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							<channel><title>New Posts For Thread: Making a permanent blind character viable</title><link>http://community.wizards.com/go/thread/view/75882/29633105/Making_a_permanent_blind_character_viable</link><description>Hello guys.Our group has a big doubt: how can we make a blind character viable? Oneof our players made a awesome story about a little child who was cursed tobe blind for ever. That child trained hard to become a monk and he achieve it!So, how can we</description><item><title>If you want to keep it really simple, I would recomend treating the character as if it were perfectly normal in terms of mechanics. The character has a normal "sight" range, and is effected by any conditions that normally effect sight. They are just</title><link>http://community.wizards.com/go/thread/view/75882/29633105/Making_a_permanent_blind_character_viable?post_id=528324459#528324459</link><description>If you want to keep it really simple, I would recomend treating the character as if it were perfectly normal in terms of mechanics. The character has a normal "sight" range, and is effected by any conditions that normally effect sight. They are just</description><pubDate>Wed, 23 Jan 2013 11:23:41 -0600</pubDate></item><item><title>It's always important to consider success and failure when calling for skill checks, and there's usually not much reason to risk either being frustrating.I could imagine someone wanting to bother with such a mechanic primarily as a nod to "realism."</title><link>http://community.wizards.com/go/thread/view/75882/29633105/Making_a_permanent_blind_character_viable?post_id=528323047#528323047</link><description>It's always important to consider success and failure when calling for skill checks, and there's usually not much reason to risk either being frustrating.I could imagine someone wanting to bother with such a mechanic primarily as a nod to "realism."</description><pubDate>Wed, 23 Jan 2013 11:05:42 -0600</pubDate></item><item><title>But wouldn't successive failures result in slower combat?  Say he rolls three failures in a row and simply cannot engage in combat in a timely manner, the character becomes worth less in a combat situation and combat takes longer because he cannot do</title><link>http://community.wizards.com/go/thread/view/75882/29633105/Making_a_permanent_blind_character_viable?post_id=528316599#528316599</link><description>But wouldn't successive failures result in slower combat?  Say he rolls three failures in a row and simply cannot engage in combat in a timely manner, the character becomes worth less in a combat situation and combat takes longer because he cannot do</description><pubDate>Wed, 23 Jan 2013 09:16:59 -0600</pubDate></item><item><title>I think simple 1 perception roll per that blind charactors turn &amp; having to move half speed is a quick representation of his condition in combat.  Don't think that will slow game at all.  Their should be advantage &amp; disadvantage.  Just fluffing it ig</title><link>http://community.wizards.com/go/thread/view/75882/29633105/Making_a_permanent_blind_character_viable?post_id=528294275#528294275</link><description>I think simple 1 perception roll per that blind charactors turn &amp; having to move half speed is a quick representation of his condition in combat.  Don't think that will slow game at all.  Their should be advantage &amp; disadvantage.  Just fluffing it ig</description><pubDate>Tue, 22 Jan 2013 15:39:08 -0600</pubDate></item><item><title>Even more tedious for the player's allies as varying situations keep the DM and player of the blind monk constantly engaged in private conversation. If the DM is exceptionally good at making sure each player gets a fair amount of attention, not a big</title><link>http://community.wizards.com/go/thread/view/75882/29633105/Making_a_permanent_blind_character_viable?post_id=528288633#528288633</link><description>Even more tedious for the player's allies as varying situations keep the DM and player of the blind monk constantly engaged in private conversation. If the DM is exceptionally good at making sure each player gets a fair amount of attention, not a big</description><pubDate>Tue, 22 Jan 2013 13:22:50 -0600</pubDate></item></channel></rss>
