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							<channel><title>New Posts For Thread: Cleric class feature: Rituals</title><link>http://community.wizards.com/go/thread/view/75882/29632523/Cleric_class_feature:_Rituals</link><description>A request for clarification:Under Cleric class features, there is the following entry: "You can cast any spell you have prepared as a ritual" (p. 3)This syntax of this sentance is confusing. Does it mean 1) you can take any spell you have prepared an</description><item><title>You're right, I misread knock. So either they didn't write what they meant, or else what they meant didn't make much sense. I guess it will get cleared up eventually.</title><link>http://community.wizards.com/go/thread/view/75882/29632523/Cleric_class_feature:_Rituals?post_id=528203043#528203043</link><description>You're right, I misread knock. So either they didn't write what they meant, or else what they meant didn't make much sense. I guess it will get cleared up eventually.</description><pubDate>Sat, 19 Jan 2013 15:22:53 -0600</pubDate></item><item><title>Knock as a ritual is actually less powerfull." When you use knock as a ritual, you can open an object that requires DC 15 or lower check to open rather than DC 20."Regenerate is the same as normal but also requires a troll heart and the bile of a pur</title><link>http://community.wizards.com/go/thread/view/75882/29632523/Cleric_class_feature:_Rituals?post_id=528182251#528182251</link><description>Knock as a ritual is actually less powerfull." When you use knock as a ritual, you can open an object that requires DC 15 or lower check to open rather than DC 20."Regenerate is the same as normal but also requires a troll heart and the bile of a pur</description><pubDate>Fri, 18 Jan 2013 21:47:02 -0600</pubDate></item><item><title>If you cast knock as a ritual, it is more powerful. If you cast teleport as a ritual 100 times, you can make a permanent circle. If you cast regeneration as a ritual, you get to be a total badass. :DSo the literal interpretation still provides some b</title><link>http://community.wizards.com/go/thread/view/75882/29632523/Cleric_class_feature:_Rituals?post_id=528174877#528174877</link><description>If you cast knock as a ritual, it is more powerful. If you cast teleport as a ritual 100 times, you can make a permanent circle. If you cast regeneration as a ritual, you get to be a total badass. :DSo the literal interpretation still provides some b</description><pubDate>Fri, 18 Jan 2013 16:05:37 -0600</pubDate></item><item><title>Thank you, all, for your thoughts on this obscurely written class feature. I'm thinking that, for now, until this has been clarified by the designers, I will change the wording to something like: "You can cast as a ritual any spell to which you have</title><link>http://community.wizards.com/go/thread/view/75882/29632523/Cleric_class_feature:_Rituals?post_id=528170959#528170959</link><description>Thank you, all, for your thoughts on this obscurely written class feature. I'm thinking that, for now, until this has been clarified by the designers, I will change the wording to something like: "You can cast as a ritual any spell to which you have</description><pubDate>Fri, 18 Jan 2013 14:27:55 -0600</pubDate></item><item><title>I'm nervous at some of the spells that have now stepped away from the possibility of failure.  Doubling skill dice even when not trained could be one way of adopting a posibilty of failure.  I found the 4e version of long distance teleporting to be f</title><link>http://community.wizards.com/go/thread/view/75882/29632523/Cleric_class_feature:_Rituals?post_id=528170111#528170111</link><description>I'm nervous at some of the spells that have now stepped away from the possibility of failure.  Doubling skill dice even when not trained could be one way of adopting a posibilty of failure.  I found the 4e version of long distance teleporting to be f</description><pubDate>Fri, 18 Jan 2013 14:06:24 -0600</pubDate></item></channel></rss>
