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							<channel><title>New Posts For Thread: Multiclassing, but which style?</title><link>http://community.wizards.com/go/thread/view/75882/29809631/Multiclassing,_but_which_style</link><description>So obviously NEXT will have multiclassing.  But it occured to me that there are several approaches.In the beginning, D&amp;D had, instead of multiclassing, hybrid classes to represent the approach other races took to adventuring, such as the Elf class, a</description><item><title>It's really a matter of opinion/preference.As a diehard multiclasser who is rarely even willing to play a pure class anything, I think the final state of 4e multiclassing is by far better than 3.5 multiclassing. Hybrid works great for blending two cl</title><link>http://community.wizards.com/go/thread/view/75882/29809631/Multiclassing,_but_which_style?post_id=529927943#529927943</link><description>It's really a matter of opinion/preference.As a diehard multiclasser who is rarely even willing to play a pure class anything, I think the final state of 4e multiclassing is by far better than 3.5 multiclassing. Hybrid works great for blending two cl</description><pubDate>Sun, 17 Mar 2013 17:36:16 -0500</pubDate></item><item><title>Although personally not a fan of Multi-classing ( I prefer using Backgrounds, Specialties, and Internal Build Choices to customize your PC ) I was in fact quite excited by the thought of multi-classing when it was first previewed for 3rd edition. I e</title><link>http://community.wizards.com/go/thread/view/75882/29809631/Multiclassing,_but_which_style?post_id=529902441#529902441</link><description>Although personally not a fan of Multi-classing ( I prefer using Backgrounds, Specialties, and Internal Build Choices to customize your PC ) I was in fact quite excited by the thought of multi-classing when it was first previewed for 3rd edition. I e</description><pubDate>Sat, 16 Mar 2013 18:00:12 -0500</pubDate></item><item><title>Its not just organic feel levelling up... because it is mostly off camera... so rationalizing it up to a point isnt hard ie some training montage works ok. Its actually game wise it creates problem when one part of the system  assumes a certain amoun</title><link>http://community.wizards.com/go/thread/view/75882/29809631/Multiclassing,_but_which_style?post_id=529901739#529901739</link><description>Its not just organic feel levelling up... because it is mostly off camera... so rationalizing it up to a point isnt hard ie some training montage works ok. Its actually game wise it creates problem when one part of the system  assumes a certain amoun</description><pubDate>Sat, 16 Mar 2013 17:29:37 -0500</pubDate></item><item><title>Its not just organic feel levelling up... because it is mostly off camera... so rationalizing it up to a point isnt hard ie some training montage works ok. Its actually game wise it creates problem when one part of the system  assumes a certain amoun</title><link>http://community.wizards.com/go/thread/view/75882/29809631/Multiclassing,_but_which_style?post_id=529900117#529900117</link><description>Its not just organic feel levelling up... because it is mostly off camera... so rationalizing it up to a point isnt hard ie some training montage works ok. Its actually game wise it creates problem when one part of the system  assumes a certain amoun</description><pubDate>Sat, 16 Mar 2013 16:33:44 -0500</pubDate></item><item><title>That is pretty much just 3e multiclassing.  The problem that poeple are rightfully bringing up is:  Why wouldn't you take a single level of rogue/fighter/barbarian to get all of those frontloaded abilities?  Especially when you start looking at level</title><link>http://community.wizards.com/go/thread/view/75882/29809631/Multiclassing,_but_which_style?post_id=529896119#529896119</link><description>That is pretty much just 3e multiclassing.  The problem that poeple are rightfully bringing up is:  Why wouldn't you take a single level of rogue/fighter/barbarian to get all of those frontloaded abilities?  Especially when you start looking at level</description><pubDate>Sat, 16 Mar 2013 14:17:31 -0500</pubDate></item></channel></rss>
