mire
4 x *Stomping Ground
2 x *Sacred Foundry
3 x *Wasteland
3 x *Mountain
1 x *Forest
1 x *Plains
-----
Creatures:
4 x *Countryside Crusher
4 x *Tarmogoyf
4 x *Kird Ape
4 x *Mogg Fanatic
4 x *Wild Nacatl
3 x *Grim Lavamancer
-----
Spells:
4 x *Fireblast
4 x *Magma Jet
1 x *Umezawa's Jitte
4 x *Lightning Bolt
4 x *Chain Lightning
-----
Board:
3 x *Price of Progress
3 x *Tormod's Crypt
4 x *Krosan Grip
3 x *Pyrostatic Pillar
2 x *Pithing Needle


The basics are more of a line of defense against Bloodmoon, which a lot of the people I was testing against were using. I could probably cut back on the Mountains a bit, but I like having something extra to sac for fire blast.
Flag mntwinsfan February 8, 2009 11:46 AM PST
I would go -1 Land, -1 Fireblast, and -1 Jitte for 3 Price of Progress unless you play in a metagame with few nonbasics.

Running three Wasteland and splashing White will make for a very bad manabase. Three colors is sometimes fine, but Wasteland will hurt you more than it will help.
Flag Veqryn February 25, 2009 3:08 PM PST
just a question on the 3 mana slot for creatures,
I see people usually choosing between either countryside crusher or ashenmoor gouger , but what about these other choices.
war elemental
lavacore elemental
viashino sandstalker
ball lightning

i mean, if this is sligh then your goal is do damage this turn, not next turn, so the last two would be best. if you want damage next turn, lavacore is bigger than gouger (you can easily play it before you attack on turn 3, and keep it around forever after that), and war grows faster than crusher (hit him with burn and you get that many +1/+1 coutners on him, if he attacks he doubles his counters, if others attack with him he becomes freakin huge).

just curious... (especially about why ball lightning is not being considered)
Flag Dragon_Whelp March 1, 2009 10:20 AM PST
War Elemental : Simply put, it does not have an effective body for the mana cost. My Kird Ape is bigger, but for just one mana.
Lavacore Elemental : Way too risky. Ashenmoor Gouger does not carry the same kind of risk at all. Therefore it is much better.
Viashino Sandstalker : A creature that requires a constant supply of mana, while only being barely effective? This is Sligh. Again, Gouger is not only more effective, but it doesn't slow down your deck either.
Ball Lightning : It stays in play for one turn only. One turn. I'm better off using burn spells - it is just cheaper. And you can aim them.


Now that that is settled, I actually have a question. Can Goyf Sligh actually be considered a viable choice for serious play these days? I am in doubt, which is why I am asking.
Flag mntwinsfan March 1, 2009 10:29 AM PST

Dragon_Whelp wrote:

Now that that is settled, I actually have a question. Can Goyf Sligh actually be considered a viable choice for serious play these days? I am in doubt, which is why I am asking.


In a lot of metagames, no. Combo is a horrible matchup and Chalice of the Void and CounterTop are tough for you to deal with. However, Goyf Sligh is excellent against Goblins and a lot of slower control decks (ie, Landstill). Basically, it can be a very good deck choice, but only in the right metagame.

Flag Dragon_Whelp March 2, 2009 10:08 AM PST
Chalice and Countertop are why I would run 4 Krosan Grip in the sideboard, i recon.

Still, almost all of the cards are good in a lot of decks anyhow... Hm, I'll probably try it out. I love fast decks, but I hate combo decks. Hm...
Flag Veqryn March 3, 2009 10:17 AM PST

Dragon_Whelp wrote:

Ball Lightning : It stays in play for one turn only. One turn. I'm better off using burn spells - it is just cheaper. And you can aim them.


(sligh has always been about dmg this turn, since you could lose the game in any way shape or form next turn.)
I really don't think you answered the question well. Please explain:

Why would I want 4 damage for 3 red mana NEXT TURN vs 6 damage for 3 red mana THIS TURN.

Flag mntwinsfan March 3, 2009 1:25 PM PST

Veqryn wrote:

(sligh has always been about dmg this turn, since you could lose the game in any way shape or form next turn.)


That's not really true. Paul Sligh's Orcish Librarian deck (the first Sligh deck) played no creatures with Haste and less burn than this deck.

I really don't think you answered the question well. Please explain:

Why would I want 4 damage for 3 red mana NEXT TURN vs 6 damage for 3 red mana THIS TURN.


Isn't it obvious? Ball Lightning may deal 6 damage this turn, but Ashenmoor Gouger will deal 4 next turn, 4 the turn after that, and so on. Ball Lightning is also far easier to kill than Gouger.

Flag Magic March 12, 2009 2:27 AM PDT
Notice: The goyf sligh will be leaving the DtB section soon.
Flag mntwinsfan March 12, 2009 12:53 PM PDT

Magic wrote:

Notice: The goyf sligh will be leaving the DtB section soon.




I've been working on a mini-primer for RGW Zoo (like the deck that T8ed at Chicago) that I was going to put in the second post, as it is very similar to Goyf Sligh. Would you rather I put it there or make a new thread?

