<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: The Isle of Dread -- Playtest!</title><link>http://community.wizards.com/go/thread/view/75882/29759153/The_Isle_of_Dread_--_Playtest!</link><description>I began Isle of Dread last night using MapTool and Skype with a fresh party of 3rd-level adventurers. Each used 27-pt buy, used average HP values, and only received 175gp for starting equipment. No house rules. Nearly everything was gridded, includin</description><item><title>Thanks, I do think the lightness of the rules lets us be more cinematic without getting bogged down. I try my best to encourage improv in combat but it's hard when you are stuck thinking "My flurry of blows always lets me do 3 attacks, never deviatin</title><link>http://community.wizards.com/go/thread/view/75882/29759153/The_Isle_of_Dread_--_Playtest!?post_id=529158161#529158161</link><description>Thanks, I do think the lightness of the rules lets us be more cinematic without getting bogged down. I try my best to encourage improv in combat but it's hard when you are stuck thinking "My flurry of blows always lets me do 3 attacks, never deviatin</description><pubDate>Tue, 19 Feb 2013 02:27:34 -0600</pubDate></item><item><title>That session report was a terrific read.   I like how cinematic your game seems.   Do the rules help you and your players make it more cinematic and fluid?  As DM, I always feel like every encounter I give my players doesn't really challenge them too</title><link>http://community.wizards.com/go/thread/view/75882/29759153/The_Isle_of_Dread_--_Playtest!?post_id=529129863#529129863</link><description>That session report was a terrific read.   I like how cinematic your game seems.   Do the rules help you and your players make it more cinematic and fluid?  As DM, I always feel like every encounter I give my players doesn't really challenge them too</description><pubDate>Sun, 17 Feb 2013 22:58:39 -0600</pubDate></item><item><title>Session 2After some between-game chat with a few of the players, I learned that they would rather head toward the town in the SE corner of the map rather than follow the river toward the Central Plateau. Great, I thought. I'll prep a few jungle encou</title><link>http://community.wizards.com/go/thread/view/75882/29759153/The_Isle_of_Dread_--_Playtest!?post_id=529081623#529081623</link><description>Session 2After some between-game chat with a few of the players, I learned that they would rather head toward the town in the SE corner of the map rather than follow the river toward the Central Plateau. Great, I thought. I'll prep a few jungle encou</description><pubDate>Fri, 15 Feb 2013 23:58:49 -0600</pubDate></item><item><title>Ahh, that was a change since the winter fantasy documentation. Or was just left off the sheet. The wording of the Reckless Attack is a little weird because it seems to read that you don't normally get advantage when you are raging. Which, I think it</title><link>http://community.wizards.com/go/thread/view/75882/29759153/The_Isle_of_Dread_--_Playtest!?post_id=529000029#529000029</link><description>Ahh, that was a change since the winter fantasy documentation. Or was just left off the sheet. The wording of the Reckless Attack is a little weird because it seems to read that you don't normally get advantage when you are raging. Which, I think it</description><pubDate>Wed, 13 Feb 2013 10:15:50 -0600</pubDate></item><item><title>raging grants advantage on everything str related. So unles its a finesse barbarian they have advantage while raging as well.</title><link>http://community.wizards.com/go/thread/view/75882/29759153/The_Isle_of_Dread_--_Playtest!?post_id=528984151#528984151</link><description>raging grants advantage on everything str related. So unles its a finesse barbarian they have advantage while raging as well.</description><pubDate>Tue, 12 Feb 2013 16:57:52 -0600</pubDate></item></channel></rss>
