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							<channel><title>New Posts For Thread: I *LIKE* skill dice!</title><link>http://community.wizards.com/go/thread/view/75882/29749195/I_*LIKE*_skill_dice!</link><description>I know that this is a playtest, and thus they are looking for feedback.   I read many threads from the people who dislike skill dice. The main complaint seems to be the feeling that, since all skills develop at the same rate, nobody is a specialist,</description><item><title>It does a great job of matching the description of what they are supposed to represent. If you read the descriptions for the skill DCs in the DM document, the descriptions about who can pass what type of skill checks with what sort of probability are</title><link>http://community.wizards.com/go/thread/view/75882/29749195/I_*LIKE*_skill_dice!?post_id=529515163#529515163</link><description>It does a great job of matching the description of what they are supposed to represent. If you read the descriptions for the skill DCs in the DM document, the descriptions about who can pass what type of skill checks with what sort of probability are</description><pubDate>Sun, 03 Mar 2013 14:06:51 -0600</pubDate></item><item><title>It's not hard to houserule a more gradual progression (start at 1d4 and upgrade one die per level increase until you reach parity) but it's a minor gripe overall and needlessly complicated.</title><link>http://community.wizards.com/go/thread/view/75882/29749195/I_*LIKE*_skill_dice!?post_id=529503801#529503801</link><description>It's not hard to houserule a more gradual progression (start at 1d4 and upgrade one die per level increase until you reach parity) but it's a minor gripe overall and needlessly complicated.</description><pubDate>Sun, 03 Mar 2013 05:59:18 -0600</pubDate></item><item><title>I don't know that it would overcomplicate it for everyone, but it would overcomplicate it for me.  I'm willing to give up that level of realism in excange for simpler play, especially with new players.  If everyone at the table knows the levels of al</title><link>http://community.wizards.com/go/thread/view/75882/29749195/I_*LIKE*_skill_dice!?post_id=529502471#529502471</link><description>I don't know that it would overcomplicate it for everyone, but it would overcomplicate it for me.  I'm willing to give up that level of realism in excange for simpler play, especially with new players.  If everyone at the table knows the levels of al</description><pubDate>Sun, 03 Mar 2013 04:16:05 -0600</pubDate></item><item><title>Cool idea. What if MDD was tied to the same progression, too, so that a level 1 fighter had a +1d4 to both hit and damage, for example?[/quote]The idea I had was to do away with base MDD, but allow the player to step down the attack die in exchange f</title><link>http://community.wizards.com/go/thread/view/75882/29749195/I_*LIKE*_skill_dice!?post_id=529502353#529502353</link><description>Cool idea. What if MDD was tied to the same progression, too, so that a level 1 fighter had a +1d4 to both hit and damage, for example?[/quote]The idea I had was to do away with base MDD, but allow the player to step down the attack die in exchange f</description><pubDate>Sun, 03 Mar 2013 04:03:39 -0600</pubDate></item><item><title>As i previously stated, i am a fan of skill dice but... one thing bugs me is that: let's say youre level, idk, 14 and now you gain a skill you previously lacked... all of a sudden youre a level 14 genius with it??? Would it be overcomplicating the is</title><link>http://community.wizards.com/go/thread/view/75882/29749195/I_*LIKE*_skill_dice!?post_id=529500151#529500151</link><description>As i previously stated, i am a fan of skill dice but... one thing bugs me is that: let's say youre level, idk, 14 and now you gain a skill you previously lacked... all of a sudden youre a level 14 genius with it??? Would it be overcomplicating the is</description><pubDate>Sat, 02 Mar 2013 23:25:51 -0600</pubDate></item></channel></rss>
