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							<channel><title>New Posts For Thread: Who would like more dynamic movement in combat?</title><link>http://community.wizards.com/go/thread/view/75882/29757445/Who_would_like_more_dynamic_movement_in_combat</link><description>One of the things I'm noticing with my playtest sessions is that PCs and monsters don't move around so much when they are in combat.   If they fear AoO, they generally stay put once engaged with an enemy, and then they just trade blows with their opp</description><item><title>Did you block Kadim or something that was a direct response to one of his posts going on about how horrible it was that people couldn't completely ignore weapon users when moving around the battle theatre.</title><link>http://community.wizards.com/go/thread/view/75882/29757445/Who_would_like_more_dynamic_movement_in_combat?post_id=528880113#528880113</link><description>Did you block Kadim or something that was a direct response to one of his posts going on about how horrible it was that people couldn't completely ignore weapon users when moving around the battle theatre.</description><pubDate>Fri, 08 Feb 2013 18:32:28 -0600</pubDate></item><item><title>I don't vision characters moving at full speed when they are dancing around each other, they would use reduced movement (acting defensively) to ensure the opponent does not get the upper hand. As long as you move by, or retreat at a slower pace then</title><link>http://community.wizards.com/go/thread/view/75882/29757445/Who_would_like_more_dynamic_movement_in_combat?post_id=528879959#528879959</link><description>I don't vision characters moving at full speed when they are dancing around each other, they would use reduced movement (acting defensively) to ensure the opponent does not get the upper hand. As long as you move by, or retreat at a slower pace then</description><pubDate>Fri, 08 Feb 2013 18:25:59 -0600</pubDate></item><item><title>Huh? If a squishy steps away from an engagement between a foe and an ally that foe cannot move up to the squishy and attack it in the same round without provoking an attack of opportunity. Meanwhile, some characters can stand next to squishies in ord</title><link>http://community.wizards.com/go/thread/view/75882/29757445/Who_would_like_more_dynamic_movement_in_combat?post_id=528877203#528877203</link><description>Huh? If a squishy steps away from an engagement between a foe and an ally that foe cannot move up to the squishy and attack it in the same round without provoking an attack of opportunity. Meanwhile, some characters can stand next to squishies in ord</description><pubDate>Fri, 08 Feb 2013 16:45:58 -0600</pubDate></item><item><title>I agree with Jenks and mrpopstar.  I like how you can Break a Move, and move freely into enemies's reach  and think it makes combat more fluid. Coupled wiith Disengage, Shift etc..as alternative methods of moving away without provoking opportunity at</title><link>http://community.wizards.com/go/thread/view/75882/29757445/Who_would_like_more_dynamic_movement_in_combat?post_id=528877063#528877063</link><description>I agree with Jenks and mrpopstar.  I like how you can Break a Move, and move freely into enemies's reach  and think it makes combat more fluid. Coupled wiith Disengage, Shift etc..as alternative methods of moving away without provoking opportunity at</description><pubDate>Fri, 08 Feb 2013 16:40:02 -0600</pubDate></item><item><title>Couldn't disagree more. Using the your player's surroundings and descriptions of environments to your tactical advantage is in no way a metagame at all. Quite the opposite; you're being told things in role, you're making interpretations of that infor</title><link>http://community.wizards.com/go/thread/view/75882/29757445/Who_would_like_more_dynamic_movement_in_combat?post_id=528876757#528876757</link><description>Couldn't disagree more. Using the your player's surroundings and descriptions of environments to your tactical advantage is in no way a metagame at all. Quite the opposite; you're being told things in role, you're making interpretations of that infor</description><pubDate>Fri, 08 Feb 2013 16:27:33 -0600</pubDate></item></channel></rss>
