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							<channel><title>New Posts For Thread: Raise Dead in Next</title><link>http://community.wizards.com/go/thread/view/75882/29754359/Raise_Dead_in_Next</link><description>I think Raise Dead should be a little harder to accomplish in Next, with a longer lasting penalty.I am currently (that's the issue) playing a character that was killed by gnolls during the last session. Out of character, I simply failed to realize th</description><item><title>Cool ... my way has most of the fighting to get out... so the party is able to  operate as a party.. but the players own insight int to his inner spiritual landscape is pretty tempting awesome</title><link>http://community.wizards.com/go/thread/view/75882/29754359/Raise_Dead_in_Next?post_id=529216399#529216399</link><description>Cool ... my way has most of the fighting to get out... so the party is able to  operate as a party.. but the players own insight int to his inner spiritual landscape is pretty tempting awesome</description><pubDate>Thu, 21 Feb 2013 02:21:46 -0600</pubDate></item><item><title>Excellent insight, I do indeed allow the dead character a participatory role in the quest. The party obviously has a finite amount of time in which to choose on embarking on such a quest, which is usually during or immediately after the session in wh</title><link>http://community.wizards.com/go/thread/view/75882/29754359/Raise_Dead_in_Next?post_id=529216293#529216293</link><description>Excellent insight, I do indeed allow the dead character a participatory role in the quest. The party obviously has a finite amount of time in which to choose on embarking on such a quest, which is usually during or immediately after the session in wh</description><pubDate>Thu, 21 Feb 2013 02:08:12 -0600</pubDate></item><item><title>To keep the dead character player active allow him to be battling to save himself against those otherworld adversaries who manifest his aspects... don't emphasize the part of the quest where they are apart because that is harder to game he might even</title><link>http://community.wizards.com/go/thread/view/75882/29754359/Raise_Dead_in_Next?post_id=529216051#529216051</link><description>To keep the dead character player active allow him to be battling to save himself against those otherworld adversaries who manifest his aspects... don't emphasize the part of the quest where they are apart because that is harder to game he might even</description><pubDate>Thu, 21 Feb 2013 01:40:18 -0600</pubDate></item><item><title>FWIW I treat the variety of raise dead spells as gate spells which open a portal into the Land of the Dead where the party may then enter to retrieve the lost soul and bring them back to its body. This offers opportunities in side quests, as the soul</title><link>http://community.wizards.com/go/thread/view/75882/29754359/Raise_Dead_in_Next?post_id=529215869#529215869</link><description>FWIW I treat the variety of raise dead spells as gate spells which open a portal into the Land of the Dead where the party may then enter to retrieve the lost soul and bring them back to its body. This offers opportunities in side quests, as the soul</description><pubDate>Thu, 21 Feb 2013 01:19:26 -0600</pubDate></item><item><title>I prefer the DM to have total control over how raise deads/ressurections/etc work. It doesn't really matter how the spell is written currently, it's how you wish to implement it. I also feel it's fair to warn the players before their first game how y</title><link>http://community.wizards.com/go/thread/view/75882/29754359/Raise_Dead_in_Next?post_id=528814773#528814773</link><description>I prefer the DM to have total control over how raise deads/ressurections/etc work. It doesn't really matter how the spell is written currently, it's how you wish to implement it. I also feel it's fair to warn the players before their first game how y</description><pubDate>Wed, 06 Feb 2013 12:55:53 -0600</pubDate></item></channel></rss>
