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Locked: [ArcheType] TurboFog!
4 years ago  ::  Mar 26, 2009 - 10:25PM #41
Rat_Bastardsen
Date Joined: Sep 15, 2007
Posts: 2,739

gtsynthvoice wrote:

I've actually been thinking about a W/g/r based Turbofog deck. I'm thinking it may have potential since Dawnglow infusion appears to be a very potent lifegain spell. While it is no Martyr of Sands it can give that critical life boost earlier than Beacon.

So here is a speculated decklist

W/g/r fog

Lands: 2 x 3
4 x +[Jungle]+[Shrine]+[c]" class="linkedCardName" target="_blank">[c]Jungle Shrine Jungle Shrine &type=card">
2 x +[Reliquary]+[Tower]+[c]" class="linkedCardName" target="_blank">[c]Reliquary Tower Reliquary Tower &type=card">
2 x +[Vivid]+[Crag]+[c]" class="linkedCardName" target="_blank">[c]Vivid Crag Vivid Crag &type=card">
2 x +[Vivid]+[Grove]+[c]" class="linkedCardName" target="_blank">[c]Vivid Grove Vivid Grove &type=card">
10 x Plains
2 x Mountain
1 x Forest

Turbo: 8
4 x +[Howling]+[Mine]+[c]" class="linkedCardName" target="_blank">[c]Howling Mine Howling Mine &type=card">
4 x +[Font]+[of]+[Mythos]+[c]" class="linkedCardName" target="_blank">[c]Font of Mythos Font of Mythos &type=card">

Fog: 1 x 7
4 x +[Holy]+[Day]+[c]" class="linkedCardName" target="_blank">[c]Holy Day Holy Day &type=card">
4 x +[Pollen]+[Lullaby]+[c]" class="linkedCardName" target="_blank">[c]Pollen Lullaby Pollen Lullaby &type=card">
4 x +[Angel]+[Song]+[c]" class="linkedCardName" target="_blank">[c]Angel Song Angel Song &type=card">
3 x +[Wrath]+[of]+[God]+[c]" class="linkedCardName" target="_blank">[c]Wrath of God Wrath of God &type=card">
2 x +[Volcanic]+[Fallout]+[c]" class="linkedCardName" target="_blank">[c]Volcanic Fallout Volcanic Fallout &type=card">

Utility: 1 x 2
1 x +[Primal]+[Command]+[c]" class="linkedCardName" target="_blank">[c]Primal Command Primal Command &type=card">
2 x +[Dawnglow]+[Infusion]+[c]" class="linkedCardName" target="_blank">[c]Dawnglow Infusion Dawnglow Infusion &type=card">
3 x +[Runed]+[Halo]+[c]" class="linkedCardName" target="_blank">[c]Runed Halo Runed Halo &type=card">
3 x +[Story]+[Circle]+[c]" class="linkedCardName" target="_blank">[c]Story Circle Story Circle &type=card">
3 x +[Path]+[to]+[Exile]+[c]" class="linkedCardName" target="_blank">[c]Path to Exile Path to Exile &type=card">

Sideboard: 1 x 5
1 x +[Path]+[to]+[Exile]+[c]" class="linkedCardName" target="_blank">[c]Path to Exile Path to Exile &type=card">
1 x +[Runed]+[Halo]+[c]" class="linkedCardName" target="_blank">[c]Runed Halo Runed Halo &type=card">
2 x +[Volcanic]+[Fallout]+[c]" class="linkedCardName" target="_blank">[c]Volcanic Fallout Volcanic Fallout &type=card">
2 x +[Banefire]+[c]" class="linkedCardName" target="_blank">[c]Banefire Banefire &type=card">
2 x +[Hoofprints]+[of]+[the]+[Stag]+[c]" class="linkedCardName" target="_blank">[c]Hoofprints of the Stag Hoofprints of the Stag &type=card">
3 x +[Oblivion]+[Ring]+[c]" class="linkedCardName" target="_blank">[c]Oblivion Ring Oblivion Ring &type=card">
4 x +[Celestial]+[Purge]+[c]" class="linkedCardName" target="_blank">[c]Celestial Purge Celestial Purge &type=card">


It still has to be tested though. The SB was built to shore up the Fae matchup to some degree by upping all the instant speed removal.