Flag Magic March 12, 2009 1:05 PM PDT

mntwinsfan wrote:



I've been working on a mini-primer for RGW Zoo (like the deck that T8ed at Chicago) that I was going to put in the second post, as it is very similar to Goyf Sligh. Would you rather I put it there or make a new thread?


Go ahead and make a new thread for it. I really do like this thread you write great primers keep it up. I just had to drop it off the DtB becuase its been a little weak in its showings. It will stay a DTW and I wouldn't doubt it if this thread or another one of your variants makes it back to a DTB. It might feel like a personal hit to you but I assure you it has nothing to do with your thread and it's just about the decks results. I'm sure I speak for the community when I say, thanks for all your work.

Flag mntwinsfan March 12, 2009 3:24 PM PDT

Magic wrote:

Go ahead and make a new thread for it. I really do like this thread you write great primers keep it up. I just had to drop it off the DtB becuase its been a little weak in its showings. It will stay a DTW and I wouldn't doubt it if this thread or another one of your variants makes it back to a DTB. It might feel like a personal hit to you but I assure you it has nothing to do with your thread and it's just about the decks results. I'm sure I speak for the community when I say, thanks for all your work.


No, I'm fine with it being moved out. I think it's a good decision.

The Zoo thread will be up within a week. Hopefully the Top 8 at the Grand Prix will make people more aware of the deck and it will get some tournament results.

Thanks for the kind words.

EDIT: Does anyone know how to change the title of the thread to [DTW] rather than [DtB]? I already tried the Advanced Edit thing.

Flag supa_tim March 13, 2009 6:33 PM PDT
Would the deck be better if it moved in a more RG Beatz sort of direction?

Right now it really is very sligh with just a splash of green for goyf.

What if we added Skyshroud Elite , rancor , Elvish spirit guide and some other green staples? Give the deck more of a midgame, maybe not run out of steam so quick.
Flag mntwinsfan March 14, 2009 7:39 AM PDT

'[supa_t(im)] wrote:

;18075906']Would the deck be better if it moved in a more RG Beatz sort of direction?

Right now it really is very sligh with just a splash of green for goyf.

What if we added Skyshroud Elite , rancor , Elvish spirit guide and some other green staples? Give the deck more of a midgame, maybe not run out of steam so quick.


Interesting thought. I could definitely see playing Skyshroud Elite and Rancor in a creature-heavy list; it's been done before. Not so sure on Elvish Spirit Guide, though.

Flag supa_tim March 14, 2009 10:30 AM PDT
I usually ran ESG to put out root maze + ape or elite in the same turn. More of a control-ish sort of approach. I'm not sure how good root maze is in this format though.

ESG is really just for acceleration, and I'm not sure if its needed in this format.

Magus of the moon might even be helpful. PoP still works even under blood moon effects, so it could act like a 1-2 punch.
Flag mntwinsfan March 14, 2009 3:42 PM PDT

'[supa_t(im)] wrote:

;18079603']I usually ran ESG to put out root maze + ape or elite in the same turn. More of a control-ish sort of approach. I'm not sure how good root maze is in this format though.

ESG is really just for acceleration, and I'm not sure if its needed in this format.

Magus of the moon might even be helpful. PoP still works even under blood moon effects, so it could act like a 1-2 punch.


Yeah, Root Maze isn't really all that good in Legacy.

On a different note, is there anything anybody would like me to add to the primer? I think I have most of the major matchups covered except Landstill, which I haven't been able to test against yet. Anyone have results for this matchup?

Flag supa_tim April 7, 2009 1:50 PM PDT
Bumping this because it needs to be on the first page. A recent PM got me thinking about RG again.

Are there any lists that run a more RG Beats approach, with more creatures?

I threw something together that uses a more creature based strategy. I'm not sure it would still be considered "Gofy Sligh" though, since a lot of the Sligh elements have been removed.

4 Wooded Foothills
4 Taiga
4 Wasteland
4 Forest
4 Mountain

4 Tarmogoyf
4 Wild Mongrel
4 Basking Rootwalla
4 Kird Ape
4 Grim Lavamancer/Mogg Fanatic

4 Lightning Bolt
4 Incinerate/Chain Lightning
4 Magma Jet
4 Rancor
4 Naturalize/Seal of Primordium/More Burn

Maybe to spark some more discussion about the deck...
Flag mntwinsfan April 7, 2009 2:10 PM PDT
For that list, I would actually play both Grim Lavamancer and Mogg Fanatic and just cut the Naturalize/Seal of Primordium/More Burn. My reasoning is that they are both must-plays and you want plenty of creatures for Rancor anyways.

Also, Chain Lightning is better than Incinerate.
Flag supa_tim April 7, 2009 3:27 PM PDT
^^
Ok, all that makes sense.

Is magma jet better than incinerate? Damage VS card selection.

Has anyone considered fire in place of magma jet or incinerate?
Flag mntwinsfan April 7, 2009 3:43 PM PDT

'[supa_t(im)] wrote:

;18278951']^^
Ok, all that makes sense.

Is magma jet better than incinerate? Damage VS card selection.

Has anyone considered fire in place of magma jet or incinerate?


The scry really is invaluable. As I'm sure you now, bad topdecks can just kill you.

Hmm. I could see Fire//Ice being played in the right metagame. In general, though, I prefer Jet.

Flag supa_tim April 7, 2009 3:55 PM PDT

mntwinsfan wrote:

The scry really is invaluable. As I'm sure you now, bad topdecks can just kill you.

