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							<channel><title>New Posts For Thread: Mercenary theme - Takedown strike</title><link>http://community.wizards.com/go/thread/view/75882/29626893/Mercenary_theme_-_Takedown_strike</link><description>Hi,Hoping someone can help clarify the following:  Can you use takedown strike in combination with an attack that that a push?  Specifically with the earth domain spell 'Burden of Earth', which does a push 1 on a hit (it is defined as part of the att</description><item><title>CharOp does. People whose basic contribution to the forum is copying/pasting text from the Compendium without understanding the rules? Not so much.</title><link>http://community.wizards.com/go/thread/view/75882/29626893/Mercenary_theme_-_Takedown_strike?post_id=528090217#528090217</link><description>CharOp does. People whose basic contribution to the forum is copying/pasting text from the Compendium without understanding the rules? Not so much.</description><pubDate>Tue, 15 Jan 2013 20:57:09 -0600</pubDate></item><item><title>Am I the only one surprised that this is a game element that could even come into question, all things considered ?  I mean...  This is CharOP, shouldn't we know the answer to this without a single doubt ?</title><link>http://community.wizards.com/go/thread/view/75882/29626893/Mercenary_theme_-_Takedown_strike?post_id=528088655#528088655</link><description>Am I the only one surprised that this is a game element that could even come into question, all things considered ?  I mean...  This is CharOP, shouldn't we know the answer to this without a single doubt ?</description><pubDate>Tue, 15 Jan 2013 19:39:10 -0600</pubDate></item><item><title>Not it doesn't mean that. Its in addition to them so it will add anyway. Wether its immedietly or moment later doesn't matter, extra damage is always in addition to other damage, this regardless of timing.Since no general rule say extra damage must b</title><link>http://community.wizards.com/go/thread/view/75882/29626893/Mercenary_theme_-_Takedown_strike?post_id=528086655#528086655</link><description>Not it doesn't mean that. Its in addition to them so it will add anyway. Wether its immedietly or moment later doesn't matter, extra damage is always in addition to other damage, this regardless of timing.Since no general rule say extra damage must b</description><pubDate>Tue, 15 Jan 2013 18:02:50 -0600</pubDate></item><item><title>Examples of exceptions do not change the rule.  And the general rule is that extra damage must be included in the resolution of the base damage, which means the resolution of the effect that adds the extra damage must be resolved before the base dama</title><link>http://community.wizards.com/go/thread/view/75882/29626893/Mercenary_theme_-_Takedown_strike?post_id=528086019#528086019</link><description>Examples of exceptions do not change the rule.  And the general rule is that extra damage must be included in the resolution of the base damage, which means the resolution of the effect that adds the extra damage must be resolved before the base dama</description><pubDate>Tue, 15 Jan 2013 17:34:06 -0600</pubDate></item><item><title>This is exactly why it must be an interrupt.To illustrate, I ask you this:I use Melee Basic Attack.I hit.I roll MBA's damage:  10.I use Takedown Strike, which for me is 5 extra damage.The target has Resist 5 All.How many hitpoints does the target los</title><link>http://community.wizards.com/go/thread/view/75882/29626893/Mercenary_theme_-_Takedown_strike?post_id=528084631#528084631</link><description>This is exactly why it must be an interrupt.To illustrate, I ask you this:I use Melee Basic Attack.I hit.I roll MBA's damage:  10.I use Takedown Strike, which for me is 5 extra damage.The target has Resist 5 All.How many hitpoints does the target los</description><pubDate>Tue, 15 Jan 2013 16:42:43 -0600</pubDate></item></channel></rss>