Dawnglow infusion might be worth running. I have reservations about the sorcery speed, and the temptation to tap out. The need for green mana. The fact that the life gain is relatively small in the early game - but it's good that it expands with your manabase - but again it is tempting to tap out, or nearly so.

I like your mix of WoG and VC maindeck. You run a lot of fog; you could trade some of that in for counterspells.

Attitude reflects leadership.

Vindicated!
* HawkBlade is aggro/control!
* Post-ban HawkBlade!
* Jace, the Mind Sculptor is good!
* End-of-Lorwyn TurboFog!

‘Everything that needs to be said has already been said. But since no one was listening, everything must be said again.’ – André Gide

'...but if you're repeating yourself in an online forum, chances are you're just feeding a troll.' - Rat Bastardsen
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4 years ago  ::  Mar 28, 2009 - 9:15PM #42
Fade_To_Black
Date Joined: Oct 7, 2008
Posts: 1,473
So, I've noticed that a lot of fog decks fall victim to burn decks... For one of two reasons:

1) Burn burns the player directly.

2) Burn kills the Fog Generators .

I've found a way to tackle both of these with two cards.

True Believer and Mark of Asylum .

This ensures that you can't be burned, and your fog producers AND True Believer can't be burned, either.

I just think it might be nice to sideboard.
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4 years ago  ::  Mar 28, 2009 - 11:50PM #43
Rat_Bastardsen
Date Joined: Sep 15, 2007
Posts: 2,739

Fade_To_Black wrote:

So, I've noticed that a lot of fog decks fall victim to burn decks... For one of two reasons:

1) Burn burns the player directly.

2) Burn kills the Fog Generators .

I've found a way to tackle both of these with two cards.

True Believer and Mark of Asylum .

This ensures that you can't be burned, and your fog producers AND True Believer can't be burned, either.

I just think it might be nice to sideboard.


That's pretty good - but it's no Imperial Mask !

It's crazy that the red matchup is such a problem; white has so much protection, but I guess it's about time red be able to trump it.

I'd consider 8 SB cards dedicated to the problem, even though the other cards I have in there are very important, but it really takes more than True Believer and Mark of Asylum - because when Everlasting Torment comes down, we're going to need Celestial Purge or Naturalize to get rid of it.

This is a great problem to work on. Imperial Mask was perfect. Martyr was outstanding too; early significant life-gain to buy us plenty of time to deal with even problems like Torment, if we had it back then. At the moment, I'm at a loss.

Mirror Sheen let's us throw the same back at them, but they'll have significant burn in on us before we can use it. I don't know!

Attitude reflects leadership.

Vindicated!
* HawkBlade is aggro/control!
* Post-ban HawkBlade!
* Jace, the Mind Sculptor is good!
* End-of-Lorwyn TurboFog!

‘Everything that needs to be said has already been said. But since no one was listening, everything must be said again.’ – André Gide

'...but if you're repeating yourself in an online forum, chances are you're just feeding a troll.' - Rat Bastardsen
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4 years ago  ::  Mar 30, 2009 - 10:51AM #44
Rat_Bastardsen
Date Joined: Sep 15, 2007
Posts: 2,739
I think the answer to Burn decks is Story Circle backed by Celestial Purge (the latter is specifically for Everlasting Torment , but can answer other threats, such as an early Stigma Lasher , as well). Some life gain is needed, but that can offer some helpful breathing room even against mostly aggro decks.

Story Circle is not the best fog in the current format or metagame. It is a necessary concession to burn, and can also be thought of as additional protection more similar to Runed Halo than to fog - although it can act as fog in a pinch, especially against mono colored decks.