Hmm. I could see Fire//Ice being played in the right metagame. In general, though, I prefer Jet.


Yeah, drawing that 4th land in a row kinda blows. BUT I put mongrel in there for that reason. He eats bad topdecks and poops them on your opponent's front lawn.

I like fire/ice in a gobbo metagame, since it can potentially kill 2 gobbos in one go. And it can still hit that piledriver. However, outside of that I'm not sure it is much better in the "2 mana for 2 damage" slot.

Flag mntwinsfan April 8, 2009 7:01 PM PDT
I see your point about Wild Mongrel (I've forgotten how much I love playing with that card), but I still think that Magma Jet is necessary.

Fire//Ice also seems good against Elves (which is more prevalent than you would think). It will almost always be able to hit two creatures. Other than Elves and Goblins, though, Fire//Ice isn't really better than Jet against anything.
Flag FoulQ April 9, 2009 8:32 PM PDT
I wouldn't be hating on Burning Tree Shaman since it is rather strong against Top. "I'll top, ow. Top, ow. Top, ow." Also figure of destiny is awesome but probably not a 4of in the deck. I haven't really tested it yet.

Also, a list that splashes for nacatl, helix, and teeg, etc is not really RGW Zoo. I think it deserves to be in this thread. RGW Zoo implies more creatures.

Here is my list right now, tell me what you think:

CREATURES (20)
4 Grim Lavamancer
4 Kird Ape
4 Wild Nacatl
4 Tarmogoyf
4 Mogg Fanatic

BURN (20)
3 Fireblast
4 Lightning Bolt
4 Chain Lightning
4 Magma Jet
3 Price of Progress
2 Lightning Helix

LAND (20)
4 Bloodstained Mire
4 Wooded Foothills
4 Taiga
3 Plateau
1 Forest
4 Mountain

SIDEBOARD (15)
3 Choke
3 Krosan Grip
3 Tormod's Crypt
3 Vexing Shusher
3 Gaddock Teeg
Flag Dragon_Whelp May 9, 2009 6:00 AM PDT
Sorry for bumping this old topic.

I heard of a recent sanctioned tournament, which was won by a Goyf Sligh that had Flame Burst and Hellspark Elemental . Especially the Elemental, I think, could be an interesting contribution to this deck.

Thoughts?
Flag mntwinsfan May 9, 2009 12:39 PM PDT

Dragon_Whelp wrote:

Sorry for bumping this old topic.

I heard of a recent sanctioned tournament, which was won by a Goyf Sligh that had Flame Burst and Hellspark Elemental . Especially the Elemental, I think, could be an interesting contribution to this deck.

Thoughts?


Flame Burst is bad, but Hellspark Elemental is at least mildly playable here. Keldon Marauders is just better, though.

Flag supa_tim May 12, 2009 4:30 PM PDT
I would like to see the rationale behind flame burst. I agree with mntwinsfan about it looking really suboptimal. I wonder if the potential mid-game damage is worth it. I would guess not, but I'd like to hear some discussion.
Flag thefonz37 May 12, 2009 4:58 PM PDT

Dragon_Whelp wrote:

Sorry for bumping this old topic.

I heard of a recent sanctioned tournament, which was won by a Goyf Sligh that had Flame Burst and Hellspark Elemental . Especially the Elemental, I think, could be an interesting contribution to this deck.

Thoughts?


Probably an underdeveloped meta.

Flag mntwinsfan May 12, 2009 7:43 PM PDT

'[supa_t(im)] wrote:

;18560599']I would like to see the rationale behind flame burst. I agree with mntwinsfan about it looking really suboptimal. I wonder if the potential mid-game damage is worth it. I would guess not, but I'd like to hear some discussion.


The thing to remember is that you have to draw three before it becomes any better than Incinerate, and four copies before you'll deal more damage than four Incinerate.

Flag Dragon_Whelp May 20, 2009 11:28 AM PDT

'[supa_t(im)] wrote:

;18560599']I would like to see the rationale behind flame burst. I agree with mntwinsfan about it looking really suboptimal. I wonder if the potential mid-game damage is worth it. I would guess not, but I'd like to hear some discussion.


Well, there was a reason as to why I questioned it. A guy from my store was watching some match live on the web, he said, but I honestly have no idea.

Finally developed my own decklist:

Lands (20):

6x Mountain
2x Barbarian Ring
4x Taiga
4x Wooded Foothills
4x Bloodstained Mire

Creatures (20):

4x Tarmogoyf
4x Figure of Destiny
4x Grim Lavamancer
4x Mogg Fanatic
4x Hellspark Elemental

Others (20):

4x Lightning Bolt
4x Chain Lightning
3x Fireblast
3x Price of Progress
4x Lightning Bolt
4x Magma Jet

Sideboard (15):

4x Red Elemental Blast
3x Krosan Grip
3x Flamebreak
2x Shattering Spree
2x Tormod's Crypt
1x Price of Progress


Any thoughts?

Flag mntwinsfan May 20, 2009 1:14 PM PDT
Rancor is horrible with only 16 creatures.

Consider going down to three Fireblast and/or Price of Progress. They're mostly late-game cards.
Flag supa_tim May 21, 2009 7:11 AM PDT

mntwinsfan wrote:

Rancor is horrible with only 16 creatures.

