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							<channel><title>New Posts For Thread: Rolling Towers</title><link>http://community.wizards.com/go/thread/view/75882/29766097/Rolling_Towers</link><description>I am currently preparing for our next session. It is the start of a war campaign based on the Heroes of Battle rules supplement.The setting: An encamped human chivalric army is preparing to set siege on a nearby city. Siege towers are under construct</description><item><title>Giorin, just a suggestion for simplicity. Since you have decided that the speed of the towers is 10', why not simply half that speed over difficult terrain (such as the terrain to the cliffs).</title><link>http://community.wizards.com/go/thread/view/75882/29766097/Rolling_Towers?post_id=528939693#528939693</link><description>Giorin, just a suggestion for simplicity. Since you have decided that the speed of the towers is 10', why not simply half that speed over difficult terrain (such as the terrain to the cliffs).</description><pubDate>Mon, 11 Feb 2013 08:06:52 -0600</pubDate></item><item><title>Glad to be of help. In my opinion you should probably go with the listed speed of the siege tower, maybe add a bit more to it if the sauhagen can muster enough people to break past the push/drag mark with their combined weight limits. The over all ru</title><link>http://community.wizards.com/go/thread/view/75882/29766097/Rolling_Towers?post_id=528922731#528922731</link><description>Glad to be of help. In my opinion you should probably go with the listed speed of the siege tower, maybe add a bit more to it if the sauhagen can muster enough people to break past the push/drag mark with their combined weight limits. The over all ru</description><pubDate>Sun, 10 Feb 2013 13:40:09 -0600</pubDate></item><item><title>Thanks for all the contributions. The reasoning of Lashius was especially helpful. I will also have a closer look on terrain features on the way to the cliff. It is true: Why should the ground be cleared in the wrong direction?One rules question rema</title><link>http://community.wizards.com/go/thread/view/75882/29766097/Rolling_Towers?post_id=528921995#528921995</link><description>Thanks for all the contributions. The reasoning of Lashius was especially helpful. I will also have a closer look on terrain features on the way to the cliff. It is true: Why should the ground be cleared in the wrong direction?One rules question rema</description><pubDate>Sun, 10 Feb 2013 13:08:19 -0600</pubDate></item><item><title>Or...You could run a real game without sitting around with calipers measuring the spaces between the keys on your keyboard, and keep the players involved and interested.A player (who cares which?) is woken by a noise in the night, and the adventure b</title><link>http://community.wizards.com/go/thread/view/75882/29766097/Rolling_Towers?post_id=528921879#528921879</link><description>Or...You could run a real game without sitting around with calipers measuring the spaces between the keys on your keyboard, and keep the players involved and interested.A player (who cares which?) is woken by a noise in the night, and the adventure b</description><pubDate>Sun, 10 Feb 2013 13:03:56 -0600</pubDate></item><item><title>Two points: One, they don't need to coat the entire thing, just start a nice blaze.  It'll take care of itself from there. The second point is that, once youhave even a decent-sized flame, it's actually relatively hard to put out, even with modern me</title><link>http://community.wizards.com/go/thread/view/75882/29766097/Rolling_Towers?post_id=528921679#528921679</link><description>Two points: One, they don't need to coat the entire thing, just start a nice blaze.  It'll take care of itself from there. The second point is that, once youhave even a decent-sized flame, it's actually relatively hard to put out, even with modern me</description><pubDate>Sun, 10 Feb 2013 12:55:43 -0600</pubDate></item></channel></rss>