Consider the following list:

// Lands
4 [SHM] Mystic Gate
4 [SHM] Reflecting Pool
4 [LRW] Vivid Creek
4 [LRW] Vivid Meadow
2 [CFX] Reliquary Tower
2 [SHM] Mistveil Plains
2 [LRW] Vivid Crag
2 [UNH] Island

// Creatures
3 [LRW] Jace Beleren

// Spells
4 [LRW] Cryptic Command
4 [10E] Howling Mine
4 [CFX] Font of Mythos
4 [10E] Holy Day
4 [LRW] Pollen Lullaby
4 [SHM] Runed Halo
4 [MOR] Negate
2 [10E] Beacon of Immortality
3 [10E] Story Circle

// Sideboard
SB: 4 [CFX] Volcanic Fallout
SB: 4 [10E] Remove Soul
SB: 3 [LRW] Primal Command
SB: 4 [CFX] Celestial Purge

Story Circle replaces Wrath of God in this list. WoG is a poor replacement for fog in today's game because it doesn't deal effectively with threats like animalands and persist creatures and Reveillark. It can be a handy reset button against some decks, nearly a dead card against others. Story Circle can be the same, especially without the reset of WoG (without removing creatures your opponent will quickly build an army in numbers that exceed the mana you have to prevent each one). Story Circle can serve it's purpose against RW Lark though, one of the most popular decks at the moment - and it can shut down 3 of 5CC's 5 win conditions (if you can protect it, which shouldn't be too hard considering your 4 Runed Halos competing as Esper Charm targets, and the 4 Negate to counter those Esper Charms).

Volcanic Fallout could replace Story Circle maindeck. But VC can be a dead card too, against BW tokens for example (after the 2nd Anthem hits the board). I see it coming in only against the aggro-control tribes (Fae and Merfolk).

The next candidate for replacement is Primal Command . It is versatile, but it may not be so important to have backup against other mill decks, and other cards may be better for getting rid of troublesome permanents and gaining life.
Attitude reflects leadership.

Vindicated!
* HawkBlade is aggro/control!
* Post-ban HawkBlade!
* Jace, the Mind Sculptor is good!
* End-of-Lorwyn TurboFog!

‘Everything that needs to be said has already been said. But since no one was listening, everything must be said again.’ – André Gide

'...but if you're repeating yourself in an online forum, chances are you're just feeding a troll.' - Rat Bastardsen
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4 years ago  ::  Mar 30, 2009 - 8:32PM #45
Vaguedescription
Date Joined: Aug 5, 2008
Posts: 56

Rat_Bastardsen wrote:

because when Everlasting Torment comes down, we're going to need Celestial Purge or Naturalize to get rid of it.


Why not just Demystify ?

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4 years ago  ::  Mar 30, 2009 - 11:10PM #46
Rat_Bastardsen
Date Joined: Sep 15, 2007
Posts: 2,739

Vaguedescription wrote:

Why not just Demystify ?


That's a good option actually.

My nephew played a lot of RDW against me today to help me with testing. I learned a lot, and found that the red match is winnable, but you really have to be careful. I like Celestial Purge because it deals with Everlasting Torment but also stocks the deck with timely answers to early Stigma Lashers.

Attitude reflects leadership.

Vindicated!
* HawkBlade is aggro/control!
* Post-ban HawkBlade!
* Jace, the Mind Sculptor is good!
* End-of-Lorwyn TurboFog!

‘Everything that needs to be said has already been said. But since no one was listening, everything must be said again.’ – André Gide

'...but if you're repeating yourself in an online forum, chances are you're just feeding a troll.' - Rat Bastardsen
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4 years ago  ::  Mar 31, 2009 - 9:22PM #47
TimeFlip
Date Joined: Dec 11, 2002
Posts: 423
Oh geez, not this deck again.

I see where you all are coming from with the burn decks, and I've been on the nasty end of a Stigma Lasher before many times. I'd say go for a 3/4 split on Condemn and Path to Exile .

I'd also try Feudkiller's Verdict as a win-con/life gain engine. Recurrable with Mistveil Plains also. Font of Mythos really helps with drawing 3 a turn, so I think you could get away with 12 fog effects here.

Also, a green splash seems decent here. Primal Command / Recollect / Dawnglow Infusion look like good contenders.
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4 years ago  ::  Apr 01, 2009 - 12:11AM #48
Rat_Bastardsen
Date Joined: Sep 15, 2007
Posts: 2,739

TimeFlip wrote:

Oh geez, not this deck again.