Consider going down to three Fireblast and/or Price of Progress. They're mostly late-game cards.


/agree

Its a hard tradeoff though. I want to run more creatures to be able to play rancor, but in order to make room for more creatures I need to take out rancor.

To be honest though, I really like creatures (I know, character flaw), and I'd probably run either 4 wild nacatl or 4 skyshroud elite in place of rancor.

However.... I knowing myself, I'd probably drop 1 fireblast and 1 PoP for 2 rancor, at least to test it out.

Flag Dragon_Whelp May 21, 2009 2:37 PM PDT

mntwinsfan wrote:

Rancor is horrible with only 16 creatures.

Consider going down to three Fireblast and/or Price of Progress. They're mostly late-game cards.


Hm? It's actually been doing pretty well in my playtests. Rancor, that is.

Putting two Rancor on a Fanatic is just priceless. To have a single huge, trampling attacker can be somewhat... useful.

The two others - yeah, I think you're right. I feel that I end up with three of those combined in a way in my hand far too often.

Flag mntwinsfan May 21, 2009 3:15 PM PDT

Dragon_Whelp wrote:

Hm? It's actually been doing pretty well in my playtests. Rancor, that is.

Putting two Rancor on a Fanatic is just priceless. To have a single huge, trampling attacker can be somewhat... useful.

The two others - yeah, I think you're right. I feel that I end up with three of those combined in a way in my hand far too often.


Either you have a really weird metagame or your testing is faulty. I have tested Rancor very extensively and it's just not worth it with 16 creatures. You can play it if you want, but I don't recommend it.

Flag Dragon_Whelp May 21, 2009 3:40 PM PDT
Well, since my metagame consits of about 50% combo decks, it's all about dealing as much damage as possible as quickly as possible.

Rancor and burn do that.
Flag mntwinsfan May 21, 2009 3:42 PM PDT

Dragon_Whelp wrote:

Well, since my metagame consits of about 50% combo decks, it's all about dealing as much damage as possible as quickly as possible.

Rancor and burn do that.


That definitely qualifies as a weird metagame. It also qualifies as a metagame that nobody should be playing Goyf Sligh in.

Flag Dragon_Whelp May 22, 2009 9:57 AM PDT
I know... I have thought of a Standstill / Predatory Advantage thing...

Also, I am an idiot. :D
Flag tonyto3690 May 28, 2009 3:14 PM PDT
it's not really sligh and doesn't follow the usual form, but instead of making a new thread, i'll just post it here:

10 Land Red:

// Lands
1 [IA] Forest (2)
1 [MI] Mountain (1)
4 [b] Taiga
4 [ON] Wooded Foothills

// Creatures
4 [OD] Wild Mongrel
4 [9E] Kird Ape
4 [PLC] Keldon Marauders
4 [FUT] Tarmogoyf
4 [EVG] Mogg Fanatic
2 [EX] Skyshroud Elite

// Spells
4 [VI] Fireblast
4 [R] Lightning Bolt
4 [UL] Rancor
4 [u] Berserk
4 [MM] Land Grant
4 [TE] Lotus Petal
4 [DS] AEther Vial

// Sideboard
SB: 3 [SC] Pyrostatic Pillar
SB: 4 [TE] Root Maze
SB: 4 [MR] Chalice of the Void
SB: 4 [TSB] Tormod's Crypt

EDIT:
tbh, i kinda just threw this together on a rainy day. played it some, and it wasn't nearly as bad as expected :P
Flag Icapica May 29, 2009 6:00 AM PDT
Tonyto: As a stompy player I really, really recommend replacing Land Grant wih a land. Sometimes you're going to have to keep a one land hand, but a hand with just a Land Grant instead of an actual land is always very risky. Biggest threat is obviously Force of Will, but it can also be Duressed or Thoughtseized. It will be very difficult to win after that.
Anyway, if you're interested in playing a kind of Berserk Stompy, there's a fine list in the Berserk Stompy thread. It may be a little bit outdated already, but you might still find it useful.
Flag Xero_2285 June 10, 2009 5:48 PM PDT
bump
Flag Suddo June 10, 2009 7:14 PM PDT
Will Mogg Fanatic be replaced or kept after the rule change? And if its replaced than what with?
Flag supa_tim June 10, 2009 8:13 PM PDT

Suddo wrote:

Will Mogg Fanatic be replaced or kept after the rule change? And if its replaced than what with?


It is still necessary to combat bridge from below . It's usefulness isn't completely gone.

Flag Dragon_Whelp June 11, 2009 12:14 AM PDT

mntwinsfan wrote:

Flame Burst is bad, but Hellspark Elemental is at least mildly playable here. Keldon Marauders is just better, though.


mntwinsfan, I have found a reason for using Hellspark over Marauders. Consider counterspells. Hellspark doesn't care about counterspells. Hellspark doesn't care about Force, Chalice or CounterTop. It unearths none the less.

Oh, and I've taken out some cards in my deck, amongst them Rancor. I will update it at some point...

EDIT: Did that.

Flag Suddo June 11, 2009 2:21 AM PDT

'[supa_t(im)] wrote:

;18777291']It is still necessary to combat bridge from below . It's usefulness isn't completely gone.


Is there no better card? I can't think of one but I'm just wondering.

