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							<channel><title>New Posts For Thread: 4e Gridless, not mapless, but gridless.</title><link>http://community.wizards.com/go/thread/view/75882/29780523/4e_Gridless,_not_mapless,_but_gridless.</link><description>So how would you do it?  I was thinking for movement having strings with inches marked out for movement speeds, probably having .5in being adjecent.  Most other things would remain the same squares = inches.any other ideas?</description><item><title>You could also look into Old School Hack, or the way FF's Star Wars: Edge of The Empire handles distance. I hate EoTE with...fairly apothetic sort of hatred, but that one thing they did manage to do well.</title><link>http://community.wizards.com/go/thread/view/75882/29780523/4e_Gridless,_not_mapless,_but_gridless.?post_id=529884183#529884183</link><description>You could also look into Old School Hack, or the way FF's Star Wars: Edge of The Empire handles distance. I hate EoTE with...fairly apothetic sort of hatred, but that one thing they did manage to do well.</description><pubDate>Sat, 16 Mar 2013 05:02:34 -0500</pubDate></item><item><title>Just don't use a map, and wing distance. Seriously, that's all my group did, and we have no use of a grid anymore. No rules conversion, nothing. Adjacent is obvious, distance relative to other objects is obvious most of the time, and easy to figure o</title><link>http://community.wizards.com/go/thread/view/75882/29780523/4e_Gridless,_not_mapless,_but_gridless.?post_id=529884157#529884157</link><description>Just don't use a map, and wing distance. Seriously, that's all my group did, and we have no use of a grid anymore. No rules conversion, nothing. Adjacent is obvious, distance relative to other objects is obvious most of the time, and easy to figure o</description><pubDate>Sat, 16 Mar 2013 04:59:58 -0500</pubDate></item><item><title>Tony:I play d&amp;d on wargame terrain, and use tape measures. 1 inch=5 feet.  It's far supperior to the grid because you can position your mini exactly where you want to.  If a craracter wants to move at 30 degrees N by NW they can.  Even in dungeons on</title><link>http://community.wizards.com/go/thread/view/75882/29780523/4e_Gridless,_not_mapless,_but_gridless.?post_id=529727269#529727269</link><description>Tony:I play d&amp;d on wargame terrain, and use tape measures. 1 inch=5 feet.  It's far supperior to the grid because you can position your mini exactly where you want to.  If a craracter wants to move at 30 degrees N by NW they can.  Even in dungeons on</description><pubDate>Mon, 11 Mar 2013 09:46:45 -0500</pubDate></item><item><title>The first one that came to mind, because it was such an outrageously bad exampll, was HOL.  "Range bands" were   really not farnot farnot far, really farreally far,really, really faretc... The accompanying illustration was hilarious.But, HOL was real</title><link>http://community.wizards.com/go/thread/view/75882/29780523/4e_Gridless,_not_mapless,_but_gridless.?post_id=529688627#529688627</link><description>The first one that came to mind, because it was such an outrageously bad exampll, was HOL.  "Range bands" were   really not farnot farnot far, really farreally far,really, really faretc... The accompanying illustration was hilarious.But, HOL was real</description><pubDate>Sat, 09 Mar 2013 19:04:51 -0600</pubDate></item><item><title>That's knots (see article3 in the SARN-FU series).I'll take your word for it.  I haven't looked into 13th Age yet.</title><link>http://community.wizards.com/go/thread/view/75882/29780523/4e_Gridless,_not_mapless,_but_gridless.?post_id=529681563#529681563</link><description>That's knots (see article3 in the SARN-FU series).I'll take your word for it.  I haven't looked into 13th Age yet.</description><pubDate>Sat, 09 Mar 2013 14:36:15 -0600</pubDate></item></channel></rss>
