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							<channel><title>New Posts For Thread: Aberrant Origin for players</title><link>http://community.wizards.com/go/thread/view/75882/29737581/Aberrant_Origin_for_players</link><description>hm...I'm thinking about creating a player race for my homebrew with roots deep in the far realm. Here my question:Can I neglect the aberrant property (like WotC does with living construct) or should I count it as a power of that race. I don't feel li</description><item><title>hm...I agree, this is why I wouldn't enforce these penalties on a player choosing such a race.In past campaigns I worked around the small size weapon drawback by simply adding a few more weapon choices that mitigated this a little bit. The basic idea</title><link>http://community.wizards.com/go/thread/view/75882/29737581/Aberrant_Origin_for_players?post_id=528488667#528488667</link><description>hm...I agree, this is why I wouldn't enforce these penalties on a player choosing such a race.In past campaigns I worked around the small size weapon drawback by simply adding a few more weapon choices that mitigated this a little bit. The basic idea</description><pubDate>Fri, 25 Jan 2013 16:42:26 -0600</pubDate></item><item><title>Stop here.  This is 4e.  No penalty to a race is acceptable.  Period....Except Small size.  That's a sacred cow no one seems to want to touch. Check a more current source.  These are all three separate features, all of which are on the warforged.  Sh</title><link>http://community.wizards.com/go/thread/view/75882/29737581/Aberrant_Origin_for_players?post_id=528482263#528482263</link><description>Stop here.  This is 4e.  No penalty to a race is acceptable.  Period....Except Small size.  That's a sacred cow no one seems to want to touch. Check a more current source.  These are all three separate features, all of which are on the warforged.  Sh</description><pubDate>Fri, 25 Jan 2013 13:41:16 -0600</pubDate></item><item><title>Water breathing is a rarity, but not powerful. By all rights, most campaigns that are not set firmly smack dab in the center of water won't use the feature at all save for maybe once or twice. Go ahead and give em aquatic keyword and be done with it.</title><link>http://community.wizards.com/go/thread/view/75882/29737581/Aberrant_Origin_for_players?post_id=528473865#528473865</link><description>Water breathing is a rarity, but not powerful. By all rights, most campaigns that are not set firmly smack dab in the center of water won't use the feature at all save for maybe once or twice. Go ahead and give em aquatic keyword and be done with it.</description><pubDate>Fri, 25 Jan 2013 09:04:40 -0600</pubDate></item><item><title>hm...I looked at Vryloka and Shade again and must say, I find the trade-offs for those penalties well worth it.I don't like races that require you to waste a feat slot, just to be one of them (i.e. Forgeborn Dwarves, Dusk Elves, Foulborn and the like</title><link>http://community.wizards.com/go/thread/view/75882/29737581/Aberrant_Origin_for_players?post_id=528467445#528467445</link><description>hm...I looked at Vryloka and Shade again and must say, I find the trade-offs for those penalties well worth it.I don't like races that require you to waste a feat slot, just to be one of them (i.e. Forgeborn Dwarves, Dusk Elves, Foulborn and the like</description><pubDate>Fri, 25 Jan 2013 04:17:47 -0600</pubDate></item><item><title>I don't think you need to worry about define the race as aberrant.  I think you can have that origin for free.  Aquatic, might want to be considered a racial feature</title><link>http://community.wizards.com/go/thread/view/75882/29737581/Aberrant_Origin_for_players?post_id=528462401#528462401</link><description>I don't think you need to worry about define the race as aberrant.  I think you can have that origin for free.  Aquatic, might want to be considered a racial feature</description><pubDate>Thu, 24 Jan 2013 20:47:15 -0600</pubDate></item></channel></rss>