Flag mntwinsfan June 11, 2009 8:40 AM PDT

Suddo wrote:

Is there no better card? I can't think of one but I'm just wondering.


Not if you want a card that's still at least mildly useful against other decks.

I will probably keep playing Mogg Fanatic after the rules changes because of Bridge From Below and creatures like Dark Confidant, Goblin Lackey, etc. In a metagame without Ichorid, though, I'd strongly consider taking out Fanatic.

Flag mntwinsfan June 21, 2009 8:38 PM PDT
19 Land
4 Wooded Foothills
4 Bloodstained Mire
4 Taiga
6 Mountain
1 Forest

16 Creatures
4 Mogg Fanatic
4 Kird Ape
4 Grim Lavamancer
4 Tarmogoyf

25 Other Spells
4 Lightning Bolt
4 Chain Lightning
4 Magma Jet
4 Rift Bolt
4 Price of Progress
3 Fireblast
2 Incinerate

15 Sideboard
4 Pyroclasm
4 Pyrostatic Pillar
3 Krosan Grip
2 Red Elemental Blast
2 Pyroblast
Flag Vampire1812 June 22, 2009 9:10 AM PDT
Why isnt Boggart Ram-Gang an option in the 3 drop?

I really like this deck build. Thanks for the post.
Flag mntwinsfan June 22, 2009 11:56 AM PDT

Vampire1812 wrote:

Why isnt Boggart Ram-Gang an option in the 3 drop?

I really like this deck build. Thanks for the post.


No particular reason, I guess. It's a decent option if you want to play a 3-drop, but I advise against it. Goyf Sligh is good because it has so much reach, and adding more creatures just takes away from that.

Flag Xero_2285 June 28, 2009 1:55 PM PDT
BUMP, man we need a DTW section.
Flag Knighty July 1, 2009 5:24 AM PDT
This is my list. I at the moment have no access to Jitte, so those are Rancor for now.

// Lands
4 [ON] Wooded Foothills
4 [R] Taiga
4 [ON] Bloodstained Mire
5 [RAV] Mountain (1)
3 [CHK] Forest (1)

// Creatures
4 [MOR] Countryside Crusher
4 [FUT] Tarmogoyf
4 [TO] Grim Lavamancer
4 [9E] Kird Ape
4 [PLC] Keldon Marauders
3 [10E] Mogg Fanatic

// Spells
4 [4E] Lightning Bolt
4 [LG] Chain Lightning
3 [DD2] Fireblast
3 [EX] Price of Progress
3 [UL] Rancor

// Sideboard
SB: 3 [ALA] Relic of Progenitus
SB: 3 [TSP] Krosan Grip
SB: 4 [FUT] Magus of the Moon
SB: 3 [TSP] Ancient Grudge
SB: 2 [8E] Pyroclasm
Flag mntwinsfan July 1, 2009 4:43 PM PDT
That looks fine for a creature-heavy build. You'll want to go down to one Forest and add more Mountains, though. Also, you should consider cutting a Countryside Crusher for a Mogg Fanatic. 3 mana is a tad high for this deck.
Flag Knighty July 5, 2009 11:06 AM PDT

mntwinsfan wrote:

That looks fine for a creature-heavy build. You'll want to go down to one Forest and add more Mountains, though. Also, you should consider cutting a Countryside Crusher for a Mogg Fanatic. 3 mana is a tad high for this deck.


Really? He always seemed good while I was playing. My opponent either killed him on the spot, or fell on their back foot. trying to dodge his 4/4-6/6 giant body. I'll try it out.

-4 Crusher
+1 Mogg Fanatic
+3 Hellspark Elemental


Also, do you consider that less burn heavy builds are better?

Flag mntwinsfan July 5, 2009 11:30 AM PDT

Knighty wrote:

Really? He always seemed good while I was playing. My opponent either killed him on the spot, or fell on their back foot. trying to dodge his 4/4-6/6 giant body. I'll try it out.

-4 Crusher
+1 Mogg Fanatic
+3 Hellspark Elemental


Crusher is a good card, I just think that 3 is a better number to help your curve.

Knighty wrote:

Also, do you consider that less burn heavy builds are better?


Not really, no. They can be in the right metagames, but in general playing lots of burn is good.

Flag supa_tim July 5, 2009 1:59 PM PDT
I would say that if you wanted to play less burn look into RGW Zoo. It is basically the best non-tribal aggro deck out there.

This is Sligh at the very heart. If you are looking for a more R/G Beatz strategy the Zoo lists are probably the best.
Flag mntwinsfan July 5, 2009 10:43 PM PDT

'[supa_t(im)] wrote:

;18958461']I would say that if you wanted to play less burn look into RGW Zoo. It is basically the best non-tribal aggro deck out there.

This is Sligh at the very heart. If you are looking for a more R/G Beatz strategy the Zoo lists are probably the best.


Correct. Zoo is simply better than Goyf Sligh if you want a creature-based deck.

Flag supa_tim July 6, 2009 6:32 AM PDT

mntwinsfan wrote:

Correct. Zoo is simply better than Goyf Sligh if you want a creature-based deck.


Well, one could argue that Zoo is a better deck on all accounts, not just an aggro deck that runs less burn.

It has a better mid and late game and way more tools to deal with problems. Sligh on every level has issues winning past the first few turns, it always has.