I see where you all are coming from with the burn decks, and I've been on the nasty end of a Stigma Lasher before many times. I'd say go for a 3/4 split on Condemn and Path to Exile .

I'd also try Feudkiller's Verdict as a win-con/life gain engine. Recurrable with Mistveil Plains also. Font of Mythos really helps with drawing 3 a turn, so I think you could get away with 12 fog effects here.

Also, a green splash seems decent here. Primal Command / Recollect / Dawnglow Infusion look like good contenders.


For life-gain I tried Beacon of Immortality , but I found that I stabilized so late against red, the deck we most need life-gain against, that doubling my life total was often something like going from 3 life to 6 life. Sylvan Bounty , because it's an instant speed +8 life, is a serious contender. But for the moment I've settled on Primal Command because it does so many things that are useful for this deck - and because by moving it out of my sideboard I free up 3 SB slots.

I don't like running point removal because it takes up slots that could be answering many (all) creatures (fog). Celestial Purge has the benefit of removing Stigma Lasher s AND Everlasting Torment .

Story Circle is a life-saver against RWD, and I think it will be really helpful against decks running red. Runed Halo is the best answer available to Banefire because it is useful against so many other things as well. But Story Circle can really help against decks that you don't know the contents of, especially if they run red.

So, the next decks I want to test against are the aggro-control decks - Fae and Merfolk. My sideboard is dedicated to these (they're not very popular in my metas), with Celestial Purge being of some use against Fae although that's not it's main purpose. My biggest concern is Glen-Elendra Archmage . Volcanic Fallout is a fantastic answer to her, but it still takes 2 to kill her! Remove Soul will help, but won't always keep her out of play. I guess the answer to her and many other problems is Pithing Needle - those are gonna hit the wallet pretty hard!

Here's my latest list:

// Lands
4 [SHM] Mystic Gate
4 [SHM] Reflecting Pool
4 [LRW] Vivid Creek
4 [LRW] Vivid Meadow
2 [CFX] Reliquary Tower
2 [SHM] Mistveil Plains
2 [LRW] Vivid Crag
2 [EVE] Rugged Prairie

// Creatures
3 [LRW] Jace Beleren

// Spells
4 [LRW] Cryptic Command
4 [10E] Howling Mine
4 [CFX] Font of Mythos
4 [10E] Holy Day
4 [LRW] Pollen Lullaby
4 [SHM] Runed Halo
4 [MOR] Negate
3 [10E] Story Circle
2 [LRW] Primal Command

// Sideboard
SB: 4 [CFX] Volcanic Fallout
SB: 4 [10E] Remove Soul
SB: 4 [CFX] Celestial Purge
SB: 3 [10E] Pithing Needle

Thanks for the last TurboFog thread by the way - I helped myself to your OP. I think TurboFog can be really good right now, what do you think?

Attitude reflects leadership.

Vindicated!
* HawkBlade is aggro/control!
* Post-ban HawkBlade!
* Jace, the Mind Sculptor is good!
* End-of-Lorwyn TurboFog!

‘Everything that needs to be said has already been said. But since no one was listening, everything must be said again.’ – André Gide

'...but if you're repeating yourself in an online forum, chances are you're just feeding a troll.' - Rat Bastardsen
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4 years ago  ::  Apr 01, 2009 - 3:47PM #49
ViolentDove
Date Joined: May 30, 2007
Posts: 220
I'd be curious to see a version with Hoofprints of the Stag included. In this deck you could potentially be making one or more flying 4/4s every turn. It seems like it could be a pretty decent alt win con, and should help with some match-ups.
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4 years ago  ::  Apr 01, 2009 - 5:16PM #50
TimeFlip
Date Joined: Dec 11, 2002
Posts: 423

Rat_Bastardsen wrote:

Thanks for the last TurboFog thread by the way - I helped myself to your OP. I think TurboFog can be really good right now, what do you think?


Your welcome =]

I'm just getting back into Magic, so if Fae/counter decks are not that big, yes this can be a good deck. In my experiences I found this to be more of a metagame deck though, so really it depends on who you play against.

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