<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: 100hp cap mod</title><link>http://community.wizards.com/go/thread/view/75882/29776805/100hp_cap_mod</link><description>Mod status:FinishedI have a thread documenting methods of fast combat ideas.Here I like the mod that I saw from a boxerhere This mod is not as cool as the boxer mod. I like it though.The goal of the mod is to increase the chance that low level charac</description><item><title>I finally picked a transfer function. It is to add (10-level) to the damage of every attack. Orcus (level 33) will deal 23 less damage. His hp will be 100. A pc level 30 would deal  23 less damage. His hp will be 100. Aura's aren't an attack, so the</title><link>http://community.wizards.com/go/thread/view/75882/29776805/100hp_cap_mod?post_id=529711425#529711425</link><description>I finally picked a transfer function. It is to add (10-level) to the damage of every attack. Orcus (level 33) will deal 23 less damage. His hp will be 100. A pc level 30 would deal  23 less damage. His hp will be 100. Aura's aren't an attack, so the</description><pubDate>Sun, 10 Mar 2013 16:38:47 -0500</pubDate></item><item><title>This has to be one of the more depressing displays of "how to fix 4e" I've seen.</title><link>http://community.wizards.com/go/thread/view/75882/29776805/100hp_cap_mod?post_id=529205237#529205237</link><description>This has to be one of the more depressing displays of "how to fix 4e" I've seen.</description><pubDate>Wed, 20 Feb 2013 15:30:55 -0600</pubDate></item><item><title>Close enough!</title><link>http://community.wizards.com/go/thread/view/75882/29776805/100hp_cap_mod?post_id=529185549#529185549</link><description>Close enough!</description><pubDate>Wed, 20 Feb 2013 00:05:19 -0600</pubDate></item><item><title>I think you got most of it right, but would the solution to the DE as N=e^xt be more appropriate?So, when t = 0 then e would be equal to m c too.So basically, I see what you want as DnD N=2014e^xt.Something to think about...</title><link>http://community.wizards.com/go/thread/view/75882/29776805/100hp_cap_mod?post_id=529178395#529178395</link><description>I think you got most of it right, but would the solution to the DE as N=e^xt be more appropriate?So, when t = 0 then e would be equal to m c too.So basically, I see what you want as DnD N=2014e^xt.Something to think about...</description><pubDate>Tue, 19 Feb 2013 16:51:15 -0600</pubDate></item><item><title>SadClownIsSad, that would be a nice method. I really appreciate the input.I reevaluated what I wanted to do with the mod. I effectively want to mod the game so that everything has the same hp (100) with different passive defenses. From the DPR kings</title><link>http://community.wizards.com/go/thread/view/75882/29776805/100hp_cap_mod?post_id=529175185#529175185</link><description>SadClownIsSad, that would be a nice method. I really appreciate the input.I reevaluated what I wanted to do with the mod. I effectively want to mod the game so that everything has the same hp (100) with different passive defenses. From the DPR kings</description><pubDate>Tue, 19 Feb 2013 15:09:53 -0600</pubDate></item></channel></rss>