This deck is really good on a budget though. The only money cards are goyf and taiga.

Flag Knighty July 6, 2009 1:29 PM PDT
The main reason I want to play this deck instead of Zoo, is that Blood Moon and magus of the moon are nothing to this deck. Dragon Stompy has been on the rise and this deck seems to have a pretty good MU against them (Atleast in my experience). Plus pound, for pound. This deck beats goblins which makes the second of the decks in my meta trifecta. It goes: Goblins, Dredge,Dragon Stompy. So it is more of a metagame choice, as Threshold has been failing me recently.
Flag supa_tim July 6, 2009 3:11 PM PDT

Knighty wrote:

The main reason I want to play this deck instead of Zoo, is that Blood Moon and magus of the moon are nothing to this deck. Dragon Stompy has been on the rise and this deck seems to have a pretty good MU against them (Atleast in my experience). Plus pound, for pound. This deck beats goblins which makes the second of the decks in my meta trifecta. It goes: Goblins, Dredge,Dragon Stompy. So it is more of a metagame choice, as Threshold has been failing me recently.


I'd try to make a decent R/G Beatz list. Sure, the deck loses StP, PtE, and some utility creatures, but I'd wager you can make a decent deck without those. Especially given your meta.

I posted a rough list on the second page of this thread. It wouldn't play like Sligh though, which is an important distinction.

Flag mntwinsfan July 6, 2009 7:49 PM PDT

Knighty wrote:

The main reason I want to play this deck instead of Zoo, is that Blood Moon and magus of the moon are nothing to this deck. Dragon Stompy has been on the rise and this deck seems to have a pretty good MU against them (Atleast in my experience). Plus pound, for pound. This deck beats goblins which makes the second of the decks in my meta trifecta. It goes: Goblins, Dredge,Dragon Stompy. So it is more of a metagame choice, as Threshold has been failing me recently.


In that case, Goyf Sligh is fine. I still think you should cut a Crusher for a Mogg Fanatic, as it's good against Dredge and Goblins.

Flag Knighty July 8, 2009 11:17 PM PDT

mntwinsfan wrote:

In that case, Goyf Sligh is fine. I still think you should cut a Crusher for a Mogg Fanatic, as it's good against Dredge and Goblins.


I did as you said. Turned out great. Went 5-0 today, beating Dredge, Dragon stompy, Goblins, Merfolk, and going 2-1 with solidarity. My opponent was like "You can actually win this matchup?" To be fair, both games I won I startout with the ballest hands ever. Game 3, he fizzled on a turn 4 combo attempt.

Flag Xero_2285 July 14, 2009 11:58 AM PDT
Flag supa_tim July 14, 2009 12:47 PM PDT

Knighty wrote:

I did as you said. Turned out great. Went 5-0 today, beating Dredge, Dragon stompy, Goblins, Merfolk, and going 2-1 with solidarity. My opponent was like "You can actually win this matchup?" To be fair, both games I won I startout with the ballest hands ever. Game 3, he fizzled on a turn 4 combo attempt.


What list did you run?

Flag Tekzilla July 24, 2009 11:05 AM PDT
Any Tips for making this on a budget?

I have duals and most of the cheaper cards but Jitte, Tarmogyf and Chain Lightning would be upwards of 280 bucks in cards. Any cheaper subsitutes or ways of getting the cards cheaper?

I've been out of magic for a while, so I don't quite get the Tarmgoyf obsession. How big does he become in general on turn 3, 4 etc.?

Any tips would be helpful.
Flag Jonika July 24, 2009 12:21 PM PDT

Tekzilla wrote:

Any Tips for making this on a budget?

I have duals and most of the cheaper cards but Jitte, Tarmogyf and Chain Lightning would be upwards of 280 bucks in cards. Any cheaper subsitutes or ways of getting the cards cheaper?

I've been out of magic for a while, so I don't quite get the Tarmgoyf obsession. How big does he become in general on turn 3, 4 etc.?

Any tips would be helpful.


I am going to be honest and say that if you want to be competitive in Legacy, A playset of Tarmogoyfs is a must.

Flag mntwinsfan July 26, 2009 1:26 PM PDT

Jonika wrote:

I am going to be honest and say that if you want to be competitive in Legacy, A playset of Tarmogoyfs is a must.


Or, at the very least, don't play a Green deck if you don't have Tarmogoyf.

As for Goyf getting big, just think of how quickly a deck like this will grow it. Goyf Sligh usually has Goyf at 3/4 very early in the game.

Flag Knighty July 28, 2009 10:18 PM PDT

'[supa_t(im)] wrote:

;19024030']What list did you run?


This might be a little late to reply but this is my old list but this is what I ran that day:

// Lands
4 [ON] Wooded Foothills
4 [R] Taiga
4 [ON] Bloodstained Mire
5 [RAV] Mountain (1)
3 [CHK] Forest (1)

// Creatures
3 [MOR] Countryside Crusher
4 [FUT] Tarmogoyf
4 [TO] Grim Lavamancer
4 [9E] Kird Ape
4 [PLC] Keldon Marauders
4 [10E] Mogg Fanatic

// Spells
4 [4E] Lightning Bolt
4 [LG] Chain Lightning
3 [DD2] Fireblast
3 [EX] Price of Progress
3 [UL] Rancor

// Sideboard
SB: 3 [ALA] Relic of Progenitus
SB: 3 [TSP] Krosan Grip
SB: 4 [FUT] Magus of the Moon
SB: 3 [TSP] Ancient Grudge
SB: 2 [8E] Pyroclasm



I'll post my updated list fairly soonish. BTW What do you all think of Magus maindeck? For an unknown meta that is.

