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							<channel><title>New Posts For Thread: Feedback:  Encounter Building -- Difficulty Level wording issues</title><link>http://community.wizards.com/go/thread/view/75882/29744809/Feedback:__Encounter_Building_--_Difficulty_Level_wording_issues</link><description>DM Guidelines, pg. 12, explains the concept and math of finding an XP budget to match a difficulty-level of an encounter.  As an example, a 1st level "easy" encounter has a budget of 20 xp per player, an "average" encounter has 30 xp per player, and</description><item><title>I agree that the official wording is fussy. This is a personal ruling and not in raw: Of course the players should get the extra XP. They are not getting experiance for killing, they are getting it for overcoming obstacles, these mainly being other l</title><link>http://community.wizards.com/go/thread/view/75882/29744809/Feedback:__Encounter_Building_--_Difficulty_Level_wording_issues?post_id=528486907#528486907</link><description>I agree that the official wording is fussy. This is a personal ruling and not in raw: Of course the players should get the extra XP. They are not getting experiance for killing, they are getting it for overcoming obstacles, these mainly being other l</description><pubDate>Fri, 25 Jan 2013 15:51:14 -0600</pubDate></item><item><title>Large number of mobs seems to be a bigger issue when they have ranged attacks.  If the party is facing large mobs of melee attackers they can either use area of effect spells to take them out in mass or can take a defensive position to limit the numb</title><link>http://community.wizards.com/go/thread/view/75882/29744809/Feedback:__Encounter_Building_--_Difficulty_Level_wording_issues?post_id=528478971#528478971</link><description>Large number of mobs seems to be a bigger issue when they have ranged attacks.  If the party is facing large mobs of melee attackers they can either use area of effect spells to take them out in mass or can take a defensive position to limit the numb</description><pubDate>Fri, 25 Jan 2013 11:57:13 -0600</pubDate></item><item><title>DM Guidelines, pg. 12, explains the concept and math of finding an XP budget to match a difficulty-level of an encounter.  As an example, a 1st level "easy" encounter has a budget of 20 xp per player, an "average" encounter has 30 xp per player, and</title><link>http://community.wizards.com/go/thread/view/75882/29744809/Feedback:__Encounter_Building_--_Difficulty_Level_wording_issues?post_id=528474987#528474987</link><description>DM Guidelines, pg. 12, explains the concept and math of finding an XP budget to match a difficulty-level of an encounter.  As an example, a 1st level "easy" encounter has a budget of 20 xp per player, an "average" encounter has 30 xp per player, and</description><pubDate>Fri, 25 Jan 2013 09:44:19 -0600</pubDate></item></channel></rss>
