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3/14/2008 LD: "Watch Out for Two-Headed Giants!"
2 years ago  ::  Mar 13, 2008 - 12:48PM #1
WotC_Monty
Posts: 1,366
Date Joined: 11/05/03
This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.
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2 years ago  ::  Mar 13, 2008 - 9:23PM #2
Effovex
Posts: 887
Date Joined: 03/13/04
Wow, was that a worthless article. Maybe if you're 8 years old it can be remotely interesting, but everything was just painfully obvious.
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2 years ago  ::  Mar 13, 2008 - 10:01PM #3
j12601
Posts: 249
Date Joined: 01/12/08
I was hoping we might see a few of the replies people sent in to the "what will be good in extended in 2014" question in last weeks article. There must be some rather humorous ones.
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2 years ago  ::  Mar 13, 2008 - 10:04PM #4
Vishara
Posts: 4
Date Joined: 12/07/05

Should we do more Grave Scrabbler / Revive the Fallen wordings in the future, or stick to the wording of classic Raise Dead?


The other advantage of Revive the Fallen's wording is that, if you put it on an instant, you can use it in response Zombify effects. This can give the card both offense and defense uses.

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2 years ago  ::  Mar 13, 2008 - 10:13PM #5
hamtastic
Posts: 5,873
Date Joined: 01/05/05
Not to be a negative nedward, but, is there any chance of getting information about Prismatic. More specifically, why two very strong tutors were left in the format while many weaker and restrictive ones are left banned? I'm very interested to know if it's a change in philosophy about the format, or if it's an oversight.
MTGO SVCL - Ask me for help if you're lost or confused!
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2 years ago  ::  Mar 13, 2008 - 10:15PM #6
Makasat
Posts: 12
Date Joined: 11/18/03
I don't like Devin being so categorical. "Elvish Champion pumping all elves is a Bad Thing, Imperious Perfect is better design". No, it's not. Elvish Champion makes the game more tense, more interesting and is more useful in team multiplayer. Imperious Perfect is also good, keep doing both. These "Crusade vs Glorious Anthem" disputes are old, really.
Raise Dead vs Revive the Fallen is the same thing. Why do you need to stick to one template exclusively? Why didn't you include the third option with "Continue doing both versions" in the poll?
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2 years ago  ::  Mar 13, 2008 - 10:45PM #7
fractal
Posts: 1,770
Date Joined: 10/23/03
Well, I've never been tempted to put Revive the Fallen into my multiplayer free-for-all decks. However, I did have a lot of fun with it in 2HG at the prerelease, as well as with Fertilid. Cards like those allow you to build the two decks to mesh well together, without being broken in large quantities (the way suspend/storm or slivers do). I allowed my UB teammate in one event to splash R without any fixers of his own, thanks to 3 Fertilids in my GW deck.
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These are the decks I have assembled at the moment:

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Kicker Aggro (Invasion Block)
Sunforger/Izzet Guildmage Midrange (Ravnica/Time Spiral/Xth Standard)
Dragonstorm Combo (Time Spiral/Lorwyn/Xth Standard)
Bant Midrange (Lorwyn/Shards/M10 Standard)

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Angel Resurrection
Sindbad's Adventures with Djinn of Wishes
Sphinx-Bone Wand Buyback
Morph (No Instants or Sorceries)
Cabal Coffers Control
Zombie Aggro
Hungry, Hungry Greater Gargadon/War Elemental
Flashfires/Boil/Ruination - Boom!
Call of the Wild
Teysa, Orzhov Scion with Twilight Drover, Sun Titan, and Hivestone Slivers
Rebels
Cairn Wanderer Knights
Only Gold and Spells
Captain Sisay Toolbox
Spellweaver Helix Combo
Merfolk Wizards
Izzet Guildmage/The Unspeakable Arcane Combo
Niv-Mizzet, the Firemind and his Wizards
Creatureless Wild Research/Reins of Power Madness
Creatureless Pyromancer Ascension
Anarchist Living Death
Madness
Shamen with Goblin Game/Wound Reflection Combo
Mass damage Quest for Pure Flame
Valakut, the Molten Pinnacle/Clear the Land with 40+ Lands
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Juniper Order Ranger Graft/Tokens
Elf Archer Druids
Equilibrium/Aluren Combo
Experiment Kraj Combo
Reap Combo
False Cure/Kavu Predator Combo
Savra, Queen of the Golgari Sacrifice/Dredge
Elf Warriors
Eight-Post
Sneak Attack Where Ancients Tread
Zur the Enchanter with Opal creatures
Tamanoa/Kavu Predator/Collapsing Borders
Esper Aggro
Mishra, Artificer Prodigy and his Darksteel Reactor
Theft and Control
Unearth Aggro
Soul's Fire Vampires
Devour Tokens
Phytohydra with Powerstone Minefield
Treefolk
Friendly? Questing Phelddagrif
Slivers
Dragon Arch Fun

I'm probably forgetting a few...

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2 years ago  ::  Mar 13, 2008 - 10:58PM #8
javert
Posts: 915
Date Joined: 07/26/06
And after all the Extended rotation rage last week, it actually wasn't even close in the polls...

I guess this forums deserve to be used for entertaining purposes rather than take them seriously.
If Limited gets in the way of printing good Constructed cards...

Screw limited
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2 years ago  ::  Mar 13, 2008 - 10:58PM #9
Courtas
Posts: 55
Date Joined: 04/07/04
For the sage of fables you could have just done

Sage of Fables #1
2U
Creature - Merfolk Wizard
2/2
Whenever another Wizard creature comes into play with you may put an additional +1/+1 counter on it.
2, Remove a +1/+1 counter from a creature you control: Draw a card.

and that would solve both problems. It works in for your partners creatures in two-headed giant and doesn't help your opponent unless you want it to.

From my experience from the lowryn prerelease the fact that my lords didn't help out my partner's creatures didn't feel right. The entire day whenever a card said "you" I felt like it meant "us". This is made difficult in english as there is no plural form of you. All I know is that it felt very odd things would only help one head's stuff and not both. I don't really know how I would fix it other than maybe changing the rules regarding you to include any teammate that you might have.

On a happier note it is great to see that you guys are considering Two-headed giant when making cards. It is such an awesome format to play especially when one person is new to the game and couldn't really hold his or her own at a tournament. With two-headed giant you don't have to worry both people get to have tonnes of fun learning and playing the game.


Curtis
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2 years ago  ::  Mar 13, 2008 - 11:25PM #10
willpell
Posts: 3,874
Date Joined: 02/26/04
I hate polls that only give you two options. The correct answer is "make a few Revive the Fallen types with the clunky but multiplayer-friendly template, but mostly stick to the classic Raise Dead." Not having that option, I just said "no" to the new template, since I do prefer the more straightforward wording, both for being elegant and for being less likely to crowd out extra abilities and flavor text. (Not to mention, it's *black*. Black isn't long on having allies in the first place, so a spell that only works for the color is most in-flavor for black. The Revive the Fallen version makes more sense in green and white, which also get certain versions of this ability.)
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Oct 23, 2009 -- 8:33AM, oxybe wrote:

wait people obey laws? i thought they were just helpful suggestions, kinda like a DMG.

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