Flag mntwinsfan July 28, 2009 10:55 PM PDT
Magus of the Moon is iffy in an unknown metagame, but if you know your metagame is particularly susceptible to it (3-4 colored decks, general lack of basics, small amounts of Red removal, etc.), then it can be devastating.
Flag supa_tim July 29, 2009 6:29 AM PDT
For an unknown meta at like a local store? I wouldn't run Magus main. You don't know if the meta is budgety with a lot of WW or Burn (and the like) or if it is full of top decks with lots of non-basics. Even if it is filled with some decks with expensive manabases you should still do decent pre-SB and you will always have access to him in the side.

For an unknown meta at a large event, Magus could definitely be MD. A large event will attract a lot of people which means more expensive manabases which means Magus is better.

I like your list. How did rancor work for you?

Tekzilla]Any Tips for making this on a budget?


If you really wanted to make a budget list it is certainly doable. You'd probably need more green though, since no one creature will make up for goyf.

Chain Lightning can be incinerate . You don't need jitte, or you can use rancor . You can try wild mongrel or werebear in place of mongrel, but they can only do s wrote:

Any Tips for making this on a budget?[/quote]
If you really wanted to make a budget list it is certainly doable. You'd probably need more green though, since no one creature will make up for goyf.

Chain Lightning can be incinerate . You don't need jitte, or you can use rancor . You can try wild mongrel or werebear in place of mongrel, but they can only do so much.

Flag mntwinsfan July 29, 2009 7:56 PM PDT
How was Countryside Crusher for you?
Flag Knighty August 6, 2009 11:23 PM PDT

mntwinsfan wrote:

How was Countryside Crusher for you?


Crusher has been awesome.


Sooo, I played against an aggro loam player and got DEMOLISHED. Wasn't even close. Ehh, what the hell do we do about that deck.

Flag mntwinsfan August 6, 2009 11:38 PM PDT
I find the combination of Devastating Dreams, Chalice of the Void, and big dudes very hard to beat with Goyf Sligh. There's not really much you can do maindeck. Well, Tin Street Hooligan would help a bit, I suppose. You can side in stuff like Tormod's Crypt, Relic of Progenitus, and Ground Seal against Aggro Loam.
Flag Anubuss December 11, 2010 6:13 PM PST
I know this thread is kind of dead, but I'm looking to make a return to Legacy, running a budget version of this deck, since I have the Gofys and this looks like the best deck I could probably build.

Here's the list:
Lands:
4 x Arid Mesa
3 x Scalding Tarn
4 x Stomping Ground
2 x Sacred Foundry
1 x Temple Garden
6 x Mountain

Creatures:
4 x Figure of Destiny
4 x Goblin Guide
4 x Kird Ape
4 x Wild Nacatl
4 x Tarmogoyf

Spells:
4 x Lightning Bolt
4 x Chain Lightning
4 x Lightning Helix
4 x Magma Jet
2 x Umezawa's Jitte
2 x Fireblast


Sideboard is up in the air, I'll probably just grab a bunch of random hate cards for my first time there, then refine based on what I'm seeing.
Flag catowner December 11, 2010 6:25 PM PST
that kinda looks more like a zoo list to me...
Flag Anubuss December 11, 2010 6:39 PM PST
Only because I'm trying to make use of the fact I have some Plains in my deck.  Helix could just as easily be Incinerate.  That and Sligh and Zoo are very related deck types.  My deck at it's core is R/g Sligh, with Green giving me Gofy, Nacatl, enabling Ape and giving me access to Enchantment hate.  And then of course I have the 2 Jitte which I hear are good with creatures, and it enables my hoard of 1-drops to compete.
Flag otherside December 11, 2010 8:55 PM PST

Dec 11, 2010 -- 6:13PM, Anubuss wrote:

I know this thread is kind of dead, but I'm looking to make a return to Legacy, running a budget version of this deck, since I have the Gofys and this looks like the best deck I could probably build.

Here's the list:
Lands:
4 x Arid Mesa
3 x Scalding Tarn
4 x Stomping Ground
2 x Sacred Foundry
1 x Temple Garden
6 x Mountain

Creatures:
4 x Figure of Destiny
4 x Goblin Guide
4 x Kird Ape
4 x Wild Nacatl
4 x Tarmogoyf

Spells:
4 x Lightning Bolt
4 x Chain Lightning
4 x Lightning Helix
4 x Magma Jet
2 x Umezawa's Jitte
2 x Fireblast


Sideboard is up in the air, I'll probably just grab a bunch of random hate cards for my first time there, then refine based on what I'm seeing.




Path to Exile > Magma Jet
Grim Lavamancer > Figure of Destiny

More Basics

Flag Anubuss December 11, 2010 9:16 PM PST
I could cut the 3 Tarn for some more basics, probably 2 Forest and either 1 Plains or Mountain. But I'd rather be able to fetch up more of my non-basics early on.  I only need 4 land to be able to do everything I could want to do in a turn and all my lands save 1 are Mountains (sans Fetchlands).  I know if my non-basics weren't Shocklands, it'd be another story entirely, but I can pretty easily make do letting 1 Shockland come into play tapped.  Based on the games I played a year ago, while pretty much starting the game with 15 life was rarely a serious issue since I could quickly make up the difference with a lot of early game tempo from efficient beaters.  I think it helped none of them really ran Red.

I don't see how you can compare Path to Jet, if you're looking it in terms of creature removal, yeah, Path blows Jet out of the water, but Scry 2 is powerful, and the fact I can dome the face or shoot down a weenie is just gravy.

In a way, the same is kind of true for Lavamancer VS FoD.  Lavamancer is better for repeatable damage (even though it COULD weaken Goyf), but FoD is a curve filler.  Both act as threats that need to be answered, but FoD can apply more pressure.

Could you explain the logic a bit to me?


Flag otherside December 11, 2010 10:04 PM PST

Dec 11, 2010 -- 9:16PM, Anubuss wrote:

I could cut the 3 Tarn for some more basics, probably 2 Forest and either 1 Plains or Mountain. But I'd rather be able to fetch up more of my non-basics early on.  I only need 4 land to be able to do everything I could want to do in a turn and all my lands save 1 are Mountains (sans Fetchlands).  I know if my non-basics weren't Shocklands, it'd be another story entirely, but I can pretty easily make do letting 1 Shockland come into play tapped.  Based on the games I played a year ago, while pretty much starting the game with 15 life was rarely a serious issue since I could quickly make up the difference with a lot of early game tempo from efficient beaters.  I think it helped none of them really ran Red.

I don't see how you can compare Path to Jet, if you're looking it in terms of creature removal, yeah, Path blows Jet out of the water, but Scry 2 is powerful, and the fact I can dome the face or shoot down a weenie is just gravy.

In a way, the same is kind of true for Lavamancer VS FoD.  Lavamancer is better for repeatable damage (even though it COULD weaken Goyf), but FoD is a curve filler.  Both act as threats that need to be answered, but FoD can apply more pressure.

Could you explain the logic a bit to me?





I don't really know how tight your budget is but I would reccomend getting wooded foothills as a 4 of over scalding tarn so you have the option to fetch all your nonbasics and basics when you need them vs wasteland. I don't know how much legacy you've played recently but wasteland is in most decks atm.

Try this maybe?

4 Arid Mesa
4 Wooded Foothills
3 Sacred Foundry
3 Stomping Ground
2 Temple Garden
2 Mountain
1 Plains
1 Forest

Your going to need path for big threats like goyf and tombstalker. etc  And you already have 12 other burn spells

Lavamancer is a house against your toughest matchup merfolk. And FoD doesn't have evasion before turn 6 which you should have already won by then.


Flag Anubuss December 11, 2010 11:01 PM PST
On my Budget: Show

I'm kind of stuck when it comes to getting other Fetchlands.  I have the Fetchlands I do have thanks to doing well in Standard and winning packs, and opening Fetches / trading for the Fetches I wanted, but no one is willing to part with the older Fetches.  I've also played next to zero games of "Legacy", I've played VS decks that were fairly strong, and were Legacy legal, but they weren't Legacy good.  However, I'm not too worried about Wasteland since it's fairly reasonable for me to run off of Mountains alone, and all my Fetches can grab me a source of Red+X.  Mesa can get either my singleton Gardens or Grounds / Foundry, but I only really need to Fetch up a Grounds.

As far as my budget goes, I'm kind of easing into Legacy  I've got about $40 I can spend on top of what I've already got, and I do already own Paths, and I do have at least 1 Lavamancer hanging around some where. 

If I do well in my last night of FNM, I could use the store credit to pick up a few singles, or at least use it to offset costs.  Based on my past records, I should be able to get enough credit if don't take a participation pack to pick up a second Garden.   And I could out right by 3 Foothills, but what makes my chances of getting more Lavamancers (if I'm lucky I have 2).


Why is Merfolk the rough match up?  I'd think my burn easily kills the Merfolk, and my beats just out tempo them.  Last time I played Legacy, I was getting owned by turn 2 Dreadnaughts or getting wrecked by turn 2 Dredge wins.  Everything else I handled fine, unless I encountered a new comer who was on a tighter budget than I was and was opting for a strait Burn Deck.  That was before I decided to actually use that possible White splash.

I guess my best possible mana base I could swing for would be: Show

4 Mesa
3 Foothill
4 Grounds
2 Foundry
2 Garden
3 Mountain
1 Forest
1 Plains 


My big problem is, I'm trying to stock pile the cash so I can get the good duals.  I found a guy willing to give me a reasonable deal on 4 of each of the relevant duals for this deck (he'll only sell them as 4-of, since he either wants them or doesn't want any, and it's all 3 or nothing.  Apparently  just isn't his favorite color scheme), so I'd rather try to touch as little of my budget funds as possible.  It just doesn't sit well with me blowing up my budget on my mana base that I'm going to turn around and spend still more to fix my Shockland dilemma.

As far as FoD VS Lavamancer though, I don't need FoD to get evasion.  I've had no issues smashing face with him as a 4/4.  I burn out blockers and use enough force with each swing so they can't risk double blocking FoD, least I have a Blast in hand.
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